“BramGo’s collection” is a collection of basic knowledge about Go. Please notice though that the order of my files might be all messed up. So please read the introduction of each of my files to get an impression of the knowledge that is required to understand my file. Basic set of Joseki - Introduction irst of all ! would like to show a basic set of some "oseki. ! think this is a perfect introduction to study your first "oseki mo#es. $hen is the right time to start studying "oseki% $hen you already know what nets& ladders and double atari’s are& then it’s time to start studying "oseki. Studying "oseki will gi#e self confidence in the opening of the game. !t will also change your way of playing. !t’s time to play go in a strategy based way& not "ust tactics. $hat kind of selection did ! make% 'f course there are ())))’s of "oseki so it’s hard to make a selection. *he "oseki that ! selected work well together& ha#e little #ariations and are #ery popular amongst amateurs and professional players. ! tried to mention only the main #ariations. !n my ne+t lesson there will probably be more #ariations. Facing a hoshi corner stone: *he following way makes the most sense. ,o#e - is called a keima or knight "ump. !n / ofsituations this is appropriate. *here are some other possibilities though& but ! ad#ice you not to play them yourself 0 But when y ou see them& look them up after the game. *hat’ s the way to get stronger0 Answering this approach: *here are a couple of ways to answer the approach. *he - most common mo#es are the following. ,o#e 1 in the left diagram is called a pincer. ,o#e 1 in the right side diagram is called a keima or knight "ump. *he right side diagram is the normal way of playing. !t takes the corner and that only makes sense because that’s where the territory 2and the score3points4 are. Sometimes the left side diagram is e#en better& but before studying the right timing you should first study the different continuations of the mo#e.
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“BramGo’s collection” is a collection of basic knowledge about Go. Please notice though that
the order of my files might be all messed up. So please read the introduction of each of my
files to get an impression of the knowledge that is required to understand my file.
Basic set of Joseki - Introduction
irst of all ! would like to show a basic set of some "oseki. ! think this is a perfect introduction
to study your first "oseki mo#es. $hen is the right time to start studying "oseki% $hen you
already know what nets& ladders and double atari’s are& then it’s time to start studying "oseki.
Studying "oseki will gi#e self confidence in the opening of the game. !t will also change your
way of playing. !t’s time to play go in a strategy based way& not "ust tactics.
$hat kind of selection did ! make% 'f course there are ())))’s of "oseki so it’s hard to make
a selection. *he "oseki that ! selected work well together& ha#e little #ariations and are #ery
popular amongst amateurs and professional players. ! tried to mention only the main#ariations. !n my ne+t lesson there will probably be more #ariations.
Facing a hoshi corner stone:
*he following way makes the most sense. ,o#e - is called a keima or knight "ump. !n / of
situations this is appropriate. *here are some other possibilities though& but ! ad#ice you not to
play them yourself 0 But when you see them& look them up after the game. *hat’s the way to
get stronger0
Answering this approach:
*here are a couple of ways to answer the approach. *he - most common mo#es are the
following. ,o#e 1 in the left diagram is called a pincer. ,o#e 1 in the right side diagram is
called a keima or knight "ump. *he right side diagram is the normal way of playing. !t takes
the corner and that only makes sense because that’s where the territory 2and the score3points4
are. Sometimes the left side diagram is e#en better& but before studying the right timing you
should first study the different continuations of the mo#e.