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Bossmen Pitch Design Doc GCS Capstone
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Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –[email protected]@pengink.com Jay Meistrich –[email protected]@andrew.cmu.edu.

Jan 13, 2016

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Page 1: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.

Bossmen

PitchDesign DocGCS Capstone

Page 2: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.

Two guys on our way out

• Gregory Peng– [email protected]

• Jay Meistrich– [email protected]

• How do we go out with a bang?

Page 3: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.

Observations

• GCS games rarely implement boss battles– Boss battles typically prioritized last– Projects frequently run out of time

and never get to put in that boss battle

• GCS games rarely have playable builds until the very end– Not as much time to iterate

Page 4: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.

Our Solution: Bossmen

• Bossmen is a game where one gun wielding hero with a jetpack is pitted against a variety of cubic themed boss monsters in epic one-on-one battles.

+

Page 5: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.

Base gameplay

• Player’s tools against these bosses are static and unchanging.– Laser gun

• shoots in direction that character is facing• mouse aims player• left click to shoot

– Jetpack• force that pushes the player up in the air• WSAD to move player• right click to turn on upward boosters

Page 6: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.

Level and camera styles

• Two level/camera styles for simplification– Circular Level

• Camera follows player, set point of rotation around boss in the middle

– Horizontal Level• Boss is facing the screen, with

the player facing the boss• Camera follows player left and

right, but not as much when they move toward boss

boss

boss

P

P

Page 7: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.

Cubic Art Style

• Super low poly bosses, constructed out of basic 3d building blocks

• Minimal animation– any animation is just a

matter of moving some blocks anyway

• Changing facial expressions textured right on their faces

Page 8: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.

Sounds pretty simple…

• You’re right!– The player has a limited set

of abilities– The art style is rugged yet

charming– Harkens back to a simpler

time, of arcades and quarters

Page 9: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.

But what about the fun?

• If you may remember, the title of the game is Bossmen– Actual title may vary

• Variety in gameplay comes from the bosses

Page 10: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.

Sample Boss #1

Page 11: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.

Sample Boss #2

Page 12: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.

Sample Boss #3

Page 13: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.

Boss Design Framework

• Phases

–Idle

–Attacking

–Getting Hit

–Dead

INSERT YOUR

CRAZY IDEA

HERE

Page 14: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.

Demo

でも

Page 15: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.

Team structure

BOSS

engineer

designer

artist

BOSS

engineer

designer

artist

BOSS

engineer

designer

artist

project lead engineering lead

music

Page 16: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.

Rapid Development Cycles

• 3 weeks max to finish a boss– Boss X taking too long? Drop him, move on

• Routine playtesting– Regular builds up on the forums

• Learn from each boss you make, starting real simple and getting more complicated with each new cycle

Page 17: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.

Looking for these sorts of fine upstanding people• 4x Boss Programmers

– C# w/ Creation.Engine• 4x 3D artists/animators

– Bunches of blocks! Easy as pie.• 4x Junior Designers

– Mini-team leaders, coordinate with programmer and artists• 1x UI artist

– Life bars for player and boss

• People who can fill multiple roles PREFERRED– designer/programmers– programmer/artists– designer/artists

Page 18: Bossmen Pitch Design Doc GCS Capstone. Two guys on our way out Gregory Peng –greg@pengink.comgreg@pengink.com Jay Meistrich –jmeistri@andrew.cmu.edujmeistri@andrew.cmu.edu.

Two guys on your way out

• Gregory Peng– [email protected]

• Jay Meistrich– [email protected]

• Sign up sheet