Bokeh Effect in 3ds Max In this beginner‟s tutorial we‟re going to create a bokeh effect in 3ds Max. The term bokeh is familiar from photography. When depth of field is shallow, part of the photo is blurred. Bokeh refers to that blur or the quality of it. There are a few different methods of creating shallow depth of field in 3ds Max, but this time we concentrate on the „Depth of Field / Bokeh‟ camera shader which is a new feature in 3ds Max 2011. The Bokeh shader gives us nice tools to control the quality and the look of the out of focus areas. Step 1 Mental Ray Renderer We‟re going to render the bokeh effect with Mental Ray. By default 3ds Max uses the Scanline renderer so we have to change that. Change the renderer to Mental Ray ( Rendering > Render Setup… > Common tab > Assign Renderer > Production > mental ray Renderer ). Step 2 The Background We‟re going to create a simple 3d scene and finally add the bokeh effect to it. If you are just interested about the bokeh effect itself, go ahead and skip to step 13. We‟re going to create a simple scene with some text in it but first we create a background. Create a Plane ( Create panel > Geometry > Standard Primitives > Plane ) in the front viewport . Modify the Plane ( Make a selection > Modify panel ) according to the following parameters: Length: 200 Width: 300 length Segs: 1 Width Segs: 1
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Bokeh Effect in 3ds Max
In this beginner‟s tutorial we‟re going to create a bokeh effect in 3ds Max. The term bokeh is familiar
from photography. When depth of field is shallow, part of the photo is blurred. Bokeh refers to that
blur or the quality of it. There are a few different methods of creating shallow depth of field in 3ds
Max, but this time we concentrate on the „Depth of Field / Bokeh‟ camera shader which is a new
feature in 3ds Max 2011. The Bokeh shader gives us nice tools to control the quality and the look of
the out of focus areas.
Step 1 Mental Ray Renderer
We‟re going to render the bokeh effect with Mental Ray. By default 3ds Max uses the Scanline
renderer so we have to change that. Change the renderer to Mental Ray ( Rendering > Render Setup…
> Common tab > Assign Renderer > Production > mental ray Renderer ).
Step 2 The Background
We‟re going to create a simple 3d scene and finally add the bokeh effect to it. If you are just interested
about the bokeh effect itself, go ahead and skip to step 13.
We‟re going to create a simple scene with some text in it but first we create a background. Create a
Plane ( Create panel > Geometry > Standard Primitives > Plane ) in the front viewport . Modify the
Plane ( Make a selection > Modify panel ) according to the following parameters: