Top Banner
Blowtooth: Pervasive Gaming in Unique and Challenging Environments Conor Linehan, Ben Kirman, Shaun Lawson, Mark Doughty, Lincoln Social Computing Research Centre (LiSC)
12
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Blowtooth : Pervasive Gaming in Unique and Challenging Environments

Blowtooth: Pervasive Gaming in

Unique and Challenging

Environments

Conor Linehan, Ben Kirman, Shaun Lawson, Mark Doughty,

Lincoln Social Computing Research Centre (LiSC)

Page 2: Blowtooth : Pervasive Gaming in Unique and Challenging Environments

Introduction

• We created a pervasive game that requires players to use strangers to smuggle virtual drugs through real airport security.

Page 3: Blowtooth : Pervasive Gaming in Unique and Challenging Environments

Blowtooth

• The player plants small amounts of contraband on unwitting fellow travellers.

• The player must retrieve as much of their stash once it is “safe” to do so, e.g. at the other side of a security check.– Forced to wait at least 10 minutes

• Points are awarded based on the number of packages recovered.

• Can the combination of this very simple game mechanic and the unique airport environment produce an interesting and engaging experience?

Page 4: Blowtooth : Pervasive Gaming in Unique and Challenging Environments

Disclaimer

• Of course no real drugs are involved• The game simply polls a player’s vicinity for

Bluetooth devices, and allows the player to conceptually dump or retrieve contraband from those devices.

• No interaction with the other devices is made other than to discover it’s unique hardware address

• The “patsies” or drug mules are never made aware that they were involved in the game.

Page 5: Blowtooth : Pervasive Gaming in Unique and Challenging Environments

Why?

• The intention is to challenge opinions on appropriate locations for play

• Are high security environments a suitable place to situate pervasive games?

• A response to the growing role of our own devices as spies/surveillance tools for the state.

• “1984 is not what happens when privacy is lost, it is what happens when the camera only points one way”

Page 6: Blowtooth : Pervasive Gaming in Unique and Challenging Environments

Pervasive Games

• Pervasive games should not be just about the technology. They should be about context– Tired of treasure hunts set on University Campuses?

• Real environments aren’t boring!• Real environments already elicit curiosity,

intrigue and excitement. Let’s exploit that– places, spaces, societal attitudes, behavioural norms

• The environment should not just be where a game happens to be played, but an integral part of the game itself

Page 7: Blowtooth : Pervasive Gaming in Unique and Challenging Environments

Security & Surveillance

• Airport is a high security and high tension environment where– oppressive control technologies are

implemented – Expectations of privacy/freedom are altered. – Mysterious authorities have special powers to

search and detain. – different expectations on travellers’ behaviour

than would be expected outside of this context.– They are “Non-Places”

Page 8: Blowtooth : Pervasive Gaming in Unique and Challenging Environments

Pervasive games in airports?

• So, is it really a good idea to play games based on the narrative of illegal activities in the most secure environment the typical citizen is likely to encounter over the course of their lives?

• Pilot study – We had 6 participants play the game through real international airports.

• Player comments suggest that Blowtooth was an engaging, fun, and thought-provoking experience that “really helped relieve boredom,” related to international travel.

Page 9: Blowtooth : Pervasive Gaming in Unique and Challenging Environments

alt.Discussion ….(contd)

• CHI Review discussions were very active– Playing the game could have some real

effects on the security of airports – distracting security staff, causing false alerts

– Some wanted more powerful tools for finding stashes. Privacy was not an issue for them.

– This game teaches real, transferrable skills to help drug smugglers/illegal activity.

– this work is an apology of crime

Page 10: Blowtooth : Pervasive Gaming in Unique and Challenging Environments

alt.Discussion

– Appropriate games could be used to ease anxiety in tense environments

– Critical games – examining your environment - the narrative triggers players to think like a drug smuggler

– Relation of media to context - while it maybe socially acceptable to read an Andy McNabb novel at an airport, it might be less acceptable to play the infamous "Airport Scene" from Modern Warfare 2

Page 11: Blowtooth : Pervasive Gaming in Unique and Challenging Environments

Future Work

• New multiplayer server based version unveiled this week – www.blowtooth.com

• Allows leaderboards, awards for airports each player has smuggled-through, for tracking of the movement of packages, stealing of other peoples stashes.

• Also – we are creating the top 10 list of easiest airports through which to smuggle drugs– This list will be available for sale. Unmarked bills in a

brown envelope, please.

Page 12: Blowtooth : Pervasive Gaming in Unique and Challenging Environments

www.blowtooth.com