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Blind Mountain Climbing Nathan Kane UI designer & developer My UI design process, and how you can help
25

Blind mountain climbing: design process

Jul 21, 2015

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Nathan Kane
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Page 1: Blind mountain climbing: design process

Blind Mountain Climbing

Nathan KaneUI designer & developer

My UI design process, and how you can help

Page 2: Blind mountain climbing: design process

Solve user problems while meeting business goalsMy goal as a designer

Page 3: Blind mountain climbing: design process

A design process is the mixture of two activities

INPUT

INSTINCT

Page 4: Blind mountain climbing: design process

INPUT INSTINCT

Page 5: Blind mountain climbing: design process

The product design process is knowing which questions to ask who, when

INPUT & INSTINCT

Trust your gut or talk to someone?

Page 6: Blind mountain climbing: design process

INSTINCT

Page 7: Blind mountain climbing: design process

INSTINCTWhere does it come from?

EducationExperience e.g usability conventions

Design philosophy

Page 8: Blind mountain climbing: design process

INSTINCT

1. Generate ideas 2. Doing design (sketches, mockups, prototypes) 3. Implicitly weighing tradeoffs—there are millions of micro-decisions in every design, and there is no such thing as a perfect design

What is it?

Page 9: Blind mountain climbing: design process

INSTINCT

+It’s fast It’s fun It’s easy It’s never wrong* Source of creativity, discontinous ideas It can inject soul, personality, humanity It differentiates the best designers and designs Few boundaries Everyone has it

*until Input is solicited

-Predicting human behavior in a vacuum is hard False empathy (bias toward “scratching your own itch”) Lack of expertise in certain specialties

Page 10: Blind mountain climbing: design process

INPUT

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Consult the experts

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Consult the expertsCore product team

Business partnerSuperpower: Knows the business model and how customer problems map to creating a healthy, growing enterprise. Weaknesses: Seeing the implicit or broader context for design decisions.Nickname: Product manager, marketing manager

Where found

Lots of meetings Chat (sometimes) Business reviews

EngineerSuperpower: Knows and increases the scope of what’s possible Weaknesses: Empathy for the non-technical. Caring about beauty or fine details.Nickname: Developer

Surrounded by monitors Chat (all the time)

Page 13: Blind mountain climbing: design process

Consult the expertsNon-core team

Other designersSuperpowers: artistic preference Weakness: Expertise in / caring about business or technical matters

Nickname: Visual designers, writers, illustrators, prototypers, competitor products

Usually wearing trendy scarf Critiques

Design reviews

Data peopleSuperpowers: answering behavioral usage questions, setting up tests

Nickname: analyst, data scientist, analytics person

In Excel

Where found

Page 14: Blind mountain climbing: design process

Consult the expertsNon-core team

Senior leadersSuperpowers: aligning you to long-term strategy. Providing the engineers to build your design. Motivating other teams to help you.

Nickname: Directors and above

Big offices Big reviews

Weaknesses: understanding constraints. Thinking tactically.

Target customer or userSuperpower: Knows their own problem and derivative enhancements of current solutions. Knows if they understand something.

Weaknesses: anticipating future behavior or knowing what they want. What they say is not necessarily what they do

Follow-me-homes Usability lab / usertesting.com Customer care or sales Every person ever

Where found

Page 15: Blind mountain climbing: design process

What’s better than input from the experts?

Real use• How can we get to real use as quickly as

possible to test hypotheses? • Are we measuring the right things?

Page 16: Blind mountain climbing: design process

Designs are like genetically-modified birds

It’s hard to know when creating them if they’ll thrive in the wild

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INPUT

+• Enhances anticipated success of a design • Answers unknowns • Aligns the design to other external priorities • More brains on a problem • Gives priority and visibility to your work and

reputation

-• Slow • Unpredictable • A lot of work • Resource-intensive • Can distract or overwhelm when low

quality or irrelevant • Can damage morale • “Design by committee” results in safe,

conservative, boring design

Page 18: Blind mountain climbing: design process

THE ROLE OF TIME ON DESIGN

Design quality/probability of

success

Hard or ambiguous problemEasy or clear problem

Problem is presented

Days Weeks Months Years

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Problem to solution

What is the problem?

What are some potential solutions?

Which solution will be effective?

Is the solution effective?

Product designer

INPUT-HEAVY INSTINCT-HEAVY INPUT-HEAVY

Anthropology

Answer-seeking tactic Business model

analysis

Sketching on pen/paper

External inspiration

Usage analytics/reporting

Input from the experts

Prototyping

EXPLORATION REFINEMENTUNDERSTANDING

Page 20: Blind mountain climbing: design process

Design is like blind mountain climbing

Best solution for this problem

Start here

First place you explore

Page 21: Blind mountain climbing: design process

INPUT INSTINCT

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The product designer’s responsibility is knowing which questions to ask who, when

INPUT & INSTINCT

Trust your gut or talk to someone?

Page 23: Blind mountain climbing: design process

Advice for how to contribute to the design process• “I like” is not useful input. Instead, use “It works…” or “It doesn’t

work…”, which downplay personal preference and focus on the goal of the design.

• We get a lot of input. The designer must triage, focus, & decide imperfectly to make forward progress. So, while your input is always processed, the design may not move in your desired direction, because we’ve weighed other input (and our own instinct) agains it.

• Design is inherently imperfect. Everything is iterative. We “satisfice” and do our best. However, better solutions tend to come from from better-defined problems.

• Timing and timeline are critical. Particularly the time from problem selection to delivery matters greatly. Communicate known problems (business or user) as early as possible, and keep us updated on any and all timing updates. Also, be available for questions (on chat preferably).

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And my biggest piece of advice to business folks

FRAME THE CHALLENGE (and not the solution)

“We need a link on the stage of the Customers tab”

BAD“Our users don’t know how a payments service could save them time, and if more of them did, it could increase revenue by $5M”

GOOD

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End