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BEST LIVING LAB PROJECT AWARDS descriptions of projects
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Best Living Lab Project Awards of 2016

Apr 05, 2017

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Page 1: Best Living Lab Project Awards of 2016

BEST LIVING LAB PROJECT AWARDSdescriptions of projects

Page 2: Best Living Lab Project Awards of 2016

HOW TO VOTE• In December 2016, ENoLL members were asked to submit their

application for Best Living Lab Project Awards and present one or several projects that took place during 2016• We received a wide range of applications; 21 applications showcased

projects from ten different disciplines, showing the variety of work done in Living Labs • Now, we have to select a winner and since the task is too difficult for us

we are asking you to help us. • Read through the projects and select the one you find most interesting

and think should receive most visibility – AND GIVE YOUR VOTE• Voting is autonomous. Once the poll closes we will publish the data on the

number of votes each project received

Page 3: Best Living Lab Project Awards of 2016

PROJECTS

Page 4: Best Living Lab Project Awards of 2016

Agriculture

- Fractals

Culture, Technology and Science

- Participatory Library

Education- Tips & Tricks

Gaming

- World Challenge Game

- webFitForAll

Health

- Rallye Decouverte

- Duyum

- Mobile health check station

- Robots in Elderly Care

- Smart Kalasatama

- E-Triage

- Integration of Wearable Devicesand exercise management

Public Sector Innovation

- Gov-Lab

Internet of things- Livingtagram

- Cloud Digital Signage

- SmartLive

Smart cities/regions

- Agrimatics for Biodiversity

- SmartLab

- UnCrowdTPG

- Towards a Network of Smart Cities Living Labs

Data & Privacy

- USEMP: DataBait

Tourism

- Living Lab for co-creation in Tourism

Page 5: Best Living Lab Project Awards of 2016

FRACTALSThematic area: Agriculture

Description:

FRACTALS project, aimed at supporting the community of innovative ICT SMEs to develop FIWARE-based applications with high market potential, addressing the needs of the agri-food sector.

Main Outcomes:

1) Established Open Innovation environment between ICT and agricultural industries

2) Broken stereotypes between technology developers and agricultural end-users

3) Co-creation and validation of ICT solutions for agriculture between programmers and farmers in real-life setting

Page 6: Best Living Lab Project Awards of 2016

Participatory LibraryThematic Area: Culture, Technology and Science

Description: Participatory Library (name changed to ensure confidentiality) is an open, participatory experimentation space, fully integrated with a public library in Barcelona Area, Spain. The aim of the project is to create a physical space, build the ecosystem around it and implement the necessary methodologies that allow all stakeholders to jointly explore how technology transforms the cultural experience of people.

Main Outcomes: 1. New profiles of users are attracted to the Library because of new activities2. Social Impact with the large number of activities held and visitors attracted3. Impacting policy making; 5-year strategic plan implemented to open Living Labs

within Public Libraries

Page 7: Best Living Lab Project Awards of 2016

Tips & TricksThematic Area: Education

Description: Tips & Tricks are a series of recommendations for successful collaboration between activists, academics, citizens and Living Labs. The 60 recommendations were inspired by conversations with a group of academics, a network of women activists from the and workshops with other Living Labs at ENoLL summer schools.

Main Outcomes: 1) 20 Tips & Tricks for Living Labs working with citizens was developed in

collaboration with ENoLL Living Labs. 25 ‘tips’ were submitted by Living Labs for inclusion in the resource

2) Resources were shared with professionals on four continents: Europe, Asia, North America and Australia

3) All three sets of resources are available in poster format and as a pack of cards.

Page 8: Best Living Lab Project Awards of 2016

“Word Challenge” GameThematic Area: Gaming

Description: The “Word Challenge” game has been developed for people to improve their vocabulary while also having fun by competing with others and by also collecting points. The target age group of the game is from 5 years upwards and can be played at any age. The game runs on mobile platforms, both Android and iOS.

Main outcomes: 1) Improving Vocabulary skills2) Fun & Competition3) Revenue income from ads

Page 9: Best Living Lab Project Awards of 2016

webFitForAllThematic Area: Gaming

Description:webFitForAll introduces a collaborative serious gaming platform as a service through a comprehensive software toolkit enabling third parties to build and commercialize serious games (SG) in an agile, stable and standardized way based on common serious games functionalities

Main Outcomes:1) Co-creation of serious games by involving remotely all stakeholders2) Other Living Labs can get in or out anytime with more than one role3) Business Plan taking into account all stakeholders

Page 10: Best Living Lab Project Awards of 2016

Rallye Découverte Thematic Area: Health

Description:

The overall objective of the project is to improve the quality of the home services delivered to elderly people or people with a disability.

Main Outcomes:

1) Four projects were selected by the steering group to be set up after this study2) An innovative training course for homeworkers and other health professionals based on an innovative method of training

3) Development of ICT innovation to improve working conditions of homeworkers.

Page 11: Best Living Lab Project Awards of 2016

DUYUMThematic Area: Health

Description: “DUYUM” Project provides a product that enables deaf people to feel a baby cry or a door bell ring or an alarm go off while at home. The kit consists of noise sensors, software, a smart wristband or a smart wrist watch.

Main Outcomes:1) It ensures deaf parents can hear their babies cry even if they are inseparate rooms.2) It ensures that deaf people can hear the door bell ringing3) It improves the life quality of deaf parents

Page 12: Best Living Lab Project Awards of 2016

Mobile Health Check StationThematic area: Health

Description:

The purpose of the station is to be able to quickly measure health parameters anywhere and anytime as long as there is mobile communication coverage and in the meantime increase awareness of citizens on their own and general health issues and solutions.

Main Outcomes:

1) It enables people tracking their health parameters in 5 minutes even by themselves

2) Citizens are able keep a record of all their measurements and see the trend any time

3) Most importantly the products can be used in remote villages with mobile coverage where there are no hospitals or health institutions

Page 13: Best Living Lab Project Awards of 2016

Robots in Elderly Care Thematic Area: Health

Description: The project tested use of robots in elderly care . In elderly care services, robot Zora was introduced to be used for activity and recreation.

Outcomes:1) After the first steps of robot use, there is potential for true rehabilitativework and activities with the help of the robot, if its use is well planned.2) Implementation of robots in elderly care requires rethinking of the services,work practices and ethics; it is an issue of the whole (work) community.3) Reactions differ, and care personnel should know the customers well tobe able to anticipate how they react; orientation for both care personnel andcustomers is of vital importance to highlight essential issues and co-createpractices together.

Page 14: Best Living Lab Project Awards of 2016

Smart KalasatamaThematic area: Health

Description: The Programme for Agile Piloting accelerates Smart City innovation by procuring prototypes to real city environment to be co-created with citizens.

Outcomes: 1) Provides insights and introduced concrete tools of co-creation and experimentation to the development activities of the future health and wellbeing centre2) Strong citizen participation 3) Bringing novel experiences from digital tools and communication channels in wellbeing context (example: Auntie Solutions and FitFriends)

Page 15: Best Living Lab Project Awards of 2016

e-TriageThematic Area: Health

Description:

Digital healthcare and mobile technologies are brought together to provide patients easier access to medical information and more control over their health needs. The project empowers high-risk patients with mobile health technologies for screening and early detection of skin cancer

Main outcomes:

Tele dermatology gives general practitioners the ability to quickly and effectively share

high resolution images with a dermatologist, regardless the distance of their practice.

Page 16: Best Living Lab Project Awards of 2016

Integration of Wearable Devices and Exercise ManagementThematic Area: Health

Description:

Project aims to promote health and well-being of all citizens and extend healthy life expectancy.

Outcomes1) Regular exercise increased using a wearable device with an App2) Fitness incentive made easy; motivating exercise with the app

3) Improving user’s physical fitness and body shape

Page 17: Best Living Lab Project Awards of 2016

Gov-Lab Thematic Area: Public Sector Service Innovation

Description:

The goal is to empower innovative civil servants from different departments of a national government to ideate, co-create and test new services for citizens, adhering to the four main ‘GovLab-principles’: Digital First, Ecosystem Thinking, Value for the Citizen, and Data-Driven.

Outcomes:

1) The Parkadvisor application: helping disabled people find a parking spot suited to their specific needs, based on open data from the government on parking spots for disabled people --> working prototype of the API demonstrated in a clickable mock-up

2) The Hi App: helping refugees to prepare for the job market by connecting them to the right people and instances --> working app in beta version

3) Deel Mijn Data (share my data) and Digitale Vaccinatiekaart (digital vaccination pass): two projects in concept-stage

Page 18: Best Living Lab Project Awards of 2016

LivingtagramThematic Area: Internet of things

Description: The “Livingtagram” product is an autonomous photographic system that enables printing of pictures during events. It is a kiosk that can be used by (i) people who wish to have a printed photo from the event with a special frame or (ii) for companies who wish to promote their brands or products by using their brand material as a frame of the photos printed.

Outcomes: 1) An effective and interesting way to advertise brands and products using the social media Instagram2) An easy way to use interface that enables people to choose from more than one frame for their printed photos.3) 24/7 support to the machine

Page 19: Best Living Lab Project Awards of 2016

Cloud Digital SignageTheme: Internet of things

Description:

Low cost cloud based digital signage solutions for everyone

Outcomes:

1) Low integration and maintenance costs

2) Easy Editor3) 24/7 Monitoring and Control Ability

Page 20: Best Living Lab Project Awards of 2016

SmartLiveThematic Area: Internet of Things

Description:

The project aims to develop new concepts and strategies for smart home systems, focusing specifically on usability and user experience. It also aims to create specific Living Lab services for the heterogeneous players in the smart home market

Outcomes:1) A provider-independent information platform (www.was-ist-smarthome.de)

2) The Shop & Play approach combines the ordering and configuration process of a smart home system.3) open.DASH – designed as a flexible dashboard tool that provides a hybrid interface.

Page 21: Best Living Lab Project Awards of 2016

A4BIO (Agrimatics for Biodiversity)Thematic Area: Smart cities / regions

Description:

The project has consisted of a study of the exotic invasive plant Cortaderia Selloana in the Urdaibai Biosphere Reserve. In order to solve this problem, this study has aimed to investigate different uses of Cortaderia selloana by examining the different possible eliminations that exist to choose the appropriate disposal to avoid damaging the native plants present in Urdaibai

Outcomes:

1) Sustainable circular business model for smart rural specialization2) Solution for invasive plant eradication

3) Improvement and sustainable use of resources

Page 22: Best Living Lab Project Awards of 2016

SmartLabThematic area: Smart cities / regions

Description:The project fills the rural gap by linking high-tech Smart cities productions to rural and citizen needs. The following steps of actions and iterations have been designed to overcome the new digital gap: Detecting the gap, Definition & awareness, Strategic definition, Living Labs as Smart Agents, Activities design – Stakeholder engagement

Outcomes:1) Forming and training in Smart Cities: disseminate, inform, educate and empower citizens and local administrations in Smart Cities-Regions issues2)Empowering citizens: Encourage citizen cooperation, collaboration and participation to stimulate ideation process and boosting Smart Cities projects and initiatives3)Lab: Experimentation by citizens and local administration of the Smart Cities proposals, technologies and projects for a later implementation.

Page 23: Best Living Lab Project Awards of 2016

UnCrowdTPGThematic area: Smart cities / regions

Description:

The project designed and prototyped a mobile application, UnCrowdTPG, to help commuters plan a more comfortable trip by informing them about the crowd in the vehicles and at public transport stops

Outcomes: 1) Computational model of travelers journey in public transportation

2) Computational model of occupancy of all the TPGs vehicles along different days of the week/hours3) Mobile service being provided to citizens with a support from the TPG itself and being now embraced by newly setup start-up MobileThinking SARL.

Page 24: Best Living Lab Project Awards of 2016

Towards a Network Of Smart Cities Living Labs Thematic area: Smart cities / regions

Description:

The project aims to create a living environment for users and different sectors of society in order to reveal their innovative ideas by collaboration of public and private sectors. In this context, it aims to represent an open platform for public/private sector and users with a mutually accepted goal to increase life standards of society

Outcomes: 1) Smart Bus Project

2) Co-Organization of the Second Edition of “Pitch your self for a Career”

3) Innovative Projects for Citizens

Page 25: Best Living Lab Project Awards of 2016

USEMP: DataBait Thematic Area: Data & Privacy

Description: USEMP project aimed at developing a framework that will empower users by enhancing their control over the data they distribute or interact with. The outcome of the project was a tool called DataBait which reduces the existing asymmetry between data processing and control means available to OSNs and those afforded by citizens.

Outcomes: 1) DataBait tool (helping raise awareness concerning the advantages and risks related to

sharing personal data) 2) Focusing on end users’ contributions towards research and development of the DataBait

tool 3) Innovation through a multidisciplinary approach

Page 26: Best Living Lab Project Awards of 2016

Living Lab for Co-creation in TourismThematic area: Tourism

Description:

The project boosts the innovation capabilities of tourism stakeholders by involving three stakeholder groups: destination management organisations, local higher education institution and a local web developer

Outcomes: 1) Creation of a research and development unit that works on developing a bank of

techno-concepts

2) Launch of two technology-enhanced experiences in a museum 3) New action research project aimed at turning an island in the St. Lawrence into a

tourist destination using LL-inspired collective intelligence processes