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PRESS RELEASE 101 Dennis Adriansyah Ganda CEO Amagine Interactive
13

Bengkel Gamelan : Press Release 101

Aug 23, 2014

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Dennis Ganda

Materi presentasi bengkel gamelan dari Dennis

22 Mei 2014
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Page 1: Bengkel Gamelan : Press Release 101

PRESS RELEASE 101Dennis Adriansyah Ganda CEO Amagine Interactive

Page 2: Bengkel Gamelan : Press Release 101

WHY PRESS RELEASE?

• Appstore/Play Store competition is fierce & unfair

• There’s no such things as “Submit and get rich instantly”

• You need people to know you have game in play store, You need PROMOTION

Page 3: Bengkel Gamelan : Press Release 101

COMMON WAYS TO PROMOTE YOUR GAME

• Social media promotion : not very reliable if you do it alone (need some public figure to promote your game)

• Advertising : need money

• Press Release

Page 4: Bengkel Gamelan : Press Release 101

–Wikipedia

“A written or recorded communication directed at members of the news media for the purpose

of announcing something ostensibly newsworthy”

PRESS RELEASE

Page 5: Bengkel Gamelan : Press Release 101

WHAT YOU NEED TO KNOW BEFORE STARTING PRESS RELEASE

‣ Make sure your game is good enough to be shown off

‣ Good Art = Good Game

‣ LOCAL CONTENT! Local media loves local content

Page 6: Bengkel Gamelan : Press Release 101

PREPARING PRESS RELEASE

Press Release Document

!game name description & features genre target market requirement where to get the game achievements (if any) developer profile

Screenshots, Icons, Featured Images & Video Trailers

Page 7: Bengkel Gamelan : Press Release 101

BUILD PRESS DATABASE• Where to get?

• Googling • facebook & twitter • Meet in person

• Example (Local media) • Gamesinasia : Hendri Salim • Gamenesia : Rendi Kristyadi • Duniaku : Febrianto Nur

Anwari • Segitiga : Arya Wiryawan

Wibowo

Page 8: Bengkel Gamelan : Press Release 101

Local media advantages

• local media more open to local developer

• non local media tend to ask for money, and the competition to get attention is fierce

• local media is easier to get contact

Page 9: Bengkel Gamelan : Press Release 101

Making Introductionary Email - Subject

• DON’T DO THIS!

“Hi”

“Hello!”

“Please Review My Game!!”

• DO THIS INSTEAD!

“[Your Company Name] release a new game called [Game Title] , a game about [some good hook]”

“Introducing [Game Title], a game about [hook] created by [company name]”

Page 10: Bengkel Gamelan : Press Release 101

Making Introductionary Email - Body

• DON’T DO THIS!

• “Hello!! Please review my game!! Here’s the download links!”

• DO THIS INSTEAD!

• “Hi, We are [developer name], we are a game studio working on [game platform], and now we have released a new game called [game title]. This game is about [tell your game as interesting as possible] , we create this game because [your story behind the game]. You can try the game here : [link game] . Kindly try the game if you like. I also attached press release kit for your ease”

Page 11: Bengkel Gamelan : Press Release 101

EXTRA TIPS

• Make it personal

call the recipient name

use bcc (to hide recipient emails)

• Be Persuasive, Don’t push them

Page 12: Bengkel Gamelan : Press Release 101

WHAT’S NEXT• BEST CASE SCENARIO : Your game get reviewed!

• CONGRATS! • You will get downloads • Now update your game • don’t let customer go

• WORST CASE SCENARIO : You don’t get any review • Don’t worry. failure is experience • make better games • learn from past mistakes • don’t give up halfway

Page 13: Bengkel Gamelan : Press Release 101