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After all, who hasn’t been profoundly affected by recordedmusic? Listening to albums, the radio, and the great records
that have shaped your life’s experiences is likely what made
you pursue music – as a hobby or a career – and this is your
chance to contribute your own songs and recordings to
music’s continuing history. It’s an exciting place to be.
There’s also the rush of the creative process: you and others
contributing your talents to the arrangements; hearing the
project come together layer by layer, track by track; spending
days, weeks, and months building toward a nished product.
And, of course, when it’s completed, what you have stands
a record of your work – quite literally. This recording will
represent your creative activity, the place you and your art
are at this moment in time, the things you were thinking
and writing about, and your abilities as a musician –
forever preserved.
For all these reasons, it makes sense that you come in
mentally and physically prepared to produce the nest
recording you can possibly make. Part of this requires youto assess your own abilities and identify areas where you
might need help. Do you need an experienced producer to
assist with arrangements or background vocal parts? Could
your songwriting benet from an outside collaborator? Have
you worked in a studio setting before – be it a pro studio or
home studio? Would you benet from an experienced hand
in the studio?
It also helps to have a vision for what the nal product is
supposed to be. Is this your rst demo to try to get gigs?
An album you intend to sell to your fans? A project designedto pursue licensing and placement in lms or TV? These
decisions will help determine if you’re better off working
in a project studio or heading into a pro facility – or some
combination of the two. Whatever the scenario, and whatever
the intention for the recording, these 54 tips will help you
prepare, keep you focused, and help you emerge with the
best recording you’re capable of.
Introduction
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1 PRE-PRODUCEPre-production can involve a number of things. Primarily,
it involves recording multiple versions of your songs in
rehearsals, studios, and live performances to nail down
tempos and identify parts or melodies that are working or
need help. If you’re working with a producer, this is the time
to hash out arrangements and determine the optimal key of
the songs. If possible, it’s not a bad idea to multi-track songs
in this stage to get a feel for the process and to further
analyze and ne tune parts.
2 REHEARSE
It sounds obvious, but you’d better plan to rehearse more
than you think is necessary. Make sure solos and overdub
ideas are uid, vocals and harmonies are all well established,
and that everyone is comfortable playing and singing their
parts. Spontaneity can be magical in the studio, but that
doesn’t mean your parts should be half-baked. Be completely
prepared, and that will give you the condence to explore
the moment when the red light is on.
3 SHARE YOUR RECORDINGS
WITH THE RECORDING TEAM
Circulate recorded versions of every song you have with the
producers, engineers, and performers before entering the
studio. Spend the weeks and months leading to the studio
date rening and critiquing the parts and the songs. Make
sure everyone is familiar with the material and style of the
band before your studio date.
4 HOW ARE YOU RECORDING?
Are you in a pro studio or working at home? Are you a
full band with a drum kit, horn section, or multiple back-up
singers? Are you recording everything at the same time? Are
you recording drums to a click track? Are you tracking the
drums separately but performing with the drummer to give
the drummer a feel for the songs? Is there a choir or large
ensemble to record? Any and all of these details should be
worked out in advance and prepared for as much as possible.
5 CLICK TRACK
If you are using a click track, whoever is playing to it (usually
the drummer) should be well used to playing along with it
and comfortable with the tones you’ll be using. Sitting in astudio setting, whether project or pro, is NOT the time to
be learning how to groove to a click track. Also, plan for
any sections where the drums aren’t playing and make sure
whoever is playing in those sections is equally comfortable
sounding natural while playing along with a click. If you have
songs where the tempo or time signature changes, gure
out how you’re going to handle that way before the red light
is on. If you’re using a computer or sequencer, prepare all
sequenced material before the session.
6 PREPARE FOR THE DRUM TRACKINGIn most recording sessions, if there’s a drum kit or main
percussion part included in a song, it’ll be the rst part
committed to record. Even if the drums are going to be
recorded rst, you might also be tracking the rhythm tracks,
or playing along with the drummer to keep the arrangement
and feel of the song present. This could involve having the
band, or the primary rhythm instruments, record a rough
track to an audible click, and have the drummer record
while listening to that. It’s a practical solution to giving the
Pre-Production
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drummer a tempo, while also providing a guide through the
song and a groove to connect with if the entire band can’t
track with the drummer.
7 BRING YOUR HOMEWORK
If you are bringing your own DAW sessions, bounce all of
your tracks to audio. The studio may not have the sameversion of your software or the same plugins. Also, have
backups of any digital les you’ll need. Bring your hard
drive, but also bring a disc with your les in case your hard
drive crashes. Even better, send your les to the studio via
Dropbox ahead of time.
8 TAKE A MUSICAL SNAPSHOT
Before you hit the studio for a big project like recoding an
album, getting a chance to experience the studio setting
on a smaller scale – and the people who will be involvedin the recording process – can be an invaluable precursor
to recording. Maybe it’s recording one song in one day to
make sure the production/engineering team and the artists
are compatible, or perhaps its a four-hour “live” session to
record all the songs being considered for recording in one
10 HAVE AN ABUNDANCE OF MATERIAL
If you are preparing for an album or an EP, you should
have two to three times the number of tracks you expect
to include on the record. That means having 20-30 songs
written, rehearsed, and ready if you intend to release a
10-12 song album. A 4-6 song EP should start with 8-10
songs ready to go. You might be surprised which tracksrise to the top as the best of the bunch.
11 START FRESH
New drum heads, strings, reeds, and batteries are highly
recommended. And have back-ups on hand. You’ll sound
better on record, and nothing dampens the vibe like being
on a midnight roll only to be stopped in your tracks
because your string broke and battery died.
12 START IN TUNE!Tune the drums and all stringed instruments before you ente
the studio space. It’s always best to have your instruments
checked for intonation as well. There’s nothing like a good
recording to shine the light on buzzes and intonation issues.
shot. The latter can help the producer and engineer get a feel
for how the band plays and provide a breadth of material to
choose from. The former can help expose any incompatible
personalities or problems before you launch into what can be
a long and intimate process.
9 MEET THE PEOPLE AT THE STUDIO
Meet the engineers, and make sure whoever is producing
the recording is a good t.
13
GEEK OUTMake sure the studio has the equipment you’re going need
and the capacity to record the way you want to. In particular,
be sure their microphone selection is suitable for your needs
14 KNOW THE RATES AND THE FINE PRINT
Make sure there are no mysteries about what you’re planning
to do, how long you expect to be in the studio, what the
Pre-Production
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rates are, and how the studio assesses any extra time or
additional requirements you need. Typically, a studio wil l
work with you ahead of time to make sure there aren’t any
surprises and to make sure they can accommodate your
project. Just be sure it’s all worked out in advance so it’s
not a topic that arises in the middle of your recording.
15 BUDGET EXTRA TIME AND MONEYWhatever the expected costs and projected timelines,
always build in an additional 10-20% for both. It’s way better
to nish ahead of time and under budget than the opposite,
and it almost always takes longer than you expect.
16 COME UP WITH A WORKING BUDGET
Based on your estimations of how many CDs and downloads
you can sell (based in part on past record sales, the number
of gigs you play, and calculations for how many CDs you thinkyou can sell per show), you can determine the amount per
CD/sale you can expect, how much you’ll earn, and what
you’ll ultimately want to keep as prot. This exercise can help
you determine the budget you’ll have to spend on the studio,
design, and CD replication.
17 COME UP WITH A WORKING BUDGET,
VERSION 2
Another method of meeting your budget requirements is
to determine exactly what you want to produce, what the
studio time is going to cost, what you’ll be spending on
replication and CD production, and come up with a grand
total. Then, seek out a means (sponsorship, patron grants,
crowdfunding) to meet your estimated costs. Again, always
budget for more time and money than you think you’ll need.
18 TAKE CARE OF YOURSELF
It’s easy to get swept into the excesses of sleep deprivation
and “mood enhancers” when in a creative environment, but
make sure you’re putting your project and the recording
process rst. Eat healthy, stay clean, get restful sleep, and take
breaks to keep your mind sharp and your ability to perform
at its highest level.
19 WATCH FOR FATIGUE
Be conscious of how long you’re exposing your ears to
loud playback and room volume in the course of a long day
in the studio, and make sure you’re not pushing yourself
to the point of physical fatigue to the detriment of your
performance. Sometimes it’s better to take a break or call
it a day than waste time and energy trying to nail that one
last take.
20 TAKE THE TIME TO CREATE A
RELAXED ATMOSPHERE
Whatever you can do to make the performance space
conducive to creativity and a relaxed working environment,
do it.
21 GET THE HEADPHONE MIX RIGHT
Every performer is going to want a different mix in his/her
headphones, and it could be different for different parts
or songs. Taking the time to get those levels right will save
time later on and help provide an atmosphere to support
optimal performances.
22 AGREE ON HOW TO HANDLE MISTAKES
IN THE TAKE
Depending on the instrument, where the take ts in the
arrangement (rhythm part, solo, etc.) and the length or
difculty of the part, the recording team may prefer that you
play or sing through an entire part rather than stop and start
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over every time you produce something other than a awless
performance. Agree from the beginning how it’s going to be
handled. Oftentimes, the same part will be recorded multiple
times, and a composite of the best sections will make up the
nished track. You’re better off in those situations getting
through the entire solo or chorus, even if there’s a ub, as
that bad note may be perfect on another take and there
could be plenty to use from the take.
23 GET THE BEST TONE RECORDED FROM
THE START
While there are effects and gear that can produce all kinds
of magic in the mixing stage, nothing will save bad tone,
excessive effects, or poorly recorded sounds. Get the best
possible – and usually the cleanest possible – sounds on
tape in the primary recording stage.
24 THIS AIN’T NO PARTY...
Decide ahead of time who you want at the recording, and
who you don’t. It’s always an exciting process to record, and
you might want to share it with your friends and signicant
others, but too many people inside the studio can be a
disaster. It’s a surere way to invite distractions, tension, and
unwelcome opinions. A good rule of thumb is to severely
limit the number of guests in the studio during the recording
process, or perhaps choose one day where you let a few
extra folks in to join the experience.
25 BACK EVERYTHING UP – ALWAYS
There’s nothing worse than losing days and hours’ worth
of recorded material. Always back up your work.
26 STAY IN TUNE
Constantly check your tuning.
27 BE ENTHUSIASTICEven when providing criticism on a take or working through
a difcult part with a band mate or session player, keep the
tone enthusiastic and encouraging. Nothing kills a creative
vibe like someone being hyper-critical, uptight, insensitive,
or using language that doesn’t promote an encouraging
atmosphere. Be conscious of what you say – especially when
being critical of a take – and how you take things others say
in the recording environment.
28 TRUST THE PRODUCER
If you’re in a professional studio, especially if you’re not
a studio veteran, trust the instincts and direction of your
producer and engineer. Tones might sound different than you
expect on playback, processes might be different than you
expect, parts may be added or arranged differently. Try to
give up some of your expectations of how things have tobe and trust that the professionals in the studio have good
reasons for doing what they’re doing.
29 EXPERIMENT WITH MIC PLACEMENTS
In your quest to get the best tone, experiment with micro-
phones and microphone placement before you record a take.
That also goes for where you place the sound source in
the room. Reections off walls, depending on the acoustic
integrity of the room, can be benecial or detrimental to
your tone. Sometimes you want to capture that resonance,sometimes you want to place your microphone right up to
the sound source and eliminate the room sound as much as
possible. Take the time, and plan the time, to experiment and
get the tones right before you hit record.
30 TAKE PICTURES
You never know when you might need to re-record a part
or want to replicate the sound of a particular mic placement.
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Take pictures once the mics are set and you’re ready to
record so you have a reference if you need to re-create mic
placements at a later time.
31 KEEP IT SIMPLE
It’s easy to get enamored with the endless possibilities of
digital recording. With a virtually limitless number of tracksat your disposal, you can get carried away trying to use eight
mic placements on a single instrument or adding more and
more layers to the arrangement. Be creative, but be aware
that complicating the raw tracks can make a serious mess of
your recording when it comes to the mixing stage. More is
very often not better. Get your best ideas recorded simply
and cleanly and focus on performing your best.
32 HAVE A REFERENCE
Have recorded examples on hand of tones and artists you’dlike to emulate in regard to the sound of your recording.
Of course, major artists with major budgets can afford more
than you’re likely to, so remember it’s always a matter of
relativity. But having an idea of how you want the instruments
on your record to sound will give the recording team an idea
of how to proceed. If you’re working in a home or project
studio, remember to experiment and learn as much as you
can about different recording techniques. Knowing how
to properly mic a drum kit or an acoustic guitar, and what
changes in proximity and the angle of a microphone might
produce, are just a small part of what it takes to record thesounds you have in mind.
33 CONSIDER RE-AMPING
The basic idea with re-amping is to take a recorded track,
send the signal to studio monitors or an amplier, set up
a mic, and record the “re-amped” track. There are lots of
possible applications for re-amping, including adding
ambiance, “amp swapping,” and pure experimentation.
34 KEEP COMPRESSION TO A MINIMUMYou don’t know precisely how a track is going to t or what
exact tonal requirements will be needed at the time of the
mix when you’re recording. Remember that the decisions
you make at the recording stage are going to remain with
that track for eternity. If you over-compress or over-equalize ,
you’re going to be stuck with it, so keep it to a minimum.
Sometimes it’s necessary or desirable to add these effects
at the recording stage, but make a concerted effort not to
overdo it.
35 AVOID PHASE CANCELLATION
When using multiple microphones on a single sound source,
a good rule of thumb is to keep the second mic three times(or more) the distance from the sound source as the
other mic.
36 MAKE A CHECKLIST
You’ll need a number of things in the studio to help the
recording process. Make your own checklist based on your
specic situation and past experience, but here’s a good start
• EXTRA BATTERIES for everything, including stomp boxes,tuners, condenser microphones, active pickups, and
anything else.
• EXTRA STRINGS for every stringed instrument inthe room.
• EXTRA DRUM HEADS. Specically stock extra snareand bass drum heads.
• MOVING BLANKETS. Moving blankets – or any heavyblanket – can be used these to isolate microphonesand cover reective surfaces to change the acousticswithin a room.
• SPRING CLAMPS. These come in handy for holding loose
cables and to clip blankets to mic stands and tables.
• EXTRA TUNING KEYS. Tuning keys always get lost.Purchase a few of these to keep on your key chain.
• DRUM DAMPENER. MoonGel, O-rings, and gaffer tapeare all useful for reducing the ring and decay of a drum.
• MEASURING TAPE. Helpful for precision mic placement.
• GAFFER TAPE. Better than duct tape in the studiobecause it doesn’t leave a sticky residue.
• PILLOWS/ACOUSTIC FOAM. Stufng a bass drum canreduce resonance and bring out more attack.
• CAMERA. Taking pictures of mic placements can savetime if there’s ever a need to re-track or recreatea sound.
In the Studi o
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37 KEEP USING YOUR REFERENCE MATERIALDURING THE MIX
Return to the sounds and tones of other recordings to guide
you. Comparing your tones to the reference material in the
same environment (speakers, room, etc.) you’re mixing in will
help keep things on track.
38 LET THE ENGINEER DO HIS JOB
If you’re in a pro studio, have clear parameters as to when
you’re expected to be part of the mixing process. Sometimes
it’s best for the band to be completely absent from the pro-
cess until there are rough or nearly-nished mixes to hear.
Mixing is a progressive and evolving process. Having anxious
band members around critiquing every turn of the knob is
not conducive to getting work done well or efciently.
39 KNOW YOUR CONSOLE
If you are doing the mix yourself, be thoroughly aware of
how to use buses and groups to aid your efciency and
mastery of the process.
40 RELAX ON THE EQ AND EFFECTS
The best engineers and producers know how to apply effects
and EQ – and which to use when. One dead giveaway that a
project is not professional is overuse of effects.
41 KNOW WHEN TO SCRATCH YOUR MIX
AND START OVER
It’s not uncommon to lose perspective in the midst of a mix,
and sometimes the best remedy is to pull all the faders down
and just start over.
42 LISTEN TO YOUR AUDIO MIX IN
MULTIPLE LISTENING ENVIRONMENTS
CRITIQUE THE SOUND OF YOU MIX:
• In your studio
• On laptop speakers
• In earbud headphones
• In consumer headphones
• In your car
• On a boom box
• On a component stereo system
• Wherever else you can think of
43 MIX MOSTLY AT LOW TO
MODERATE VOLUME
Do the bulk of your work at a moderate volume – remember,
majority of listeners will not have your music at concert
volume on their home system or portable device. Crank it
up every once in a while to give yourself another perspective.
It’s a lot of fun to rattle the windows with your recording
every once in a while, but don’t get carried away with volume
in the course of the mixing process.
Mix Dow n
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44 RECOGNIZE AND AVOID EAR FATIGUE
You probably won’t get a physical sensation in your ears
when fatigue starts to set in. Ear fatigue is more of an
inability to discern particular sounds, especially in the mid-
range. Everything starts to blend together, and it becomes
difcult to determine whether something is sitting correctly
in the mix. The best way to avoid this situation boils downto your having an understanding of what the signs are for
you, and controlling what you do before, during, and after a
mixing session. Taking breaks and mixing at moderate
volume are both key to avoiding this issue.
45 TAKE FIVE
Taking frequent breaks is the easiest way to minimize the
likelihood of getting fatigued. There’s no hard and fast rule,
and you will nd that some days you can roll for hours with
no ill effects, while other days you’re questioning what you’re
hearing two hours into the mix. A rule of thumb is to take a
15-minute break every two hours. Get up from the console,
grab a cup of coffee, get a bite to eat – just make yourself
leave the control room and give your ears a rest.
46 WALK AWAY
Sometimes, putting a little distance between you and your
project-in-progress is the best thing you can do. Taking a day
or more away from your mix can give you an entirely new
perspective on the sounds and songs you spent so much
time recording.
47 SIT ON THE MIX
Once you’ve got your nal mix on CD, spend a good week
or more with it. Play it again in all the different listening
environments. Take notes, compare tones, and compi le a list
of changes. Don’t get carried away with xes and changes,
unless you discover a problem in the mix.
48 REALLY SIT ON THE MIX
You might nd that initial “problems” you had with the mix
dissipate over time. Take a few days or a week off of listening
to your mix entirely, and give it one nal listen before you
provide the producer and engineer with your feedback.
49 PREPARE FOR MASTERINGMastering your project shouldn’t be regarded as an optional
extra step. Mastering can add dynamics to a relatively at
mix, increase the relative volume of your program and make
it consistent throughout, and balance the EQ of your mix.
50 FIND SOMEONE TO MASTER
YOUR PROJECT
It’s a good idea to have someone else master your album.
Getting a professional to assess and adjust your mix in
an environment specically designed to improve your
mix’s sound is worth the investment. If you need help
with mastering, Oasis offers direct access to multi-
platinum Frankford Wayne® mastering at a decidedly
down-home price.
51 KNOW WHAT KIND OF MASTER YOU
WILL PROVIDE
Digital masters are the most common these days whenmanufacturing CDs. Oasis Disc Manufacturing accepts
CD-Rs, individual audio les (WAV, AIFF, etc.), and DATs.
Call us at 1-888-296-2747 to get more information, or go
to the Oasis website to read more and download forms.
52 GET ALL YOUR MATERIALS PREPARED
Get your text, credits, graphics and everything you want
included in your package together while you’re recording.
Here’s what we need to get started on your project:
• YOUR MASTER. Make sure your master sounds andfunctions exactly the way you want it to beforesending it to us.
• YOUR PACKAGE DESIGN. We offer downloadable design templates available for Mac and PC.
After the Mi x
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Oasis DesignWorks™ is always available to create
the perfect design to match your album. Go to the
DesignWorks website and download our Design
Information Form.
• Intellectual Property Rights (IPR) Form. This formlets us know you own the rights to reproduce theproduct you’re ordering.
53 PROOF EVERYTHING
Take the same time, care, and effort to prep and proof
your CD materials as you did when you were recording.
You’ve spent a lot of time and money getting your project
this far, don’t let a typo or any imperfection creep in to your
project at this stage. Have multiple people, including folks
outside of your creative team, proof your package beforegiving approval.
After the Mix