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9/12/13 Gemma San Cornelio & Antoni Roig, Universitat Oberta de Catalunya Transmedia Literacy - IN3 –UOC, December 10, 2013 BEING LUCKY. TRANSMEDIA AND CO-CREATION PRACTICES IN MUSIC VIDEO-CLIPS
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BEING LUCKY. TRANSMEDIA AND CO-CREATION PRACTICES IN MUSIC VIDEO-CLIPS

Dec 26, 2014

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This presentation aims at exploring transmedia literacies in music through the research of co-creation of online music videos. More specifically, our objective is to analyze the aesthetics of crowdsourced music projects in order to find out specific features. In other words, we would like to analyze whether there is something akin to a ‘collaborative aesthetic’ in the production of collaborative music videos, beyond the ordinary features of internet music videos, such as simplicity, unweightness and lo-res aesthetic (Vernalis, p. 243). We will focus on the project “Evolution of Get Lucky”, a crowdsourced project promoted by the musician PV NOVA in 2013, how set up a call for producing and sending cover versions of the popular Daft Punk song ‘Get Lucky’, reworking it to fit in different temporal frameworks. The result of the project is a video that contains fragments of the song interconnecting different past and future moments in the history of popular music.

Drawing from our current research on co-creation and participation in new media creative practices (San Cornelio & Gómez, 2014; Roig et al, 2013), where we combine theoretical conceptualization of the different approaches to co-creation, with an ethnographic approach to creative communities (conditions for participation, ownership, motivations, rewards) and relevant case studies, we will deal with the aesthetic and narrative aspects of crowdsourced projects as an exponent of user-generated transmedia content (Scolari, 2013). Preliminary observations of the case point to a playful appropriation of pop history through co-creation, showing that “audio artifacts and technologies apparently invoke a cultural nostalgia typical for a specific time and age” (Van Dijck, 2004).
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Page 1: BEING LUCKY. TRANSMEDIA AND CO-CREATION PRACTICES IN MUSIC VIDEO-CLIPS

9/12/13

Gemma San Cornelio & Antoni Roig, Universitat Oberta de CatalunyaTransmedia Literacy - IN3 –UOC, December 10, 2013

BEING LUCKY.TRANSMEDIA AND CO-CREATION PRACTICES

IN MUSIC VIDEO-CLIPS

Page 2: BEING LUCKY. TRANSMEDIA AND CO-CREATION PRACTICES IN MUSIC VIDEO-CLIPS

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SUMMARY

1. Background2. Framework research on creative practices and participation in

new media3. Objectives4. Case study: PV Nova’s Evolution of Get Lucky5. Methodology6. Analysis and results7. Conclusions and further research

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BACKGROUND

The recording industry under a continuous pressure to re-invent itself (Sterne, 2006; Bull, 2007; Jacobson, 2010; Magaudda, 2011)

• First cultural industry where specific technocultural changes are experienced: file sharing, mobility, remixing practices, streaming services, etc.

• Changes in the materiality of music : need to introduce added value and adapt to emerging practices of consumption.

Page 4: BEING LUCKY. TRANSMEDIA AND CO-CREATION PRACTICES IN MUSIC VIDEO-CLIPS

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BACKGROUND

Connection with our previous and current research in creative practices and participation in new media:

• CREATIVE research project, funded by MICINN (HAR2010-18982)

• Modding practices and co-creative communities.• Fanworks.• Participatory production (transmedia, filmmaking)• DIY video production• Music and participatory practices

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• Social networking (myspace, facebook…)

• Collective financing

• Open licences and remix

• Personalization of music experience

• Multimedia/Transmedia/Interaction/Apps

• Calls to collaboration (Co-creation) in processes:

• Lyrics

• Crowdsourced Music videos

• Album personalization

• Fan Contests (versions)

• Social experiences in music listening (i.e. Soundcloud)

• Contributing as a performer or a composer in a collective endeavour

• Arrange and perform versions of yet unreleased tracks

BACKGROUND

Page 6: BEING LUCKY. TRANSMEDIA AND CO-CREATION PRACTICES IN MUSIC VIDEO-CLIPS

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OBJECTIVES

- To identify the participatory dimensions of a music video project with transmedia qualities.

- To analyze the aesthetics of a crowdsourced music video project.

- To consider the role of remix practices as a form of literacy (Manovich, 2008; Lessig, 2005)

- To analyze the features of playful re-appropriation of pop history through co-creation: connections to different notions of cultural nostalgia.

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Case study: EVOLUTION OF GET LUCKY

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Case study: EVOLUTION OF GET LUCKY

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Case study: EVOLUTION OF GET LUCKY

Project timeline

Open Call

10/06/2013

Call deadline

10/07/2013

Remixed video

5/08/2013

Interactive videoLinear edited music video

Linear edited music video

Annotated sound fileDownloadable file

Game-like experience

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Case study: EVOLUTION OF GET LUCKY

“Evolution of Get Lucky” as a participatory

project:

- Pre-defined rules.

- Creative visual freedom

- Open call with a tight deadline.

- Notion of “experience”

- No decision-making.

- No contest.

- Linear and closed edition process.

- Sense of belonging

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• Project analysis focusing on the actors’ perspectives

• Considering the set of videos received

• Analyzing the ones selected for the final cut

• Looking at most successful decades

• Aesthetics analysis /cultural references

• Interviews with the artist and participants

• Comments and feedback in sharing platforms

METHODOLOGY

Page 12: BEING LUCKY. TRANSMEDIA AND CO-CREATION PRACTICES IN MUSIC VIDEO-CLIPS

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- Closed proposal, personal project of the artist (iconic)- Crowdsourcing in video (not in the music)- Publics participation (137 videos in total, 38 selected videos)- Most successful decades (more videos received): 1960, 2020

(followed by 1950’s)- Nostalgia and projection to the future.- ‘Retro music’ connected with the years that followed IIWW

(Reynolds 2011)

ANALYSIS AND RESULTS

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- Aesthetics uniformization in both decades: 60’s identical videos with psychodelic references, nature and hippies. 2020’s abstracted, post-apocalyptical and excessive use of image filters). Only 2 of them were selected for the final cut.

- 70-80-90 are the less successful decades, but the videos sent capture the musical clues present in the audio track.

- Musical base remix influences visual interpretation, more than the cultural and musical references regarding a specific decade.

- The absence of local cultural (French) references.

ANALYSIS AND RESULTS

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- Collaborative aesthetics are not necessarily connected with fragmentary or differentiated interpretations.

- Nostalgia and visions of future seem to be equally motivating cultural interpretations.

- Crowdsourcing connected with remix cultures can be used as a powerful tool in literacy, e. g. in terms of stylistic assignments.

- Exploring motivations for participants in crowdsourcing can help modelling successful experiences.

CONCLUSIONS AND FURTHER RESEARCH