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Take your warfare to a whole new level of excitement! Deploy under cover of exotic weather and severe planetary conditions. Surprise your enemy with your mastery of new battlefield tactics—from artillery to command-level comms to minefields—as well as cutting-edge, prototype technologies! A daring commander can take advantage of any or all of these….if he’s brave enough to seize the moment!
Tactical Operations is the one-source reference for advanced rules that apply to on-world operations. It includes new movement and combat options, an extensive Advanced Weapons and Equipment section, and the rules for playing and constructing advanced Support Vehicles and Mobile Structures.
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Record Sheets 10Large Naval Vehicle Record Sheet 10Satellite Record Sheet 11Structure Record Sheet 11Advanced Rules Record Sheets 11Additional Record Sheets and Templates 13
TACTICAL ANALYSIS 14
ADVANCED GROUND MOVEMENT
Movement Modes 18Standing Still (Expanded: Movement Mode) 18Sprinting (Movement Mode) 18Evading (Movement Mode) 18Shielding (Movement Mode) 19Physical Defense (Movement Mode) 20Crawling (Movement Mode) 20Hurried Movement 20Hull Down 21Backward Movement (Expanded) 22Climbing and Leaping 22Stacking (Expanded) 22
Skidding 23Piloting Skill Rolls 23
Fumbles 23Taking Damage 23Leg Damage 24Falling (Expanded) 24Attempting to Stand 24
Vehicles 24Movement 24
Infantry 27Squad Deployment 27Movement on Pavement 27Fast Movement 27Climbing 27
Movement Dice (Tips and Suggestions) 27Planetary Conditions 28
Expanded Movement Cost and Planetary Conditions Rules 28Base Terrain Types 30
Bog Down Rules 62Careful Movement 62Heat Scale Modifi ers 62Terrain Factor Rules 62Planetary Conditions Tables 68
GLANCING BLOW 70
ADVANCED COMBAT
General Rules 74Expanded Critical Hits and Damage 74Fumbles 75Floating Critical Rule 77Advanced Hit Locations 77Engine Explosions 77Called Shots 78
Weapons Attacks 78Line of Sight and Dead Zones 79Glancing/Direct Blows 80Missed Shots 81Damage 83Advanced Firing 84Partial Cover 87
Physical Combat 88Weight Class Physical Attack Modifi ers 88New Physical Attack Weapons 88New Attack Types 88Charging 91Death From Above 91Intentional Falls From Above 91
Picking Up and Throwing Objects 92Picking Up Inanimate Objects 92Throwing ’Mechs and ProtoMechs 95Picking Up and Throwing Vehicles 96Picking Up and Throwing Battle Armor 97Dropping or Setting Down Inanimate Objects 98Dragging a ’Mech 99
Other Combat Weapons and Equipment 99Active Probes 99Anti-Missile Systems 99Autocannons 100ECM Suites 100Energy Weapons 102Gauss Weapons 102Machine Guns 102
Vehicles 107Firing Arcs 107Vehicle Eff ectiveness 107VTOL Special Attacks 107
Infantry 108Digging In 108Conventional Infantry Squad Deployment 108Using Non-Infantry Units As Cover 108Battle Armor Infantry 108
Weapon Resolution Dice (Tips and Ideas) 109
BOOM 110
ADVANCED BUILDINGS
Structure Record Sheet 114Advanced Building Classi� cations 114
Building Classifi cations 116Standard Rules Expansions 118
Moving Through Advanced Buildings 118Advanced Building Critical Damage 120Armored Buildings 121Attacking Buildings From Within 121Construction Factor (Expanded) 121Building Collapse (Expanded) 123Scaled Damage 126
Building Construction 128Building Basics 128The Design Process 128Step 1: Establish Superstructure 128Step 2: Add Armor 130Step 3: Install Components 131Step 4: Complete the Record Sheet 133
Advanced Building Equipment 133Automated Weapons 133Power Generators 133Liquid Fuel/Chemical Storage Tanks 134Environmental Sealing 136Heavy Metal Superstructure 137High/Low Ceilings 137Industrial Elevators 137Large Doors 138Open Space Construction 138Subsurface/Underwater Structures 140Tunnels 141
Castles Brian Complexes 141
BLOODY DIVIDENDS 144
ADVANCED SUPPORT VEHICLES
Satellites 148Movement (Outside of Game Play) 148Movement (During Game Play) 148Rail 149Movement 149Carrying Units 150Combat 153Charging Rail Vehicles 154Accidental Falls From Above 154
Large Naval Vessel Support Vehicles 154Movement 154Stacking 156Carrying Units 156Flight Decks 156
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Energy Weapons 102Gauss Weapons 102Machine Guns 102
Large Airship Support Vehicles 164Movement 164Stacking 164Carrying Units 164Flight Decks 164Combat 164Electronic Equipment 164Accidental Falls From Above 164
Mobile Structures 165Movement 165Facing 167Collisions 167Buildings 167Stacking (Ground Mobile Structures) 168Carrying Units 170Flight Decks 170Combat 171Critical Hits 172Destroying a Mobile Structure 172Unit Displacement 173
Artillery 179Sequence of Play 179Artillery Not Directly on the Playing Area 179Targeting 180Damage 182Direct-Fire Artillery 185Counter-Battery Fire 186Planetary Conditions 186
Ejection and Abandoning Units 196’Mechs 196Vehicles 197Naval Vessels 197
Fatigue 198Improved Positions 198Infantry Vs. Infantry Actions 199
Boarding Actions (Infantry) 199Infantry Vs. Infantry Action Inside A Building 201Resolving Infantry Vs. Infantry Actions 201Re-Converting Marine Points Score 205Crew Losses and Crew Hits 206Using A Captured Unit/Building 207
Rearming Under Fire 213Rolling Maps 214Simultaneous Movement 215
Plotting Movement 215Movement 215
Taking Control of A Unit 216Abandoned Units 216Swarming 217
Transport Bays (Expanded) 217Vehicle Crews 218
Crew Numbers And Abilities 218Zip Lines 219Concealing Information 219
Record Sheets And Set-Up 219Available Information 219Scanning 219
Double-Blind Rules 220Sequence of Play 220Initiative Phase 220Movement Phase (Spotting Phase) 220Weapon Attack Phase 224
Underwater Combat 224
UNSUNG TECHNOLOGIES 226
ADVANCED SUPPORT VEHICLE CONSTRUCTION
The Basics of Advanced Unit Design 236Unit Type 236Technology Base 237Weight 237
Designing Advanced Support Vehicle Units 238Step 1: Design the Chassis 238
Choose Advanced Support Vehicle Type 238Choose Technology Base 239Choose Weight 240Allocate Weight for Internal Structure/Structural Integrity 242
Step 2: Install Engines And Control Systems 245Install Engine 245Determine Fuel Capacity 248Determine Structural Integrity (Airships Only) 249Add Lift/Dive Equipment 249Determine Jump Capability 249Add Control/Crew Systems 249Special Enhancements 251
Step 3: Add Heat Sinks 251Step 4: Add Armor 252Step 5: Add Weapons, Ammunition And Other Equipment 254Step 6: Complete The Record Sheet 258
Support OmniVehicles 258Designing Mobile Structures 259Step 1: Establish Function 259
Choose Mobile Structure Type 259Choose Technology Base 260Choose Class, Size, And Shape 261Construction Factor and Internal Weight Capacity 261
Step 2: Install Power, Motive, And Control Systems 262Install Power System 262Install Motive System 263Determine Fuel Capacity 263Add Crew 264Special Enhancements (Enviro Sealing, Modular Structure Linkage) 265
Step 3: Install Armor 266Step 4: Install Weapons, Heat Sinks, And Equipment 266Step 5: Complete The Record Sheet 269
THE EFFICIENCY OF ROME 270THE EFFICIENCY OF ROME 270
Naval Tractors 156Combat 157Critical Damage 159
Morale 211Morale Checks 211Broken Morale 212
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INTRODUCTION
ADVANCEDGROUND MOVEMENT
ADVANCED COMBAT
ADVANCED BUILDINGS
ADVANCED SUPPORT VEHICLES
GENERAL RULES
ADVANCED SUPPORT VEHICLE CONSTRUCTION
ADVANCED WEAPONS
AND EQUIPMENT
INDEX
RECORD SHEETS
274
378
387
391
404
Equipment Notes 275Active Probe 278Actuator Enhancement System (AES) 279Angel ECM Suite 279Armor 279Armored Components 283Armored Motive Systems 283Artemis V Fire-Control System 283Artillery 284Artillery Cannons 285Autocannon 285Battle Armor Mechanical Jump Booster 286Battle Armor Myomer Booster 287Battle Armor Detachable Weapon Pack 287BattleMech HarJel System 288BattleMech Melee Weapons 288BattleMech/ProtoMech Motive Systems 292Beast-Mounted Infantry 295Blue Shield Particle Field Damper (PFD) 296Booby Trap 297C3 Systems 297CASE II 299Chaff Pod 299Chameleon Light Polarization Shield (LPS) 300Cockpit Systems 300Collapsible Command Module (CCM) 301Combat Vehicle Chassis Modifi cations 302Coolant Pod 303Disposable Weapons 304Docking Hardpoint (Docking Collar) 304Docking thrusters 305Drone (Remote) Systems 305Energy Storage Batteries 306Engine Systems 307Ejection Systems 309Electronic Warfare (EW) Equipment 310