7/23/2019 Battletech Rpg_dnd v2 http://slidepdf.com/reader/full/battletech-rpgdnd-v2 1/12 Sheet1 Page 1 1d12 Early Childhood Av Dv Other 1 Backwoods Int 2 Blue Collar Av on 3 Attributes Dv on 1 Attribute Dv on interactions with Nobility or Cmd Officers Av on interactions with !blue collar" 3 #arm Int Av Animal $m%athy& mechanical re%airs Dv tech use ' Con& (is Cha Av on fear)coura*e checks (Clan Only) + #u*itive (is O, Int Av lock %ick& move silently& intimidate - .ercenary Brat Cha Av tactics check / Nobility Int& (is& Cha Av Ac0uisition checks& di%lomacy (Inner Sphere Only) Cha& (is Re-roll Initiative equal to ½ Int Bonus per encounter/ per game. (Clan Only) lave (Inner Sphere Only) Dv tech use 14 treet 5rchin Con& Cha Av 6ide Checks 11 (ar Or%han Cha& Con 6atred towards %articular enemy 12 (hite Collar Int& Ch& (is (is& De7 Av nature chks Dv chks navi*atin* within cities Re-roll ilot ch!s in "oo#s. -$cover "hen shooting through "oo#s Choose 28 tr& De7& Con& Cha #reeborn ibko Choose 18 tr& De7& Cha tr& Con& (is tr& De7 Dv chks with !Blue Collar" ibkin tr& De7& Int A9 tactics and sensor chks tr& Con De7& Int Av tr& Con chks De7& (is %v sensor ch!s ur&an terrain Int& (is& De7 %v ilot ch!s ur&an terrain tr& C on Av t ec h u se & : .e di ca l& di %l om ac y; D v tr c hks %' sensor ch!s
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
ave vs 6eat $ffects on ilot ,oll 1d14 aveE14Con or Cha
Dwarf ave vs Consciousness of ilot ,oll 1d14 aveE14Con Av on #ield ,e%air ,olls
$lf ?nome
6alf$lf .ay choose either the 6uman O, $lf racial Bonus
6alfOrc ave vs Consciousness of ilot ,oll 1d14 aveE14Con Av on hysical Attacks
ave vs 6eat $ffects on ilot ,oll 1d14 aveE14Cha Also adds F1 to >um% >et ,an*e
Death #rom Above attacks Once %er *ame :@onna*e)14;+ Also F+ to ilot check vs fallin* after D#A
Dee% ?nome
ave vs Consciousness of ilot ,oll 1d14 aveE14Con .ay reroll $Gection scatter
?oliath ave vs Consciousness of ilot ,oll 1d14 aveE14Con If Armored Infantry& receives F1 to Active s0uad members
Class
Barbarian Once er ?ame may !,a*e" All (ea%ons deal .a7 Dama*e
Bard F1 to enemy .ovement @o 6it enalty
Cleric
an adGacent ally for 1d)lvl ma7 -d to a location chosen by the tar*et Or may ,e%air a IN?<$ Critical ystem
Druid F1 cover while in woods Always counts (oods as 1 class lower when travelin* throu*h them
#i*hter .ay fire at multi%le @ar*ets with out hr multi%le tar*et %enalty if they are within 2 6e7es of each other
.ust declare each wea%ons tar*et before any @o 6it rolls are made
.onk .ay subtract (is Bonus from the tar*ets .ovement @o 6it enalty
aladin F1 cover while in urban terrain .ay also Hu% armorH one location e0ual to Cha Bonus At lvl + these bonuses dbl
,an*er
,o*ue .ay reroll hit location when shootin* at the rear of an enemy tar*et .ay reroll all locations at lvl +orcerer .ay Add Cha Bonus to $ner*y (ea%on Dama*e
(arlock
(i=ard .ay reroll .issile Cluster @able ,oll
on%ses )hile *iloting a attle!e"h
Dra*onborn
ave fvs irst ?yro 6it sustained ,oll 1d14 aveE14De7 (ay not select %rmore# In*antry)Av on after action alva*e (ay not select %rmore# In*antry)
6alflin* I*nore Intervenin* model <O block ,oll 1d14 aveE14De7 or (is (ay not select %rmore# In*antry)
@ieflin*
Aarakocra
.ay select either ?nome O, 6alflin* bonus (ay not select %rmore# In*antry or a &attlemech "ith +ump +ets.)
?enasi
on%ses )hile *iloting a attle!e"h (%ll &onuses apply at ,n# level)
Battlemech suffers overheat and shuts down the followin* turn
Instead of shootin* you may attem%t a achine eal Repair e0ual to (is Bonus .ay heal your own battlemech or
.ay add De7 Bonus in inches to all wea%on ran*es
After doin* dm* with a ulse <aser to a tar*et roll 2d- On a + you may add 1d- dm*
After doin* dm* with a <aser to a tar*et roll 2d- On a - you may add 1d- dm*
Lou may re%air a number of 6it oints E 6it DiceF Int Bonus
%eriod of Dwell @ime has %assed between de%loyments
e0ual to :6it DiceF Int Bonus;72
ne7t mission startin* on turn 2 and after a roll of 3F
Salvage
,oll for ,andom <ocation then ,andomly determine which system you salva*ed
Salvaging a spe"i+i" syste!
Lour 5nit may attem%t to salva*e a %ecific ystem If this o%tion is chosen you may only attem%t 1 alva*e roll
#irst Declare which system you wish to attem%t to alva*e
%ecific ystem alva*e DCM 1Int bonus
alva*e DCM24 Int Bonus
ote Salvage may &e sol# *or 01 pro*it.
ie i* you have 2#$0 hit #ice an# an Int Bonus o* 2 you may repair a ma3imum o* 22 it ointsCriti"al Syste!s, Critical ystem re%airs count as + 6it oints
#oss o+ #i!-M A <ost limb re%air counts as 14F the number of hits the arm normally has and takes time
Lour Battlemech must start the ne7t *ame on the 2nd turn rather than the 1st unless a
O%t o+ A"tion, If your Battlemech was knocked out of action you may re%air a number of 6it oints
uch is the e7tant of the Dama*e and re%airs your mech may only comin* into %lay durin* the
D)ell Ti!e, Dwell time is a lon* %eriod of time between de%loyments If a %eriod of
Dwell @ime has %assed your battlemech is fully re%aired& refitted and rearmed
Dwell @ime is the only time you can swa% wea%ons& e0ui%ment or any other systems on your battlemech
Lour 5nit may alva*e a number of systems from knocked out enemy battlemechs e0ual to your Av* (is Bonus
alva*e DCM 1+Int bonus (note choose $ player to ma!e all salvage rolls.)
Salvaging a attle!e"h
Lour 5nit may attem%t to salva*e an entire battlemech If this o%tion is chosen you may only attem%t 1 alva*e roll
#irst Declare which enemy battlemech you wish to attem%t to alva*e
An enemy Battlemech comes as is& with all dama*e It may only be re%aired durin* Dwell @ime
ote %n enemy Battlemech that has su**ere# a core e3plosion may not &e salvage# or have any systems salvage# *rom it.