-
Record Sheets: 3055 Upgrade is a stand-alone book, but Technical
Readout: 3055 Upgrade is recommended for use.
You’ve grasped the tactics involved with the additional units
and weapons from Total Warfare to defeat your opponents. Now you
own Technical Readout: 3055 Upgrade and want to deploy some of
those ’Mechs, vehicles, and battle armor on your gaming table. Grab
your dice and start rolling, because these sheets are for you!
Record Sheets: 3055 Upgrade is a companion to Technical Readout:
3055 Upgrade, containing 80 pre-printed ’Mech—and 12 Clan aerospace
fighter—record sheets that will have players firing autocannons,
missiles and PPCs at each other in no time. The extensive Rules
Addendum of this record sheet brings Solaris: The Gaming World to
your table tops with rules for playing as a member of a MechWarrior
stable, running arena scenarios, and even how to modify any map
sheet into several of the most famous gladitorial arenas! The
Solaris VII BattleMechs are constructed using select equipment
found in Tactical Operations. To use those designs, players will
need that book.
©2011 The Topps Company Inc. All Rights Reserved. BattleTech
Record Sheets: 3055 Upgrade, BattleTech Technical Readout: 3055
Upgrade, Classic BattleTech, BattleTech, BattleMech, and ’Mech are
registered trademarks and/or trademarks of The Topps Company Inc.
in the United States and/or other countries. Catalyst Game Labs and
the Catalyst Game Labs logo are trademarks of InMediaRes
Productions, LLC. Printed in USA.
®
STAR LEAGUE ERA
SUCCESSION WARS ERA
CLAN INVASION ERA JIHAD ERA
CIVIL WAR ERA DARK AGE ERA
www.catalystgamelabs.com
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CLASSIC BATTLETECHBATTLETECHTM
RecoRd SheetS: 3055 UpgRade
• CATALyST gAME LABS •
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introductionWelcome to Record Sheets: 3055 Upgrade! As a
companion
volume to Tactical Operations, players will have moved beyond
the standard products for BattleTech when purchasing this book.
Nevertheless, this product is designed to be quick and easy to use
and will have you tossing dice in no time.
To use this product, players should have Tactical
Operations.
How To Use THis bookHaving graduated from Total Warfare and
perhaps having
picked up Technical Readout: 3055 Upgrade, you might be
wondering why you need this book. While a blank ’Mech record sheet
is included in the Introductory Box Set (as well as TechManual) for
players who wish to design their own ’Mechs, the Technical Readout
and Record Sheets series of products opens a wide door to cool, fun
designs that can bring additional tactics and enjoyment to any
gaming table.
Record Sheets: 3055 Upgrade widens the options available to
players, with an eye toward ease of use that is the hallmark of
BattleTech products. Players need only photocopy any design they
wish to play and can immediately start marching across the
battlefield.
Rules Addendum and scenariosA complete Rules Addendum follows
this introduction before
the start of the record sheets. It includes a host of rules and
scenarios that help to bring the arenas of Solaris VII: The Game
World to life on your gaming table.
where are the other variants found in Technical Readout: 3055
Upgrade?
Players who want pre-printed record sheets for any variants
mentioned in the Technical Readout can purchase the Record Sheet:
3055 Upgrade Unabridged PDF—as well as many other BattleTech
products—at www.battlecorps.com/catalog.
crEditSProject Development Randall N. Bills
writing Randall N. BillsBased on Original Material By: Herbert
A. Beas IIRandom Assignment Table: Johannes Heidler and Paul
Sjardijn Product editing Diane Piron-Gelman
battleTech Line Developer Herbert A. Beas II
Production staff Art Direction
Brent Evans Cover Art Alex Iglesias Cover Design Ray Arrastia
BattleTech Logo Design Shane Hartley, Steve Walker and Matt Heerdt
Layout Ray Arrastia Illustrations
Doug Chaffee Chris Lewis Matt Plog
Miniatures Painting & Photography Matt "Cyttorak" Edwards
Todd "Mastergunz" Farnholtz Joel "Psycho" Hardwick David "DAK"
Kerber Mark “Hyena” Maestas Lance “Jal Phoenix” Scarinci Peter
"Wackrabbit" Wort
Record Sheets David L. McCulloch
Playtesters/ProofreadersJohannes Heidler, Glenn “Lobsterback”
Hopkins, Ken' Horner,
Michael Konig, Darrel Myers, Aaron “Gravedigger” Pollyea, Craig
Reed, Eric “Mendrugo” Salzman, Paul Sjardijn, Chris Smith, Elliotee
Want, Chris Wheeler.
©2011 The Topps Company, Inc. All Rights Reserved. BattleTech
Record Sheets: 3055 Upgrade, Classic BattleTech, BattleTech, ’Mech,
BattleMech, MechWarrior and Topps logo are registered trademarks
and/or trademarks of The Topps Company, Inc. in the United States
and/or other countries. No part of this work may be reproduced,
stored in a retrieval system, or transmitted in any form or by any
means, without the prior permission in writing of the Copyright
Owner, nor be otherwise circulated in any form other than that in
which it is published.
Published by Catalyst Game Labs,
an imprint of InMediaRes Productions, LLCPMB 202 • 303 91st Ave
NE • E502 • Lake Stevens, WA 98258
FinD Us onLine: [email protected] (e-mail
address for any BattleTech questions)
http://www.classicbattletech.com (official BattleTech web pages)
http://www.CatalystGameLabs.com (Catalyst web pages)
http://www.battlecorps.com/catalog (online ordering)
Sam
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3
The following rules allow players to infuse their standard game
play with various elements of Solaris VII gladiatorial combat.
However, an in-depth look at the world of Solaris is beyond the
scope of this product.
era: While this section primarily covers Solaris VII at the end
of the FedCom Civil War Era (just before the start of the Jihad
Era), players can use these rules in any era they wish, though they
should pay attention to which ’Mechs were not available in a given
era.
inTRoDUcTionSolaris VII, the Game World, is arguably one of the
BattleTech
universe’s most popular venues for roleplaying and straight
BattleTech combat. With its variety of unique arenas and its
melting pot of factions from throughout the Inner Sphere, Solaris
is a lethal playground for the MechWarrior in us all. Here,
MechWarriors of every style and affiliation clash with opponents
either singly or in groups as large as a full lance, with the
winner taking home the purse and the bragging rights—and the loser
often lucky to be alive.
rulES addEndum
To many people all over the Inner Sphere, Solaris VII’s very
name conjures images of veteran MechWarriors battling in the close
quarters of an arena for the pleasure of bloodthirsty spectators,
their chances for glory and fortune on the line along with their
lives. Once a major producer of BattleMechs and a testing ground
for competing BattleMech designs during the Star League era,
Solaris evolved over the centuries into a microcosm of the Inner
Sphere, its remaining factories almost totally devoted to supplying
the local economy and the MechWarrior champions who are its
focus.
Throughout centuries of warfare, from the fall of the Star
League through the Succession Wars, the Clan invasion and the
FedCom Civil War, Solaris VII has remained an island of controlled
violence.
Here, where war is a game and warriors a commodity, the strife
between the Successor States is organized, channeled and
controlled, to a greater or lesser extent. All across the Inner
Sphere, people recognize and identify with the fights on
Solaris,
the fierce-yet-clean arena battles broadcast daily into their
living rooms via HPG.
Though it lies in Lyran territory, Solaris is open to all people
of the Inner Sphere, with Solaris City, the core
of its gaming industry, a haven for citizens of every Great
House and minor power—and
now even for the Clans. For centuries, these diverse individuals
have come,
drawn by the lure of the Games, the glamour of local
celebrities
and the untapped wealth that is always just one more match
outcome away. Each year brings a new generation of would-be
champions to the Game World, gathered from across the Inner Sphere
to take part in the high-tech
gladiatorial duels while eager bettors wager their meager
earnings on the results. Each warrior hopes to be the next
Oliver
Two Horse, Gray Noton, Justin Xiang or Kai Allard-Liao, and each
one is willing to
risk life and limb for the chance.
—“Spotlight on Solaris” by Margaret Nelson, Insider Magazine,
May 3064, New Avalon
THE GAMING PLANET
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Also, remember that an overall equipment rating often reflects
the average of the ratings for the team’s component units. For
example, a lance with a B rating may include an A unit, two B units
and a C unit.
After determining equipment rating, roll 2D6 and apply the
modifier from the equipment rating. Then consult the appropriate
rating column to find the specific ’Mech or vehicle.
note: Unlike Total Warfare assignment tables, the following
table indicates where the record sheet is found, not which
technical readout contains a given unit. Additionally, to cover the
wide range of stables and the units they field, numerous different
variants appear, which means the record sheet books indicated are
for the online record sheet PDFs, not any of the abridged print
record sheet books.
For ease of use, the tables have been annotated to show which
PDF books contain which units: (3039) is Record Sheets: 3039
Unabridged; (3050U-C) is Record Sheets: 3050 Upgrade: Clan &
Star League; (3050U-I) is Record Sheets: 3050 Upgrade: Inner
Sphere; (3055) is Record Sheets: 3055 Upgrades Unabridged;
(3058U-C) is Record Sheets: 3058 Unabridged: Clan ’Mechs, Star
League Units and Battle Armor; (3058U-I) is Record Sheets: 3058
Unabridged: Inner Sphere Vehicles and BattleMechs; (3060) is Record
Sheets: 3060 Unabridged; (3067) is Record Sheets: 3067 Unabridged;
(3085U-P) is Record Sheets: 3085 Unabridged: Project Phoenix ;
(Prototypes) is Record Sheets: Prototypes; (Klondike) is Record
Sheets: Operation Klondike; and (XTROCorps) is Experimental
Technical Readout: Corporations.
The exception is (Vehicle), which is Technical Readout: Vehicle
Annex. No record sheets currently exist for this Technical
Readout.
If players do not have access to either the indicated record
sheet or the corresponding Technical Readout for the game
statistics, simply re-roll until the indicated number matches a
’Mech record sheet to which the player has access.
Assigning PilotsAfter determining the team’s units, assign
pilots using the
Random Experience Rating Table and the Random Skills Table
(Expanded) on page 273 of TW. If the team consists of warriors from
a specific stable featured in this book, their relative experience
ratings may be determined based on the stable’s special rules,
which use the familiar Experience Ratings of Green, Regular,
Veteran and Elite.
Players should also use the following additional modifiers:elite
stable: A +4 modifier to the Random Experience
Ratings Table roll and a +2 modifier to the Random Skills Table
(Expanded) roll.
Veteran stable: A +2 modifier to the Random Experience Ratings
Table roll and a +1 modifier to the Random Skills Table (Expanded)
roll.
Regular stable: No modifiers.
Green stable: A –2 modifier to the Random Experience Ratings
Table roll and a –1 modifier to the Random Skills Table (Expanded)
roll.
SolariS vii ScEnarioSThe unique dueling arenas of Solaris VII
are ideally suited to
creating small, fast BattleTech games that can be played singly
or as part of a larger campaign or tournament. The following
section provides new rules for use with such BattleTech
scenarios.
The first segment, Team Generation, enables players to generate
BattleTech forces quickly for pick-up games and campaigns. Scenario
Generation outlines the general process for choosing arenas and
playing out a typical arena match.
The next segment, Solaris Stables, provides players with special
rules for playing any of the stables and cooperatives featured in
this product, and are followed by arena-specific rules in the
Solaris Arenas section. All of these rules are compatible with
Total Warfare (TW) and Tactical Operations (TO), as well as A Time
of War: The BattleTech RPG, and may be used to enhance
Solaris-based campaigns.
Terminology: In these rules, the term “unit” will be used as it
is in TW, to refer to a single battlefield element such as a ’Mech,
vehicle or infantry platoon.
TeAM GeneRATionThe following rules are used to generate forces
for Solaris VII
game play.
non-’Mech DuelingThe majority of Solaris VII duels are performed
between
BattleMechs, and so the rules presented here work best when only
’Mechs are involved. Players can use other units such as vehicles,
battle armor, conventional infantry, and aerospace, but should take
care that the particular features of some arenas and the
limitations of non-’Mech units do not produce an unbalanced
game.
ProtoMechs: In universe there’s really no way for ProtoMechs to
be on Solaris. However, if players wish to use such units in
Solaris-style games, by all means, enjoy.
Assigning ’MechsBecause arenas are small, contained
battlefields, a typical
Solaris match is a single duel, a paired match (known as “tag
team” or doubles), or a full lance-on-lance engagement. Players
should therefore keep their team sizes no larger than four units
when playing a Solaris-based scenario, and determine their various
units’ weight classes accordingly per the rules on page 265 of TW.
To keep matches fair, both sides should field units of the same
weight classes and technology levels, though more experienced
players or more complex campaigns may introduce more variety by
employing various tech levels, weight classes and skills.
Once players have determined the weight classes of the units in
each team, they can use the Random BattleMech Assignment Table:
Solaris VII (see p. 5) to determine specific designs. To use the
table, players must first set their forces’ equipment ratings (A,
B, C, D or F). If playing a stable listed in this book, consult the
stable’s write-up or special rules to determine the rating of
equipment it may field. Alternatively, players may simply set
equipment ratings for their teams beforehand (where a C-rating is
average), or roll 1D6 to determine the equipment rating randomly.
In the latter case, a result of 1 provides an A rating, a 2
provides a B rating, and so on (re-roll on a result of 6). Keep in
mind that using similar equipment ratings for both sides increases
the likelihood of an evenly matched battle.
eqUipment Rating modifieR table
Equipment Rating Modifier
A +32
B +24
C +16
D +8
F +0
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5
Random battlemech aSSignment table: SolaRiS Vii2D6 Roll Light
BattleMechs Medium BattleMechs Heavy BattleMechs Assault
BattleMechs
2 CPK-6 Copper SecurityMech [25] (Vehicle)
BC XV (AC) Buster LoaderMech [50] (Vehicle)
GTX-2 (Militarized) Daedalus [60] (Klondike) BNC-3Q Banshee [95]
(3039)
3 ARB-001 Arbiter [35] (Prototypes) PXH-1 Phoenix Hawk [45]
(3085U-P) OSR-3C Ostroc [60] (3039) AS7-D Atlas [100] (3039)
4 UM-R60 UrbanMech [30] (3039) TBT-5S Trebuchet [50] (3039)
QKD-5A Quickdraw [60] (3039) VTR-9B Victor [80] (3039)
5 WSP-1A Wasp [20] (3085U-P) GRF-1S Griffin [55] (3039) TDR-5SS
Thunderbolt [65] (3039) STK-3F Stalker [85] (3039)
6 LCT-1V Locust [20] (3085U-P) HBK-4N Hunchback [50] (3039)
BL-7-KNT Black Knight [75] (3039) CGR-1A1 Charger [80] (3039)
7 FS9-H Firestarter [35] (3039) HCT-3F Hatchetman [45] (3039)
GLT-4L Guillotine [70] (3039) BLR-1G BattleMaster [85] (3039)
8 JR7-F Jenner [35] (3039) CN9-A Centurion [50] (3039) PTR-4D
Penetrator [75] (3055) BNC-5S Banshee [95] (3050U-I)
9 DRT-6S Dart [25] (3055) BMB-010 Bombard [50] (3055) MR-P1
Morpheus [65] (3055) KGC-0000 King Crab [100] (3039)
10 LNG-1B Longshot [35] (3055) SA-RN Ronin [50] (3055) AXM-1N
Axman [65] (3055U-I) JG-R9T1 Juggernaut [90] (3055)
11 SA-MN Mantis [30] (3055) HBK-5M Hunchback [50] (3050U-I)
QKD-5K Quickdraw [60] (3050U-I) MR-V2 Cerberus [95] (3055)
12 KT-P2 Koto [25] (3055) TS-P1 Tsunami [50] (3055) CPLT-K5
Catapult [65] (3055U-I) STK-4N Stalker [85] (3039)
13 FL-19 Flea [20] (3050U-I) CRB-27 Crab [50] (3050U-C) PAL-1
Paladin [60] (3055) SQS-001 Sasquatch [80] (3055)
14 FLS-P4 Flashfire [30] (3055) VND-3L Vindicator [45] (3050U-I)
SA-OS Onslaught [75] (3055) ANH-1A Annihilator [100] (3050U-I)
15 JVN-10P Javelin [30] (3050U-I) GRF-1DS Griffin [50] (3050U-I)
QKD-8K Quickdraw [60] (3050U-I) CGR-SA5 Charger [80] (3050U-I)
16 C-SK1 Cossack [20] (3060) WVR-6M Wolverine [55] (3039) DAI-02
Daikyu [70] (3055) CDG-1A Cudgel [80] (3055)
17 LDT-X2 Brigand [25] (3067) TS-P1D Tsunami [50] (3055) ANV-5Q
Anvil [60] (3055) CL-P3 Colossus [95] (3055)
18 CPR-HD-002 Copperhead [30] (3055) DAD-3C Daedalus [45] (3055)
WR-DG-02FC War Dog [75] (3055) AWS-9Q Awesome [80] (3050U-I)
19 SCB-9A Scarabus [30] (3055) SA-RN7 Ronin [50] (3055) NDA-1K
No-Dachi [70] (3067) BRZ-A3 Berserker [100] (3055)
20 JA-KL-1532 Jackal [30] (3055) NGS-4S Nightsky [50] (3055)
HCA-3T Hachiwara [70] (3055) STK-5S Stalker [85] (3050U-I)
21 WLF-2 Wolfhound [35] (3050U-I) WER-LF-004 Werewolf [40]
(3055) AXM-3S Axman [65] (3050U-I) MR-6B Cerberus [95] (3055)
22 SDR-9K Venom [35] (3055) TR-1 Wraith [55] (3055) PAL-2
Paladin [60] (3055) ZEU-9T Zeus (80) [3050U-I)
23 FLS-P5 Flashfire [30] (3055) BSW-S2 Bushwacker [55] (3058U-I)
RFL-8D Rifleman [60] (3085U-P) BNC-8S Banshee [95] (3050U-I)
24 BH-K305 Battle Hawk [30] (3055) TBT-9K Trebuchet [50]
(3050U-I) TMP-3M Tempest [65] (3055) AKU-1X Akuma [90] (3067)
25 SVR-5Y Silver Fox [35] (3055) CDA-3MA Cicada [40] (3050U-I)
PAL-2 Paladin [60] (3055) GUN-2ERD Gunslinger [85] (3055)
26 JA-KL-55 Jackal [30] (3055) ASN-99 Assassin [40] (3055U-I)
HRC-LS-9000 Hercules [70] (3055) CDG-2A Cudgel [80] (3055)
27 PRC-1N Porcupine [20] (3055) BMB-013 Bombard [50] (3055)
WR-DG-03FC War Dog [75] (3055) SQS-002 Sasquatch [80] (3055)
28 LNG-2 Longshot [35] (3055) CN9-D5 Centurion [50] (3050U-I)
HCA-4U Hachiwara [70] (3055) JG-R9T2 Juggernaut [90] (3055)
29 MTS-S Mantis [30] (3055) HCT-6S Hatchetman [50] (3050U-I)
MRO-3S Morpheus [65] (3055) STK-7D Stalker [85] (3055U-I)
30 KTO-2A Koto [25] (3055) WVR-8D Wolverine [55] (3050U-I)
THR-1L Thunder [70] (3055) BRZ-C3 Berserker [100] (3055)
31 RZK-9S Razorback [30] (3067) NGS-6S Nightsky [50] (3055)
GRH-7K Grasshopper [70] (3050U-I) T-IT-N10M Grand Titan [100]
(3055)
32 CPR-HD-004 Copperhead [30] (3055) DAD-4A Daedalus [45] (3055)
TSG-9J Ti Ts’ang [60] (3060) CGR-KMZ Charger [80] (3050U-I)
33 UM-R70 UrbanMech [30] (3050U-I) VND-5L Vindicator [45]
(3050U-I) HCA-4U Hachiwara [70] (3055) GTR-1 Great Turtle [100]
(3055)
34 KTO-3A Koto [25] (3055) HCT-6D Hatchetman [50] (3050U-I)
SA-OS2 Onslaught [75] (3055) CLS-4S Colossus [95] (3055)
35 FLE-20 Flea [20] (3050U-I) BMB-1X Bombard [50] (3055) PAL-3
Paladin [60] (3055) CDG-2B Cudgel [80] (3055)
36 MTS-T2 Mantis [30] (3055) VKH-7 Volkh [45] (3055) MRP-3T
Morpheus 65] (3055) JG-R9T3 Juggernaut [90] (3055)
37 LNG-4 Longshot [35] (3055) WER-LF-005 Werewolf [40] (3055)
HCA-6P Hachiwara [70] (3055) ANH-2A Annihilator [100] (3050U-I)
38 SVR-5X Silver Fox Silver Fox [35] (3055) DAD-3D Daedalus [45]
(3055) MRP-3S Morpheus [65] (3055) STK-8S Stalker [85]
(3055U-I)
39 PRC-2N Porcupine [20] (3055) BTZ-3F Blitzkrieg [50] (3060)
HCA-4T Hachiwara [70] (3055) VTR-10D Victor [80] (3050U-i)
40 MTS-L Mantis [30] (3055) PW-1X Prowler [55] (3055) SA-OS3
Onslaught [75] (3055) CLS-5S Colossus [95] (3055)
41 LNG-3C Longshot [35] (3055) VKH-1 Volkh [45] (3055) Thresher
[70] (3058U-C) SQS-TH-003 Sasquatch [80] (3055)
42 Piranha [20] (3058U-C) PW-1X1 Prowler [55] (3055) SP-1X
Spatha [60] (3055) GTR-2 Great Turtle [100] (100)
43 Vixen [30] (3055) Goshawk [55] (3055) Timber Wolf A [75]
(3050U-C) Dire Wolf S [100] (3050U-C)
44 Player’s Choice* Players’ Choice* Player’s Choice* Player’s
Choice*
* The player can select any ’Mech from the table within the
rolled weight class.
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BattleTech Record Sheets: 3055 UpgradeCredits/IntroductionRules
AddendumSolaris VII: The Gaming PlanetSolaris VII ScenariosTeam
GenerationRandom BattleMech Ass ignment Table: Solaris
VIICustomization
Creating ScenariosNumber of PlayersArena Entry PointsMovement
and RetreatEnding the GameDetermining VictoryScenario Types
Solaris ArenasSelecting ArenasBoreal Reach: House Davion
(Major)The Jungle: House Liao (Major)Steiner Coliseum: House
Steiner (Major)The Scrapyard : Burgton Region (Solaris)King of the
Mountain: Xolara Region (Minor)The Pool: Bracken Swamp Region
(Minor)Optional Solaris Arena Rule: Crowd Participation
Stable-Specific RulesBanshees StablesBlack Lions Coopera
iveBlackstar StablesBromley StablesCenotaph StablesDeLon
StablesDispossessed CooperativeFitzhugh StablesGalahad
StablesGemini StablesHombres StablesHuntsmen St blesLion City St
blesLynch StablesOv erlord StablesRenegades CooperativeSilv er
Dragons StablesSkye Tigers StablesStarlight StablesTandrek
StablesWhite Hand StablesWraiths StableZelazni stableZellbrigen
Stables
Record SheetsBABOON 2ALM-7D FIREBALLPRC-1N PORCUPINEDRT-3S
DARTKTO-2A KOTONXS2-A NEXUS IIZPH-1 TARANTULABH-K305 BATTLE
HAWKCPR-HD-003 COPPERHEADFLS-P5 FLASHFIREHMR-3M HAMMERHM-1
HITMANJA-KL-1532 JACKALMTS-S MANTISSCB-9A SCARABUSVIXEN 4BZK-F3
HOLLANDERJENNER IIC 4LNG-2 LONGSHOTPEREGRINE 4SVR-5X SILVER
FOXSDR-9K VENOMDMO-1K DAIMYOPHANTOM PRIMEPOUNCER PRIMETS-P1D
TSUNAMIWTC-4M WATCHMANWER-LF-005 WEREWOLFDAD-3D DAEDALUSKIM-2
KOMODOSNK-1V SNAKESTH-1D STEALTHVKH-1 VOLKHAQS-3 AQUAGLADIUSBMB-013
BOMBARDHELLHOUND 2HUR-WD-R4L HURON WARRIORNGS-4S NIGHTSKYRJN-200-A
RAIJIN IISA-RN7 RONINAPL-1M APOLLOGOSHAWK 3GRM-R-PR29 GRIM
REAPERPWR-1X PROWLERTR1 WRAITHANV-3M ANVILGALAHAD 3PAL-2
PALADINSP1-X SPATHAMRP-3S MORPHEUSLINEBACKER PRIMETMP-3M
TEMPESTDAI-01 DAIKYUGAL-1GLS GALLOWGLASHCA-3T HACHIWARAHRC-LS-9000
HERCULESTHR-1L THUNDERBNDR-01A BANDERSNATCHFLC-8R FALCONERSA-OS2
ONSLAUGHTPTR-4D PENETRATORMDG-1A RAKSHASAVIPER 3WR-DG-02FC WAR
DOGCDG-2A CUDGELGRN-D-04 GRAND CRUSADER IINAGA PRIMEPPR-5S
SALAMANDERGUN-1ERD GUNSLINGERSQS-TH-002 SASQUATCHJG-R9T2
JUGGERNAUTALB-3U ALBATROSSMR-V2 CERBERUSCLS-4S COLOSSUSNG-C3A
NAGINATABEHEMOTH 2BRZ-A3 BERSERKERT-IT-N10M GRAND TITANGTR-1 GREAT
TURTLEKRAKEN 4BASHKIR PRIMEVANDAL PRIMEAVAR PRIMEBATU PRIMESULLA
PRIMETURK PRIMEVISIGOTH PRIMEJAGATAI PRIMESABUTAI PRIMEJENGIZ
PRIMESCYTHA PRIMEKIRGHIZ PRIME
Gray NotonRFL-3N RIFLEMANRFL-3N RIFLEMAN (Legend Killer)RFL-3N
RIFLEMAN (Legend Killer 2)RFL-3N-2 RIFLEMAN II (Legend Killer)
BattleTech Eras