Downloaded from “The Volley & Bayonet Page” at: http://volleyandbayonet.wordpress.com Battles of the American Civil War Last Updated: 27 th June 2013 The following unofficial errata is provided for the Volley & Bayonet scenario book Battles of the American Civil War. Much of the original material was provided by Greg Novak while other information has been added or modified to align it with Volley & Bayonet: Road to Glory, the second edition of the rules. Terrain: Volley & Bayonet: Road to Glory introduces new terrain types and different terrain names. As a general rule where Battles of the American Civil War defines open woods these can be be emulated as “orchards” in Volley & Bayonet: Road to Glory. Likewise dense woods should be classified as “forests”. All towns should be considered “wooden”. Artillery: Morale ratings of artillery in Battles of the American Civil War should be amended so that typically artillery should be rated as M5 rather than M6. Artillery was often allocated directly to brigades rather than used as dedicated artillery battalions. This was either due to terrain or simply because artillery was often allocated to support specific brigades. When allocating dedicated guns to brigades, by removing dedicated artillery stands, consideration should be given to maintaining divisional exhaustion levels. Confederate artillery battalions contained a mixture of smoothbore and rifled weapons. As an optional rule Mixed Artillery Battalions can be used to model this. Mixed Artillery Battalions have the following characteristics: • Close range: The first die hits on 4, 5 or 6, the second, where available, on a 5 or 6. • Long range up to 10": Normal number of hit dice. • Long range up to 15": One hit dice and only if stationary. • Mixed artillery counts as field artillery when conducting counter-battery fire.
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Battles of the American Civil War
Last Updated: 27th June 2013
The following unofficial errata is provided for the Volley & Bayonet scenario book Battles of
the American Civil War. Much of the original material was provided by Greg Novak while
other information has been added or modified to align it with Volley & Bayonet: Road to
Glory, the second edition of the rules.
Terrain:
Volley & Bayonet: Road to Glory introduces new terrain types and different terrain names.
As a general rule where Battles of the American Civil War defines open woods these can be
be emulated as “orchards” in Volley & Bayonet: Road to Glory. Likewise dense woods
should be classified as “forests”.
All towns should be considered “wooden”.
Artillery:
Morale ratings of artillery in Battles of the American Civil War should be amended so that
typically artillery should be rated as M5 rather than M6.
Artillery was often allocated directly to brigades rather than used as dedicated artillery
battalions. This was either due to terrain or simply because artillery was often allocated to
support specific brigades. When allocating dedicated guns to brigades, by removing
dedicated artillery stands, consideration should be given to maintaining divisional exhaustion
levels.
Confederate artillery battalions contained a mixture of smoothbore and rifled weapons. As an
optional rule Mixed Artillery Battalions can be used to model this. Mixed Artillery Battalions
have the following characteristics:
• Close range: The first die hits on 4, 5 or 6, the second, where available, on a 5 or 6.
• Long range up to 10": Normal number of hit dice.
• Long range up to 15": One hit dice and only if stationary.
• Mixed artillery counts as field artillery when conducting counter-battery fire.
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Second Bull Run Scenario:
The following reinforcement schedule and victory conditions correct errors and missing
sections in Battles of the American Civil War scenario.
Reinforcement Schedule Union:
On board at start:
III Corps:
• 1st Division (King)
• 3rd Division (Reynolds)
Note: As described in the set-up, they were serving as the flank guard for a Union Army
moving west.
Entering at nightfall:
On east edge, Manassas - Gainesville Road. Allow two turns in march column at night - may
not reform from march column until daylight.
I Corps - Sigel:
• 1st Division (Schenck)
• 2nd Division (Steinwehr)
• 3rd Division (Schurz)
Arrives 7am:
At east edge Warrenton Pike - March Order stacked up one behind another!
• Pope (AC)
III Corps Army of the Potomac - Heintzelman
• 1st Division (Kearney)
• 2nd Division (Hooker)
IX Corps - Reno
• 1st Division (Stevens)
• 2nd Division (Reno)
Arrives at 7am:
At east edge, Manassas - Gainesville Road. March Order:
III Corps - McDowell
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• Corps Troops
• 2nd Division (Ricketts)
Arrives 10am:
At east edge, Manassas - Gainesville Road. March Order:
V Corps - Porter
• 1st Division (Morell)
• 2nd Division (Sykes)
Reinforcement Schedule Confederate:
As listed in the book except on west edge Warrenton Turnpike.
Revised Victory Conditions:
The burden of the attack is on the Union Army. Pope must win a victory before McClellan
returns and takes command away from him.
Union Victory: At the end of the 29th the Union side must have exhausted all three of
Jackson's division, or a total of four of Lee's divisions (including any of Jackson's) to claim
victory. If play continues to the 30th, the Union side must have exhausted a total of six of
Lee's divisions (including any of Jackson's) to claim victory at the end of the day.
Confederate Victory: At the end of either the 29th or 30th the Confederate side must have
exhausted at least seven of Pope's divisions to claim victory.
If both sides have carried out their victory conditions, the side that has exhausted more
divisions above the base number wins. Thus if the Confederates have exhausted eight Union
divisions at the end of the 30th, and the Union have exhausted six Confederate divisions,
victory would go to the Confederacy as they are one up on divisions exhausted.
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Antietam Scenario:
The following is a revised order of battle for Antietam provided by Greg Novak.
Union Army:
Army of the Potomac, Major Gen. George B. McClellan - Army Commander
Army Troops:
• Engineer Brigade (1500) M5 [ ] [ ] [ ]
Cavalry Division, Brig. Gen. Alfred Pleasonton, (DC)
• 1st Cavalry Brigade: (1000) M4 [ ] [ ]
• 2nd Cavalry Brigade: (1000) M4 [ ] [ ]
• 3rd Cavalry Brigade: (1000) M4 [ ] [ ]
• 4th Cavalry Brigade: (1000) M4 [ ] [ ]
• Divisional Artillery M5 [ ] [ ] [ ] R-F
I Corps: Major Gen. Joseph Hooker - Corps Commander