Battle Dashboard Tutorial Rv 1.1. In this tutorial we try to explain how the KoC Battle Console works and how it should be installed. Installation & Location https://greasyfork.org/en/scripts/890-koc-battle-console The author is barbarossa69. Description The idea behind this script is to provide easy-access to Kingdoms of Camelot battle functions and information during the heat of battle. Natively in the game you have to click numerous buttons and tabs to get all the information you need... incoming marches, arrival times, enemy throne rooms, sacrifices, reinforcements, defences, etc. This script's aim is to simplify this process enabling quick strategic decisions on how best to attack or defend.
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Transcript
Battle Dashboard Tutorial Rv 1.1.
In this tutorial we try to explain how the KoC Battle Console works and how it should be
Please use this option with care - it's a great way to lose all your troops....
On the dashboard - troops section there's now a tickbox labelled Auto-Replenish. If ticked, after
each attack, your defenders will be reset to the levels they were before the attack. This is to
enable you to (hopefully) successfully defend multiple waves. There may be timing issues with
the attack landing, so I cannot guarantee this will work 100% of the time, but it's a feature that's been asked for many times, so why not give it a shot ;)
Here it will show the troops defending and how many. See below pic for an explanation.
200k Flame archers have been selected to defend the city ( But are not defending yet as
they are hiding) ( The HIDING button is green) ( But defense is ready & standby by when
needed)
2
The green HIDING button will turn RED when you click it and NOW you will be defending
with the selected troops, in this case the 200k Flame Archers.
You see that everything turns red, as a sign that you are defending now.
Clicking the DEFENDING button (3) again will set it back at HIDING.
This shows the total amount of troops available in the city, categorized by TROOP
GROUP,
Infantry
Ranged
Horsed
Siege
Spellcaster
Assign Defenders, from this part you can select and assign troops for the defense of
your city.
3
4
5
I have selected FLAME ARCHERS , the pre-defined amount is 200k. I can change this to
more or less. By clicking ADD, the 200k Flame Archers will be selected and moved to
previous discussed panel, for the defense of the city.
I can also build presets here. With presets I can select a group of troops defending for
specific defensive strategies. Aka, you can switch a group of troops to defense to suit
your needs.
In this case I have selected 100k scouts + 200k flame archers + 100k onagers as
Defensive preset 1. By clicking the SAVE button, this preset will be stored.
By clicking the REPLACE button , the 200k flame archers that were set before, are now
replaced by the troops in “defensive preset 1”
You can build as many defensive presets as you want with different troop types and
quantities. By using the drop down box for the presets, you can select the preset you
want ( with the troops you want defending + qty already set) Then click REPLACE and
the troops will be set for defending.
This is useful, when you need to switch defending troops from RANGED to SIEGE troops
for example. This depending of course what is attacking you.
An Example:
You have 300k Heavy cav incoming. You decide to use as defense 300k Catas. You select
“ defensive preset 2” which is programmed by you to have 300k catas in that preset.
Now you click REPLACE and the 300k catas are set in defense stance. When the time
comes to defend, you click the HIDING button to switch to DEFENDING and you select (
at the last moment) the TR Preset ( 1-16) of your throne room where you will defend
with. ( All from the BATTLE DASHBOARD) as you remember, the TR presets were in the
1st panel we discussed.
Just after the 300k Heavy cav, there is another wave incoming of archers. You decide to
defend with RANGED troops. Again from the dropdown box you select the “defensive
preset” you want and click replace button. The 300k catas are switched out for the
preset you built for ranged troops. When the time comes to defend again, you click the
HIDING button to switch to DEFENDING and you select ( at the last moment) the TR
Preset ( 1-16) of your throne room where you will defend with.
When mastered, it saves time by switching presets to defend with different troops
instead of manually adding the troops for defending with. Of course the troops you
want to defend with have to be in the city.
You have to try it for yourself a few times, by building presets of troops you want and
switch the presets & troops, when you have a calm moment ( not under pressure of
attack) That way you can see how much time you save , and train yourself to get the
hang of it. When you get the hang of it ,it is a lifesaver.
Note : Now you also understand that when you were attacking someone, why there
where different troops defending when your waves landed and how it is done.
Basically what you need in Battle Dashboard , has now been
discussed.
Reinforcements
If expanded this part will show you the troops reinforcing you. Since the Dashboard is
already big with above options, and those are the ones you use the most, I therefore
have not expanded the reinforcements part. If you have the screen size and it all fits,
your choice of course.
Fortifications ( updated Feb 2015)
If expanded this part will show you the wall & field & Tower (lvl)defenses of your city.
Since the Dashboard is already big with above options, and those are the ones you use
the most, I therefore have not expanded the fortifications part. If you have the screen
size and it all fits, your choice of course.
SUPPORT FOR NEW DEFENSIVE TOWERS AND THRONE EFFECTS(update V:20150130a)
At the moment I've just added support for the new Throne Room Effects for Defensive Towers, and also
displaying the wall and tower level in the Fortifications Section of the Dashboard( Barbarossa69)
Incoming Attacks
This is the bottom of the dashboard.
If there are no incoming attacks, it will be like the pic above.
In case of incoming attacks, this part will expand to reflect the incoming waves.
Also you can take action from here.
For purposes of explaining, I have closed some levels so the Battle Dashboard” is smaller
and we can see top & bottom easily in the pic.
A B C
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2
On the top of the dashboard, the city that is under attack will turn red and above the
refresh button you will now have a countdown timer, how long till the attack reaches
your city.
Also in this level, you can see the time till attack arrives and there is more..
A) On the A part, you can see the name of the attacker. By clicking on the namepart this
will open another pop-up, “The battle Monitor”
B) The B part gives the location of the attacker. By clicking on the cords, you will be
taken to those cords on the map.
C) The C part will inform you what is coming towards you. If there is a knight, champion,
which troops and what quantities.
Let’s See it in action
A
1
2
By clicking on the attackers name, as previous said, you will get a new pop up.
This battle monitor will show you the Throne Room Preset of the attacker and if the
attacker is changing it.
When I click the attackers name, the battle monitor will be launched as you will see in
the next picture.
A B C
1) Reflects your TR preset and which one you are currently on ( in this case 15)
1
2
3
2) All the info of the attacker, name, alliance , might + clickable link to kocmon to see
the player’s profile on kocmon.
3) The attackers TR will be shown here, what he is using on that moment. If he changes,
it will show as well to what it changes. This helps you anticipate better in defending
that attack & counter it.
A) With that button you can post the attackers TR to alliance chat.
B) With that button you can go to the attackers throneroom and see the items he is
using exactly
C) Pauses the monitor. Freezes it. And the PAUSE button becomes a RESUME button.
Please note that the monitor times out in 15 minutes. As you can see at the top , a
countdown timer reflects that ( 14:53). After 15 minutes you have to click the RESUME
button to keep monitoring.
Especially when a battle with another player exceeds 15 minutes, your monitor will
pause. This can give you “unreliable” info as it will be stuck with the TR it freezes on.
So keep an eye on the timer, and when the 15 minutes are up, click the resume button.
You get a sound alert as well ( arrow sound ) when the timer is up.
Monitoring players
Monitor History Log
Keep a record of all the unique throne rooms you have ever monitored! (Well, up to a maximum
of 50, oldest ones eventually drop off the bottom...)
Label them, post them to chat, view them again, etc.
The "Keep" tickbox stops them from dropping off the bottom.
For a quick-view, mouse over the throne icon on the left...
This is what the LOG pop up will show, you can look them up again. Or keep monitoring them,
for TR changes, so you can gain INTEL on TR’ presets being used by that person.
Sleep Mode
Sleep Mode
Worried about Battle Console using up memory/CPU when you are afk? Well worry no more -
just put it in Sleep Mode and it will do nothing at all until you come back and wake it up :)
OUTGOING MARCHES - PLEASE READ!
When developing this, it became clear that the outgoing march queue is woefully inadequate.
Therefore as part of this development I have attempted to "fix it up". Since this is quite a risky
strategy, I have not enabled the outgoing march functionality by default. If you want to enable
the outgoing march stuff, then tick the checkbox in the options.
The development comes in two parts - The first an Outgoing Marches window equivalent to the
Incoming Marches one, which contains details of all your outgoing marches (excluding raids,
they were just too cumbersome!), with options to filter by march type, whether they are marches
to yourself, and whether you want to see returning marches.
The second is an outgoing attack section in the dashboard, which ONLY shows your attacks or
scouts going out from the selected city, and not returning troops.
On both displays, marches or encampments can be recalled by clicking on the march icon.
When a march is first launched, very little information appears in the march queue. The script
then attempts to fetch details of the march back from the server to fill in the missing blanks, so
you may notice a delay before things like target name, type, and champion information appears
in the march display.
Description
The idea behind this script is to provide easy-access to Kingdoms of Camelot battle functions
and information during the heat of battle. Natively in the game you have to click numerous
buttons and tabs to get all the information you need... incoming marches, arrival times, enemy
throne rooms, sacrifices, reinforcements, defences, etc. This script's aim is to simplify this
process enabling quick strategic decisions on how best to attack or defend.
Thanks to Nico De Belder, Mary Matson, Phil Cazz and all the other scripters who have
given me advice and support. Also much credit obviously goes to the original developers of
Power Bot (Don DaVinci) and Power Tools (George Jetson), whose expertise and ability
really started this whole thing off.
Legend for Colours
Blue = Defence
Red = Attack
Green = Range
Cyan = Life
Orange = Accuracy
Black = Combat Speed
Magenta = Other pvp combat effects
Grey = others (non-combat)
Bold = General (affects all troops)
Italics = Debuff
In addition, Throne Room can also be changed from the monitor window for reacting quickly to
the other person's changes!
Incoming Marches Display
This shows you everything that is currently coming at you - Attacks, scouts, reinforcements,
transports... You can filter it of course!
Outgoing Marches Display
This shows you everything that is currently going away from you - Except Raids!! Attacks,
scouts, reinforcements, transports... You can filter it of course! To recall any march, including