Top Banner
Basics of Facial Rigging and Animation For reading, Maya Character Animation Ch 5.
13

Basics of F acial Rigging a nd Animationpeople.uncw.edu/pattersone/resources/notes/FacialExpression.pdfRigging a nd Animation For reading, Maya Character Animation Ch 5. Mimic r eal

May 23, 2018

Download

Documents

doancong
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Basics of F acial Rigging a nd Animationpeople.uncw.edu/pattersone/resources/notes/FacialExpression.pdfRigging a nd Animation For reading, Maya Character Animation Ch 5. Mimic r eal

Basics of Facial Rigging and Animation

For reading, Maya Character Animation Ch 5.

Page 2: Basics of F acial Rigging a nd Animationpeople.uncw.edu/pattersone/resources/notes/FacialExpression.pdfRigging a nd Animation For reading, Maya Character Animation Ch 5. Mimic r eal

Mimic real muscle structure for most natural movement. (linear/parallel v. elliptical/circular)

Obicularis oculi.

Levator labii and zygomaticii.

Obicularis oris.

Frontalis and corrugator.

Page 3: Basics of F acial Rigging a nd Animationpeople.uncw.edu/pattersone/resources/notes/FacialExpression.pdfRigging a nd Animation For reading, Maya Character Animation Ch 5. Mimic r eal

Smooth, even contours (edges or isoparms).

Quad faces for polygons or subdivision surface models.

Avoid triangles, odd vertex intersections, etc.

Page 4: Basics of F acial Rigging a nd Animationpeople.uncw.edu/pattersone/resources/notes/FacialExpression.pdfRigging a nd Animation For reading, Maya Character Animation Ch 5. Mimic r eal

Skeletal structure similar to character joints, ranging from jaw only to numerous joints for deformation control.

Single or multiple morph targets. (BlendShapes in Maya).

Approaches to facial rigging.

Page 5: Basics of F acial Rigging a nd Animationpeople.uncw.edu/pattersone/resources/notes/FacialExpression.pdfRigging a nd Animation For reading, Maya Character Animation Ch 5. Mimic r eal

Facial Skeleton

Page 6: Basics of F acial Rigging a nd Animationpeople.uncw.edu/pattersone/resources/notes/FacialExpression.pdfRigging a nd Animation For reading, Maya Character Animation Ch 5. Mimic r eal

Paint skin weight tool.

Page 7: Basics of F acial Rigging a nd Animationpeople.uncw.edu/pattersone/resources/notes/FacialExpression.pdfRigging a nd Animation For reading, Maya Character Animation Ch 5. Mimic r eal

BlendShapes

Begin with identical models so that number and naming of vertices will match.

Manipulate model to a given expression.

BlendShape deformation creates a linear equation from one set of vertex locations to the other. (0 to 1 but may be exaggerated).

Page 8: Basics of F acial Rigging a nd Animationpeople.uncw.edu/pattersone/resources/notes/FacialExpression.pdfRigging a nd Animation For reading, Maya Character Animation Ch 5. Mimic r eal
Page 9: Basics of F acial Rigging a nd Animationpeople.uncw.edu/pattersone/resources/notes/FacialExpression.pdfRigging a nd Animation For reading, Maya Character Animation Ch 5. Mimic r eal

Important shapes:

Six universal emotions.

Visemes for speech.

Other particular traits for character.

Page 10: Basics of F acial Rigging a nd Animationpeople.uncw.edu/pattersone/resources/notes/FacialExpression.pdfRigging a nd Animation For reading, Maya Character Animation Ch 5. Mimic r eal

Six universal emotions

Happiness -- raising and lowering of mouth corners.

Sadness -- lowering of mouth corners, raising inner portion of brows.

Surprise -- brows arch, eyes open wider, jaw drops.

Fear -- brows raised, eyes opened, mouth opened slightly.

Disgust -- upper lip raised, nose bridge wrinkled, cheeks raised.

Anger -- brows lowered, lips pressed firmly, eyes bulging.

Page 11: Basics of F acial Rigging a nd Animationpeople.uncw.edu/pattersone/resources/notes/FacialExpression.pdfRigging a nd Animation For reading, Maya Character Animation Ch 5. Mimic r eal

Visemes v. phonemes

Phonemes -- basic blocks of sound for speech, around 46 in English but varies. Most people use fewer.

Around 14 visemes. (Use in animation varies from 2 to >14).

Page 12: Basics of F acial Rigging a nd Animationpeople.uncw.edu/pattersone/resources/notes/FacialExpression.pdfRigging a nd Animation For reading, Maya Character Animation Ch 5. Mimic r eal

LipsyncImport audio file. Display in timeline.

Match major opening/closing movement.

Match side-stretch of mouth. “ah”, “e”, “woo”, “eh”, “oh”

Follow vocalized sections and consonant/noise sections.

Not strictly “pose-to-pose” but several movements happening simultaneously.

Page 13: Basics of F acial Rigging a nd Animationpeople.uncw.edu/pattersone/resources/notes/FacialExpression.pdfRigging a nd Animation For reading, Maya Character Animation Ch 5. Mimic r eal

Exercise