Top Banner
Barefoot Workshop Jane Waite @janewaite www.barefootcas.org.uk
34
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Barefoot iCompute

Barefoot Workshop Jane Waite @janewaite

www.barefootcas.org.uk

Page 2: Barefoot iCompute

Aims of the session

● Look, briefly, at the background to changes in

the curriculum.

● Provide an introduction to the Barefoot

Computing website & project resources.

● Show you how to continue on your personal

journey to learn about Computer Science.

Page 3: Barefoot iCompute

The background

2011

20122008/9

Sept 2014

April 2014

2015

BETT

Jan

2012

Page 4: Barefoot iCompute

Where are we now?

17,000 primary schools in England

196,000 primary school teachers

Computing has never, ever, been taught at primary schools in the past – this is the first time

Current teachers have not been formally trained for this – they have to find there own way

How do you feel?

How are your colleagues reacting in schools?

Page 5: Barefoot iCompute

The curriculum change

Computer

Science

Information

Technology

Digital

Literacy

ICT

Page 6: Barefoot iCompute

The Barefoot Website & Resources

http://barefootcas.org.uk/

Page 7: Barefoot iCompute

Programme of Study Computational Thinking –

Concepts and Approaches

Computer Science Concepts

Programming Networks Digital devices • Teach yourself concept resources

• Exemplar teaching activities

The Barefoot Approach

Page 8: Barefoot iCompute

Crazy Characters Activity – KS1

Page 9: Barefoot iCompute

Crazy characters activity

Page 10: Barefoot iCompute
Page 11: Barefoot iCompute

Spelling Rules Activity – KS1

KS1: understand what algorithms are

KS1: use logical reasoning to predict the behaviour of simple programs

Page 12: Barefoot iCompute

Spelling Rules Activity – KS1

Page 13: Barefoot iCompute

Spelling Rules Activity – KS1

Page 14: Barefoot iCompute

What do Algorithms look like across the Primary Curriculum?

1) Precise set of instructions….2) Set of rules

Page 15: Barefoot iCompute

Number Sequence Activity – KS2

16, 35, 73, 149 ___Possible answers: 303, 302, 304, 301

KS2: ‘Use logical reasoning to explain how simple algorithms work’

301

AlgorithmMultiply the previous number by 2, then add 3 to make the next number

LogicUsed knowledge of maths to predict the next number in the sequence, based on the

relationships they can see between the numbers

PatternsLook at the relationships between the numbers to spot a pattern. Work out the rule and

the next number in the sequence.

Evaluation & DebuggingEvaluation used to test their rule, if it didn’t work they had repeat the process and work

out where they went wrong (Debugging)

Page 16: Barefoot iCompute

Barefoot’s Algorithm resources…

Page 17: Barefoot iCompute
Page 18: Barefoot iCompute

KS1 Pizza Pickle Debugging Activity

It makes a base and puts it

in the oven, but does not

cook it

It makes a base, adds

cheese, puts in the oven and

starts cooking, but does not

add the sauce!

The steps are in the wrong

order!

KS1: debug simple programsKS1: use logical reasoning to predict the behaviour of simple programs

Page 19: Barefoot iCompute

KS2 Solar System Activity

What do you call a model of

something?

Guess What - if we have time – in pairs – 1 person close you eyes ….

Page 20: Barefoot iCompute

Choose an object to draw. Don’t start yet!

KS2 Guess What

Page 21: Barefoot iCompute

Draw now!

KS2 Guess What

Page 22: Barefoot iCompute

KS2 Guess What

Page 23: Barefoot iCompute

Logic

Algorithms

Decomposition

Abstraction

Pattern

Evaluation

Crazy Characters Spelling

RulesNumber

Sequence

Pizza

PickleSSS/

Guess

What

Page 24: Barefoot iCompute
Page 25: Barefoot iCompute

KS1: Bee-Bot 1,2,3

TASK: Working in pairs can you create algorithms to draw the shape of

numerals?

2) Test the algorithm using

the Fakebot/other pupils3) Program the Bee-Bot

using the algorithm1) Write the algorithm using

whiteboards/command

cards

KS1: Understand how algorithms are implemented as programs on digital devices

4) Evaluate & debug!

Page 26: Barefoot iCompute

Key stage 2: Dinosaur fossil animation KS2: Use sequence in programs

Page 27: Barefoot iCompute

Lots of Scratch templates……

Page 28: Barefoot iCompute

Key stage 2: Networks

Concept

• Video,

• Explanation of concept,

• What it looks like in KS1/ KS2

Activities

• Network hunt

• Modelling the internet

• Plus Search activities –

webcrawlers + ranking

Page 29: Barefoot iCompute
Page 30: Barefoot iCompute

In the past when it was grey and cloudy it often rained. Today it is

grey and cloudy. Therefore I predict it is likely to rain.

We ask - how do you know that? Why do you think that?

We say explain your ideas – use the word because….

What are the steps to do this?

What are the rules to do that?

Label the parts of the flower.

What are the parts of a story?

Tell me more about that, then that… then that …

Have we done it all?

Is it the same? How is it different. What do you

notice about all the multiples of 10? How are these

poems similar? What is different about these

features in science, geography, history…?

What is most important? What are the success

criteria? Headlines, summarise the key

features…Don’t get bogged down in the detail.

(London Underground Map)

What could be improved? Three stars and

a wish.

Page 31: Barefoot iCompute

Common

themes in

Primary School!

Page 32: Barefoot iCompute

Barefoot Resources: FREE

Cross curricular

Will compliment your current lession plans

Computational Thinking can be taught without a

computer!

Coding. Important too, Barefoot team developed suite of

Scratch templates to facilitate your lessons

Page 33: Barefoot iCompute

Accessing the FREE Resources

Register LoginGo

Barefoot

www.barefootcas.org.uk

Provide feedback please!http://barefootcas.org.uk/workshop-feedback