i Hc Quc Gia Thnh Ph H Ch MinhTrng ai Hoc Cng Ngh Thng Tin H Chi
Minh
BAO CAO HOA MAY TINH TAI : ng Dng Maya.(Animation nhn vt
SonGoKu)
Giang Vin Hng Dn : ThS.Mai Tin DungLp : CS105.E22 Sinh Vin Thc
Hin : 12520875 Hong Trng Nam 12520974 Nguyn Vn Tin
H Chi Minh, Ngay 4 thang 6 nm 2014MUC LUC
Phn I : Gii Thiu31. Gii thiu s b v Maya32. Gii thiu v Amination
nhn vt SonGoKu4Phn II: To Model nhn vt SonGoKu5Phn III: To Khung
Xng Cho Nhn Vt10Phn IV: To chuyn ng cho nhn vt.12Phn V: Cc hiu ng
nh sng, camera.13Phn VI : Thit K Khung Cnh15Phn VII: Rendering23Phn
VIII: Phn Cng Cng Vic26
NHN XET
Phn I : Gii Thiu1. Gii thiu s b v MayaAutodesk Maya 2014 l phn
mm hu ch, n tch hp trit v kt hp cc cng c gi lp, bao gm: cc hiu ng
cht lng, vi, lng th, tccng cc cng cc tin ch 3D to ra m hnh, kt cu,
hnh nh chuyn ng gip nhng nh chuyn thit k trong lnh vc hot hnh, phim
nh, tr chi gii tr, truyn hnh t m phng hnh nh, nhn vt n to nhng hiu
ng sinh ng 3 chiu t hiu qu cao nh theo tng ca nh sn xut. Autodesk
Maya cng truyn ti v s cc hiu ng hnh nh lm phong ph v khm ph nhng
tim nng thit k y sng to ca bn.
Vi nhng c im ni bt sau:
- Nng cao nng sut lm vic: Hiu sut x l c nng cao thng qua s kt hp
ca hiu nng v tnh cht cng vic gm cc menu c b tr hp l, cc thao tc 3D,
h thng tng tc chn lc mn hnh hin th, cc cng c qun l, v s lng thao tc
"undo" khng hn ch. Chc nng qun l khung hnh v d liu nng cao cung cp
cho ngi s dng s linh hot ty theo cch h mun.
- Ch m hnh ha 3D v lm mn ton din: Truy cp vo 1 b cng c y ca nh
sn xut vi nhng cng c nh polygon, NURBS, subdivision surface
modeling v texturing. Cc cng c thao tc a chc nng gm cc chc nng la
chn cao cp, cng c chuyn i thuc tnh, ch tng tc UV v unfolding, ng
thi cc cng c ti u ha cng c thit k sp xp pht huy hiu qu cng vic 1
cch ti a.
- Chc nng x l nhng hnh nh hot hnh mnh m: Nhn cch ha nhng nhn vt
v nhng khung cnh, cc yu t lin quan bng kh nng c trng v a dng, cng
vi kh nng x l trn din rng ca b t hp cc cng c nh Keyframe,
Nonlinear... b cng c x l tnh cch nng cao bao gm animation layers,
graph v dope sheet, constraints, expressions, h thng x l d liu
Nonlinear animation , h thng Full-body inverse kinematics (IK) ,
Skinning functionality, v Maya Muscle.
- Nhng cng c to hiu ng hnh nh nng cao: C th to ra bt k hiu ng
hnh nh no m bn c th tng tng ra, t cc hin tng thin nhin thc t c cch
iu n cc hnh nh ch c trong th gii "thn tin" bng hiu ng 2D painterly.
Phn mm Maya cung cp s tng tc nng ng gia nhng phn cng v do trn tng b
phn c th da trn quy tc vt l thc, cng vi cc trng thi sng ca ngh thut
chuyn ng, cng ngh o ha ca Maya bao gm Maya nCloth, Maya nParticles,
Maya Fluid Effects, Maya Fur, Maya Hair, v nhiu cng ngh khc na.
- Kh nng render linh hot: Vi Maya, ngi s dng c th t do la chn qu
trnh render cho d n bt c lc no. Giao din s dng thng nht v cc cng
vic c sp xp truy cp nhanh chng ph hp vi h thng phn cng v cc vector
renderers, tng t nh cng c mental ray dnh cho Maya v Maya network
rendering (Satellite). Bn cnh , ngi s dng cng c th s dng cng c
Render Layers v the Render Pass to ra 1 quy trnh lm vic hiu qu da
trn gi phn mm Autodesk Toxik v cc gi khc.
- Cc cng c m rng v ty chn ca Maya: C tnh ty chnh, m rng v thao
tc a nhim. Vic tch hp hon ton h thng ngn ng nhng Maya Embedded
Language (MEL) v ngn ng lp trnh Python gip ngi s dng c c quyn truy
cp vo mi gc , mi kha cnh ca phn mm nn c th ty chnh ca s cng nh giao
din lm vic, tinh chnh li giao din v cc dng lnh t trang HTML. Hn na,
h thng OpenMaya API/SDK hon ton khng gii hn sc mnh ca Maya dnh cho
nhng ngi pht trin C++ v Python, cung cp quyn truy cp cp thp n tt c
cc khung hnh (scene) yu cu nhiu plugins v mt s th loi khc nh nodes,
shaders, manipulators, file importers v exporters...
2. Gii thiu v Amination nhn vt SonGoKu Amination m phng mt vi ng
tc n gin ca nhn vt SonGoKu trn v i.Nhn vt SonGoKu l nhn vt trong
truyn Dragon Ball ca tc gi Toriyama Akira.
Phn II: To Model nhn vt SonGoKuNhn vt tham kho trn mng.Link tham
kho: http://3dmodel.domawe.comPhn III: To Khung Xng Cho Nhn Vt
u tin chuyn sang ch Animation. Sau vo Skeleton-> HumanIK s
hin ra hp cng c nh bn di.
Mc Create: t ng tao cho ta 1 b xng ngi c sn ta phi chnh sao cho
ph hp vi nhn vt.
Sau khi hiu chnh
xng gn vo vi nhn vt ta chon 2 vt th l xng v nhn vt sau chn trn
thanh cng c c 2 hnh ngi v tn cng c l Smooth Bind. Sauk hi Smooth
Bind th khung xng s c nhu mu khc nhau.erGn xng cho nhn vt, trn
thanh cng c character Controls.Mc Character-> None
Mc Define-> Skeleton
Hnh ngi trn c nhng khp mu trng ta double click vo 1 khp ri click
vo ng khp xng trn khung xng th hnh trn s chuyn sang mu xanh l gn
xng ng nu sai th nhng khp s chuyn sang mu vng.
Sau khi hon tt thi ta lu li
Sau chn vo khung xng chn vo file khp xng m ta va lm xong Ti mc
Source-> Control Rig nh vy nhn vt chng ta c th chuyn ng.
Phn IV: To chuyn ng cho nhn vt.
Sau khi to xong khung xng, ta tin hnh to chuyn ng cho nhn vt .Bc
1: Chn Frame u tin bm S trn thanh Frame s c 1 vt .Bc 2: Cho nhn vt
chuyn ng.Bc 3: chn ti Frame kt thc chuyn ng v bm SVy l ta Animation
cho nhn vt thnh cng.
Phn V: Cc hiu ng nh sng, camera. Thm ngun sngCreate -> Lights
-> Directional Light Thm cameraCreate -> Cameras ->
Camera
Phn VI : Thit K Khung CnhKhung cnh y l mt v i trn mt h nc xung
quanh c thnh. To v i Create-> Polygon Primitives->Cube
Create-> Polygon Primitives->PlaneleT nhng Cube, Plane v
Cylinder v cc cng c Move,Rotate, Scale ta thm vo v i nhng phn
khc.
Do bc hnh nhng vt bn ngoi m khng thy c nn khng modeling. to h nc
ta chuyn sang mcDynamics-> Fluid Effects->Ocean-> Create
Ocean
to thnh xung quanh u tin to Cube sau delete nhng phn khng cn
thit. To mt Cylinder Delete 1 na ca Cylinder sau ni vo Cube.
Compile 2 vt th thnh 1 vt th ri tin hnh hiu chnh.
Phn VII: RenderingThit lp file output
Thit lp Frame Range
Thit lp Renderable Cameras gm kch thc frame hnh mun render ra,
phn gii ca frame.
Cui cng, s dng Batch Render thc hin render
S dng cc phn mm v d nh proshow producer, affter effect lm thnh
video.Phn VIII: Phn Cng Cng VicHong Trng Nam: Modeling Background,
Animation.Nguyn Vn Tin : Hiu ng nh sng,Camera,Rendering.16