Top Banner
Đại Học Quốc Gia Thành Phố Hồ Chí Minh Trưng Đại Học Công Ngh Thông Tin Hồ Chí Minh BO CO Đ HA MY TNH Đ TI : Ứng Dụng Maya. (Animation nhân vật SonGoKu) Ging Viên Hưng Dn : ThS.Mai Tin Dng Lp : CS105.E22 Sinh Viên Thc Hin : 12520875 Hoàng Trọng Nam 12520974 Nguyễn Văn Tin 1
20

Báo Cáo Đồ Án Đồ Họa Máy Tính.

Nov 06, 2015

Download

Documents

Hoàng Nam

sad
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript

i Hc Quc Gia Thnh Ph H Ch MinhTrng ai Hoc Cng Ngh Thng Tin H Chi Minh

BAO CAO HOA MAY TINH TAI : ng Dng Maya.(Animation nhn vt SonGoKu)

Giang Vin Hng Dn : ThS.Mai Tin DungLp : CS105.E22 Sinh Vin Thc Hin : 12520875 Hong Trng Nam 12520974 Nguyn Vn Tin

H Chi Minh, Ngay 4 thang 6 nm 2014MUC LUC

Phn I : Gii Thiu31. Gii thiu s b v Maya32. Gii thiu v Amination nhn vt SonGoKu4Phn II: To Model nhn vt SonGoKu5Phn III: To Khung Xng Cho Nhn Vt10Phn IV: To chuyn ng cho nhn vt.12Phn V: Cc hiu ng nh sng, camera.13Phn VI : Thit K Khung Cnh15Phn VII: Rendering23Phn VIII: Phn Cng Cng Vic26

NHN XET

Phn I : Gii Thiu1. Gii thiu s b v MayaAutodesk Maya 2014 l phn mm hu ch, n tch hp trit v kt hp cc cng c gi lp, bao gm: cc hiu ng cht lng, vi, lng th, tccng cc cng cc tin ch 3D to ra m hnh, kt cu, hnh nh chuyn ng gip nhng nh chuyn thit k trong lnh vc hot hnh, phim nh, tr chi gii tr, truyn hnh t m phng hnh nh, nhn vt n to nhng hiu ng sinh ng 3 chiu t hiu qu cao nh theo tng ca nh sn xut. Autodesk Maya cng truyn ti v s cc hiu ng hnh nh lm phong ph v khm ph nhng tim nng thit k y sng to ca bn.

Vi nhng c im ni bt sau:

- Nng cao nng sut lm vic: Hiu sut x l c nng cao thng qua s kt hp ca hiu nng v tnh cht cng vic gm cc menu c b tr hp l, cc thao tc 3D, h thng tng tc chn lc mn hnh hin th, cc cng c qun l, v s lng thao tc "undo" khng hn ch. Chc nng qun l khung hnh v d liu nng cao cung cp cho ngi s dng s linh hot ty theo cch h mun.

- Ch m hnh ha 3D v lm mn ton din: Truy cp vo 1 b cng c y ca nh sn xut vi nhng cng c nh polygon, NURBS, subdivision surface modeling v texturing. Cc cng c thao tc a chc nng gm cc chc nng la chn cao cp, cng c chuyn i thuc tnh, ch tng tc UV v unfolding, ng thi cc cng c ti u ha cng c thit k sp xp pht huy hiu qu cng vic 1 cch ti a.

- Chc nng x l nhng hnh nh hot hnh mnh m: Nhn cch ha nhng nhn vt v nhng khung cnh, cc yu t lin quan bng kh nng c trng v a dng, cng vi kh nng x l trn din rng ca b t hp cc cng c nh Keyframe, Nonlinear... b cng c x l tnh cch nng cao bao gm animation layers, graph v dope sheet, constraints, expressions, h thng x l d liu Nonlinear animation , h thng Full-body inverse kinematics (IK) , Skinning functionality, v Maya Muscle.

- Nhng cng c to hiu ng hnh nh nng cao: C th to ra bt k hiu ng hnh nh no m bn c th tng tng ra, t cc hin tng thin nhin thc t c cch iu n cc hnh nh ch c trong th gii "thn tin" bng hiu ng 2D painterly. Phn mm Maya cung cp s tng tc nng ng gia nhng phn cng v do trn tng b phn c th da trn quy tc vt l thc, cng vi cc trng thi sng ca ngh thut chuyn ng, cng ngh o ha ca Maya bao gm Maya nCloth, Maya nParticles, Maya Fluid Effects, Maya Fur, Maya Hair, v nhiu cng ngh khc na.

- Kh nng render linh hot: Vi Maya, ngi s dng c th t do la chn qu trnh render cho d n bt c lc no. Giao din s dng thng nht v cc cng vic c sp xp truy cp nhanh chng ph hp vi h thng phn cng v cc vector renderers, tng t nh cng c mental ray dnh cho Maya v Maya network rendering (Satellite). Bn cnh , ngi s dng cng c th s dng cng c Render Layers v the Render Pass to ra 1 quy trnh lm vic hiu qu da trn gi phn mm Autodesk Toxik v cc gi khc.

- Cc cng c m rng v ty chn ca Maya: C tnh ty chnh, m rng v thao tc a nhim. Vic tch hp hon ton h thng ngn ng nhng Maya Embedded Language (MEL) v ngn ng lp trnh Python gip ngi s dng c c quyn truy cp vo mi gc , mi kha cnh ca phn mm nn c th ty chnh ca s cng nh giao din lm vic, tinh chnh li giao din v cc dng lnh t trang HTML. Hn na, h thng OpenMaya API/SDK hon ton khng gii hn sc mnh ca Maya dnh cho nhng ngi pht trin C++ v Python, cung cp quyn truy cp cp thp n tt c cc khung hnh (scene) yu cu nhiu plugins v mt s th loi khc nh nodes, shaders, manipulators, file importers v exporters...

2. Gii thiu v Amination nhn vt SonGoKu Amination m phng mt vi ng tc n gin ca nhn vt SonGoKu trn v i.Nhn vt SonGoKu l nhn vt trong truyn Dragon Ball ca tc gi Toriyama Akira.

Phn II: To Model nhn vt SonGoKuNhn vt tham kho trn mng.Link tham kho: http://3dmodel.domawe.comPhn III: To Khung Xng Cho Nhn Vt

u tin chuyn sang ch Animation. Sau vo Skeleton-> HumanIK s hin ra hp cng c nh bn di.

Mc Create: t ng tao cho ta 1 b xng ngi c sn ta phi chnh sao cho ph hp vi nhn vt.

Sau khi hiu chnh

xng gn vo vi nhn vt ta chon 2 vt th l xng v nhn vt sau chn trn thanh cng c c 2 hnh ngi v tn cng c l Smooth Bind. Sauk hi Smooth Bind th khung xng s c nhu mu khc nhau.erGn xng cho nhn vt, trn thanh cng c character Controls.Mc Character-> None

Mc Define-> Skeleton

Hnh ngi trn c nhng khp mu trng ta double click vo 1 khp ri click vo ng khp xng trn khung xng th hnh trn s chuyn sang mu xanh l gn xng ng nu sai th nhng khp s chuyn sang mu vng.

Sau khi hon tt thi ta lu li

Sau chn vo khung xng chn vo file khp xng m ta va lm xong Ti mc Source-> Control Rig nh vy nhn vt chng ta c th chuyn ng.

Phn IV: To chuyn ng cho nhn vt.

Sau khi to xong khung xng, ta tin hnh to chuyn ng cho nhn vt .Bc 1: Chn Frame u tin bm S trn thanh Frame s c 1 vt .Bc 2: Cho nhn vt chuyn ng.Bc 3: chn ti Frame kt thc chuyn ng v bm SVy l ta Animation cho nhn vt thnh cng.

Phn V: Cc hiu ng nh sng, camera. Thm ngun sngCreate -> Lights -> Directional Light Thm cameraCreate -> Cameras -> Camera

Phn VI : Thit K Khung CnhKhung cnh y l mt v i trn mt h nc xung quanh c thnh. To v i Create-> Polygon Primitives->Cube

Create-> Polygon Primitives->PlaneleT nhng Cube, Plane v Cylinder v cc cng c Move,Rotate, Scale ta thm vo v i nhng phn khc.

Do bc hnh nhng vt bn ngoi m khng thy c nn khng modeling. to h nc ta chuyn sang mcDynamics-> Fluid Effects->Ocean-> Create Ocean

to thnh xung quanh u tin to Cube sau delete nhng phn khng cn thit. To mt Cylinder Delete 1 na ca Cylinder sau ni vo Cube. Compile 2 vt th thnh 1 vt th ri tin hnh hiu chnh.

Phn VII: RenderingThit lp file output

Thit lp Frame Range

Thit lp Renderable Cameras gm kch thc frame hnh mun render ra, phn gii ca frame.

Cui cng, s dng Batch Render thc hin render

S dng cc phn mm v d nh proshow producer, affter effect lm thnh video.Phn VIII: Phn Cng Cng VicHong Trng Nam: Modeling Background, Animation.Nguyn Vn Tin : Hiu ng nh sng,Camera,Rendering.16