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1 Background Data: The Naval War Game Randy H. Katz CS Division, EECS Dept. University of California, Berkeley Spring 2013 Data Obtained From Paul Kennedy, The Rise and Fall of the Great Powers,Random House, NY, 1987. John Keegan, The Price of Admiralty: The Evolution of Naval Warfare,Viking Press, NY, 1988.
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Background Data: The Naval War Game - BNRGbnrg.cs.berkeley.edu/~randy/Courses/CS39K.S13/NavalGame/NavalGa… · Background Data: The Naval War Game Randy H. Katz ... armored, big

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Page 1: Background Data: The Naval War Game - BNRGbnrg.cs.berkeley.edu/~randy/Courses/CS39K.S13/NavalGame/NavalGa… · Background Data: The Naval War Game Randy H. Katz ... armored, big

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Background Data: The Naval War Game

Randy H. Katz CS Division, EECS Dept.

University of California, Berkeley Spring 2013

Data Obtained From

•  Paul Kennedy, “The Rise and Fall of the Great Powers,” Random House, NY, 1987.

•  John Keegan, “The Price of Admiralty: The Evolution of Naval Warfare,” Viking Press, NY, 1988.

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British Empire in 1900

Population

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Urbanization

Industrialization

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Steel Production

Energy

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Measure of Industrial Power

Industrial Might

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Size of Armed Forces

Relative Fleet Sizes

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Cost of War

Richest Countries Early 20th Century

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Naval Game Data •  Battleships are good against other battleships, heavy

armored, big guns, slow •  Cruiser are faster, less well armored, are fair against

battleships, best used in hit-and-run tactics and recon •  Torpedo boats are good against battleships if they can

get close enough! •  Minelayers deny sea lanes to other ships •  Minesweepers open up mined sea lanes •  Destroyers good against torpedo boats & subs, other

destroyers but not cruisers or battleships (guns not big enough, too slow to get in close with torpedoes)

•  Subs are slow, vulnerable to destroyers, but deadly versus anything they can close with

Naval Game Data 1899-1905 Programme

•  Germany: 58 million marks per year •  3 ship yards, 20 million marks of

construction per year in each –  Battleship: 20 million/3 years –  Cruiser: 20 million/3 years –  Torpedo Boat: 0.5 million/.5 year –  Minelayer: 0.5 million/.5 year –  Minesweeper: 0.5 million/.5 year –  Destroyer: 1.5 million/1 year –  Submarines: 0.5 million/2 years

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Dreadnought

Dreadnought

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Naval Game Data 1901-1917

•  1906: Dreadnought—bigger, better armed and gunned battleship, able to destroy any existing battleship

•  Germany: Ship building program upped to 78 million marks per year, fourth ship yard constructed

•  Dreadnought-class ships: 20 million/3 years PLUS you must widen Kiel Canal (see http://www.kiel-canal.org/english.htm) at a cost of 3 years/240 million mark

•  New Ship Class—BATTLE cruiser: 20 million/3 years

•  Improved Submarines: .5 million/2 years

Battle of Jutland: The Search

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Battle of Jutland Scheer’s vs. Jellicoe’s Plans

•  High Seas Fleet sortie lures Grand Fleet into a submarine/mine trap (it didn’t work

•  Grand Fleet tries to engage and sink the High Seas Fleet, by getting between it and its home port –  Intelligence bust: takes 8 hours before

Admiralty realizes that the Germans have put to sea

Battle of Jutland

•  Battlecruiser action—”The British run to the South”

•  Encounter the High Sea Fleets—”The German run to the North”

•  First encounter of the Battleships •  Second encounter of the Battleships •  Night action

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Battle of Jutland: Engagement and Breakoff

Crossing the “T”

Lion Battlecruiser

Class

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Battle of Jutland Points for Discussion

•  Room 40 (British codebreakers) and intelligence assessment during the battle: the discovery of the German’s plans and intensions

•  General confusion of the battle situation: Where is the enemy? Where are my forces? Can I get them engaged in time? Observation-Orientation-Decision-Action

•  Difficulty of signaling and maintaining command and control

Battle of Jutland More Points

•  Weapons systems assessment: range finding, fire control, and ship design

•  Command assessment: initiative of subordinates, level of training—who was better?

•  Operational difficulty of night engagements •  In the verdict of history, who won?

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Battle of Jutland Final Assessment

•  Last great ship-to-ship fleet action in history •  Jellicoe: “He was the one man who could have

lost the war in an afternoon.” •  Newsman’s assessment: “The Germans

assaulted their jailer, and found themselves back in jail at the end of the day.”

•  German’s resulting naval strategy: unrestricted submarine warfare—with the result of bringing in the US on the British side