The AirbenderThe wind is a fickle force, prone to changing direction on a whim. So too with the airbender: swift, always moving, quick to decide and slow to commit. Name _______________ Chakra (write your character name here, name lists pending) (select two pairs; when behaving in line with your chakras causes tension with the other player characters, gain 1 Chi) * Spacey and whimsical, * Hasty and quick to react, * Indecisive and quick to change your mind, * Emotional and sensitive, * (write your own) Look(select one option from each list) * Hairless, tattooed body, wild and unkempt hair, short and well-maintained hair. * Travel er’s clothes, temple clothes, commoner’s clothes, loose meditation clothes. Gear(unless otherwise indicated, you get all of these) A glider staff, which allows you to fly with your airbending. You don’t wear armor (0-armor). Special Improvement (whenever you have 5 Chi, you may reduce it to 0 and select one of the following) __ You have +1 Hot (max +2) __ You have +1 Solid (max +2) __ You have +1 Keen (max +2) __ You have +1 Fluid (max+2) __ Select another Airbender move . __ Select another Airbender move . __ Select a move from another playbook. __ Select a move from another playbook. __ Gain a new Chakra from the list, or write your own. (After you’ve taken at least 5 of the above, you may also choose options from this list) __ You have +1 to any stat (max +3) __ Retire your character to safety. __ Create a second character, played side-by-side with the first. __ Change this character to a new playbook. Once you’ve trained with a master airbender, whenever you Move With Intention in a fight you also get 1 Momentum on a 7+. BackstoryYou made _________ a promise a long time ago, but have made no progress. What was it? _________ is a close friend, we Hon- or each other. (after characters are introduced, go around the table answering these promts) Notes, Moves, Other Stuff
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The Airbender The wind is a fickle force, prone to changingdirection on a whim. So too with theairbender: swift, always moving, quick to
decide and slow to commit.
Name _______________ Chakra(write your character name here, name listspending)
(select two pairs; when behaving in line with your chakras causes tension with the other
player characters, gain 1 Chi)
* Spacey and whimsical,* Hasty and quick to react,* Indecisive and quick to change
your mind,
* Emotional and sensitive,* (write your own) ________________
Look (select one option from each list)
* Hairless, tattooed body, wild andunkempt hair, short andwell-maintained hair.
* Traveler’s clothes, temple clothes,
commoner’s clothes,loose meditation clothes.
Gear (unless otherwise indicated, you get all of these)
A glider staff, which allows you tofly with your airbending.
You don’t wear armor (0-armor).
Special Improvement (whenever you have 5 Chi, you may reduce it to
0 and select one of the following)
__ You have +1 Hot (max +2)__ You have +1 Solid (max +2)__ You have +1 Keen (max +2)__ You have +1 Fluid (max+2)__ Select another Airbender move.__ Select another Airbender move.__ Select a move from another playbook.__ Select a move from another playbook.__ Gain a new Chakra from the list,
or write your own.
(After you’ve taken at least 5 of the above, you
may also choose options from this list)__ You have +1 to any stat (max +3)__ Retire your character to safety.__ Create a second character,
played side-by-side with thefirst.
__ Change this character to a newplaybook.
Once you’ve trained with a masterairbender, whenever you MoveWith Intention in a fight you alsoget 1 Momentum on a 7+.
Backstory
You made _________ a promise along time ago, but have made noprogress. What was it?
_________ is a close friend, we Hon-or each other.
(after characters are introduced, go around thetable answering these promts)
(select one of the arrays below and fill it into thelarger boxes)
natural Means sociable,
understanding, connected.
Hot Means volatile,
temperamental, passionate.
SolidMeans strong, adaptable,
dependable.
keenMeans bright, perceptive,
alert.
FluidMeans quick, cautious, flexible.
(When you take advantage of a Tag whiletriggering a move, you may spend 1 Chi to
increase the result from a 6- to a 7-9, or a 7-9 toa 10+. You can only do this once per roll)
Harm(cross out boxes as you take Harm. When you
run out of boxes, you’re out of action completely)
Armor (When you take Harm, reduce the amount by
your armor value)
Honor (write which characters you have Honor with
here. If you write down your name, it means youtrust them to be good to their word)
Oaths (when you make an Oath, write it here. When you fulfill or break an Oath, make theappropriate move.)
Airbender Moves (You get all the basic moves, plus Airbending
and one more of your choice)
Airbending
When you manipulate the air tomove or control the area, roll +Natural. On a hit, choose one of thefollowing:
* Reposition the battlefield,* Perform a great feat of acrobatics,* Move as fast as the wind,* Immobilize a foe.On a 10+, add 1 to you rolls untilyou stop moving.
Other actions can involve airbend-ing, but are treated as whatevermove would ordinarily beappropriate.
unburdened
So long as you have no unresolvedOaths, add 1 to all SpeakHonorably and Act Dishonorablyrolls.
Attuned
You have +1 Natural (max +3).
Nomad
When you Meditate about some
facet of the world (natural orSpirit), on a hit you may also ask theMC one question about the worldthat they must answer.
Redirection
When you change the target of anattack, roll + Fluid. On a 10+, itstrikes a new target of your choice.On a 7-9, you redirect it and it
strikes a new target of the MC’schoice.
Soundbending
You can manipulate sound as justanother facet of the air. When youdo, roll + Keen. On a 10+, you canconvincingly replicate any soundyou’ve heard. On a 7-9, the soundis pretty close, but you are exposedto danger.
* With regalia and emblems, Withaccssories and jewelery, With
intricate designs and colors,Without adornment.
Gear (unless otherwise indicated, you get all of these)
A small weapon, easily concealable,Some indicator of your position of
authority,A substantial amount of money.
You don’t wear armor (0-armor).
Special Improvement (whenever you have 5 Chi, you may reduce it to
0 and select one of the following)
__ You have +1 Natural (max +2)__ You have +1 Hot (max +2)__ You have +1 Keen (max +2)__ You have +1 Fluid (max+2)__ Select another Aristocrat move.__ Select another Aristocrat move.__ Select a move from another playbook.__ Select a move from another playbook.__ Gain a new Chakra from the list,
or write your own.
(After you’ve taken at least 5 of the above, you
may also choose options from this list)__ You have +1 to any stat (max +3)__ Retire your character to safety.__ Create a second character,
played side-by-side with thefirst.
__ Change this character to a newplaybook.
Once you’ve trained with a masterpolitician, choose one:* You’re better at juggling manyengagements; when you have atleast 4 Oaths and take on an
additional Oath, gain 1 Chi.
* You’re most skilled at handlingone request at a time; when youhave exactly 1 Oath, take +1Ongoing when making actiondirectly related to completing it.
Backstory
Gain Honor with as manycharacters as you desire.
For each character you take Honorwith in this manner, make an Oath.It needn’t be to that character.
* Natural +2, Hot +0, Solid +1, Keen +1, Flu id -1
* Natural +2, Hot +1, Solid -1, Keen +1, Fluid +0
* Natural +1, Hot -1, Solid +0, Keen +2, Fluid +1
* Natural +1, Hot +0, Solid +1, Keen +2, Flu id -1
(select one of the arrays below and fill it into thelarger boxes)
natural Means sociable,
understanding, connected.
Hot Means volatile,
temperamental, passionate.
SolidMeans strong, adaptable,
dependable.
keenMeans bright, perceptive,
alert.
FluidMeans quick, cautious, flexible.
(When you take advantage of a Tag whiletriggering a move, you may spend 1 Chi to
increase the result from a 6- to a 7-9, or a 7-9 toa 10+. You can only do this once per roll)
Harm(cross out boxes as you take Harm. When you
run out of boxes, you’re out of action completely)
Armor (When you take Harm, reduce the amount by
your armor value)
Honor (write which characters you have Honor with
here. If you write down your name, it means youtrust them to be good to their word)
Oaths (when you make an Oath, write it here. When you fulfill or break an Oath, make theappropriate move.)
Aristocrat Moves (You get all the basic moves, plus two of your
choice)
Currency of Favors
Whenever you Help someone, youcan demand a favor of them first. Ifthey agree, they gain 1 Chi.
HenchmenYou have a small force of loyalhenchmen. They can be sent outwith commands or aid your effortsas you wish.
Intrigue
When you Speak Dishonorably butdisguise it in polite conversation,roll + Natural instead of + Hot.
Mastermind
When you scheme and plan a futureplot, roll + Keen. On a 10+, it’llwork just fine if everyone sticksto the plan. On a 7-9, you’ll needto prepare some things before theplan is ready to enact. The MCwill choose at least one, more if hechooses:* The plan will hinge on another
PC’s success.* The opportune moment isn’t for
days/weeks/months.* You’ll need to get some outsidehelp, maybe someone inparticular.
* Someone will need specialtraining to pull it off.
Silver Tongue
Whenever you roll a 10+ to SpeakHonestly, the target must also offersomething extra they think youwant as well.
web of commitements
When you take an Oathcontradictory to another you’vemade, you may give up on one ofthem without rolling the Break AnOath move, merely inciting theanger of the one who’s Oath you’veabandoned.
(select one of the arrays below and fill it into thelarger boxes)
natural Means sociable,
understanding, connected.
Hot Means volatile,
temperamental, passionate.
SolidMeans strong, adaptable,
dependable.
keenMeans bright, perceptive,
alert.
FluidMeans quick, cautious, flexible.
(When you take advantage of a Tag whiletriggering a move, you may spend 1 Chi to
increase the result from a 6- to a 7-9, or a 7-9 toa 10+. You can only do this once per roll)
Harm(cross out boxes as you take Harm. When you
run out of boxes, you’re out of action completely)
Armor (When you take Harm, reduce the amount by
your armor value)
Honor (write which characters you have Honor with
here. If you write down your name, it means youtrust them to be good to their word)
Oaths (when you make an Oath, write it here. When you fulfill or break an Oath, make theappropriate move.)
earthbender Moves (You get all the basic moves, plus
Earthbending and one of your choice)
Earthbending
When you manipulate rock or stonewith your mind, roll + Solid. On a10+, you succeed. On a 7-9, pickone:
* You succeed but are leftvulnerable.
* The technique is weaker ordiminished in some way.
* Your manipulation causedunforeseen consequences in theenvironment.
Counteroffense
When you attempt to avoid orweather a melee attack, roll + Solid.On a 10+, you do not take harm
and counterattack and Tag them.On a 7-9 you suffer the attack, butstill get to Tag them.
Defender
You can shield yourself againstattacks. If you have warning that anattack is coming and are capable ofEarthbending, you count as having2-armor.
Metalbending
You can control metal that you arein contact with. When you do, it’sthe same as Earthbending, but youroll with Keen instead.
Rooted
When you are in solid contactwith earth, you have +1 Solid(max +3).
Vibration SenseYou can see and feel anything incontact with the ground (withinreasonable distance). When youObserve Carefully, add the follow-ing questions to the list of options:* Are they telling the truth?*What is unseen but in contact
Gear (unless otherwise indicated, you get all of these)
A family heirloom, indicative ofyour firebending nature.
Defensive wear worth 1-armor.
Special Improvement (whenever you have 5 Chi, you may reduce it to
0 and select one of the following)
__ You have +1 Natural (max +2)__ You have +1 Solid (max +2)__ You have +1 Keen (max +2)__ You have +1 Fluid (max+2)__ Select another Firebender move.__ Select another Firebender move.__ Select a move from another playbook.__ Select a move from another playbook.__ Gain a new Chakra from the list,
or write your own.
(After you’ve taken at least 5 of the above, you
may also choose options from this list)__ You have +1 to any stat (max +3)__ Retire your character to safety.__ Create a second character,
played side-by-side with thefirst.
__ Change this character to a newplaybook.
Once you’ve trained with a masterfirebender, you may add the Areatag to any of your firebending at-tack, striking at many foes withoutpenalty.
Backstory
Make two Oaths: one making upfor past failure and one made out ofgenuine respect.
(after characters are introduced, go around thetable answering these promts)
* Natural +1, Hot +2, Solid +1, Keen +0, Flu id -1
* Natural -1, Hot +2, Solid +1, Keen +0, Fluid +1
(select one of the arrays below and fill it into thelarger boxes)
natural Means sociable,
understanding, connected.
Hot Means volatile,
temperamental, passionate.
SolidMeans strong, adaptable,
dependable.
keenMeans bright, perceptive,
alert.
FluidMeans quick, cautious, flexible.
(When you take advantage of a Tag whiletriggering a move, you may spend 1 Chi to
increase the result from a 6- to a 7-9, or a 7-9 toa 10+. You can only do this once per roll)
Harm(cross out boxes as you take Harm. When you
run out of boxes, you’re out of action completely)
Armor (When you take Harm, reduce the amount by
your armor value)
Honor (write which characters you have Honor with
here. If you write down your name, it means youtrust them to be good to their word)
Oaths (when you make an Oath, write it here. When you fulfill or break an Oath, make theappropriate move.)
firebender Moves (You get all the basic moves, plus
Firebending and one of your choice)
Firebending
When you create or manipulateopen flame, roll + Hot. On a 10+, itdoes what you want. On a 7-9, youlose control of it in some manner;
choose 1:* The flames are larger and more
taxing than intended. They burnhot and strong, but take -1 to thenext roll you make.
* The flames explode into being,injuring all nearby, including theFirebender. Add Tags or dealHarm as necessary.
* You set fire to the area. Add arelevant Environment Tag.
Other actions can involvefirebending, but are treated aswhatever move would ordinarily beappropriate.
driven by honor
When you fervently pursue thecompletion of an Oath with some-one you do not have Honor with,add 1 to all Stand Fast and SpeakHonorably rolls.
Hot-Headed
When you are treated disrespect-fully and respond by Acting Dis-honorably, take +1 on that roll. Ifyou respond by Committing OpenViolence, gain 1 Chi instead.
Lightningbender
When you channel lightning, roll+ Fluid. On a 10+, you succeed atprojecting or redirecting the light-ning strike. On a 7-9, choose 1:
* Some power rebounds, shockingand dealing 1 harm to thebender.
* The lightning doesn’t strike thefoe, but all that can see gain theDazed tag.
* The blast misses but causesexplosive and chaotic damage;add an Environment Tag.
Sunsoul
When the sun is in the sky, youhave +1 Hot (max+3).
source of f lame
Decide and inform the MC of whatemotion fuels your Firebending ifyou haven’t already done so. If theemotion is destructive ornegative (such as anger, fear, or ar-rogance/pride), you may Stand Fastwith Hot instead of Solid. If theemotion is a positive or constructiveone (such as harmony, discipline, or
hope), you may Move With Inten-tion with Hot instead of Fluid.
The monk The world has secrets even the brightest scholarscannot fathom, secrets ofthe spirit and the soul.The cosmos saw fit to whisper to you, and now,
more than ever before, you understand. Youunderstand.
Name _______________ Chakra(write your character name here, name listspending)
(select two pairs; when behaving in line with your chakras causes tension with the other
player characters, gain 1 Chi)
* Faithful and preachy,* Calm and reserved,* Sensitive but disciplined,* Hard and jaded,
* (write your own) ________________
Look (select one option from each list)
* Carefully maintained beard,hairless, symbols of your order,unkempt.
* Brightly-dyed robes, tattered rags,
temple clothes, dull and simpleclothes.
Gear (unless otherwise indicated, you get all of these)
You have nothing but the clotheson your back and the mark of yourOrder.
That, of course, means no armor.
Special Improvement (whenever you have 5 Chi, you may reduce it to
0 and select one of the following)
__ You have +1 Natural (max +2)__ You have +1 Hot (max +2)__ You have +1 Solid (max +2)__ You have +1 Keen (max+2)__ Select another Monk move.__ Select another Monk move.__ Select a move from another playbook.__ Select a move from another playbook.__ Gain a new Chakra from the list,
or write your own.
(After you’ve taken at least 5 of the above, you
may also choose options from this list)__ You have +1 to any stat (max +3)__ Retire your character to safety.__ Create a second character,
played side-by-side with thefirst.
__ Change this character to a newplaybook.
When you study under anenlightened soul you have a chanceto renew your monastic vows. Set acondition: You will never (choose 1)* afford yourself any luxury,
* cause no intentional harm,* tell anything but the honest truth.
When the vow causes you majorconsequences, gain 1 Chi. If youever break the vow, the Masterknows and sends people to bringyou back to them.
Backstory
The oath you made to _________takes priority above all others.Why?
You restored ________ faith in yourecently. Gain Honor with them.
(after characters are introduced, go around thetable answering these promts)
* Natural +2, Hot +0, Solid +1, Keen +1, Flu id -1
* Natural +2, Hot -1, Solid +1, Keen +0, Fluid +1
* Natural +1, Hot -1, Solid +2, Keen +1, Fluid +0
* Natural +1, Hot +1, Solid +2, Keen +0, Flu id -1
(select one of the arrays below and fill it into thelarger boxes)
natural Means sociable,
understanding, connected.
Hot Means volatile,
temperamental, passionate.
SolidMeans strong, adaptable,
dependable.
keenMeans bright, perceptive,alert.
FluidMeans quick, cautious, flexible.
(When you take advantage of a Tag whiletriggering a move, you may spend 1 Chi to
increase the result from a 6- to a 7-9, or a 7-9 toa 10+. You can only do this once per roll)
Harm(cross out boxes as you take Harm. When you
run out of boxes, you’re out of action completely)
Armor (When you take Harm, reduce the amount by
your armor value)
Honor (write which characters you have Honor with
here. If you write down your name, it means youtrust them to be good to their word)
Oaths (when you make an Oath, write it here. When you fulfill or break an Oath, make theappropriate move.)
Monk Moves (You get all the basic moves, plus
two of your choice)
Calm Stability
Until you personally showaggression toward a foe (or theirallies), whenever you are still andunflinching in the face of imminent
harm, roll + Solid. On a 10+, thedanger washes over you harmlessly.On a 7-9, you still come throughunscathed but you can nolonger stand by idly andimmediately act against the targetthat attacked you.
Clarity of Senses
When you find yourself in a tensesituation, you can immediately ap-ply an Environment Tag describing
the situation.
Guru
You teach others the path toself-improvement. Wheneveryou Help another character in aninstructive or guiding capacity,they gain Honor with you. If theyalready have Honor with you, theygain 1 Chi.
River of Energy
You may pay 1 Chi to redistributethe Chi of all characters you’retouching however you like,provided they consent to the
changes.
Spiritual
With effort, you can contactentities of the Spirit World. When you meditate to call upon a spirit,roll + Chi spent. On a 10+, thatspirit appears to you. On a 7-9,choose two:* The correct spirit appears,* The spirit is benevolent,* The spirit doesn’t want something
in return.Stillness
When you are subtle with yourmotions or settle into a defensivestance, you Move With Intentionusing Natural instead of Fluid.
Gear (unless otherwise indicated, you get all of these)
A basic weapon (pick one):* A long walking stick,* A small, easily-concealed knife,* A thick book for bludgeoning,
A bag of handy supplies and texts;name two simple objects within.
Special Improvement (whenever you have 5 Chi, you may reduce it to
0 and select one of the following)
__ You have +1 Natural (max +2)__ You have +1 Hot (max +2)__ You have +1 Solid (max +2)__ You have +1 Fluid (max+2)__ Select another Scholar move.__ Select another Scholar move.__ Select a move from another playbook.__ Select a move from another playbook.__ Gain a new Chakra from the list,
or write your own.
(After you’ve taken at least 5 of the above, you
may also choose options from this list)__ You have +1 to any stat (max +3)__ Retire your character to safety.__ Create a second character,
played side-by-side with thefirst.
__ Change this character to a newplaybook.
When you learn from a masterinventor, choose a small object. Younever need to spend Materials toproduce this tool.
Once you’ve learned from a mastersage, when you Observe Carefullyyou may also ask the followingquestion:* What does my research reveal
about this?
Backstory
________ once saved my life,earning my Honor.
In return, I promised them what?
(after characters are introduced, go around thetable answering these promts)
* Natural +0, Hot +0, Solid +1, Keen +2, Flu id +0
(select one of the arrays below and fill it into thelarger boxes)
natural Means sociable,
understanding, connected.
Hot Means volatile,
temperamental, passionate.
SolidMeans strong, adaptable,
dependable.
keenMeans bright, perceptive,alert.
FluidMeans quick, cautious, flexible.
(When you take advantage of a Tag whiletriggering a move, you may spend 1 Chi to
increase the result from a 6- to a 7-9, or a 7-9 toa 10+. You can only do this once per roll)
Harm(cross out boxes as you take Harm. When you
run out of boxes, you’re out of action completely)
Armor (When you take Harm, reduce the amount by
your armor value)
Honor (write which characters you have Honor with
here. If you write down your name, it means youtrust them to be good to their word)
Oaths (when you make an Oath, write it here. When you fulfill or break an Oath, make theappropriate move.)
scholar Moves (You get all the basic moves, plus
two of your choice)
Always Prepared
When you begin the session, roll1d6 + Keen. The result is the num-ber ofMaterials you have for thatsession. Spend Materials 1-for-1 to
produce a small, simple tool of yourchoice. You may spend a secondMaterial to produce a small com-plex tool instead. Lastly, you may atany point spend 1 Material to ask asingle question as if you’d succeed-ed on an Observe Carefully roll.
Construct
When you take your time to build acomplicated contraption, roll + Ma-terials spent. On a 10+, you buildit all up! On a 7-9, the MC willchoose a condition or two that mustbe fulfilled before completion:* Parts broke and you had to use
your spares; the project takes anextra Material.
* It’ll take significantly longer tobuild.
* The best you can do is a lesserversion, unreliable and limited.
* Finishing it attracts trouble.* You can’t do it alone.
Fight With Your Head
After taking a moment to watch a foe, when you Commit Open Vio-lence against them roll with Keeninstead of with Hot.
Ingenious
You have +1 Keen (max +3).
Think it Through
When you use rational thought toMeditate on a subject, youroll + Keen instead of + Natural.If you spend 1 Material to consultyour books in the process, you canMeditate quickly as well.
Trained Observer When you Observe Carefully, youmay ask an additional question,regardless of result (even on afailure).
The warrior Death is never to be taken lightly, but there are al-ways those who simply deserve to die. Who betterthan you to put them down, or to keep your friends
from meeting the same fate at their hands?
Name _______________ Chakra(write your character name here, name listspending)
(select two pairs; when behaving in line with your chakras causes tension with the other
player characters, gain 1 Chi)
* Intense and unflinching,* Violent and frightening,* Honorable and fair,* Ruthless but respectful,
Gear (unless otherwise indicated, you get all of these)
A specialized weapons, described as(choose one):Deadly, Infinite, Ranged, Renowned
No matter what you’re wearing, youcount as having 1-armor.
Special Improvement (whenever you have 5 Chi, you may reduce it to
0 and select one of the following)
__ You have +1 Natural (max +2)__ You have +1 Hot (max +2)__ You have +1 Solid (max +2)__ You have +1 Fluid (max+2)__ Select another Warrior move.__ Select another Warrior move.__ Select a move from another playbook.__ Select a move from another playbook.__ Gain a new Chakra from the list,
or write your own.
(After you’ve taken at least 5 of the above, you
may also choose options from this list)__ You have +1 to any stat (max +3)__ Retire your character to safety.__ Create a second character,
played side-by-side with thefirst.
__ Change this character to a newplaybook.
Once you’ve trained with a masterwarrior, when you enter battle youmay immediately challenge one foeto single combat. If they deny you,gain 1 Chi.
Backstory
You’ve sworn to never harm ______,even though you do not trust them.
Who has earned your wrath?Name this NPC and swear to bringabout their downfall.
(after characters are introduced, go around thetable answering these promts)
(select one of the arrays below and fill it into thelarger boxes)
natural Means sociable,
understanding, connected.
Hot Means volatile,
temperamental, passionate.
SolidMeans strong, adaptable,
dependable.
keenMeans bright, perceptive,alert.
FluidMeans quick, cautious, flexible.
(When you take advantage of a Tag whiletriggering a move, you may spend 1 Chi to
increase the result from a 6- to a 7-9, or a 7-9 toa 10+. You can only do this once per roll)
Harm(cross out boxes as you take Harm. When you
run out of boxes, you’re out of action completely)
Armor (When you take Harm, reduce the amount by
your armor value)
Honor (write which characters you have Honor with
here. If you write down your name, it means youtrust them to be good to their word)
Oaths (when you make an Oath, write it here. When you fulfill or break an Oath, make theappropriate move.)
scholar Moves (You get all the basic moves, plus
two of your choice)
Ambush
When a foe is marked by a Tagindicating that they are not awareof your presence, you can spend 1Chi to immediately defeat them
and remove them from the fight.Chi blocker
When you assault your foe’s pres-sure points, roll + Hot. On a 10+,name a sort of action that foe is nowincapable of. On a 7-9, name two orthree sorts of action the foe can’t doand the MC will pick one of them.
improviser
Everything in your surroundings is
a weapon in your hands. When youeschew your usual armament anduse the environement totake advantage of an enemy, gain1 Chi.
Samurai
You are trained in open combat,and own a suit of heavy armor(worth 2-armor). Being a Samuraicomes with extra baggage: to whomhave you sworn loyalty? Do you
still feel loyal to them? Make anoath with yourself reflecting yourcommitment to them.
Stealth
When you conceal yourself fromview, roll + Fluid. On a hit, enemiescan’t see you and take the tagUnwitting Prey. On a 7-9, also
select one of these:* You can’t stay undetected here for long.* Someone is on alert now.* You can’t keep track of everyone
from your hiding place.
wire-fu
When you perform an implausiblefeat of athletics or physics-defyingacrobatic stunt, roll Move WithIntention. Even on a failure, you
The waterbender Water travels the world, in rivers, in plants, insideof every person. That same adaptability is sharedby those who control water, and nothing will ever
hold you back for long.
Name _______________ Chakra(write your character name here, name listspending)
(select two pairs; when behaving in line with your chakras causes tension with the other
player characters, gain 1 Chi)
* Calm and kind,* Vindictive and tempestuous,* Mothering and parental,* Enthusiastic and impatient,* (write your own) ________________
Look (select one option from each list)
* Thick winter clothes, light andnon-restricting clothes, plant-clothes, city clothes with furs.
(select one of the arrays below and fill it into thelarger boxes)
natural Means sociable,
understanding, connected.
Hot Means volatile,
temperamental, passionate.
SolidMeans strong, adaptable,
dependable.
keenMeans bright, perceptive,alert.
FluidMeans quick, cautious, flexible.
(When you take advantage of a Tag whiletriggering a move, you may spend 1 Chi to
increase the result from a 6- to a 7-9, or a 7-9 toa 10+. You can only do this once per roll)
Harm(cross out boxes as you take Harm. When you
run out of boxes, you’re out of action completely)
Armor (When you take Harm, reduce the amount by
your armor value)
Honor (write which characters you have Honor with
here. If you write down your name, it means youtrust them to be good to their word)
Oaths (when you make an Oath, write it here. When you fulfill or break an Oath, make theappropriate move.)
Waterbender Moves (You get all the basic moves, plus
Water, Waterbendeing and one of yourchoice)
water
You have a small supply of Wateryou bring with you. These tokensare used to fuel yourWaterbending abilities. You can
carry up to 3 Water by default.Replenish your Water wheneveryou come across a sufficiently-sizedbody of water.
waterbending When you psychically manipulatewater in combat, spend 1 Waterand roll + Fluid. On a hit, choosefrom the list. On a 1 0+, choose 3.On a 7-9, choose 1 . You may pick asingle option multiple times.* Impose a tag on a foe.* Impose an environmental tag.* Get the spent Water back.
Other actions can involvewaterbending, but are treated aswhatever move would ordinarily beappropriate.
healer
When you take time to cover awound with water and lay handsupon it, roll + Natural. On a 10+,the wound is visibly cured and 3
harm is healed. On a 7-9, 1 harmis healed but the wound is visiblyunchanged.
moon-chosen
When the moon has risen, you have+1 Fluid (max+3).
bending stance
When you set up a waterbendingstance, spend 1 Water and rollMove With Intention. On a 10+,you may choose to forgo your usualchoices to make your next Water-bending roll an automatic 10+.Similarly, on a 7-9, you may forgoyour usual choice to make
your next Waterbending roll anautomatic 7-9.
ubiquity
Spend 1 Chi to refill your Waterfrom any environment, be it fromwater vapor, plants, or some othersource other than an actual body ofwater.
icebending
You can control ice as if it were liq-uid water, and can shift water to ice(and vice-versa). When you bendice in combat, roll Waterbendingwith Keen instead.