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1 Global Customer Lifecycle SM Augmenting Your Learning Reality AR’s Place in Training and Development July 17, 2014 1:00pm EST | 10:00am PST
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Augmenting Your Learning Reality

Aug 20, 2015

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Lionbridge
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Page 1: Augmenting Your Learning Reality

1

Global Customer Lifecycle SM

Augmenting Your Learning Reality AR’s Place in Training and Development

July 17, 2014 1:00pm EST | 10:00am PST

Page 2: Augmenting Your Learning Reality

2 Copyright 2014. Confidential – Distribution prohibited without permission

$457M Market Leader in Content Globalization Services

About Lionbridge

Global-Scale Market Leader

Leadership position in multi-billion dollar globalization services industry

• Create, translate, adapt and test global products and content

• Global scale program management across 26+ countries

Recurring Base of Global 1000 Customers

Recurring relationships with 800+ clients

• 95% of revenue comes from recurring clients of 1+ years

• Top clients include Microsoft, Google, Rolls-Royce and HP

Proven Solutions for Training Sector

15+ Years in Training Industry

• Top 20 Training Outsource Provider

• Brandon Hall Gold Award winner for Unique Learning Technology

• Expertise in global e-learning and mobile learning development

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Wendy Farrell

• e-Learning Consultant with over 20 years of experience

• Presented for CLO Magazine, TechLearn, Online Learning, e-Learning Guild, and SXSW conferences

• Award-winning work includes 2 Brandon Hall Gold Medals for Excellence in e-Learning

Jacques Pondaven

• e-Learning Consultant with over 20 years of experience

• Leads seminars and workshop on eLearning

• Cofounder and Director of an E-learning Company and R&D on automated authoring tool

Today’s Panel

[email protected]

[email protected]

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Current State of Augmented Reality

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• AR has been used in movies for the last 2 decades

• Most movies were picturing a reality that takes place in the next 100 years

• Obviously, AR is developing much faster than we thought

The AR as a passed futuristic

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Types of Augmented Reality

• Location-based • Marker-based

QR codes Pattern Virtual buttons

• Markerless Image recognition 3D

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Augmented Reality for Customer Support:

A Case Study

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Customer Support @ HP – An AR Pilot

• Looking for innovative, high-tech ways to improve the customer support experience

• Goal: Explore how AR might be used for customer support, reduce support costs, improve customer satisfaction

Use device camera to identify product based on printer profile & texture.

Use the device camera to identify the error (low ink)

by comparing stored image of error message to actual LCD message.

Based on model number & error message, describe the steps to perform the

task.

Display steps for replacing the cartridge

using 3d graphics & animations overlaid on the live camera view.

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HP’s Support Application

• 2014 Best Advance in Unique Learning Technology

• Augmented Reality for Customer Support

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Process

Define requirements

Research and select technology

Build prototype

Test and refine

Expand solution (more and other products)

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AR Tools & Technology

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What We Learned

YouTube ≠ Reality

Markerless – better learning experience, but less forgiving

Distinctive textures and patterns required

Lighting and environment are critical

Adhesion must be strong

Native vs. web app - file sizes must always be small

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Reality of Augmented Reality

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Benefits to learners

Easy to understand

Simplifies complex

tasks

Increases customer confidence

More convenient and Globally neutral

Faster time to

competence and completion

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Challenges

Environment & 3D Recognition

• Physical location

• Inconsistent lighting

• Backlights on screen tasks

• Reflective surfaces

• Product similarity

Human Factor/Ergonomics

• Only 2 hands

• Comfort with mobile technology and devices

• BYOD

• App needs to be forgiving (angle, accuracy, lighting)

Technical Issues

• File sizes, data plans

• Devices, operating systems

• Picture quality vs. load time

• Native vs. web app

Design

• Choosing content: simple vs. complex tasks, number of steps, ease of chunking

• Marker-based vs. markerless

• Add-on features – social networking, ads, purchases

• Legal issues

• Totally different approach than traditional unassisted support.

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Is AR Right for You - Considerations

Balance learning efficiency with costs

Consider AR as part of your “content + app integration”

strategy

What is your AR value proposition? Customer

satisfaction? Education? Image enhancement? Cool

factor?

Consider prioritizing use of AR (80/20 rule)

Consider regulations Consider distribution (operating systems,

devices, native vs. web app)

Consider add-ons

• Ads?

• Data collection

• Location

• Link to websites

• Purchases?

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Cost, Quality, Involvement

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Augmented Reality: the next big thing?

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A new trend, really?

6 300 1 months USD Billion USD

Before the Google Glass hit the

market

Estimated price for a pair of GG

Estimated market value by 2018*

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Where will AR fit in the near future?

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AR: the paradigm shift

Before AR Computers give you access to the biggest library ever

With AR The right book will open at the right page for you

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Global Customer Lifecycle SM

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Q&A