Top Banner
Augmenting everyday life with sentient artefacts Fahim Kawsar, Kaori Fujinami, Tatsuo Nakajima Department of Information and Computer Science, Waseda University Objects & Ambient Intelligence (sOc-EUSAI) 2005
10

Augmenting everyday life with sentient artefacts Fahim Kawsar, Kaori Fujinami, Tatsuo Nakajima Department of Information and Computer Science, Waseda University.

Dec 27, 2015

Download

Documents

Conrad Todd
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Augmenting everyday life with sentient artefacts Fahim Kawsar, Kaori Fujinami, Tatsuo Nakajima Department of Information and Computer Science, Waseda University.

Augmenting everyday life with sentient artefacts

Fahim Kawsar, Kaori Fujinami, Tatsuo Nakajima

Department of Information and Computer Science, Waseda University

Smart Objects & Ambient Intelligence (sOc-EUSAI) 2005

Page 2: Augmenting everyday life with sentient artefacts Fahim Kawsar, Kaori Fujinami, Tatsuo Nakajima Department of Information and Computer Science, Waseda University.

Outline

• Introduction• Another Day for Joanna• Design Principle• Scenario Implementation: Applications• Discussion & Conclusions

Page 3: Augmenting everyday life with sentient artefacts Fahim Kawsar, Kaori Fujinami, Tatsuo Nakajima Department of Information and Computer Science, Waseda University.

Introduction

• Ubiquitous computing envisions a future environment that will be aware of its operating context and will be adaptive to ease our interaction.

Page 4: Augmenting everyday life with sentient artefacts Fahim Kawsar, Kaori Fujinami, Tatsuo Nakajima Department of Information and Computer Science, Waseda University.

Another Day for Joanna

• Joanna is a broker at the New York Stock Exchange.

• Mirror– Weather– Subway

• Computer– Coffee– lunch appointment

• Desk lamp

Page 5: Augmenting everyday life with sentient artefacts Fahim Kawsar, Kaori Fujinami, Tatsuo Nakajima Department of Information and Computer Science, Waseda University.

Design Principle

• Natural Interaction• Unobtrusive Interaction• Preference Reflection• Privacy Concern• Just in Time• Reliability

Page 6: Augmenting everyday life with sentient artefacts Fahim Kawsar, Kaori Fujinami, Tatsuo Nakajima Department of Information and Computer Science, Waseda University.

Scenario Implementation: Applications

Scenario Functionality Required Capability Augmented Artefact Used

W A S H R O O M Display useful information on the mirror

Detecting user’s presence Mirror augmented with proximity sensors

Identifying user Toothbrush as an authenticator of the user

W O R K S P A C E Suggesting user for a refreshment and providing just in time message

Detecting user’s presence 1.Sentient chairs, state of use of chair as users location and activity2. Desk lamp with motion sensor

Schedule/music extraction/play Simple scheduler/media player

Changing workspace environment

Capturing neighborhood brightness

Desk lamp with photo sensor

D I N I N G S P A C E Display preferred news/information on the table display

Detecting user’s presence Chairs state of use as users presence

Detecting user’s orientation Chairs orientation with respect to the table

Identifying user’s preference Table augmented with RFID tag reader

Page 7: Augmenting everyday life with sentient artefacts Fahim Kawsar, Kaori Fujinami, Tatsuo Nakajima Department of Information and Computer Science, Waseda University.

AwareMirror

• AwareMirror

• Toothbrush

• Web Services

Page 8: Augmenting everyday life with sentient artefacts Fahim Kawsar, Kaori Fujinami, Tatsuo Nakajima Department of Information and Computer Science, Waseda University.

Smart Assistant

• Sentient Chair

• Sentient Mugs, Jars

• Sentient Lamp

Page 9: Augmenting everyday life with sentient artefacts Fahim Kawsar, Kaori Fujinami, Tatsuo Nakajima Department of Information and Computer Science, Waseda University.

Byte N Dine

• Sentient Chair/Couch

• Sentient Table

• Spider RFID Tag Reader

• Proximity Sensor

Page 10: Augmenting everyday life with sentient artefacts Fahim Kawsar, Kaori Fujinami, Tatsuo Nakajima Department of Information and Computer Science, Waseda University.

Discussion & Conclusions• From the design point of view– use sensor augmented daily life objects to capture

user’s context.

• From the usability point of view– All three applications have been evaluated by a large

number of people.

• Provides an implicit guideline for implementing a real life scenario from visualization into realization.