Top Banner
AUGMENTED REALITY GROUP 7 HIMANSHU ARORA AMIT CHOUDHARY SAUMYA GUPTA SUKRIT KUMAR MOHIT SHARMA VLADIMIR
23
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
  • 1. AUGMENTED REALITY GROUP 7 HIMANSHU ARORA AMIT CHOUDHARY SAUMYA GUPTA SUKRIT KUMAR MOHIT SHARMA VLADIMIR

2. FLOW OF PRESENTATION Is AR is a new Technology What is AR? AR vs VR AR Hype Cycle Uses of AR Display technologies Assembly Maintenance, Service, Repair and Inspection Manufacturing layout Tele-Robotics Product Development Cost-Benefit analysis Advantages & Disadvantages Future Scope 3. IS AR A NEW TECHNOLOGY? Live Telecast of football match HAWK EYE 4. WHAT IS AR? A combination of A real scene viewed by a user and A virtual scene generated by a computer that augments the scene with additional information Augmented reality is defined as a real time direct or indirect view of a physical real world environment that has been augmented by adding virtual computer generated information to it. 5. AUGMENTED REALITY VS VIRTUAL REALITY AR System augments real world scene User maintains sense of presence in real world Needs mechanism to combine virtual & real worlds Hard to register real & virtual VR Totally immersive environment Senses are under control of system Need mechanism to feed virtual world to user Hard to make VR world interesting 6. AR Hype Cycle AR grabs marketers attention. Research needs to be carried out. As AR moves up on the slope, it should really take care on how it can use these new developments in providing a good and valuable experience to the user The Gartner curve seems to be progressing slowly with the help of 2D images and videos 7. USES OF AR In the following slides we will be covering the application in Manufacturing in detail Entertainment Military training Engineering design Manufacturing and other processes Marketing Simulation Navigation Medical 8. DISPLAY TECHNOLOGIES Monitor based Laptops Cell phones Projectors Head mounted displays Video see-through Optical see-through Augmented reality can be created on multiple platforms depending on the use and maturity in technology 9. MONITOR BASED AR Simplest available Treat laptops/PDA/cell phones as a window through which you can see AR world Majorly used in Product development & Prototyping 10. OPTICAL SEE- THROUGH HMD Optical see through HMDs work by placing optical combiners in front of the users eyes. These combiners are partially transmissive, so that the user can look directly through them to see the world Used in Assembly and Servicing 11. ASSEMBLY Examples Boeing For assembly of airplanes. - information to workers inform of diagrams, voice over instructions and illustrations Furniture assembly system ARToolkit is used for tracking and assembly instruction augmentation. Training-Deliverance of assembly information and instructions Information about assembly (instruction manuals, drawings or semantics) detached from equipments paper manual or electronic manual It leads to inefficiency and error because of switching in workspace It places the digital assembly information in the area of view of operator Roadblock -what kind of information has to be shared virtually and where and in what proportion 12. MAINTENANCE, SERVICE, REPAIR AND INSPECTION Examples An aircraft mechanic can see virtual information panels ->real image of a jet engine +see through machinery without disassembling it. A technician working on CPU and receives step-by-step instructions servicing it Remotely operated vehicles (ROVs) in a dangerous environment where user cannot go Underground pipe inspection, maintenance Used for aircraft maintenance and repair . Quality assurance of inspectors in food processing Superimposition of images, voice instructions over the actual equipment providing step by step information 13. MANUFACTURING LAYOUT A physically existing production environment is superimposed with virtual objects AR based systems provide an interactive interface It assists users in modelling, validation of the simulation model, and the subsequent optimization of the production system Focus is on design-test-verify approach AR simulation is used to create effective and efficient production systems Through this method product and process development cycles are sought to be shortened 14. TELE-ROBOTICS AR used to enhance interaction between humans and robots Operator uses a visual image that contains details and other significant points about the scene and superimposes it over the scene This allows operation & inspection of equipment in difficult and/or hazardous environments This process reduces the learning time and increases the intuitiveness of the programming process It involves controlling robots remotely to perform certain activities in the real world However, currently tele-robotics doesnt come with the desired level of accuracy or control 15. PRODUCT DEVELOPMENT New Augmented Tangible Interfaces (ATI) -can be used for 3D browsing 3D position/orientation 3D assembly/disassembly To take care of the design process Multiuser collaborative AR Help in interaction between experts that are located at geographically dispersed locations AR can be used as a tool to simulate the product development Mixed prototyping approach- Mock non- reconfigurable parts with 3D prototypes. User to assess and evaluate the synthetic prototypes in the environment directly. 16. COSTS & BENEFITS Business UsersCOST BENEFIT Software and Hardwar e Cost Training Cost PrivacyInformation Overload Lost Attention Business Users Marketing Better Decision Making Easier Access of surrounding information 17. ADVANTAGES Tool for marketing Personalization Its unique Virality Content DISADVANTAGES Unauthorized augmented advertising Profiling Augmented behavioral targeting Spams Loss of privacy 18. IMPLEMENTATION COST CONSIDERATION COST OF AR TECHNOLOGY IN MANUFACTURING (BOSCH) INITIAL INVESTMENT* 1000000 LICENSING(FOR 2 YRS) 300000 1 2 3 4 5 Investment 1000000 0 0 0 0 ANNUAL MAINT. COST 35000 Licensing 0 0 0 300000 0 Maintenance# 0 35000 38500 42350 46585 SAVINGS** 150000 Savings 150000 165000 181500 199650 219615 -850000 165000 181500 199650 219615 * for three years NPV -2,46,707 ** labour and time will increase by 10% every yr # 10% increase every year 19. FUTURE SCOPE Content for AR Applications Better content and/or contexts are required to make better AR research and prototypes. Better applications are mostly in a better position to drive the research into new groundbreaking projects. A Need for Cross Fields Research Tracking and Positioning are some of the Major problems for AR Articial Intelligence as a field can provide various technologies that can be extremely helpful in creating AR systems that can be implemented in several specic problem domains common systems. It is following a sciatic process which is a rather slow moving process It should primarily focus on developing and exploring the basic ideas and enabling technologies of Augmented Reality. 20. AN ARTISTS VISION IS AN INVENTORS REALITY 21. THANK YOU We hope you liked our work!