Augmented Reality CSC428 – HUMAN-COMPUTER INTERACTION |YSTALLONNE ALVES
Augmented RealityCSC428 – HUMAN-COMPUTER INTERACTION |YSTALLONNE ALVES
2\9Agenda
Introduction How AR works History and AR’s technologies Effective AR Innovations Expected Improvements in AR Final thoughts/Q&A References
© PSD Graphics.
3\9Introduction
According to Azuma, the de facto definition for AR includes three caracteristhics: (2)
1. It combines real and virtual.
2. It is interactive in real time.
3. It is registered in 3D.
4\9How AR works
Figure 1. How AR Works.
© Lemon Interactive.
5\9History and AR’s technologies
Figure 2. AR’s history.
© Kipper and Rampolla/Ystallonne Alves.
6\9Effective AR Innovations
Lego’s Digital Box
FoodTracer
USPS’s Virtual Box Simulator
Figure 3. Lego’s Digital Box.
© Antie Venera.
7\9Expected Improvements in AR
Hybrid approachesReal-time systemsPerceptual and psychophysical studiesPortabilityMulti-modal displaysSocial and political issues
8\9Final thoughts/Q&A
Figure 4. Google Glass.
© Google Inc.
9\9References
1. Ajanki, Antti et al. An augmented reality interface to contextual information. London: Springer-Verlag; Dec 2010. Web.
2. Azuma, Ronald. A survey of augmented reality. Malibu: In Presence: Teleoperators and Virtual Environments 6, 4, 355-385; Aug. 1997. Print.
3. Bonsor, Kevin. How Augmented Reality Works. 19 Feb. 2001. HowStuffWorks.com. <http://computer.howstuffworks.com/augmented-reality.htm>. 21 Mar. 2013. Web.
4. Carmigniani, Julie et al. Augmented reality technologies, systems and applications. Springer; 14 Dec. 2010. Web.
5. Kipper, Greg; Rampolla, Joseph. Augmented Reality - An Emerging Technologies Guide to AR. Waltham: Syngress; Dec. 2012. Print.
6. Lemon Interactive. <http://www.lemoninteractive.co.uk/images/how%20augmented%20reality%20works.jpg>. 21 Mar. 2013. Web.
7. Madden, Lester. Professional Augmented Reality Browsers for Smartphones: Programming for junaio, Layar, and Wikitude. Chichester: John Wiley & Sons; 2 Aug. 2011. Print.
8. Mastrion, Guy. Augmented Reality: The New, New Media. UK: Pharmaceutical Executive 30. 7: 82-83; Jul. 2010. Print.
9. Mullen, Tony. Prototyping Augmented Reality. Indianapolis: John Wiley & Sons, Inc.; 18 Oct. 2011. Print.
10. Roche, Kyle. Pro iOS 5 Augmented Reality. Apress; 14 Dec. 2011. Print.
11. Ward, Trevor. Augmented Reality using Appcelerator Titanium Starter. Birmingham: Packt Publishing; Oct. 2012. Web.