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Augmented Reality CSC428 – HUMAN-COMPUTER INTERACTION |YSTALLONNE ALVES
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Page 1: Augmented reality

Augmented RealityCSC428 – HUMAN-COMPUTER INTERACTION |YSTALLONNE ALVES

Page 2: Augmented reality

2\9Agenda

Introduction How AR works History and AR’s technologies Effective AR Innovations Expected Improvements in AR Final thoughts/Q&A References

© PSD Graphics.

Page 3: Augmented reality

3\9Introduction

According to Azuma, the de facto definition for AR includes three caracteristhics: (2)

1. It combines real and virtual.

2. It is interactive in real time.

3. It is registered in 3D.

Page 4: Augmented reality

4\9How AR works

Figure 1. How AR Works.

© Lemon Interactive.

Page 5: Augmented reality

5\9History and AR’s technologies

Figure 2. AR’s history.

© Kipper and Rampolla/Ystallonne Alves.

Page 6: Augmented reality

6\9Effective AR Innovations

Lego’s Digital Box

FoodTracer

USPS’s Virtual Box Simulator

Figure 3. Lego’s Digital Box.

© Antie Venera.

Page 7: Augmented reality

7\9Expected Improvements in AR

Hybrid approachesReal-time systemsPerceptual and psychophysical studiesPortabilityMulti-modal displaysSocial and political issues

Page 8: Augmented reality

8\9Final thoughts/Q&A

Figure 4. Google Glass.

© Google Inc.

Page 9: Augmented reality

9\9References

1. Ajanki, Antti et al. An augmented reality interface to contextual information. London: Springer-Verlag; Dec 2010. Web.

2. Azuma, Ronald. A survey of augmented reality. Malibu: In Presence: Teleoperators and Virtual Environments 6, 4, 355-385; Aug. 1997. Print.

3. Bonsor, Kevin. How Augmented Reality Works. 19 Feb. 2001. HowStuffWorks.com. <http://computer.howstuffworks.com/augmented-reality.htm>. 21 Mar. 2013. Web.

4. Carmigniani, Julie et al. Augmented reality technologies, systems and applications. Springer; 14 Dec. 2010. Web.

5. Kipper, Greg; Rampolla, Joseph. Augmented Reality - An Emerging Technologies Guide to AR. Waltham: Syngress; Dec. 2012. Print.

6. Lemon Interactive. <http://www.lemoninteractive.co.uk/images/how%20augmented%20reality%20works.jpg>. 21 Mar. 2013. Web.

7. Madden, Lester. Professional Augmented Reality Browsers for Smartphones: Programming for junaio, Layar, and Wikitude. Chichester: John Wiley & Sons; 2 Aug. 2011. Print.

8. Mastrion, Guy. Augmented Reality: The New, New Media. UK: Pharmaceutical Executive 30. 7: 82-83; Jul. 2010. Print.

9. Mullen, Tony. Prototyping Augmented Reality. Indianapolis: John Wiley & Sons, Inc.; 18 Oct. 2011. Print.

10. Roche, Kyle. Pro iOS 5 Augmented Reality. Apress; 14 Dec. 2011. Print.

11. Ward, Trevor. Augmented Reality using Appcelerator Titanium Starter. Birmingham: Packt Publishing; Oct. 2012. Web.