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Audio Production This PowerPoint presentation was prepared by David Christensen, Technical Director for Centrum. www.david-christensen.com for use class presentations during Centrum’s Blues and Chamber Music workshops in 2007. There are two files…the MHTML file made from PowerPoint, which you of course have found. (Note: Click “slide show” in the lower right for full screen viewing.) There is limited audio in the presentation, so turn up your volume. There is also a file called samples of A.wav If you load this file into any audio editing program (including Audacity a free program you can download) you will see the wave forms for a pure 440 Hz tone (A) and the wave form for the note A from a human voice, a flute, a guitar and a piano. This helps in understanding harmonics/overtones. The program will suggest when you want to look at this file. I hope you find the program of interest. I’d love to hear your comments. David Christensen [email protected]
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Audio Production

Jan 13, 2015

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Helpful tools and techniques for producing high-quality demo recordings. Produced for participants of Centrum's music workshops by David Christensen. Learn more at www.centrum.org,or at www.david-christensen.com
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Page 1: Audio Production

Audio Production

This PowerPoint presentation was prepared by David Christensen, Technical Director for Centrum. www.david-christensen.com for use class presentations during Centrum’s Blues and

Chamber Music workshops in 2007.There are two files…the MHTML file made from PowerPoint, which you of course have found. (Note: Click “slide show” in the lower right for full screen viewing.) There is limited audio in the presentation, so turn up your volume. There is also a file called samples of A.wav If you load this file into any audio editing program (including Audacity a free program you can download)

you will see the wave forms for a pure 440 Hz tone (A) and the wave form for the note A from a human voice, a flute, a guitar and a piano. This helps in understanding harmonics/overtones.

The program will suggest when you want to look at this file.I hope you find the program of interest. I’d love to hear your comments.

David Christensen [email protected]

Page 2: Audio Production

Audio ProductionBasics

&

Techniques for Demo

Recording

David Christensen, Technical Director for Centrum

www.david-christensen.com

Prepared for the 2007 Port Townsend Jazz and Chamber Music Festival

Page 3: Audio Production

Audio ProductionBasics

Goal: Make someone's ear drum move.

Page 4: Audio Production

Side view of an ear drum

Page 5: Audio Production

Side view of an ear drum

Page 6: Audio Production

Side view of an ear drum

Page 7: Audio Production

Creating a wave form

Time

Frequency

Volume

Page 8: Audio Production

Creating a wave form

Time

Frequency

Volume

Page 9: Audio Production

Simple wave form – A 440

Time

Frequency

Volume

(click the speaker icon to hear tone)

Page 10: Audio Production

Audio ProductionBasics

Just what do we hear

and

how loud is too loud

Page 11: Audio Production

What can we hear?

• Frequency Range:• From Approximately 20 cycles (Hz)

(click the speaker icon to hear tone)

(You probably won’t hear much from these two samples…chances are your speakers can’t reproduce 20 Hz and you can’t hear 20,000 Hz!)

Page 12: Audio Production

What can we hear?

• Frequency Range:• From Approximately 20 cycles (Hz)• To Approximately 20,000 cycles (Hz)

(click the speaker icon to hear tone)

(You probably didn’t hear much from these two samples…chances are your speakers can’t reproduce 20 Hz and you can’t hear 20,000 Hz!)

Page 13: Audio Production

What can we hear?

• Frequency Range:• From Approximately 20 cycles (Hz)• To Approximately 20,000 cycles (Hz)

• Volume Range• From 0dB• To Approximately 120dB (considered threshold of

pain!)

Page 14: Audio Production

Audio ProductionBasics

How does this relate to what we want to record?

Page 15: Audio Production
Page 16: Audio Production

So…What is it that creates the Timbre or Uniqueness of a

Sound• The attack or how the sound is created

Page 17: Audio Production

So…What is it that creates the Timbre or Uniqueness of a

Sound• The attack or how the sound is created

• The release or how the sound is terminated.

Page 18: Audio Production

So…What is it that creates the Timbre or Uniqueness of a

Sound• The attack or how the sound is created

• The release or how the sound is terminated.

• The overtones or harmonics

Page 19: Audio Production

Overtone Progression

• 440hz Fundamental

• 880hz First Overtone

• 1320hz Second Overtone

• 1760hz Third Overtone

• 2200hz Fourth Overtone

• 26 40hzFifth Overtone

• Etc.(click the speaker icon to hear tone)

Page 20: Audio Production

Overtone Progression

• 440hz Fundamental

• 880hz First Overtone

• 1320hz Second Overtone

• 1760hz Third Overtone

• 2200hz Fourth Overtone

• 26 40hzFifth Overtone

• Etc.(click the speaker icon to hear tone)

Page 21: Audio Production

Overtone Progression

• 440hz Fundamental

• 880hz First Overtone

• 1320hz Second Overtone

• 1760hz Third Overtone

• 2200hz Fourth Overtone

• 26 40hzFifth Overtone

• Etc.(click the speaker icon to hear tone)

Page 22: Audio Production

Overtone Progression

• 440hz Fundamental

• 880hz First Overtone

• 1320hz Second Overtone

• 1760hz Third Overtone

• 2200hz Fourth Overtone

• 26 40hzFifth Overtone

• Etc.(click the speaker icon to hear tone)

Page 23: Audio Production

Overtone Progression

• 440hz Fundamental

• 880hz First Overtone

• 1320hz Second Overtone

• 1760hz Third Overtone

• 2200hz Fourth Overtone

• 26 40hzFifth Overtone

• Etc.(click the speaker icon to hear tone)

Page 24: Audio Production

Overtone Progression

• 440hz Fundamental

• 880hz First Overtone

• 1320hz Second Overtone

• 1760hz Third Overtone

• 2200hz Fourth Overtone

• 26 40hzFifth Overtone

• Etc.(click the speaker icon to hear tone)

Page 25: Audio Production

• For a given note, the overtones are always the same (for most sounds)…voice and instruments.

Page 26: Audio Production

• For a given note, the overtones are always the same (for most sounds)…voice and instruments.

• What gives the note timbre (what make it a violin or a clarinet etc.) is

Page 27: Audio Production

• For a given note, the overtones are always the same (for most sounds)…voice and instruments.

• What gives the note timbre (what make it a violin or a clarinet etc.) is

The relative volume

of those overtones

Page 28: Audio Production

Audio ProductionBasics

What does sound look like?

Page 29: Audio Production

• Let’s look at the wave forms of different sounds in Sony Media’s Sound Forge.

Page 30: Audio Production

Audio ProductionBasics

Analog

vs.

Digital

No…we are not going to discuss which is better!

Page 31: Audio Production

Analog vs. Digital Audio

• Analog audio is all the audio we listen to…

(You can’t hear digital audio)

Page 32: Audio Production

Analog vs. Digital Audio

• Analog audio is all the audio we listen to…

(You can’t hear digital audio)

• Digital Audio– To create digital audio you first must convert analog

audio to digital.

Page 33: Audio Production

Analog vs. Digital Audio

• Analog audio is all the audio we listen to…

(You can’t hear digital audio)

• Digital Audio– To create digital audio you first must convert analog

audio to digital.

–To listen to digital audio you must first convert digital audio to analog.

Page 34: Audio Production

• To Record Digital Audio– You must first must convert analog audio to digital.

• To Playback Digital Audio– You must first convert digital audio to analog.

Analog vs. Digital Audio

Page 35: Audio Production

• To Record Digital Audio– You must first must convert analog audio to digital.

• To Playback Digital Audio– You must first convert digital audio to analog.

• Not all analog to digital (A to D) and digital to analog (D to A) converters are created equal.

Analog vs. Digital Audio

Page 36: Audio Production

Digital File Formats

• Wav or aiff file. CD quality is 44,100 samples per second with 16 bit words.

These files are the product of most professional digital recorders and computers. Files can be created in CD quality or even higher resolution files.

Page 37: Audio Production

Digital File Formats

• Wav or aiff file. CD quality is 44,100 samples per second with 16 bit words.

Let’s go back to Sound Forge to actually see the samples!

Page 38: Audio Production

Digital File Formats

• Wav or aiff file. CD quality is 44,100 samples per second with 16 bit words.

• CD format: wav or aiff files written to a music cd.

Page 39: Audio Production

Digital File Formats

• Wav or aiff file. CD quality is 44,100 samples per second with 16 bit words.

• CD format: wav or aiff files written to a music cd.

• MP3 format– Most MP3 files are 128kbps– High almost CD quality are aprox 360kbps

Page 40: Audio Production

Digital File Formats

• Wav or aiff file. CD quality is 44,100 samples per second with 16 bit words.

• CD format: wav or aiff files written to a music cd.

• MP3 format– Most MP3 files are 128kbps– High almost CD quality are aprox 360kbps

• Other formats (for streaming etc.) *.rm (Real Media) *.wma (Windows Media) *.mov (Quicktime)

Page 41: Audio Production

Audio ProductionBasics

What do you need to know

about

recording digitally?

Page 42: Audio Production

Ideally

• When recording digitally you should be creating *.wav or *.aiff files.

Page 43: Audio Production

Ideally

• When recording digitally you should be creating *.wav or *.aiff files.

• You should (at least) be recording at a sample rate of 44,100/sec and with word length of 16 bits (not bytes)

Page 44: Audio Production

Ideally

• When recording digitally you should be creating *.wav or *.aiff files.

• You should (at least) be recording at a sample rate of 44,100/sec and with word length of 16 bits (not bytes)

This will give you files that can be made into any format, and can be easily edited and mastered.

Page 45: Audio Production

Audio ProductionBasics

Best ways to record

Page 46: Audio Production

Record to what?

For this discussion we will only talk about recording two channel in real time…which is stereo.

Most classical music is recorded in stereo using two mics.

Multi-track recording much more complex and beyond what we can talk about here.

Page 47: Audio Production

Record to what?

To a Computer:

For a usable recording you will need software and an interface between your recording gear and the computer.

Software:

ProTools

Sony Media Vegas/Sound Forge

Audacity (free)

Many others too.

Page 48: Audio Production

Record to what?

To a Computer:

Digital Recorder: Many available– Hard disk recorders – Masterlink by Alisis– Memory chip recorders – M-Audio Microtrack,

Sony PCM

Page 49: Audio Production

Audio ProductionBasics

Recording volume level

Page 50: Audio Production

Set record level so the loudest sounds

are down 10dB from 0

Page 51: Audio Production

When recording digitally DO NOT allow the volume

level to exceed 0dB

Page 52: Audio Production

Audio ProductionBasics

Once you arrive at a recording level for a piece, do not change it

for different movements!

Page 53: Audio Production

Audio ProductionBasics

Microphones

Page 54: Audio Production

Audio ProductionBasics

MicrophonesThe Microphone Book

John Eargle

Page 55: Audio Production

Microphones

Without a good mic, you can’t have a good recording.

Page 56: Audio Production

Microphones

• 2 types of mics:– Dynamic/moving coil mics.

Most common and least expensive of good mics.

Page 57: Audio Production

Microphones

• 2 types of mics:– Dynamic/moving coil mics.

– Condenser micMore expensive and all things being

equal, better. But they require some sort of a power supply.

Page 58: Audio Production

Microphone Characteristics

• Pickup (or polar) pattern–Omni

–Directional– (Cardioid)

–Bi-directional

Page 59: Audio Production

Microphone Characteristics

• Pickup (or polar) pattern–Omni – good for recording groups in

a good room. Also great when put in the middle of a drum kit. Can be used as excellent vox mic.

–Example: Earthworks QTC1

Page 60: Audio Production

Microphone Characteristics

• Pickup (or polar) pattern–Omni

–Directional– (Cardioid)

–Bi-directional

Page 61: Audio Production

Microphone Characteristics

• Pickup (or polar) pattern–Directional (Cardioid) – pickup

pattern helps isolate the sound and avoid “bleeding” Usually used for VOX and close micing instruments

–Example: Shure SM58

Page 62: Audio Production

Microphone Characteristics

• Pickup (or polar) pattern–Omni

–Directional– (Cardioid)

–Bi-directional

Page 63: Audio Production

Microphone Characteristics

• Pickup (or polar) pattern–Bi-Directional (Figure 8)Known for a smooth sound. Common in

the 30s and 40s. Often used with vocalists on each side of the mic.

–Example: RCA 44, Royer 122, AKG 414

Page 64: Audio Production

Audio ProductionBasics

Mic placement

(a good mic in the wrong place sounds like _ _ _ _!)

Page 65: Audio Production

Mic Placement

• Voice

Page 66: Audio Production

Mic Placement

• Voice

• Guitar

Page 67: Audio Production

Mic Placement

• Voice

• Guitar

• Piano

Page 68: Audio Production

Mic Placement

• Voice

• Guitar

• Piano

• Chamber ensemble

Page 69: Audio Production

Mic Placement

• Voice

• Guitar

• Piano

• Chamber ensemble

• Orchestra

Page 70: Audio Production

Audio ProductionBasics

Is Stereo Important?

Page 71: Audio Production

Audio ProductionBasics

Is Stereo Important?

Yes!

Page 72: Audio Production

Stereo Preception

• How we perceive stereo

– Volume difference: It’s louder in the right ear than the left ear.

Page 73: Audio Production

Stereo Preception

• How we perceive stereo

– Volume difference: It’s louder in the right ear than the left ear.

– Time arrival: It gets to the right ear before the left ear.

Page 74: Audio Production

Stereo Preception

• How we perceive stereo

– Volume difference: It’s louder in the right ear than the left ear.

– Time arrival: It gets to the right ear before the left ear.

Stereo perception for frequencies below 700hz is primarily through time arrival.

Page 75: Audio Production

Stereo micing for groups

• X-Y (note: must use directional mics)

Page 76: Audio Production

Stereo micing for groups

• X-Y (note: must use directional mics)

• Spaced Pair 15” to 36”

Page 77: Audio Production

Stereo micing for groups

• X-Y (note: must use directional mics)

• Spaced Pair 15” to 36”

• NOS/ORTF (note: must use directional mics)

Page 78: Audio Production

Audio ProductionBasics

Post Production

(or OK, it’s recorded…now what?)

Page 79: Audio Production

Post Production Options

• Equalize: Adjusting the volume of different frequencies.

Page 80: Audio Production

Post Production Options

• Equalize: Adjusting the volume of different frequencies.

Page 81: Audio Production

Post Production Options

• Equalize: Adjusting the volume of different frequencies.

• Compression: Reducing the dynamic range of the recording.

Page 82: Audio Production

Post Production Options

• Equalize: Adjusting the volume of different frequencies.

• Compression: Reducing the dynamic range of the recording.

Page 83: Audio Production

Post Production Options

• Equalize: Adjusting the volume of different frequencies.

• Compression: Reducing the dynamic range of the recording.

Page 84: Audio Production

Post Production Options

• Equalize: Adjusting the volume of different frequencies.

• Compression: Reducing the dynamic range of the recording.

• Normalize: Adjusting the volume so that the loudest sections are using the full dynamic range of the media.

Page 85: Audio Production

Before Normalizing

Page 86: Audio Production

Normalized

Page 87: Audio Production

IMPORTANT

Adjust volume equally for all cuts of a classical recording.

Normalizing

Page 88: Audio Production

Track 1 - 6 dB

Track 2 - 12 dB

Track 3 - 5 dB

Track 4 - 4.5 dB

Raise volume of each track 4 dB leaving .5 dB headroom.

Normalizing

Page 89: Audio Production

Audio ProductionBasics

Ways to get your demo

where you want it.

Page 90: Audio Production

What format for your demo

• Standard CD

The usual form for audition and demos.

Page 91: Audio Production

What format for your demo

• Standard CD

• Streaming on your web site

You will need to prepare the files in *.wma, *.rm or *.mov format. You may also need help in creating the streaming format using meta files.

Page 92: Audio Production

What format for your demo

• Standard CD

• Streaming on your web site

• Downloadable from your web site

You’ll need MP3 files (128bps) for this

Page 93: Audio Production

What format for your demo

• Standard CD

• Streaming on your web site

• Downloadable from your web site

• uTunes, MySpace etc.

Your files have to be compiled for these sites.

Page 94: Audio Production

Preparing your demo disk

• No more than 3 or 4 selections

Select carefully and put your best cut first!

Page 95: Audio Production

Preparing your demo disk

• No more than 3 or 4 selections

• No longer than 30 sec. each

Note: You don’t have to start at the beginning. If you have a hot 30 seconds embedded in the cut, use it!

Page 96: Audio Production

Preparing your demo disk

• No more than 3 or 4 selections

• No longer than 30 sec. each

• If you want to include full cuts put them after all the 30 sec. cuts.

(Be sure to note that on the label)

Page 97: Audio Production

Preparing your demo disk

• No more than 3 or 4 selections

• No longer than 30 sec. each

• If you want to include full cuts put them after all the 30 sec. cuts.

• Prepare a good looking disk label with:– The group name

– The contact name and address, phone numbers and email address

– Web address

– Musicians name(s) and instrument(s)

Page 98: Audio Production

Preparing your demo disk

• No more than 3 or 4 selections

• No longer than 30 sec. each

• If you want to include full cuts put them after all the 30 sec. cuts.

• Prepare a good looking disk label with:– The group name

– The contact name and address, phone numbers and email address

– Web address

– Musicians name(s) and instrument(s)

• Put in jewel box. Label inserts are optional and can include bios of the musicians and group activity.

Page 99: Audio Production

Audio ProductionBasics

Questions – Discussion – Experiment?