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Page 1: Atronic Harmony™ Upright Operating Manualslot-tech.com/interesting_stuff/atronic/2008 Atronic...April 2007 12 Harmony Upright - Operating Manual - C-Level GAMEPLAY Note: Customized

www.atronic.com

Rev. 1.0April 2007

Atronic Harmony™ UprightOperating Manualfor C-Level Software C4.1.2

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RELEASE INFO

Release Info:

Atronic Harmony™UprightOperating Manualfor C-Level SoftwareVersion C4.1.2

Rev. 1.0

Rel. April 2007

Copyright Notice:© 2007, Atronic. All rights reserved.No part of this publication may be copied or distributed, transmitted, transcribed,stored in a retrieval system, or translated into any human or computer language, inany form or by any means, electronic, mechanical, magnetic, manual, or otherwise, ordisclosed to third parties without the express written permission obtained from aproperly authorized official of Atronic.

DISCLAIMERAtronic makes no representation or warranties, express or implied, with respect tothis publication, or any product of Atronic, including but not limited to warranties ofmerchantability or fitness for any particular purpose. Atronic reserves the right tomake changes, enhancements, revisions and alterations of any kind to this publicationor the product(s) it covers without obligation to notify any person, institution ororganization of such changes, enhancements, revisions and alterations.

TRADEMARKSThis document may contain trademarks of Atronic. All other brand and product namesare trademarks or registered trademarks of their respective companies.

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CONTENT

Introduction .............................................................................Additonal Manuals ......................................................................How to identify the Software Level ..............................................

Machine Components ...............................................................

GameplayMoney In ......................................................................................Game Screen .............................................................................Button Panel / Select Bet ...........................................................Button Panel / Additional Buttons ...............................................Game Play .................................................................................Double Up Feature (Gamble) .......................................................Change Denomination, Info Screen ..............................................Cash Out ...................................................................................Payout Limit, Residual Credits Payout ........................................Handpay .....................................................................................

Machine HandlingOpen / Close the Maindoor .........................................................Switch Machine On / Off .............................................................Open the Hopper Drawer ............................................................Remove the Hopper ....................................................................Hopper Empty / Hopper Refill ......................................................Exchange the Cashbox .................................................................Read the Mechanical Meters ......................................................Touch Screen Calibration ............................................................Service Game ............................................................................Out of Service Screen ................................................................Celebration Limit .......................................................................Remote Key In / Key Credits .......................................................

TroubleshootingReset Status- and Error Messages ..........................................Clearing a Hopper Jam ...............................................................Clearing a Bill Jam .....................................................................Clearing a Coin Jam ...................................................................

Service MenuOverview ....................................................................................Flowchart ...................................................................................

Audit MenuOverview ...................................................................................Flowchart ..................................................................................History Folder (Softmeters) Overview .........................................

Machine Conversion GuidelinesGame Conversion ........................................................................Paytable Conversion ...................................................................Exchanging the Top Glass ...........................................................

456

8

1112131415181920212223

272728282931313233333435

37383940

4243

454647

495051

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INTRODUCTION

INTRODUCTION

This manual aims to provide qualified technical servicestaff with detailed information, how to operate andmaintain an Atronic Harmony™ Upright video slotmachine.

Atronic Harmony™ machines use Atronic's Hi(!)bility™technology platform. Information included in thisdocument relates to machines that use Hi(!)bility™C-Level game software.

Release C4.1.2 STDusing Base version HBS-STD-11.1.2.81

NOTE!The information in this manual includes the most up-to-dateinformation available just prior to print. All part numbers anddescriptions have been carefully reviewed and checked foraccuracy. All drawings and diagrams contain the latest (newest)revision released by Atronic. If earlier revisions of diagrams ordrawings are required, please contact your Atronic TechnicalServices representative.

NOTE!Information in this document is subject to change without noticeand does not represent a commitment on the part of Atronic.No part of this manual may be reproduced or transmitted in anyform or by any means, electronic or mechanical, includingphotocopying and recording, for any purpose other than thepurchaser’s personal use without written consent of Atronic.

© Copyright Atronic, 2007. All rights reserved.

Atronic InternationalBorsigstr. 26

32312 Luebbecke, Germany(+49) 5741 273 720

FAX (+49) 5741 273 727

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INTRODUCTION

ADDITIONAL MANUALS

Following topics are covered by additional manuals:

• Installation and Commissioning(incl. safety instructions, technical data, etc.)->See manual "Installation" for Harmony™ Upright

cabinets.

• Setup, Configuration and Software Reference.->See manual "Software / Basic Setup" for a

certain game software version(for example C-Level 4.1.2).

• Linked Progressive Jackpot Configuration->See manual "Progressive Jackpots" within folder

"Applications" on Atronic Service Manual CD.

• Peripherals(coin- and bill acceptors, hopper, printer, etc.)->See folder "Peripherals" on Atronic Service

Manual CD.

• Spare Parts->See "Parts Catalogue" for Harmony™ Upright

cabinets.

All mentioned manuals can be found on a CD-ROMtitled "Atronic Service Manual 2007"

If this manual did not came with this CD-ROM, pleaseask Atronic Technical Service for a free copy.

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HOW TO IDENTIFY THE SOFTWARE LEVEL

This section explains, how to identify the softwareversion and its software level. The naming of the MainBase EPROM indicates the software level (majorversion) and the jurisdiction.

To identify the Main Base EPROM version:

1. Turn the audit key. The Audit Menu is displayed.

2. Touch the folder MACHINE INFORMATION and wri-te down the MAIN BASE VERSION, which is thefirst entry of the section SOFTWARE INFORMATI-ON (e.g. HBS-STD-11.1.2.81)

or

1. Open the maindoor and open the logic box.

2. Remove the mainboard and check the label of theEPROM mounted on socket U5.

Software Level Matrix

Main Base Version Software Level Jurisdiction

HBS-STD-3.x.x.xx A-Level StandardHBS-USA-4.x.x.xx A-Level USA

HBS-STD-5.x.x.xx B-Level 1.2.1 StandardHBS-USA-5.x.x.xx B-Level 1.2.1 USA

HBS-STD-7.x.x.xx B-Level 1.2.3 StandardHBS-USA-7.x.x.xx B-Level 1.2.3 USA

HBS-STD-10.x.x.xx C-Level 1.x.x Standard

HBS-STD-11.x.x.xx C-Level 4.x.x StandardHBS-USA-11.x.x.xx C-Level 4.1.x USA

Software Version:This term is used to identify aparticular software set,comprising of EPROMs, CD-ROM and Security Device.Software versions can differ injurisdiction, game title, linkedgaming concept and paytable.-> see also section "Boardsand EPROMs".

Software Level:This term is used to identify alevel of functionality andcompatibil ity. It does notreflect to a certain game title.The software level isdetermined by the Main BaseEPROM version.

Software Manuals:Atronic software manuals referto a certain software level.For example:

Atronic Hi(!)bility™Software / Basic Setupfor C-Level SoftwareVersion C4.1.2

66001234 8M MX27C8000PC-10MB U05

HBS-STD-11.1.2.81

+

P1

U5

U6

U7

U8

U9U22

SD

U2-F

INTRODUCTION

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MACHINE COMPONENTS 1

MACHINE COMPONENTS

Toplight

Arch

Online System

Module (optional)

Voucher Printer(optional)

Coin Entry

Coin Decal

FunctionalButton Panel

Main Door Lock

Jackpot Key Switch

Audit Key Switch

Hopper Drawer Lock

Bill Entry / Bill Decal

Hopper Drawer

Name Plate

Coin Bowl

Arm Rest

Button Panel

Loudspeakers

Player TrackingSystem (optional)

Monitor

Top Glass

Mechanical Meters

Front Buttons

Feature Box

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MACHINE COMPONENTS

Logicbox

Logicbox Door

Logicbox Lock

Reset Button

Service Button

Maindoor Switch

Coin Unit

Optic Boards

Coin Acceptor

Bill Acceptor

- Head

- Stacker

- Cashbox

Hopper Drawer Switch

Monitor

Button Board

MechanicalMeters (Cover)

Power Supply

Power Switch

Bill Door Switch

Hopper

Mains CableMains Filter

Subwoofer Cabinet

MultimediaboardCover

MACHINE COMPONENTS 2

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GAMEPLAY

GAMEPLAY

This chapter describes features and operating devicesfor gameplay. It includes following sections:

• Money InDescribes different ways of inserting money orbooking money to the machine.

• Game ScreenDescribes the layout of the game screen.

• Button Panel / Select BetDescribes how to place a bet.

• Button Panel / Additional ButtonsDescribes the use of additional buttons on thebutton panel.

• GameplayDescribes the sequence of a winning or non-winning game.

• Double UpDescribes the Double Up feature (Gamble).

• Change DenominationDescribes how to change the denomination forgameplay.

• Info ScreenDescribes the info screen function (paytable-on-screen).

• Cash OutDescribes different way to cash out money.

• HandpayDescribes when a handpay is initiated and howit is handled.

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GAMEPLAY

Note:Customized machines may usea different hardware setupother than described.

MONEY IN

Depending on hardware configuration, the machineaccepts coins/token and bills. Additionally the machineis prepared for Ticketing (optional) and WageringAccount Transfers (optional), and supports RemoteKey In function.

Coin In

Harmony™ machines accept one specific type of coinor token, which was determined by customerspecification. Coin in mechanics, coin acceptor andhopper are customized to this specific coin size andweight to provide highest performance, reliability andsecurity.

Bill In

Harmony™ machines feature JCM™ UBA-type billacceptors to provide highest acceptance rates andbest reliability. The decal below the bill in, will specifyaccepted currency and bill values. Acceptance of eachbill type can be enabled/disabled seperately.

Ticket In (optional)

Optionally the machine supports Ticket In / Ticket Outusing SAS enhanced validation or system validation.Connection to a fibre optic network requires an op-tional Atronic fibre optic kit.

Cashless / Smart Card (optional)

Harmony™ machines feature cashless transfers from/to a casino managed wagering account by means ofan external cashless wagering system. The cardhandling is managed by an (optional) player interface.Games of software versions C4.1.x and higher featureAFT transfers using SAS6 commands.

Note: Support of cashless transfer functionality isapplication- and software-dependent.

Note:In order to allow ticketredemption, an optional ticketin dongle (obtainable fromAtronic) has to be installed.

Note:In order to allow cashlesstransfers using player cards,an optional player interface /card terminal has to beinstalled.

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Paid Meter In-machine Display Credit Meter(only applicable, if configured for Prog. Jackpot)

Machine State Window

Active Paylines

Player Message Window

Denomination andTokenisation Window

InfoScreen

Bet SettingsMachine StateWindow

GAMEPLAY

GAME SCREEN

The game screen displays the game reels, creditmeter, paid meter and other information that is rele-vant for the players. Additionally it displays handpayand jackpot messages as well as error messages incase of an unexpected machine state.

Toggle Feature Credit Meter

Touch the credit meter area to display the credit meteramount in Credits or Cash.

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BUTTON PANEL / SELECT BET

Depending on remaining credits, possible bets areindicated by lit and flashing buttons.

1.Select the number of lines to play.Selectable PLAY X LINES buttons are lit.

2. Select the bet per line.Selectable BET X CREDITSPER LINE buttons are flashing.

The game starts immediately with the selected bet.TOTAL BET = LINES x BET PER LINE

If a certain combination of LINES and BET PER LINEis not lit, there are not enough credits to play thisbet. Insert money or play another bet.

GAMEPLAY

Note:Figures are for example only. Other bet/l ineconfigurations may use different bet/line steps.

AUTO

PLAYSEE

PAYS

PLAY

LINE

1

PLAY

LINES

5

PLAY

LINES

9

PLAY

LINES

15

PLAY

LINES

210

CREDIT

PER LINE

BET 1

CREDITS

PER LINE

BET 2

CREDITS

PER LINE

BET 3

CREDITS

PER LINE

BET 5

CREDITS

PER LINE

BET 10

MAX BET

CREDITS

G

A

M

B

L

E

REPEAT

THE

BET

REPEAT THE BET

21

AUTO

PLAYSEE

PAYS

PLAY

LINE

1

PLAY

LINES

5

PLAY

LINES

9

PLAY

LINES

15

PLAY

LINES

210

CREDIT

PER LINE

BET 1

CREDITS

PER LINE

BET 2

CREDITS

PER LINE

BET 3

CREDITS

PER LINE

BET 5

CREDITS

PER LINE

BET 10

MAX BET

CREDITS

G

A

M

B

L

E

REPEAT

THE

BET

REPEAT THE BET

21

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GAMEPLAY

BUTTON PANEL / ADDITONAL BUTTONS

Max Bet

Pessing this button immediately starts a game withthe highest bet setting. If there are enough creditson the credit meter to play max. bet, the MAX BETbutton is lit. MAX BET = Max. LINES x Max. BETPER LINE

Repeat The Bet

Pressing this button starts a game with the previousbet settings. REPEAT THE BET front buttons areavailable only on Harmony™ upright machines.

Autoplay

Pressing the AUTOPLAY button starts gaming (withthe current bet) in autoplay mode. Games will startautomatically until any other button is pressed or playerinteraction is necessary. In case of a win smaller than5 times the bet, a shortened win presentation (<1s)is displayed. For wins higher than 5 times the bet,the full win presentation is displayed.

continues on next page...

AUTO

PLAYSEE

PAYS

PLAY

LINE

1

PLAY

LINES

5

PLAY

LINES

9

PLAY

LINES

15

PLAY

LINES

210

CREDIT

PER LINE

BET 1

CREDITS

PER LINE

BET 2

CREDITS

PER LINE

BET 3

CREDITS

PER LINE

BET 5

CREDITS

PER LINE

BET 10

MAX BET

CREDITS

G

A

M

B

L

E

REPEAT

THE

BET

REPEAT THE BET

21

AUTO

PLAYSEE

PAYS

PLAY

LINE

1

PLAY

LINES

5

PLAY

LINES

9

PLAY

LINES

15

PLAY

LINES

210

CREDIT

PER LINE

BET 1

CREDITS

PER LINE

BET 2

CREDITS

PER LINE

BET 3

CREDITS

PER LINE

BET 5

CREDITS

PER LINE

BET 10

MAX BET

CREDITS

G

A

M

B

L

E

REPEAT

THE

BET

REPEAT THE BET

21

AUTO

PLAYSEE

PAYS

PLAY

LINE

1

PLAY

LINES

5

PLAY

LINES

9

PLAY

LINES

15

PLAY

LINES

210

CREDIT

PER LINE

BET 1

CREDITS

PER LINE

BET 2

CREDITS

PER LINE

BET 3

CREDITS

PER LINE

BET 5

CREDITS

PER LINE

BET 10

MAX BET

CREDITS

G

A

M

B

L

E

REPEAT

THE

BET

REPEAT THE BET

21

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BUTTON PANEL / ADDITONAL BUTTONS

Gamble

Activates the double up feature (see page 18).

See Pays

Activates the info screen (see page 19).

Continuous Play

Press and hold a button that usually starts a game,to initiate continuous play. Games will startautomatically until the button is released. Continuousplay games are faster than single triggered games.In case of a win smaller than 5 times the bet, ashortened win presentation (<1s) is displayed.

continues on next page...

AUTO

PLAYSEE

PAYS

PLAY

LINE

1

PLAY

LINES

5

PLAY

LINES

9

PLAY

LINES

15

PLAY

LINES

210

CREDIT

PER LINE

BET 1

CREDITS

PER LINE

BET 2

CREDITS

PER LINE

BET 3

CREDITS

PER LINE

BET 5

CREDITS

PER LINE

BET 10

MAX BET

CREDITS

G

A

M

B

L

E

REPEAT

THE

BET

REPEAT THE BET

21

AUTO

PLAYSEE

PAYS

PLAY

LINE

1

PLAY

LINES

5

PLAY

LINES

9

PLAY

LINES

15

PLAY

LINES

210

CREDIT

PER LINE

BET 1

CREDITS

PER LINE

BET 2

CREDITS

PER LINE

BET 3

CREDITS

PER LINE

BET 5

CREDITS

PER LINE

BET 10

MAX BET

CREDITS

G

A

M

B

L

E

REPEAT

THE

BET

REPEAT THE BET

21

AUTO

PLAYSEE

PAYS

PLAY

LINE

1

PLAY

LINES

5

PLAY

LINES

9

PLAY

LINES

15

PLAY

LINES

210

CREDIT

PER LINE

BET 1

CREDITS

PER LINE

BET 2

CREDITS

PER LINE

BET 3

CREDITS

PER LINE

BET 5

CREDITS

PER LINE

BET 10

MAX BET

CREDITS

G

A

M

B

L

E

REPEAT

THE

BET

REPEAT THE BET

21

GAMEPLAY

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BUTTON PANEL / ADDITONAL BUTTONS

Bet Step

Games that feature a high bet paytable provideadditional bet/line settings. These high bet settings(>10 credits per line) are selectable by pressing theBET XX - XX CREDITS PER LINE button. A bet stepscreen is displayed allowing to step through thesettings. Press the SPIN button to start the game.

AUTO

PLAYSEE

PAYS

PLAY

LINE

1

PLAY

LINES

5

PLAY

LINES

9

PLAY

LINES

15

PLAY

LINES

CREDIT

PER LINE

BET 1

CREDITS

PER LINE

BET 2

CREDITS

PER LINE

BET 3

CREDITS

PER LINE

BET 5

CREDITS

PER LINE

BET 10

G

A

M

B

L

E

21

CREDITS

PER LINE

BET

15-50SPIN

SPIN

Bet step screen

GAMEPLAY

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GAMEPLAY

GAME PLAY

When a valid bet has been selected, the reels spinfor some seconds before they stop.

No winning combinations on any active pay line:

• Game routine is over.

• If credits remain on the credit meter, GAME OVER- START NEW GAME is displayed and another betcan be placed.

• If not enough credits remain on the credit meterto play the current selected bet, insert a sufficientamount of money or choose another LINES orCREDITS PER LINE setting to resume playing.

• If no credits remain on the credit meter, GAMEOVER - INSERT MONEY is displayed. Credits mustbe added to select a new bet.

Winning combinations on active pay line(s):

• When there are winning combinations on one ormore pay lines, a win presentation is displayed.The winning combination(s) and the relevant payline(s) is(are) highlighted and animated. The winpresentation toggles between the wins on eachactive pay line, showing winning combination andwin amount.

• The totalized win amount (in credits) is displayedon the win meter.

• If the Double Up feature is enabled, the GAMBLEbutton is lit. Pressing the GAMBLE button willenter the Double Up feature.

• The game ends after the double up (if enabled) hasbeen played or a new game is started.- Total win below jackpot limit is booked to paid

meter and credit meter.- A win exceeding an adjusted limit results in an

immediate payout or in a handpay.

• The paid meter is reset when a new game is star-ted.

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DOUBLE UP FEATURE (GAMBLE)

After a win, the double up feature can be activated bypressing the GAMBLE button. This feature gives theoption to wager the won credits of the recent gamein a double or nothing bet. Players can place theirbet on red or black. If the color of the drawn cardmatches, the win is doubled. If not, the bet is lost.Leave double up by activating the TAKE WIN button.

The double up feature is available only, if the InitialSetup (basic setup after RAM reset) setting DOUBLEUP ALLOWED has been set to YES. Otherwise themenu item is greyed out and double up can not beactivated.

To activate and adjust the double up feature, open"Service Menu / Settings / Game / Double Up". Makesure that there are no credits remaining on the creditmeter before you enter this menu. Otherwise themenu item is greyed out and double up can not beactivated and adjusted.

Double ModeSet the double mode to DOUBLE DISABLED(disabled) or RED / BLACK (enabled).

Maximum DoubleAdjust the number of allowed double up steps toGAMBLE 1x, GAMBLE 5x or MAX ALLOWED.

Note: Gamble wins will never exceed the game topaward. Would the next double up step possiblyexceed the top award, "NO MORE DOUBLE UPS"is displayed and the feature ends.

Auto DoubleIf enabled, the Double Up feature startsautomatically after a winning game. Availability ofAUTO DOUBLE depends on game version andjurisdictional setting.

GAMEPLAY

Note:The double up feature is notavailable in all jurisdictions.

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CHANGE DENOMINATION

If more than one PLAYER DENOMINATION has beenset during Initial Setup, these (up to 5) playerselectable denominations are available for gameplay.

1. Touch the CHANGE DENOM on-screen button inthe lower left or touch the denomination windowin the lower right corner of the game screen.

2. A denomination selection window is displayed,showing all available denomination presets. The cur-rent denomination is highlighted.Active money for gameplay is displayed in the lo-wer right corner.

3. Touch a denomination to select for game play.

4. The denomination selection window closes and thereel picture of the latest game that has been playedwith this denomination is restored and displayed.

5. The new denomination setting (for example 25c) isdisplayed in the denomination window in the lowerright corner of the game screen.

INFO SCREEN (Paytable on Screen)

All player relevant information can be displayed byactivating the SEE PAYS button (on button panel oron-screen).

The displayed info screen provides information about:

• General game rules• Paytable (in credits)• Payout handling• Winning combinations• Bonus features• Scattered wins• Autoplay and Continuous Play

The info screen can be activated also with no creditson the credit meter.

Return to game by touching the RETURN TO GAMEon-screen button or by pressing the SEE PAYS button.

GAMEPLAY

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GAMEPLAY

CashoutButton

FunctionalButton Panel

CASH OUT

Press the CASH OUT button located on the functionalbutton panel to collect credits.

Hopper Payout

Usually all cashable credits are paid out by the hopper.If the number of coins to be cashed out, is exceedingthe HOPPER PAYOUT LIMIT, a handpay is initiated.

The HOPPER PAYOUT LIMIT (in coins) can be adjustedvia "Service Menu / Settings / Hardware / Hopper /General".

The setting "Service Menu / Settings / Hardware /Hopper / Payout Limit Procedure" determines howmany coins are paid out before a handpay is initiated.

Ticket Payout (optional)

If the machine is configured for ticketing, the payoutis carried out by tickets only, or by a combination oftickets and coins. The way the payout is splitted intotickets and coins can be adjusted via "Service Menu /Settings / Hardware / Printer / Barcode Payout". Seealso manual "Software / Basic Setup" for details.

Note: If the ticket printer is not operational, the cash-out is carried out by the hopper (if applicable).

Cashless / Smart Card (optional)

The cashless transfer function allows electronic credittransfers from/to a casino managed wagering accountby means of an external cashless wagering system.Card handling is managed by an (optional) playerinterface with card reader. Game software of revisionC4.0.0 and higher, supports EFT (SAS5 commands)and AFT (SAS6 commands).

Note: Support of cashless functionality is application-and software-dependent.

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CASH OUT

Payout Limit

Game software of revision C4.1.2 features anadjustable PAYOUT LIMIT. If the amount to be cashedout is exceding this limit, a handpay is initiated andhas to be acknowledged by an attendant. The payoutlimit applies to all payout devices in case the payoutwas initiated by pressing the CASH OUT button.

The PAYOUT LIMIT can be adjusted via "Service Menu /Settings / Game / Payout Limit".

Residual Credits Payout

Residual credits are credits that remain on the creditmeter after a cashout, because the remaining creditvalue is less than one coin's credit value. RESIDUALCREDITS PAYOUT must be configured during InitialSetup. Available options are:

• Handpay / LockedWhen residual credits remain after a cashout,"PRESS CASHOUT FOR HANDPAY OR CONTINUEGAMEPLAY" is displayed. When the cashout but-ton is pressed again, the machine goes into hand-pay mode and the message "CALL ATTENDANT FORHANDPAY XX (CURRENCY)" is displayed. The but-ton panel is deactivated. An attendant must con-firm the handpay using the jackpot key.

• Handpay / PlayableWhen residual credits remain after a cashout,"PRESS CASHOUT FOR HANDPAY XXX OR CONTI-NUE GAMEPLAY" is displayed. When the cashoutbutton is pressed again, the machine goes intohandpay mode, but the button panel stays active.In case a new bet is placed, the machine returnsto game mode and sends a handpay canceled mes-sage to the system.

• No HandpayWhen residual credits remain after a cashout andthe cashout button is pressed again, the messa-ge "INSERT MONEY OR PLAY OFF RESIDUALCREDITS" is displayed. No handpay is possible.

Note:If a voucher printer isconfigured to pay out residualcredits, these settings onlyapply in case of a voucherprinter malfunction.

Example of a handpay messagewith HANDPAY / PLAYABLE set.

GAMEPLAY

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HANDPAY

This section desribes in which cases a handpay isinitiated, the machine behaviour during a handpay andhow to reset a handpay.

A handpay by an attendant is necessary, if the machinecan not or must not fulfill the cashout. The handpayamount is displayed on screen and the machine islocked until the handpay is reset by an attendant.

Cashout Handpay (Cancelled Credits)

Cashout Handpay:The cashout was initiated by pressing the cashoutbutton, but the payout devices can not or must notfulfill the cashout request.

• The hopper is empty and the HOPPER EMPTY PRO-CEDURE is set to handpay mode.->The remaining amount is a handpay.

• The hopper is jammed and the HOPPER JAM PRO-CEDURE is set to handpay mode.->The remaining amount is a handpay.

• The amount to be paid out exceeds the HOPPERPAYOUT LIMIT.->As adjusted with setting HOPPER PAYOUT

LIMIT PROCEDURE.

• Payout of residual credits with setting RESIDUALCREDIT PAYOUT set to HANDPAY LOCKED or HAND-PAY PLAYABLE.->The residual credits amount is a handpay.

• The amount to be paid out exceeds the PAYOUTLIMIT.->The entire amount is a handpay.

continues on next page...

Note: Cashout handpays aremetered to statistics "HandPaid w/wo JP".

GAMEPLAY

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HANDPAY

Jackpot Handpay

Jackpot Handpay:The handpay is initiated automatically because thewin amount exceeds an adjusted limit.

• The total win amount of a single game exceeds theUPPER CELEBRATION LIMIT (if activated).-> The entire win amount is a handpay.

• The total win amount of a single game exceeds theLOWER CELEBRATION LIMIT (if activated) and thecelebration limit destination setting is set toHANDPAY.-> The entire win amount is a handpay.

• The total win amount of a single game exceeds the($1200) WIN LIMIT (if activated).-> The entire win amount is a handpay.

• Adding the win amount to the credit meter wouldexceed the ACTIVE CURRENCY LIMIT, but the au-tomatically initiated payout would exceed the HOP-PER PAYOUT LIMIT.-> The entire win amount is a handpay.

Caution:Hitting the Top Award or a progressivewin does not automatically initiate ahandpay. The win amount has to exceedthe CELEBRATION LIMIT in order toinitiate a handpay.

If the win amount is smaller than theCELEBRATION LIMIT or the CELEBRATIONLIMIT is disabled, the win amount isbooked to the credit meter instead.

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GAMEPLAY

Note: Jackpot handpays aremetered to statistics "Jackpotw/wo Prog. and Bonus".

Note: See also section"Celebration Limit" on page 34.

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HANDPAY (continued)

Machine Behavior

This section describes the behavior of the game, whena handpay has been initiated.

• The machine is locked and prevents further play-ing, inserting money or cashout money.

• The handpay amount is displayed on screen.

• The toplight is flashing (as adjusted).

• A handpay message is sent to the online system.(if applicable).

The machine remains locked until the handpay is resetby an attendant using the jackpot key.

Handpay Reset Procedure

1. Determine the handpay amount and write it down.The handpay amount is displayed by an on-screenpop-up window or in the player message windowin the lower part of the game screen.

Note:The displayed totalized handpay amount may con-sist of an progressive amount and additional wins.

2. Carry out the handpay according to the casino in-house rules.

3. Turn the jackpot key 90° clockwise and release, toclear the handpay message.

4. The paid amount is displayed on the paid meter.

5. With ticket printer only:If setting JACKPOT RECEIPT has been enabled, ahandpay receipt (with barcode offset) is printed.The jackpot receipt is intended for accounting onlyand is not cashable or playable.

GAMEPLAY

Jackpot celebration withhandpay message, initiated bya progressive win thatexceeds the adjustedcelebration limit.

Jackpot KeySwitch

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MACHINE HANDLING

This chapter includes the machine handlinginstructions for Harmony™ Upright cabinets.

OPENING THE MAIN DOOR

1. Unlock the maindoor lock by turning the key 90°clockwise and open the maindoor.

2. A “FRONT DOOR OPEN” message will appear onscreen accompanied by an audible signal. Also an"O" is displayed in the upper left screen to indicatethat the maindoor has been opened.

3. The toplight flashes as adjusted in "Service Menu /Settings / Basic / Top Light".

CLOSING THE MAIN DOOR

1. Insert the maindoor key and make sure the main-door lock is unlocked (turn 90° clockwise).

2. Close the maindoor and turn the key 90O counter-clockwise.

3. The "FRONT DOOR OPEN" messages disappearsimmediately when the door is closed. The "O" mes-sage disappears after one game cycle.

SWITCH MACHINE ON / OFF

1. Open the maindoor.

2. Locate the mains power rocker switch and switchthe machine power ON or OFF. When mains poweris on, the switch is illuminated.

3. Close and lock the maindoor.

MACHINE HANDLING

Any attempt to slam the door closed with themaindoor lock locked may damage the lockingmechanism.!!

Power Switch

Main DoorLock

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OPEN THE HOPPER DRAWER

This section describes, how to open the hopperdrawer.

1. Unlock the hopper drawer (fig. a),

2. Slide the hopper drawer to the left (fig. b)

3. Pull out the hopper drawer (fig. c).

REMOVE THE HOPPER

This section describes, how to remove or replace thehopper.

1. Power down the machine.

2. Make sure the coin bowl is empty and open thehopper drawer.

3. Lift the coin bowl retaining levers on both sides ofthe hopper drawer (fig. d).

4. Gently lower the coin bowl until it stops (fig. e).

5. Slide the hopper completely out of the hoppersupport guide. Do not use the coin switch or anyother sensitive part to carry or pull the hopper!

6. Re-install the hopper after maintenance or installa new hopper.

7. Close the coin bowl and make sure the coin bowlretaining levers are fully engaged.

8. (optional) Clear the message "Hopper failure checkconnectors" using the audit key.

MACHINE HANDLING

Figure a

Figure c

Figure b

Caution!The (filled) hopper is heavy!!!

figure d

figure e

Coin BowlRetaining Lever

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MACHINE HANDLING

HOPPER EMPTY / HOPPER REFILL

This section describes, how to handle a hopper emptysituation.

When the hopper runs empty during a cashout, themachine behavior depends on the settings "ServiceMenu / Setting / Hardware / Hopper / Empty Procedure"and "Service Menu / Setting / Hardware / Hopper /General / Hopper Refill".

HOPPER EMPTY PROCEDURE is set to"If hopper is empty, left amount is handpaid".

1. Carry out a handpay of the remaining cashoutamount (as indicated on-screen) and reset thehandpay message by turning the jackpot key.

2. The messages CALL ATTENDANT - HOPPER EM-PTY is displayed. This message can not be clearedvia audit key or the jackpot key.

3. Open the hopper drawer (see previous page).

4. Refill the hopper and check that no coins have fal-len into the cabinet. Remove all foreign objects fromthe hopper drawer area.

5. Close hopper drawer and maindoor.

Note: Internal casino rules for coin handling mayrequire additional tasks not described in thisprocedure.

continues on next page...

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MACHINE HANDLING

HOPPER EMPTY / HOPPER REFILL

HOPPER EMPTY PROCEDURE is set to"If hopper is empty, hopper must be refilled tocontinue payout".

1. The messages CALL ATTENDANT - HOPPER EM-PTY is displayed. This message can not be clearedvia audit key or the jackpot key.

2. Open the hopper drawer.

If setting "Service Menu / Settings / Hardware /Hopper / General / Hopper Refill" is enabled, thehopper refill menu is displayed. Enter the numberof coins to refill and confirm.

3. Refill the hopper and check that no coins have falleninto the cabinet. Remove all foreign objects fromthe hopper drawer area.

4. Close the hopper drawer. The payout continues af-ter the hopper drawer was closed.

Interrupt Refill Mode

If want to interrupt a payout in refill mode (becausethe win amount is to high) follow these steps:

1. Open the hopper drawer.

2. The hopper refill menu is displayed. Press CAN-CEL and confirm the next menu with YES.

3. Close the hopper drawer. The payout continues af-ter the hopper drawer was closed.

4. Open the maindoor while the hopper is running.

5. Press the Service Button located at front of thelogic box to enter the Service Menu.

6. Select "Settings / Hardware / Hopper / HopperEmpty" and set the hopper empty mode to "If hop-per is empty, left amount is handpay".

7. Press SAVE, to save settings.

7. Close the maindoor. A handpay of the remainingamount is initiated.

Note: Internal casino rules forcoin handling may require ad-ditional tasks not described inthis procedure.

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EXCHANGE THE CASHBOX

This section describes, how to exchange or removethe cashbox (bill stacker) of a Harmony™ Uprightcabinet.

1. Unlock the hopper drawer lock and leave the hopperdrawer lock unlocked. Do not remove the key.

2. Slide the coin bowl to the left (fig. a).

3. JCM WBA bill acceptors:Depress the cashbox release lever and take thecashbox out (fig. b).

JCM UBA bill acceptors:Pull the cashbox handle and take the cashbox out.

4. Install an empty cashbox and make sure it is fullyengaged.

5. Slide the coin bowl back to the right, lock the hop-per drawer and remove the key.

Note: Casino rules for bill handling may require addi-tional tasks not described in this procedure.

READ THE MECHANICAL METERS

The mechanical meters (Hardmeters) of a Harmony™Upright cabinet are located above the monitor.

1. Turn the audit key switch 90° clockwise to illumi-nate the mechanical meters and to enter the Au-dit Menu.

In order to review what each meter counts, touchthe Audit Menu on-screen folder MACHINE INFOR-MATION and scroll down to the MECHANICAL ME-TERS entry.

2. Read the mechanical meters.

3. When finished, release and remove the audit key.

Note: See manual "Software / Basic Setup" for C-Level software for a detailed metering description.

MACHINE HANDLING

Figure a

Figure b

Audit KeySwitch

MechanicalMeters

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MACHINE HANDLING

TOUCH SCREEN CALIBRATION

To calibrate the display touch screen, follow thesesteps.

1. Activate the Audit Menu (turn audit key) and sel-ect the TOUCH SCREEN CALIBRATION folder tab.orActivate Service Menu and select "Service Menu /Settings / Machine / Touch Screen Calibration".

2. Touch the START TOUCH SCREEN CALIBRATIONbutton and follow the on-screen instructions.

3. Touch the two yellow dots displayed on screen. Thecontroller uses the data perceived immediately be-fore you lift off your finger to register a calibrationtouch. Therefore, you can touch the screen, moveyour finger to the target, hold for a second, andthen lift your finger off. This method will result in amore accurate calibration.

4. Touch the screen and check, if your fingers positi-on matches the position of the red dot that willappear.

5. If you are satisfied with the result, touch the AC-CEPT button to continue. Otherwise touch the RE-CALIBRATE button.

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MACHINE HANDLING

SERVICE GAME

This function allows simulated game play for testingor promotional purposes. The service game is onlyavailable while the maindoor is open and no creditsare on the credit meter. Hardmeters and statisticaldata are not influenced by service games.

1. Make sure no credits remain on the credit meter.

2. Open the maindoor.

3. Activate the Audit Menu, by turning the audit key.

4. Touch the SERVICE GAME folder tab and then touchthe START SERVICE GAME button. After about 10seconds the service game starts. An amount ofvirtual credits (5x MaxBet) is booked to the creditmeter. These credits can not be cashed out.

5. Play the service game.

6. To leave service game mode, close the maindoorand remove the audit key. All virtual credits areremoved from the credit meter.

OUT OF SERVICE SCREEN

The "out of service" screen is intended to preventplayers from inserting money into a machine that istemporarily out of service. This screen can also beused to reserve a machine for a particular player.

1. Open the maindoor and press the service buttonlocated at front of the logic box. The Service Menuis displayed.

2. Touch the OUT OF ORDER button in the upper rightscreen. The "out of service" screen is displayed.

3. Close and lock the maindoor.

4. To leave the "out of service" screen, open the main-door and press the service button again.

5. Close the maindoor to return to game mode.

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MACHINE HANDLING

CELEBRATION LIMIT

The celebration limit determines the threshold forjackpot handpays. A win that exceeds this limitinitiates a jackpot celebration and needs to beacknowledged by an attendant using the jackpot key.Default value (in currency) for both limits is the topaward amount of the highest player denomination.

Important: A top award win combination(5x top symbol) or a progressive jackpotwin does not automatically initiate ahandpay! The win amount has to exceedthe celebration limit, in order to initiate ajackpot handpay.

Open the Service Menu and select "Settings / Game /Celebration Limit" to adjust the limit.

Celebration LimitEnables or disables the celebration limit.

Note: Disabling the celebration limit will disableall jackpot handpays (except handpays initiated bythe win limit or the active currency limit).

Lower Celebration LimitSets the threshold for the lower celebration limit.A win that exceeds this limit, initiates a handpayor can be booked to card or credit meter, dependingon setting CELEBRATION LIMIT DESTINATION.

Upper Celebration LimitSets the threshold for the upper celebration limit. Awin that exceeds this limit always initiates a handpay.

Celebration Limit DestinationSets the destination for wins exceeding the lowerbut not the upper celebration limit.

• With cashless transaction mode EFT the settingsHANDPAY and CARD are selectable.

• With cashless transaction mode AFT the settingsHANDPAY and CREDITMETER are selectable.

Note: If celebration limit destination hasbeen set to CARD, and no player card isavailable/operational, the amount is bookedto the credit meter instead.

Jackpot celebration withhandpay message, initiated bya progressive win thatexceeds the adjustedcelebration limit.

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REMOTE KEY IN / KEY CREDITS

The remote key in function enables an attendant toadd or clear money to/from the credit meter by usingthe jackpot key.

• The remote key in function is available only, if it hasbeen enabled during Initial Setup on page ADDI-TIONAL JACKPOT KEY FUNCTIONALITY.

• The remote key in mode is not available while themachine is locked during handpay or jackpot.

• Remote key bookkeepings can be reviewed in "AuditMenu / History / Accounting / Accounting Informa-tion / Key In" + "Key Out".

Add Money

1. Turn the jackpot key to start the remote key menu.The amount of active money is displayed.

2. Select ADD MONEY and enter the amount of moneyto be added to the credit meter by means of thedisplayed number pad. Confirm entered value withACCEPT.

3. Confirm adding money with YES or refuse with NO.

4. Release the jackpot key.

Clear Money

1. Turn the jackpot key to start remote key menu. Theamount of active money is displayed.

2. Select CLEAR MONEY.

3. "Do you want to clear all cashable money?" is dis-played. Confirm with YES or refuse with NO.

4. Release the jackpot key.The number of cleared credits is displayed on thepaid meter (in credits).

Note: Remote key in mode isnot available in certain juris-dictions!

MACHINE HANDLING

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TROUBLESHOOTING

Audit Key Switch

Power Switch

RESET STATUS- AND ERROR MESSAGES

Occasionally, machines encounter a problem thatforces the machine into a machine lock (tilt) that hasto be reset. Also some on-screen messages requireto be confirmed and reset by an attendant.

For example: If the logic box was opened, the messageLOGIC BOX OPEN must be reset manually, after thelogic box was closed.

Follow these steps to reset status messages.

Reset a Status Message using the Audit Key

1. Make a note of the on-screen information, type oferror, game state, credit meter, etc..

2. Activate the Audit Menu, by turning the audit key.

3. Release the audit key to exit the Audit Menu. Thestatus message expires.

4. Verify the information that was noted before acti-vating the Audit Menu.

Restarting the machine

In case of a machine freeze initiated by an error atthe peripheral hardware (e.g. bill acceptor), it can benecessary to restart the machine to reinitialize theperipheral hardware.

1. Make a note of the on-screen information, type oferror, game state, credit meter, etc..

2. Open the maindoor and power down the machine.

3. Wait at least 10 seconds (until the machine isfree of any voltage).

4. Turn machine power on. Do not close the maindoorto prevent the machine from entering game mode.

5. Enter "Service Menu / Diagnostics" to check fordefective machine components.

6. Close the maindoor to enter game mode.

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TROUBLESHOOTING

CLEARING A HOPPER JAM

To clear a hopper jam, carefully follow these steps.(Procedure description instancing SUZO hopper)

1. Power down the machine.

2. Open the the hopper drawer.

3. Remove any coins that may have collected aroundthe roller lever.

4. Check if coins have jammed under the hopper knife.

5. If necessary, correct the alignment of the hopperknife. The front surface of the hopper knife shouldbe flush to the pin wheel and lay gently on theshelf wheel.

6. If necessary, correct the coin wiper alignment. Thecoin wiper should guide but not hold the coin. The-re should be a small distance (<1 mm) betweencoin and coin wiper or it should only lightly brushthe surface of the coin.

7. When the coin jam is cleared, close the hopperdrawer and turn the machine power on.

8. (only if HOPPER JAM PROCEDURE is set to "pay-out continues after jam is cleared").Make sure that the hopper has paid out the cor-rect number of coins.

9. Perform a hopper test.Open "Service Menu / Diagnostics / Hopper" andselect PAY OUT X COINS for testing. Check thenumber of coins paid out and the hopper timings.If any timing value is below 12 msec, a hopperadjustment is mandatory.

The payout behavior in case of a hopper jam dependson the setting "Service Menu / Settings / Hardware /Hopper / Jam Procedure". These two settings areavailable:

• If a hopper jam occurs, left amount is handpay.

• If a hopper jam occurs, the hopper jam has to becleared. After the hopper drawer door is openedand closed, the payout continues.

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TROUBLESHOOTING

CLEARING A BILL JAM

Follow these procedures to clear a bill jam in a JCM™UBA-type bill acceptor.

Procedure for Acceptor Head

1. Open the maindoor.

2. Push the acceptor head release lever downwardsand slide out the acceptor head assembly (1).

3. Pull the acceptor head opening latch on top of theacceptor head to open it (2).

4. Remove the jammed bill and any debris.

5. Close the acceptor head and make sure it is fullyengaged.

6. Slide the acceptor head assembly back into it'smounting frame and close the maindoor.

7. Clear bill acceptor error message via audit key.

Procedure for Stacking Unit and Cashbox

1. Unlock the hopper drawer and open it.

2. Remove the cashbox.

3. Remove the jammed bill and any debris.

4. Reinstall the cashbox.

5. Clear bill acceptor error message via audit key.

(1)

(2)

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TROUBLESHOOTING

CLEARING COIN IN JAM

This section explains, how to clear a coin jam at thecoin unit.

1. Open the maindoor and leave the maindoor switchin open position to ensure that the coin acceptoris disabled.

2. Gently bend the spring clip to the left until it re-leases the coin acceptor.

3. Carefully unplug the coin acceptor.

Do not unplug by pulling at the cables.

Do not unplug the coin acceptor while itis active (lit green LED at MC-16). Thismay cause permanent damage to thecoin acceptor!

4. Take the coin acceptor out.

5. Carefully remove coins that may have jammed insi-de the coin acceptor.

6. (CC-16, MC-16, IC-16 coin comparitors only)Check the sample coin for proper seating.

7. Check the coin chutes for jammed coins and/or de-bris and clear them, if needed.

8. Re-install coin acceptor and plug in the connector.

9. Turn machine power on and close and lock the ma-indoor.

10.(Optional)Check coin handling with "Service Menu / Diagno-stics / Coin Acceptor / Coin Diverter Test" and "Op-tic Test".

Spr ingClip

Connector

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SERVICE MENU

SERVICE MENU

Several pages of information, configuration anddiagnostics can be accessed from the Service Menu.The structure of the Service Menu is designed to beuser friendly and self-explanatory.

To access the Service Menu:

• Press the service button located at the front ofthe logic box. The maindoor switch must be in theopen position.

• To exit the Service Menu, press the service buttonagain or close the maindoor.

The Service Menu consists of folders that containpages of information and settings. To navigate to thedesired folder, touch the assigned folder tab.

Some menus have information stored on more thanone page. Use the scroll bars to navigate throughthe items.

Note:(Only if a commboard is installed)The Service Menu can be activated (without openingthe maindoor) by sending SAS long poll 0A "entermaintenance mode". To exit Service Menu send 0B"exit maintenance mode".

Note:See manual "Software / BasicSetup" for a certain softwareversion for a detaileddescription of each Servicemenu item.

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SERVICE MENU

2.2.1. Date / Time

2.1.2. Top Light

2.1.3. Playfield Height Adj.

2.2.1. General Configuration

2.2.2.1. Procedures

2.2.2.2. Activate Coinacceptor2.2.2. Coin Acceptor

2.2.3.1. Operation Mode

2.2.3.2. Bills Enabled

2.2.3.3. Voucher Redemption

2.2.3. Bill Acceptor

2.2.4. Hopper

2.2.5. Printer

2.2.4.1. General

2.2.4.2. Empty Procedure

2.3.1. Sound

2.3.2. Displays

2.3.3. Touch Calibration

2.3.1.1. Sound Configuration

2.3.1.2. Master Volume

2.3.1.3. Base Volume

2.4.1. Game Language

2.1. Basic

2.2. Hardware

2.3. Machine

2.4. Game

2.5. Jackpot Configuration

2. Settings

1. Machine Information

3. Diagnostics

3.1 Coin AcceptorCoin Diverter Test

Optics Test

Bills Enabled

Validator Test with Stacking

Validator T. without Stacking

Pay out 1 coin

3.2 Bill Acceptor

3.3 Hopper

3.5 Other Tests

Toplight

Lamps

Switches

Buttons

ALink Status

4. History

4.2. Game

4.1. Accounting

4.2.4. Statistics per Game

4.3.1. Money Log

4.3.2. Event Log4.3. Logs

4.4. Cashless & Progressive

4.4.1. Cashless and Progressive Inf.

5.1. Hardware Error Codes5. Help

4.1.2. Each Bill Count

4.3.3. Background Exceptions 4.3.1.4.1. Wagering Account Transfer

4.3.1.4.2. Cashable Electronic Promotion

4.3.1.4.3. Non Cashable Electronic Promo.

4.3.1.4.4. Bonus

2.2.5.1. Barcode Payout

2.2.5.2. Casino Information

2.2.5.3. Currency Setup

2.2.4.3. Payout Limit Procedure

2.2.4.4. Jam Procedures

2.3.1.4. Game Volume

2.3.3.1. Bottom Screen

2.4.2. Double Up

2.4.3. Win Limit

2.4.4. Celebration Limit

Pay out x coins

Pay out all coins

3.4 Printer Barcode Voucher

4.1.1. Accounting Information

4.2.3. Statistics per Denom.

4.2.2. Statistics

4.2.1. Last Games

4.3.1.1. Coins

4.3.1.2. Bills

4.3.1.3. Vouchers

4.3.1.4. Transactions

4.3.1.5. Others

4.3.1.1.1. Last 10 Hopper Payouts

4.3.1.1.2. Last 10 Hopper Refills

4.3.1.2.1. Last 10 Bills Inserted

4.3.1.2.2. Last 10 Stacker Clearances

4.3.1.3.1. Last 35 Vouchers In

4.3.1.3.2. Last 35 Vouchers Out

4.3.1.5.1. Last 10 Handpays

4.3.1.5.2. Last 10 Denom. Changes

4.3.1.5.3. Last 10 Prog. Jackpots

4.4.2. Progressive Split Information

4.4.3. Progressive Table

Game Authentification

2.3.4. AFT

4.4.4. Voucher and Handpay

2.3.x. Cabinet Illumination**

2.3.3.2. Top Screen*

2.4.5. Payout Limit

4.2.3.1. General Statistics

4.2.3.2. Bet-Line Table

4.3.1.4.1. Legacy Bonus***

4.3.1.4.2. AFT Transfers***

4.4.5. Jackpot Statistics

4.4.2.1. Progressive Split Statistic

4.4.2.2. Hidden Split Statistic

SERVICE MENU FLOWCHART

Note:Some items are applicationdependent or not available incertain jurisdictions.

* only with e-motion™ cabinet** only with Harmony™ cabinet*** only with AFT configured

Note:See manual "Software / BasicSetup" for a certain softwareversion for a detaileddescription of each Servicemenu item.

*

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AUDIT MENU

Audit Key Switch

AUDIT MENU

The Audit Menu gives access to the softmeters andsome additional functions and information. Thefollowing menus are available via Audit Menu:

Machine InformationDisplays game software revisions and machine andgame settings.

Service GameAllows simulated game play for test purposes.

HistoryContains accounting and game statistics(softmeters), machine logs and last game recall.

HelpContains a hardware error listing

Touch Screen CalibrationAllows re-calibration of the touch screen controller.

To access the Audit Menu:

• Turn the Audit Key while the machine is in idlemode. The Audit Menu can not be accessedwhile a game is in progress or waiting for playerinteraction (double up).

• To exit the Audit Menu, remove audit key.

Show DetailsTo view a brief description of an particular item or meter,select the item and touch the SHOW DETAILS button.

Note:See manual "Software / BasicSetup" for a certain softwareversion for a detaileddescription of each Audit Menuitem.

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3. History

3.2. Game

3.1. Accounting

3.2.4. Statistics per Game

3.2.5. Bet-Line Table

3.3.1. Money Log

3.3.2. Event Log3.3. Logs

3.4. Cashless & Progressive

3.4.1. Cashless and Progressive

4.1. Hardware Error Codes4. Help

3.1.2. Each Bill Count

3.3.3. Background Exceptions

3.3.1.4.1. Wagering Account Transfer

3.3.1.4.2. Cashable Electronic Promotion

3.3.1.4.3. Non Cashable Electronic Promo.

3.3.1.4.4. Bonus

3.1.1. Accounting Information

3.2.3. Statistics per Denom.

3.2.2. Statistics

3.2.1. Last Games3.3.1.1. Coins

3.3.1.2. Bills

3.3.1.3. Vouchers

3.3.1.4. Transactions

3.3.1.5. Others

3.3.1.1.1. Last 10 Hopper Payouts

3.3.1.1.2. Last 10 Hopper Refills

3.3.1.2.1. Last 10 Bills Inserted

3.3.1.2.2. Last 10 Stacker Clearances

3.3.1.3.1. Last 35 Vouchers In

3.3.1.3.2. Last 35 Vouchers Out

3.3.1.5.1. Last 10 Handpays

3.3.1.5.2. Last 10 Denomination Changes

3.3.1.5.3. Last 10 Progressive Jackpots3.4.2. Voucher and Handpay

3.4.3. Jackpot Statistics

2. Service Game

1. Machine Information

5. Touch Screen Calibration

AUDIT MENU

Note:Some items are application dependent or not availablein certain jurisdictions.

AUDIT MENU FLOWCHART

This overview shows all menus available in the AuditMenu.

Note:See manual "Software / BasicSetup" for a certain softwareversion for a detaileddescription of each Audit Menuitem.

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HISTORY FOLDER (Soft Meters)

Accounting

Provides ACCOUNTING INFORMATION (softmeters)and EACH BILL COUNT.

Game

Provides last games recall, game statistics and abet-line table.

To review the last 20 games that have been played:

1. Select HISTORY / GAME / LAST GAMES.A list of the last 20 games is displayed.

2. Select a game to be reviewed and touch the SEL-ECT GAME button. Statistics of the selected gameare displayed.

3. Touch START REPLAY to activate a game replay.

4. Wait some seconds until "HIT LIT BUTTON FORNEXT GAMESTEP" is displayed in the lower left ofthe game screen. Then press the lit button on thebutton panel to start next gamestep.

5. Repeat for each gamestep until the replay ends.

Logs

Provides a money log, an event log and a backgroundexception log (error log).

Money Log:Shows all money transactions.

Event Log:Displays all events happened at the machine withdate and time (e.g. power up).

Background Exceptions:This list is intended for internal manufacturer useand should not list any entries.

Cashless & Progressive

Provides statistics from cashless transactions,voucher and handpay statistics and progressive jack-pot statistics (if applicable).

AUDIT MENU

Note:See manual "Software / BasicSetup" for a certain softwareversion for a detaileddescription of each Historyfolder item.

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MACHINE CONVERSION GUIDELINES

Machine conversions can be classified into threedifferent types.

Game ConversionPaytable ConversionDenomination Conversion

Each type of conversion can be done individually or inany combination.

GAME CONVERSION

If a machine is to be converted to a new game theme,these areas of the machine are involved.

SoftwareGlassButton Panel / Legend Foils

A game conversion will require a Clear MemoryProcedure (RAM Reset), which clears all softmetersand game settings!

SoftwareA complete software set contains:

• Base-software, game-software, multimedia BIOS,and paytable (all EPROMs).

• A security chip (Tiny)• Multimedia-software (CD-ROM)

GlassIf the glasses of machine, topper and base stand arethemed, they need to be replaced. The top glass insertcomes as a printed graphic film (see page 46).

Button Panel / Legend FoilsA button panel conversion is necessary, if a newpaytable setting with different LINES and BET PERLINES steps is used. In most cases a button panelconversion can be done by changing the legend foilbutton inserts. A legend foil kit consists of a groupof button inserts.

Use a gaspipe pliers with soft clamping to carefullyremove the button lens caps.

Note:The Atronic Technical Serviceteam will be pleased to assistyou in all matters regardingmachine conversions and floorplanning.

MACHINE CONVERSION

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PAYTABLE CONVERSION

In order to change the number of lines or the bet perline settings or the payout percentage, it is necessaryto re-configure the paytable settings or to changethe paytable EPROM. Following areas of the machineare involved in a paytable conversion.

Paytable SoftwareButton Panel / Legend Foils

Paytable SoftwareConfigurable paytable software allows to changepaytable settings by means of a Clear MemoryProcedure. Change of EPROM is not necessary. Aftera RAM Reset the Initial Setup starts automatically,allowing to re-configure paytable settings.-> See manual " Software / Basic Setup" chapter Initial Setup for details.

Paytable EPROMs are available as fully or partlyconfigurable versions. If the desired settings are notincluded within the installed paytable EPROM, aEPROM change is necessary. Change of paytableEPROM requires a Clear Memory Procedure.

Button Panel / Legend FoilsA button panel conversion is necessary, if a newpaytable setting with different LINES and BET PERLINES steps is used. In most cases a button panelconversion can be done by changing the legend foilbutton inserts. A legend foil kit consists of a groupof button inserts.

Use a gaspipe pliers with soft clamping to carefullyremove the button lens caps.

MACHINE CONVERSION

Note:Use only paytable EPROMsthat expressly match to aparticular software set

Note:The Clear Memory Procedure(RAM Reset) clears all softmeters and game settings!

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EXCHANGING TOP GLASS

In case of a game conversion it is necessary to changethe (top glass) graphic film inside the feature box.

1. Open the maindoor and unscrew the two nuts M4which hold the feature box cover (figure 1). Uncon-nect the earthing cable.

2. Remove the feature box cover and take out the frontglass and the graphic film.

3. Make sure that front glass and the new graphicfilm are free from dust and scratches. If necessa-ry use a soft lint-free cloth and a mild glass clea-ner for cleaning.

4. Stick in the game variant decals (play xx lines, winup to xx credits, etc.) to the new graphic film.Make sure that decals and game variant match.

5. Put the graphic film and the front glass into thefeature box and mount the feature box cover. Makesure the cover is mounted flush to the feature boxbefore fastening.

6. Re-connect the earthing cable and fasten the co-ver using two nuts M4 with lock washer.

TECHNICAL PROCEDURES

figure 1

figure 2

Nuts M4

Earthing Cables

Graphic Film Front GlassCoverFeature

Box