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TOTAL PROFIT / LOSS: 13,065 TOTAL RATIO: 1 : 3 TOTAL DEF. LOSS: 40,310
END FLEET:
P11
Handles odd Fighters vs. Heavy Cruiser anomoly. Choose YES or NO Recommend: NO
K14
This calculates the Remaining Armor Value of your fleets to aid in determining a win or loss (Subjective in some cases)
U14
Surviving Units are Calculated here.
U35
EXPECTED PROFIT THIS ROUND (AFTER LOSSES & REPAIRS) DOES NOT TAKE INTO CONSIDERATION ANY PILLAGE OR PIRACY!
L36
Expected Turrets Next Round
Darth_WolfRESEARCH LVL BONUS
Shielding 15 75%
Ion 14 70%
Photon 13 65%
Disruptor 5 25%
Cmnd Centers 0 100%
TEST % REM. UNIT
ACTUAL DIFF. ARMOR COST
0 5
0 10
0 30
0 60
0 20
0 30
0 40
0 80
0 120
0 40
0 100
0.0 200
0.0 400
0.00 500
0.00 2,000
0.00 2,500
0.00 10,000
0.00 50,000
0.00 200,000
0.00 500,000
RATIO:LOSES!
NEXT
NONE ROUND
0.00
0.00
0.00
0.00
0.00
0.00
0.00
0.00
0.00
0.00
NO FLEET LOSS: NO FLEET0.0
SUFFICE ( 0 ) DEBRIS: 0
TOTAL DEBRIS: 26,725
V14
For Testing purposes. If you know the end result of any combat, enter it here.
W14
For Testing purposes. This determines the difference between the Calculated and Actual combat Results
X14
This calculates the Remaining Armor Value of your fleets to aid in determining a win or loss (Subjective in some cases)
V35
RATIO ATT. LOSSES : DEF LOSS
Y36
Expected Turrets Next Round
### 3:42:14 PM 10:41:56 PM
MY TIME CURRENT SERVER TIME
04/09/23 15:42:14 04/09/23 22:41:56
A.C.E. v5.0 TOOLSMODIFY: 7.00 DISPLAY: SERVER TIME
YOUR TECHNOLOGY USE PROFILE: ALPHARESEARCH LVL BONUS RESEARCH LVL BONUS
Energy 24 120% Warp 14 70%
Computer 23 23 Flt/Cmdr Shielding 12 60%
Armour 23 115% Ion 8 40%
Laser 20 100% Photon 9 45%
Missiles 10 50% Art. Intell. 6 30%
Stellar 15 75% Disruptor 2 10%
Plasma 15 75% Cybernetics 2 10%
TECH FINDERUNIT TYPE TECH PWR ARMOUR SHIELD TECH
Fighter LASER 10.7 4.2 0.0 38
Carrier MISSLES 61.7 6.0 36
Heavy Cruiser PLASMA 238.1 151.2 12.0 34
Battleship ION 895.2 38
Photon Turrets PHOTON 172.8 18.0 34
Disruptor Turrets DISRUPT 537.6 22
COMMAND CENTERS: 15 LVL ARMOUR 40
COMMANDER? None 0 LVL SHIELDING 40
LEVI PRESENT?: YES D.S. PRESENT?: NO
PRODUCTION CALC HOURS: 05:00:00
UNIT TYPE QTY RATE PROD? FAST? FINISH AT
Heavy Cruiser 1 100 0 NO 04/10/23 03:41:56
Set FINISH: 10/20/08 23:56:00UNIT TYPE QTY RATE PROD? FAST? START AT:
Battleship 1 100 0 NO 10/20/08 03:56:00
CONSTRUCTION CALC HOURS: 500:00:00
UNIT COST QTY RATE PROD? FAST? FINISH AT
50000 1 100 0 NO 04/30/23 18:41:56
REVERSE PRODUCTION CALC
G4
ENTER THE DIFFERENCE (IN HOURS) BETWEEN THE SERVER AND YOU. (IE if The Server Time is 6 hours ahead of Your Time, enter 6. If Server Time is 5 hours behind Your Time, enter -5)
I4
CHOOSE WHICH TIME YOU WANT DISPLAYED FOR ALL TIME CALCS ON THIS SHEET.
H8
Choose an Account Profile to be used for all calcs on this sheet. (Account Profiles are created at the bottom of this sheet.)
C10
Each Level increases Base Energy Output by 5%
F10
Each Level increases Warp Fleet Travel Speed by 5%
C11
Each Level allows one campaign fleet & one commander.
F11
Each Level increases Fleet & Defense Shielding by 5%
C12
Each Level increases Fleet & Defense Armour by 5%
F12
Each Level increases Ion Weapons Power by 5%
C13
Each Level increases Laser Weapons Power by 5%
F13
Each Level increases Photon Weapons Power by 5%
C14
Each Level increases Missle Weapons Power by 5%
F14
Each Level increases Base Research Output by 5%
C15
Each Level increases Stellar Fleet Travel Speed by 5%
F15
Each Level increases Disruptor Weapons Power by 5%
C16
Each Level increases Plasma Weapons Power by 5%
F16
Each Level increases Base Construction & Production Output by 5%
C20
Choose Fleet or Defense Unit types from the drop down lists.
E20
Enter POWER rating of defending units in this column.
F20
Enter ARMOUR rating of defending units in this column.
H20
Enter SHIELD rating of defending units in this column. If none, enter 0.
E27
Enter Command Centers. If none, enter 0.
D28
Select Commander Type (if any)
E28
Enter Commander Level (If none, enter 0)
E29
If a Leviathon is Present, choose YES. Otherwise Choose NO.
I29
If a DEATHSTAR is Present, choose YES. Otherwise Choose NO.
C32
Choose Fleet or Defense Unit types from the drop down lists.
D32
Quantity of Units
E32
Production Rate of Base
F32
If Production Commander is on Duty, enter the Level here
G32
Use Fast Production? Choose YES or NO
H33
Estimated completion time from date/time shown above.
H35
Enter the Date & Time you wish to have production completed. Use the following format: MM/DD/YY HH:MM:SS
C36
Choose Fleet or Defense Unit types from the drop down lists.
D36
Quantity of Units
E36
Production Rate of Base
F36
If Production Commander is on Duty, enter the Level here
G36
Use Fast Production? Choose YES or NO
H37
Estimated completion time from date/time shown above.
C40
ENTER UNIT COST HERE
D40
Quantity of Units
E40
Production / Construction Rate of Base
F40
Use only when calcing PRODUCTION by entering Production Commander Level.
G40
Use only when calcing PRODUCTION. Choose YES or NO
H41
Estimated completion time from date/time shown above.
ACCOUNT ENERGY COMPUTER ARMOUR LASER MISSILES
ALPHA 25 20 22 20 14
BETA 15 19 20 17 13
Me 32 30 27 29 23
C66
ENTER UNIQUE ACCOUNT NAMES IN THIS COLUMN. (THESE RATINGS CAN BE USED IN THE 'YOUR TECH' ARE ON THIS SHEET AS WELL AS IN BATTLE CALCS)
QUICK TIME CALC FLEET RECALL CALC RECALL TYPE:
HOURS: 24:00:00 TRAVEL HRS 450:00:00 SENT ON:
ETA: 04/10/23 22:41:56 ARRIVAL: 20:00:00 RETURN ON:
ORIGIN JUMP DESTINATION TRAVEL SPEED CALCULATOR
ADDRESS GATE ADDRESS LOGISTICS SLOWEST FLEET SIZE
A00:00:00:12 0 A54:00:00:10 0 Cruiser 250000
SET DESIRED ARRIVAL DATE/TIME DEPART AT: DETECTED:
DATE TIME DATE TIME 12/29/08
01/01/09 12:00:00 12/4/08 07:31:45 14:33:20
ORIGIN DESTINATION TRADE ROUTE CALCULATOR
ADDRESS ECON ADDRESS ECON SELFTRADE? PLAYERS
A00:00:00:12 171 A54:00:00:10 168 NO 46
STORED OPPONENT TECH PROFILESNAME LASER MISSLES PLASMA ION PHOTON
Darktoad 29 25 22 16 13
Ezekyle 20 7 16 6 6
Colmonkey 18 12 12 12 12
Screaming Eagles 21 14 16 12 13
Riddick 21 14 16 12 13
BlueBear 17 25 22 16 13
Crackpot 21 14 16 12 13
Trigger3 27 25 16 12 13
Heampy 25 22 20 12 13
Ahmose 27 25 14 12 12
Jariden Dren 15 14 16 12 13
Vietnamwees 31 22 25 20 16
Suparman 13 12 16 10 10
Djin 29 22 24 15 12
Xeros 18 22 15 11 11
noodle 31 23 20 15 12
Grayco 18 22 21 12 11
SuperME 25 23 18 15 12
c3 18 22 15 12 11
Endgame 28 22 22 22 22
Phantom of Mestre 32 29 24 22 17
Phiman Terror 31 29 26 21 22
Pluto 25 24 24 14 12
Cout 24 20 17 12 10
Wildcard 30 24 24 14 12
Cerulean Dragon 26 23 22 12 14
Stevent37 30 24 24 14 12
The Tum 26 23 22 12 14
ShadowHawk(CGB) 20 24 24 14 12
Geass 26 23 22 16 12
3Roses 30 24 24 14 12
Legion 26 23 22 16 12
Red Door 30 24 24 14 12
P2
NOW means you are recalling the fleet at this time. PRE-PLANNED means you've set a pre-determined return time, and should recall your fleet at the calculated date/time.
L3
Insert Time Remaining here. Quick Time Calc then displays completed time (ETA) Below. Format: HH:MM:SS
O3
Enter the TOTAL Travel time. HH:MM:SS
O4
Enter the current arrival time. HH:MM:SS
K9
COPY Then PASTE SPECIAL / TEXT or TYPE in the address. Ie A01:01:01:01 MAKE SURE TO PUT ORIGIN ADDRESS HERE
L9
Enter JUMPGATE Level here, or 0 if none
M9
COPY Then PASTE SPECIAL / TEXT or TYPE in the address. Ie A01:01:01:01 MAKE SURE TO PUT DESTINATION ADDRESS HERE
N9
Enter Logistics Commander Level here, or 0 if none
O9
Choose the SLOWEST unit in your fleet here.
P9
Enter the size of your entire fleet here.
K12
REVERSE TRAVEL CALC Enter the Date for when you want to arrive. Format: MM/DD/YY
L12
REVERSE TRAVEL CALC Enter the TIME you want to arrive (for your current timezone) HH:MM:SS AM/PM
N12
You will need to depart on this date in order to arrive on your SET date.
O12
You will need to depart at this time in order to arrive on your SET time.
K16
COPY Then PASTE SPECIAL / TEXT or TYPE in the address. Ie A01:01:01:01 MAKE SURE TO PUT ORIGIN ADDRESS HERE
L16
Origin Economy
M16
COPY Then PASTE SPECIAL / TEXT or TYPE in the address. Ie A01:01:01:01 MAKE SURE TO PUT DESTINATION ADDRESS HERE
N16
Destination Economy
O16
If this is a self-trade choose YES, otherwise choose NO.
P16
ENTER NUMBER OF ACTIVE TRADING PARTNERS YOU HAVE
K21
Enter a UNIQUE NAME for Opponent profiles here. (No Duplicates) These profiles can be used for battle calcs on the Entry Sheet.
L21
Laser Tech Level
M21
Missle Tech Level
N21
Plasma Tech Level
O21
Ion Tech Level
P21
Photon Tech Level
MeaYodrin 28 23 22 16 13
Lakuer 30 24 24 19 16
Golden Tiger 30 30 22 16 13
Elgemannen 30 24 25 19 16
Darth_Wolf 30 30 19 14 13
NAME LASER MISSLES PLASMA ION PHOTON
STELLAR PLASMA WARP SHIELDING ION PHOTON
13 16 15 20 12 13
15 14 16 19 10 8
20 20 18 19 17 15
K65
Enter a UNIQUE NAME for Opponent profiles here. (No Duplicates) These profiles can be used for battle calcs on the Entry Sheet.