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## Key unlock: Beta1 ATTACKER CHOOSE PROFILE: Me RESEARCH LVL BONUS RESEARCH LVL BONUS Armour 27 135% Shielding 19 95% Laser 29 145% Ion 17 85% Missiles 23 115% Photon 15 75% Plasma 20 100% Disruptor 9 45% Commander Tactical Cmnd Centers 100% ATTACKING FLEETS CALC TEST % REM. UNIT QTY PWR ARM SHLD RESULT ACTUAL DIFF. ARMOR Fighter 2000 4.9 4.7 0.0 1252 5884 Bomber 8.6 4.7 0.0 0 Heavy Bomber 20.0 9.4 0.0 0 Ion Bomber 18.5 9.4 1.95 0 Corvette 9.8 9.4 0.0 0 Recycler 4.9 4.7 0.0 0 Destroyer 16.0 18.8 0.0 0 Frigate 500 25.8 28.2 0.0 376 10603 Ion Frigate 22.2 28.2 1.95 0 Scout 2.5 4.7 0.0 0 Outpost 4.9 9.4 0.0 0 Cruiser 48.0 56.4 3.9 0.0 Carrier 25.8 56.4 3.9 0.0 Heavy Cruiser 96.0 112.8 7.8 0.0 Battleship 310.8 300.80 19.5 0.00 Fleet Carrier 118.4 225.60 15.6 0.00 Dreadnought 1323.0 1203.20 39.0 0.00 Titan 4932.9 4812.80 58.5 0.00 Leviathan 17500.0 15510.00 78.0 0.00 Death Star 36975.0 31725.00 117.0 0.00 DEFENSE ATTACKING PROFIT RATIO: WINS! TURRETS QTY 13,065 1 : 3 Barracks 9.8 9.4 0.0 0.00 Laser Turrets 19.6 18.8 0.0 0.00 issile Turrets 34.4 37.6 0.0 0.00 Plasma Turrets 48.0 56.4 0.0 0.00 Ion Turrets 59.2 75.2 3.9 0.00 Photon Turrets 112.0 150.4 11.7 0.00 ruptor Turrets 371.2 601.6 15.6 0.00 ection Shields 3.7 1203.2 31.2 0.00 anetary Shield 7.4 4812.8 39.0 0.00 Planetary Ring 3584.0 2406.4 23.4 0.00 START FLEET: 50,000 36,340 LOSS: 13,660 0 252 3.0 HANGARS START: SUFFICE ( 0 ) END: SUFFICE ( 252 ) 0 credit END REPAIR S
12

AstrEmpires Combat Calculator Hnn

Nov 27, 2014

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Page 1: AstrEmpires Combat Calculator Hnn

### Key unlock: Beta1ATTACKER CHOOSE PROFILE: MeRESEARCH LVL BONUS RESEARCH LVL BONUS

Armour 27 135% Shielding 19 95% ASTROEMPIRES COMBAT EMULATOR

Laser 29 145% Ion 17 85% A.C.E. ver. 5.0

Missiles 23 115% Photon 15 75% Created by:

Plasma 20 100% Disruptor 9 45% In Collaboration with:

Commander Tactical Cmnd Centers 100% and:

Calc with F/HC bug :

DEF ATTATTACKING FLEETS CALC TEST % REM.

ORD ORDUNIT QTY PWR ARM SHLD RESULT ACTUAL DIFF. ARMOR

2 3Fighter 2000 4.9 4.7 0.0 1252 5884 10000

3 6Bomber 8.6 4.7 0.0 0

7 16Heavy Bomber 20.0 9.4 0.0 0

8 10Ion Bomber 18.5 9.4 1.95 0

6 9Corvette 9.8 9.4 0.0 0

4 4Recycler 4.9 4.7 0.0 0

11 11Destroyer 16.0 18.8 0.0 0

12 13Frigate 500 25.8 28.2 0.0 376 10603 40000

13 15Ion Frigate 22.2 28.2 1.95 0

1 1Scout 2.5 4.7 0.0 0

9 5Outpost 4.9 9.4 0.0 0

16 19Cruiser 48.0 56.4 3.9 0.0

17 14Carrier 25.8 56.4 3.9 0.0

19 22Heavy Cruiser 96.0 112.8 7.8 0.0

22 24Battleship 310.8 300.80 19.5 0.00

21 23Fleet Carrier 118.4 225.60 15.6 0.00

25 26Dreadnought 1323.0 1203.20 39.0 0.00

28 28Titan 4932.9 4812.80 58.5 0.00

29 29Leviathan 17500.0 15510.00 78.0 0.00

30 30Death Star 36975.0 31725.00 117.0 0.00 50000.00

DEFENSEATTACKING

PROFIT RATIO:WINS!TURRETS QTY 13,065 1 : 3

5 8Barracks 9.8 9.4 0.0 0.00

10 12Laser Turrets 19.6 18.8 0.0 0.00

14 17Missile Turrets 34.4 37.6 0.0 0.00

15 18Plasma Turrets 48.0 56.4 0.0 0.00

18 20Ion Turrets 59.2 75.2 3.9 0.00

20 21Photon Turrets 112.0 150.4 11.7 0.00

23 25

Disruptor Turrets 371.2 601.6 15.6 0.00

24 2

Deflection Shields 3.7 1203.2 31.2 0.00

27 7Planetary Shield 7.4 4812.8 39.0 0.00

26 27Planetary Ring 3584.0 2406.4 23.4 0.00

START FLEET: 50,000 36,340 LOSS: 13,6600 252 3.0

SUFFICE ( 0 ) END: SUFFICE ( 252 ) 0 credits

END FLEET:

HANGARS START:

REPAIRS

G2
Select the tech profile you wish to use for Attacker.
D9
Select the Base Commander. Choose None if you no commander is present
E9
Enter the commander level here.
H9
Enter command centers here. If none, enter zero.
C14
RED NAMES in this column means the technology Is not present to produce. (Does not include Stellar, Warp or Shipyard Reqs.)
D14
Enter QUANTITY of defending units in this column.
H14
Surviving Units are Calculated here.
I14
For Testing purposes. If you know the end result of any combat, enter it here.
J14
For Testing purposes. This determines the difference between the Calculated and Actual combat Results
K14
This calculates the Remaining Armor Value of your fleets to aid in determining a win or loss (Subjective in some cases)
H35
EXPECTED PROFIT THIS ROUND (AFTER LOSSES & REPAIRS) DOES NOT TAKE INTO CONSIDERATION ANY PILLAGE OR PIRACY!
I35
RATIO ATT. LOSSES : DEF LOSS
D36
Enter QUANTITY of defending units in this column.
Page 2: AstrEmpires Combat Calculator Hnn

DEFENDER CHOOSE PROFILE: Darth_WolfRESEARCH LVL BONUS RESEARCH LVL BONUS

ASTROEMPIRES COMBAT EMULATOR Armour 24 120% Shielding 15 75%

A.C.E. ver. 5.0 Feb. 04, 2008 Laser 30 150% Ion 14 70%

Created by: RobbyMac Missiles 30 150% Photon 13 65%

In Collaboration with: Selthae Plasma 19 95% Disruptor 5 25%

and: Xivox (Bye, friend) Commander None Cmnd Centers 100%

Calc with F/HC bug : NO

UNITDEF ATT

DEFENDING FLEETS CALC TEST % REM.

COSTORD ORD

UNIT QTY PWR ARM SHLD RESULT ACTUAL DIFF. ARMOR

52 3

Fighter 5.00 4.40 0.0 0

103 6

Bomber 10.0 4.4 0.0 0

307 16

Heavy Bomber 19.5 8.8 0.0 0

608 10

Ion Bomber 17.0 8.8 1.75 0

206 9

Corvette 10.00 8.80 0.0 0

304 4

Recycler 9 5.00 4.4 0.0 0 0

4011 11

Destroyer 15.60 17.60 0.0 0

8012 13

Frigate 30.00 26.40 0.0 0

12013 15

Ion Frigate 20.4 26.4 1.75 0

401 1

Scout 1 2.50 4.4 0.0 0 0

1009 5

Outpost 5.0 8.8 0.0 0

20016 19

Cruiser 70.0 46.80 52.80 3.5 0.0 0.0

40017 14

Carrier 30.0 52.80 3.5 0.0

50019 22

Heavy Cruiser 93.60 105.60 7.0 0.0

2,00022 24

Battleship 13.00 285.6 281.60 17.5 0.00 0.00

2,50021 23

Fleet Carrier 108.80 211.20 14.0 0.00

10,00025 26

Dreadnought 1247.40 1126.40 35.0 0.00

50,00028 28

Titan 4252.5 4505.60 52.5 0.00

200,00029 29

Leviathan 16500.0 14520.00 70.0 0.00

500,00030 30

Death Star 31875.0 29700.00 105.0 0.00

NEXT DEFENSEDEFENDING

PROFIT RATIO:LOSES!ROUND TURRETS QTY -13,585 3 : 1

0.005 8

Barracks 10.0 8.8 0.0 0.00

0.0010 12

Laser Turrets 20.0 17.6 0.0 0.00

0.0014 17

Missile Turrets 40.0 35.2 0.0 0.00

0.0015 18

Plasma Turrets 46.80 52.80 0.0 0.00

0.0018 20

Ion Turrets 54.4 70.4 3.5 0.00

0.0020 21

Photon Turrets 105.60 140.80 10.5 0.00

0.0023 25

Disruptor Turrets 320.00 563.20 14.0 0.00

0.0024 2

Deflection Shields 3.4 1126.4 28.0 0.00

0.0027 7

Planetary Shield 6.8 4505.6 35.0 0.00

0.0026 27

Planetary Ring 3379.2 2252.8 21.0 0.00

13,660 START FLEET: 40,310 0 LOSS: 40,310800 0 3.0

0 credits SUFFICE ( 800 ) END: DESTROYED 26,725

END FLEET:

HANGARS START:

DEBRIS:

W2
Select the tech profile you wish to use for Defender.
T9
Select the Base Commander. Choose None if you no commander is present
U9
Enter the commander level here.
X9
Enter command centers here. If none, enter zero.
Q11
Handles odd Fighters vs. Heavy Cruiser anomoly. Choose YES or NO Recommend: NO
Q14
RED NAMES in this column means the technology Is not present to produce. (Does not include Stellar, Warp or Shipyard Reqs.)
R14
Enter QUANTITY of defending units in this column.
V14
Surviving Units are Calculated here.
W14
For Testing purposes. If you know the end result of any combat, enter it here.
X14
For Testing purposes. This determines the difference between the Calculated and Actual combat Results
Y14
This calculates the Remaining Armor Value of your fleets to aid in determining a win or loss (Subjective in some cases)
Q15
Laser
Q16
Missiler
Q17
Plasma
Q18
Ion
Q19
Laser
Q20
Laser
Q21
Plasma
Q22
Missiler
Q23
Ion
Q24
Laser
Q25
Laser
Q26
Plasma
Q27
Missiler
Q28
Plasma
Q29
Ion
Q30
Ion
Q31
Photon
Q32
Disruptor
Q33
Photon
Q34
Disruptor
V35
EXPECTED PROFIT THIS ROUND (AFTER LOSSES & REPAIRS) DOES NOT TAKE INTO CONSIDERATION ANY PILLAGE OR PIRACY!
W35
RATIO ATT. LOSSES : DEF LOSS
M36
Expected Turrets Next Round
R36
Enter QUANTITY of defending units in this column.
Q37
Laser
Q44
Ion
Q45
Ion
Q46
Photon
Page 3: AstrEmpires Combat Calculator Hnn

4172

UNIT

COST

5

10

30

60

20

30

40

80

120

40

100

200

400

500

2,000

2,500

10,000

50,000

200,000

500,000

NEXT

ROUND

0.00

0.00

0.00

0.00

0.00

0.00

0.00

0.00

0.00

0.00

40,310

26,725

Z36
Expected Turrets Next Round
Page 4: AstrEmpires Combat Calculator Hnn

ATTACKER CHOOSE PROFILE: Me 2nd WAVERESEARCH LVL BONUS RESEARCH LVL BONUS

Armour 27 135% Shielding 19 95% ASTROEMPIRES COMBAT EMULATOR

Laser 29 145% Ion 17 85%

Missiles 23 115% Photon 15 75%

Plasma 20 100% Disruptor 9 45%

Commander None 0 Cmnd Centers 0 100%

Calc with F/HC bug :

DEF ATTATTACKING FLEETS CALC TEST %

ORD ORDUNIT QTY PWR ARM SHLD RESULT ACTUAL DIFF.

2 3Fighter 1252 4.9 4.7 0.0 1252

3 6Bomber 0 8.6 4.7 0.0 0

7 16Heavy Bomber 0 20.0 9.4 0.0 0

8 10Ion Bomber 0 18.5 9.4 1.95 0

6 9Corvette 0 9.8 9.4 0.0 0

4 4Recycler 0 4.9 4.7 0.0 0

11 11Destroyer 0 16.0 18.8 0.0 0

12 13Frigate 376 25.8 28.2 0.0 376

13 15Ion Frigate 0 22.2 28.2 1.95 0

1 1Scout 0 2.5 4.7 0.0 0

9 5Outpost 0 4.9 9.4 0.0 0

16 19Cruiser 0 48.0 56.4 3.9 0.0

17 14Carrier 0 25.8 56.4 3.9 0.0

19 22Heavy Cruiser 0 96.0 112.8 7.8 0.0

22 24Battleship 0 310.8 300.80 19.5 0.00

21 23Fleet Carrier 0 118.4 225.60 15.6 0.00

25 26Dreadnought 0 1323.0 1203.20 39.0 0.00

28 28Titan 0 4932.9 4812.80 58.5 0.00

29 29Leviathan 0 17500.0 15510.00 78.0 0.00

30 30Death Star 36975.0 31725.00 117.0 0.00

DEFENSEATTACKING

PROFIT RATIO:WINS!TURRETS QTY 0 NONE

5 8Barracks 9.8 9.4 0.0 0.00

10 12Laser Turrets 19.6 18.8 0.0 0.00

14 17Missile Turrets 34.4 37.6 0.0 0.00

15 18Plasma Turrets 48.0 56.4 0.0 0.00

18 20Ion Turrets 59.2 75.2 3.9 0.00

20 21Photon Turrets 112.0 150.4 11.7 0.00

23 25Disruptor Turrets 371.2 601.6 15.6 0.00

24 2Deflection Shields 3.7 1203.2 31.2 0.00

27 7Planetary Shield 7.4 4812.8 39.0 0.00

26 27Planetary Ring 3584.0 2406.4 23.4 0.00

START FLEET: 36,340 36,340 LOSS:252 252 0.0

HANGARS START: SUFFICE ( 252 ) END: SUFFICE ( 252 ) REPAIRS

TOTAL ATT. LOSS: 13,660 TOTAL REPAIR: 0 TOTAL PROFIT / LOSS:

END FLEET:

G2
Select the tech profile you wish to use for Attacker.
D9
Select the Base Commander. Choose None if you no commander is present
E9
Enter the commander level here.
H9
Enter command centers here. If none, enter zero.
C14
RED NAMES in this column means the technology Is not present to produce. (Does not include Stellar, Warp or Shipyard Reqs.)
D14
Enter QUANTITY of defending units in this column.
H14
Surviving Units are Calculated here.
I14
For Testing purposes. If you know the end result of any combat, enter it here.
J14
For Testing purposes. This determines the difference between the Calculated and Actual combat Results
H35
EXPECTED PROFIT THIS ROUND (AFTER LOSSES & REPAIRS) DOES NOT TAKE INTO CONSIDERATION ANY PILLAGE OR PIRACY!
I35
RATIO ATT. LOSSES : DEF LOSS
D36
Enter QUANTITY of defending units in this column.
Page 5: AstrEmpires Combat Calculator Hnn

2nd WAVE DEFENDER PROFILE:

RESEARCH LVL BONUS RESEARCH

ASTROEMPIRES COMBAT EMULATOR Armour 24 120% Shielding

A.C.E. ver. 5.0 Feb. 04, 2008 Laser 30 150% Ion

Created by: RobbyMac Missiles 30 150% Photon

In Collaboration with: Selthae Plasma 19 95% Disruptor

and: Xivox (Bye, friend) Commander None 0 Cmnd Centers

Calc with F/HC bug : NO

REM. UNITDEF ATT

DEFENDING FLEETS CALC

ARMOR COSTORD ORD

UNIT QTY PWR ARM SHLD RESULT

5884 52 3

Fighter 0 5.0 4.4 0.0 0

0 103 6

Bomber 0 10.0 4.4 0.0 0

0 307 16

Heavy Bomber 0 19.5 8.8 0.0 0

608 10

Ion Bomber 0 17.0 8.8 1.75 0

0 206 9

Corvette 0 10.0 8.8 0.0 0

0 304 4

Recycler 0 5.0 4.4 0.0 0

0 4011 11

Destroyer 0 15.6 17.6 0.0 0

10603 8012 13

Frigate 0 30.0 26.4 0.0 0

0 12013 15

Ion Frigate 0 20.4 26.4 1.75 0

0 401 1

Scout 0 2.5 4.4 0.0 0

0 1009 5

Outpost 0 5.0 8.8 0.0 0

0.0 20016 19

Cruiser 0.0 46.8 52.8 3.5 0.0

0.0 40017 14

Carrier 0.0 30.0 52.8 3.5 0.0

0.00 50019 22

Heavy Cruiser 0.0 93.6 105.6 7.0 0.0

0.00 2,00022 24

Battleship 0.00 285.6 281.60 17.5 0.00

0.00 2,50021 23

Fleet Carrier 0.00 108.8 211.20 14.0 0.00

0.00 10,00025 26

Dreadnought 0.00 1247.4 1126.40 35.0 0.00

0.00 50,00028 28

Titan 0.00 4252.5 4505.60 52.5 0.00

0.00 200,00029 29

Leviathan 0.00 16500.0 14520.00 70.0 0.00

500,00030 30

Death Star 0.00 31875.0 29700.00 105.0 0.00

WINS!NEXT DEFENSE

DEFENDINGPROFIT

ROUND TURRETS QTY 0

0.005 8

Barracks 0.0 10.0 8.8 0.0 0.00

0.0010 12

Laser Turrets 0.0 20.0 17.6 0.0 0.00

0.0014 17

Missile Turrets 0.0 40.0 35.2 0.0 0.00

0.0015 18

Plasma Turrets 0.0 46.8 52.8 0.0 0.00

0.0018 20

Ion Turrets 0.0 54.4 70.4 3.5 0.00

0.0020 21

Photon Turrets 0.0 105.6 140.8 10.5 0.00

0.0023 25

Disruptor Turrets 0.0 320.0 563.2 14.0 0.00

0.0024 2

Deflection Shields 0.0 3.4 1126.4 28.0 0.00

0.0027 7

Planetary Shield 0.0 6.8 4505.6 35.0 0.00

0.0026 27

Planetary Ring 0.0 3379.2 2252.8 21.0 0.00

0 START FLEET: 0 NO FLEET0 0

0 credits HANGARS START: SUFFICE ( 0 ) END: SUFFICE ( 0 )3

TOTAL PROFIT / LOSS: 13,065 TOTAL RATIO: 1 : 3 TOTAL DEF. LOSS: 40,310

END FLEET:

P11
Handles odd Fighters vs. Heavy Cruiser anomoly. Choose YES or NO Recommend: NO
K14
This calculates the Remaining Armor Value of your fleets to aid in determining a win or loss (Subjective in some cases)
U14
Surviving Units are Calculated here.
U35
EXPECTED PROFIT THIS ROUND (AFTER LOSSES & REPAIRS) DOES NOT TAKE INTO CONSIDERATION ANY PILLAGE OR PIRACY!
L36
Expected Turrets Next Round
Page 6: AstrEmpires Combat Calculator Hnn

Darth_WolfRESEARCH LVL BONUS

Shielding 15 75%

Ion 14 70%

Photon 13 65%

Disruptor 5 25%

Cmnd Centers 0 100%

TEST % REM. UNIT

ACTUAL DIFF. ARMOR COST

0 5

0 10

0 30

0 60

0 20

0 30

0 40

0 80

0 120

0 40

0 100

0.0 200

0.0 400

0.00 500

0.00 2,000

0.00 2,500

0.00 10,000

0.00 50,000

0.00 200,000

0.00 500,000

RATIO:LOSES!

NEXT

NONE ROUND

0.00

0.00

0.00

0.00

0.00

0.00

0.00

0.00

0.00

0.00

NO FLEET LOSS: NO FLEET0.0

SUFFICE ( 0 ) DEBRIS: 0

TOTAL DEBRIS: 26,725

V14
For Testing purposes. If you know the end result of any combat, enter it here.
W14
For Testing purposes. This determines the difference between the Calculated and Actual combat Results
X14
This calculates the Remaining Armor Value of your fleets to aid in determining a win or loss (Subjective in some cases)
V35
RATIO ATT. LOSSES : DEF LOSS
Y36
Expected Turrets Next Round
Page 7: AstrEmpires Combat Calculator Hnn

### 3:42:14 PM 10:41:56 PM

MY TIME CURRENT SERVER TIME

04/09/23 15:42:14 04/09/23 22:41:56

A.C.E. v5.0 TOOLSMODIFY: 7.00 DISPLAY: SERVER TIME

YOUR TECHNOLOGY USE PROFILE: ALPHARESEARCH LVL BONUS RESEARCH LVL BONUS

Energy 24 120% Warp 14 70%

Computer 23 23 Flt/Cmdr Shielding 12 60%

Armour 23 115% Ion 8 40%

Laser 20 100% Photon 9 45%

Missiles 10 50% Art. Intell. 6 30%

Stellar 15 75% Disruptor 2 10%

Plasma 15 75% Cybernetics 2 10%

TECH FINDERUNIT TYPE TECH PWR ARMOUR SHIELD TECH

Fighter LASER 10.7 4.2 0.0 38

Carrier MISSLES 61.7 6.0 36

Heavy Cruiser PLASMA 238.1 151.2 12.0 34

Battleship ION 895.2 38

Photon Turrets PHOTON 172.8 18.0 34

Disruptor Turrets DISRUPT 537.6 22

COMMAND CENTERS: 15 LVL ARMOUR 40

COMMANDER? None 0 LVL SHIELDING 40

LEVI PRESENT?: YES D.S. PRESENT?: NO

PRODUCTION CALC HOURS: 05:00:00

UNIT TYPE QTY RATE PROD? FAST? FINISH AT

Heavy Cruiser 1 100 0 NO 04/10/23 03:41:56

Set FINISH: 10/20/08 23:56:00UNIT TYPE QTY RATE PROD? FAST? START AT:

Battleship 1 100 0 NO 10/20/08 03:56:00

CONSTRUCTION CALC HOURS: 500:00:00

UNIT COST QTY RATE PROD? FAST? FINISH AT

50000 1 100 0 NO 04/30/23 18:41:56

REVERSE PRODUCTION CALC

G4
ENTER THE DIFFERENCE (IN HOURS) BETWEEN THE SERVER AND YOU. (IE if The Server Time is 6 hours ahead of Your Time, enter 6. If Server Time is 5 hours behind Your Time, enter -5)
I4
CHOOSE WHICH TIME YOU WANT DISPLAYED FOR ALL TIME CALCS ON THIS SHEET.
H8
Choose an Account Profile to be used for all calcs on this sheet. (Account Profiles are created at the bottom of this sheet.)
C10
Each Level increases Base Energy Output by 5%
F10
Each Level increases Warp Fleet Travel Speed by 5%
C11
Each Level allows one campaign fleet & one commander.
F11
Each Level increases Fleet & Defense Shielding by 5%
C12
Each Level increases Fleet & Defense Armour by 5%
F12
Each Level increases Ion Weapons Power by 5%
C13
Each Level increases Laser Weapons Power by 5%
F13
Each Level increases Photon Weapons Power by 5%
C14
Each Level increases Missle Weapons Power by 5%
F14
Each Level increases Base Research Output by 5%
C15
Each Level increases Stellar Fleet Travel Speed by 5%
F15
Each Level increases Disruptor Weapons Power by 5%
C16
Each Level increases Plasma Weapons Power by 5%
F16
Each Level increases Base Construction & Production Output by 5%
C20
Choose Fleet or Defense Unit types from the drop down lists.
E20
Enter POWER rating of defending units in this column.
F20
Enter ARMOUR rating of defending units in this column.
H20
Enter SHIELD rating of defending units in this column. If none, enter 0.
E27
Enter Command Centers. If none, enter 0.
D28
Select Commander Type (if any)
E28
Enter Commander Level (If none, enter 0)
E29
If a Leviathon is Present, choose YES. Otherwise Choose NO.
I29
If a DEATHSTAR is Present, choose YES. Otherwise Choose NO.
C32
Choose Fleet or Defense Unit types from the drop down lists.
D32
Quantity of Units
E32
Production Rate of Base
F32
If Production Commander is on Duty, enter the Level here
G32
Use Fast Production? Choose YES or NO
H33
Estimated completion time from date/time shown above.
H35
Enter the Date & Time you wish to have production completed. Use the following format: MM/DD/YY HH:MM:SS
C36
Choose Fleet or Defense Unit types from the drop down lists.
D36
Quantity of Units
E36
Production Rate of Base
F36
If Production Commander is on Duty, enter the Level here
G36
Use Fast Production? Choose YES or NO
H37
Estimated completion time from date/time shown above.
C40
ENTER UNIT COST HERE
D40
Quantity of Units
E40
Production / Construction Rate of Base
F40
Use only when calcing PRODUCTION by entering Production Commander Level.
G40
Use only when calcing PRODUCTION. Choose YES or NO
H41
Estimated completion time from date/time shown above.
Page 8: AstrEmpires Combat Calculator Hnn

ACCOUNT ENERGY COMPUTER ARMOUR LASER MISSILES

ALPHA 25 20 22 20 14

BETA 15 19 20 17 13

Me 32 30 27 29 23

C66
ENTER UNIQUE ACCOUNT NAMES IN THIS COLUMN. (THESE RATINGS CAN BE USED IN THE 'YOUR TECH' ARE ON THIS SHEET AS WELL AS IN BATTLE CALCS)
Page 9: AstrEmpires Combat Calculator Hnn

QUICK TIME CALC FLEET RECALL CALC RECALL TYPE:

HOURS: 24:00:00 TRAVEL HRS 450:00:00 SENT ON:

ETA: 04/10/23 22:41:56 ARRIVAL: 20:00:00 RETURN ON:

ORIGIN JUMP DESTINATION TRAVEL SPEED CALCULATOR

ADDRESS GATE ADDRESS LOGISTICS SLOWEST FLEET SIZE

A00:00:00:12 0 A54:00:00:10 0 Cruiser 250000

SET DESIRED ARRIVAL DATE/TIME DEPART AT: DETECTED:

DATE TIME DATE TIME 12/29/08

01/01/09 12:00:00 12/4/08 07:31:45 14:33:20

ORIGIN DESTINATION TRADE ROUTE CALCULATOR

ADDRESS ECON ADDRESS ECON SELFTRADE? PLAYERS

A00:00:00:12 171 A54:00:00:10 168 NO 46

STORED OPPONENT TECH PROFILESNAME LASER MISSLES PLASMA ION PHOTON

Darktoad 29 25 22 16 13

Ezekyle 20 7 16 6 6

Colmonkey 18 12 12 12 12

Screaming Eagles 21 14 16 12 13

Riddick 21 14 16 12 13

BlueBear 17 25 22 16 13

Crackpot 21 14 16 12 13

Trigger3 27 25 16 12 13

Heampy 25 22 20 12 13

Ahmose 27 25 14 12 12

Jariden Dren 15 14 16 12 13

Vietnamwees 31 22 25 20 16

Suparman 13 12 16 10 10

Djin 29 22 24 15 12

Xeros 18 22 15 11 11

noodle 31 23 20 15 12

Grayco 18 22 21 12 11

SuperME 25 23 18 15 12

c3 18 22 15 12 11

Endgame 28 22 22 22 22

Phantom of Mestre 32 29 24 22 17

Phiman Terror 31 29 26 21 22

Pluto 25 24 24 14 12

Cout 24 20 17 12 10

Wildcard 30 24 24 14 12

Cerulean Dragon 26 23 22 12 14

Stevent37 30 24 24 14 12

The Tum 26 23 22 12 14

ShadowHawk(CGB) 20 24 24 14 12

Geass 26 23 22 16 12

3Roses 30 24 24 14 12

Legion 26 23 22 16 12

Red Door 30 24 24 14 12

P2
NOW means you are recalling the fleet at this time. PRE-PLANNED means you've set a pre-determined return time, and should recall your fleet at the calculated date/time.
L3
Insert Time Remaining here. Quick Time Calc then displays completed time (ETA) Below. Format: HH:MM:SS
O3
Enter the TOTAL Travel time. HH:MM:SS
O4
Enter the current arrival time. HH:MM:SS
K9
COPY Then PASTE SPECIAL / TEXT or TYPE in the address. Ie A01:01:01:01 MAKE SURE TO PUT ORIGIN ADDRESS HERE
L9
Enter JUMPGATE Level here, or 0 if none
M9
COPY Then PASTE SPECIAL / TEXT or TYPE in the address. Ie A01:01:01:01 MAKE SURE TO PUT DESTINATION ADDRESS HERE
N9
Enter Logistics Commander Level here, or 0 if none
O9
Choose the SLOWEST unit in your fleet here.
P9
Enter the size of your entire fleet here.
K12
REVERSE TRAVEL CALC Enter the Date for when you want to arrive. Format: MM/DD/YY
L12
REVERSE TRAVEL CALC Enter the TIME you want to arrive (for your current timezone) HH:MM:SS AM/PM
N12
You will need to depart on this date in order to arrive on your SET date.
O12
You will need to depart at this time in order to arrive on your SET time.
K16
COPY Then PASTE SPECIAL / TEXT or TYPE in the address. Ie A01:01:01:01 MAKE SURE TO PUT ORIGIN ADDRESS HERE
L16
Origin Economy
M16
COPY Then PASTE SPECIAL / TEXT or TYPE in the address. Ie A01:01:01:01 MAKE SURE TO PUT DESTINATION ADDRESS HERE
N16
Destination Economy
O16
If this is a self-trade choose YES, otherwise choose NO.
P16
ENTER NUMBER OF ACTIVE TRADING PARTNERS YOU HAVE
K21
Enter a UNIQUE NAME for Opponent profiles here. (No Duplicates) These profiles can be used for battle calcs on the Entry Sheet.
L21
Laser Tech Level
M21
Missle Tech Level
N21
Plasma Tech Level
O21
Ion Tech Level
P21
Photon Tech Level
Page 10: AstrEmpires Combat Calculator Hnn

MeaYodrin 28 23 22 16 13

Lakuer 30 24 24 19 16

Golden Tiger 30 30 22 16 13

Elgemannen 30 24 25 19 16

Darth_Wolf 30 30 19 14 13

NAME LASER MISSLES PLASMA ION PHOTON

STELLAR PLASMA WARP SHIELDING ION PHOTON

13 16 15 20 12 13

15 14 16 19 10 8

20 20 18 19 17 15

K65
Enter a UNIQUE NAME for Opponent profiles here. (No Duplicates) These profiles can be used for battle calcs on the Entry Sheet.
L65
Laser Tech Level
M65
Missle Tech Level
N65
Plasma Tech Level
O65
Ion Tech Level
P65
Photon Tech Level
Page 11: AstrEmpires Combat Calculator Hnn

PRE-PLANNED RECALL ON: 02/11/16 06:20:58

or RECALL hr: 62772:20:58

01/01/09 12:00:00 RETURN ON: 01/01/09 12:00:00

SPEED: 6.80

DISTANCE DETECTED TRAVEL HRS

4600.0 69:26:40 676:28:14

CURRENT TIME: 04/09/23 22:41:56

DETECTED ON: 05/05/23 05:43:30

ARRIVAL ON: 05/08/23 03:10:10

DIST: 4600 CRED. DAYS TO

COST Per HOUR PROFIT

2300.0 34 0.1

STORED OPPONENT TECH PROFILESDISRUPTOR ARMOUR SHIELDING

10 29 20 164

2 28 14 99

3 22 12 103

8 22 12 118

8 25 12 121

10 24 20 147

8 22 12 118

8 30 12 143

10 25 16 143

8 30 19 147

8 23 12 113

13 31 21 179

1 22 14 98

8 31 16 157

8 25 17 127

8 33 16 158

8 29 17 138

8 30 16 147

8 25 17 128

22 30 22 190

22 31 21 198

22 33 23 207

6 25 16 146

5 22 14 124

6 30 20 160

5 26 18 146

6 29 20 159

5 26 18

6 22 20

5 26 17

6 29 20

5 26 17

6 29 20

R2
Date & Time you should hit RECALL. OR Hit RECALL when the arrival time below is displayed.
Q3
For Pre-Planned Recall. Enter the DATE & TIME fleet will be SENT. MM/DD/YY HH:MM:SS
R3
You should hit RECALL when this AE Fleet arrival time is displayed.
Q4
For Pre-Planned Recall. Enter the DATE & TIME you wish the fleet to arrive again, otherwise leave blank. MM/DD/YY HH/MM/SS
Q21
Disruptor Tech Level
R21
Armour Tech Level
S21
Shielding Tech Level
Page 12: AstrEmpires Combat Calculator Hnn

5 29 17

12 29 21

5 34 17

12 33 22

5 24 15

0

DISRUPTOR ARMOUR SHIELDING 0

A. I. DISRUPTOR CYBERNETICS 0

8 8 6 98

2 4 2 75

8 9 9 115

Q65
Disruptor Tech Level
R65
Armour Tech Level
S65
Shielding Tech Level