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ASTD TechKnowledge 2000 ASTD TechKnowledge 2000 Top 10 Ways to Make Your Interactive Training Project Successful
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ASTD TechKnowledge 2000 Top 10 Ways to Make Your Interactive Training Project Successful.

Dec 28, 2015

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Page 1: ASTD TechKnowledge 2000 Top 10 Ways to Make Your Interactive Training Project Successful.

ASTD TechKnowledge 2000ASTD TechKnowledge 2000

Top 10 Ways to Make Your Interactive

Training Project Successful

Page 2: ASTD TechKnowledge 2000 Top 10 Ways to Make Your Interactive Training Project Successful.

ASTD TechKnowledge 2000ASTD TechKnowledge 2000

Agenda Speaker Introduction/Background Audience Survey Audience Exercise Session Introduction Top Ten Keys to WBT Success Discussion/Q & A

Page 3: ASTD TechKnowledge 2000 Top 10 Ways to Make Your Interactive Training Project Successful.

Introduction: Introduction: Who the heck is Mark Steiner???Who the heck is Mark Steiner???

BS Industrial Tech. IL. State ‘88

MS Industrial Training IL St. ‘92

10 years CBT/WBT & interactive media dev. experience

Dozens of projects from 2 min. to 33 hours in runtime

Authorware 2.0, 1993

LearningSpace, Dreamweaver, Director

Instructor at Roosevelt Univ. in Chicago: CBT course 50% ID, 50 % Dev.

Page 4: ASTD TechKnowledge 2000 Top 10 Ways to Make Your Interactive Training Project Successful.

Audience SurveyAudience Survey

Corporate/Academic mix Project Manager/ID/Developer mix Number of Interactive Media Projects Number of WBT Projects Average project sizes ($, runtime) Rating of CBT/WBT process and

project management knowledge

Page 5: ASTD TechKnowledge 2000 Top 10 Ways to Make Your Interactive Training Project Successful.

Audience ExerciseAudience Exercise

Fold the paper in half Turn the paper 90 degrees Tear off the best corner Fold the paper in half, again. Tear off the next best corner. Fold the paper in thirds, exactly. Turn the paper 122 degrees Tear off outside corner. DONE!

Page 6: ASTD TechKnowledge 2000 Top 10 Ways to Make Your Interactive Training Project Successful.

SO WHAT !!!!!!SO WHAT !!!!!!

WBT Projects are usually complicated. Often there are many people fulfilling

many roles, and somehow, it must be communicated what is to be done.

The most successful, well run, least painful projects ARE NOT LUCK!

One key to a successful project is a well-defined process, combined with the tools to support it.

Page 7: ASTD TechKnowledge 2000 Top 10 Ways to Make Your Interactive Training Project Successful.

Session IntroductionSession Introduction

What this session isn’t Discussion of detailed, technical

issues Discussion of plug-ins Discussion of browsers Discussion of tools

Page 8: ASTD TechKnowledge 2000 Top 10 Ways to Make Your Interactive Training Project Successful.

Session Introduction (continued)Session Introduction (continued)

What this session is Discussion of Process Discussion of Roles Discussion of ISD Discussion of Technical

Considerations

Page 9: ASTD TechKnowledge 2000 Top 10 Ways to Make Your Interactive Training Project Successful.

A Quote . . . A Quote . . .

“Make things as simple as possible - but no simpler.”

– Albert Einstein

Page 10: ASTD TechKnowledge 2000 Top 10 Ways to Make Your Interactive Training Project Successful.

Number One . . .Number One . . .

Educate the client on the fundamentals of WBT: Process Options Costs Feasibility Consequences

then set and control the client's expectations.

Page 11: ASTD TechKnowledge 2000 Top 10 Ways to Make Your Interactive Training Project Successful.

Number Two . . .Number Two . . .

Determine the actual training need or gap.

Page 12: ASTD TechKnowledge 2000 Top 10 Ways to Make Your Interactive Training Project Successful.

Number Three . . .Number Three . . .

Define your process and communicate it to everyone involved, and

emphasize the responsibilities and key review points in the cycle.

Page 13: ASTD TechKnowledge 2000 Top 10 Ways to Make Your Interactive Training Project Successful.

Number Four . . .Number Four . . .

Identify all key project personnel: Buyer Acceptor Reviewer Program Lead/Project Lead SME's Instructional Designer(s) Web Developer(s) Graphic Artist(s)/Animator(s) A/V Specialist(s), etc.

then define and communicate their roles.

Page 14: ASTD TechKnowledge 2000 Top 10 Ways to Make Your Interactive Training Project Successful.

Number Five . . .Number Five . . .

Perform a comprehensive and realistic analysis regarding the technical needs and specifications of the project: Bandwidth/infrastructure issues Browser/Plug-in issues Testing/Tracking requirements

Page 15: ASTD TechKnowledge 2000 Top 10 Ways to Make Your Interactive Training Project Successful.

Number Six . . .Number Six . . .

In addition to the purely technical considerations of WBT project, also consider unique aspects of interface design and media types/file sizes when designing for the web.

WBT CBT ! ! !

Page 16: ASTD TechKnowledge 2000 Top 10 Ways to Make Your Interactive Training Project Successful.

Number Seven . . .Number Seven . . .

Perform a thorough and realistic analysis regarding the content of the WBT and the specific instructional treatments: Instructional Themes/Strategies Rehearsal/Evaluation/Remediation

Strategies . . . then set realistic goals for the

program.

Page 17: ASTD TechKnowledge 2000 Top 10 Ways to Make Your Interactive Training Project Successful.

Number Eight . . .Number Eight . . .

Specifically define your deliverables . . .

How else do you know when you're done?

Page 18: ASTD TechKnowledge 2000 Top 10 Ways to Make Your Interactive Training Project Successful.

Number Nine . . .Number Nine . . .

Whether on your own, or through your team (depending on team size and roles), acquire an intimate knowledge of your development tools.

Page 19: ASTD TechKnowledge 2000 Top 10 Ways to Make Your Interactive Training Project Successful.

Last but not least, Number Ten . . .Last but not least, Number Ten . . .

From both a user and technical perspective, test your application EARLY and OFTEN!

Page 20: ASTD TechKnowledge 2000 Top 10 Ways to Make Your Interactive Training Project Successful.

Take a Breath ! ! !Take a Breath ! ! !

Are you convinced that Roles, Process, ISD, and Technical factors are invaluable considerations to ensure successful development of WBT?

Did any of this presentation cause you to rethink the approach, process, and roles you use to complete projects?

Page 21: ASTD TechKnowledge 2000 Top 10 Ways to Make Your Interactive Training Project Successful.

Let’s Review . . . Let’s Review . . .

What we do is complicated. There are too many project-killing

decisions that HAVE to be made BY SOMEONE to leave things to chance.

Take control of all key aspects of a project.

Find and implement a proven, repeatable process that works for you!

Page 22: ASTD TechKnowledge 2000 Top 10 Ways to Make Your Interactive Training Project Successful.

Hopefully, you found this engaging Hopefully, you found this engaging and helpful . . .and helpful . . .

Questions & Answers

Page 23: ASTD TechKnowledge 2000 Top 10 Ways to Make Your Interactive Training Project Successful.

Hopefully, you found this engaging Hopefully, you found this engaging and helpful . . .and helpful . . .

THE ENDThank you!