Top Banner
BRINGING THE BOARD GAME TO THE BOARD ROOM ASK AGGER
50
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Ask Agger - Bringing the Board Game to the Board Room

BRINGING THE BOARD GAME TO THE BOARD ROOM

ASK AGGER

Page 2: Ask Agger - Bringing the Board Game to the Board Room

Workz  A/S  ©  2015  

Page 3: Ask Agger - Bringing the Board Game to the Board Room
Page 4: Ask Agger - Bringing the Board Game to the Board Room

Workz A/S © 2015 – www.workz.dk

Page 5: Ask Agger - Bringing the Board Game to the Board Room

Workz A/S © 2015 – www.workz.dk

Page 6: Ask Agger - Bringing the Board Game to the Board Room

Our passion: To empower organizations to change themselves and their world through involvement

Workz A/S © 2015 – www.workz.dk

Page 7: Ask Agger - Bringing the Board Game to the Board Room

Workz A/S © 2015 – www.workz.dk

Page 8: Ask Agger - Bringing the Board Game to the Board Room

Workz A/S © 2015 – www.workz.dk

Page 9: Ask Agger - Bringing the Board Game to the Board Room
Page 10: Ask Agger - Bringing the Board Game to the Board Room

TRAINING KINGS AND GENERALS

Page 11: Ask Agger - Bringing the Board Game to the Board Room

Mesopotamia (current Iraq) App. 2600 B.C. Inspiration: Jacob Schmidt-Madsen

THE KING GAME OF UR

Workz A/S © 2015 – www.workz.dk

Page 12: Ask Agger - Bringing the Board Game to the Board Room

CHATURANGA

India App. 600 A. D. Inspiration: Jacob Schmidt-Madsen

Workz A/S © 2015 – www.workz.dk

Page 13: Ask Agger - Bringing the Board Game to the Board Room

China App. 900 A. D. Inspiration: Jacob Schmidt-Madsen

LI HE’S CIVIL SERVANT TRAINING GAME

Workz A/S © 2015 – www.workz.dk

Page 14: Ask Agger - Bringing the Board Game to the Board Room

KRIEGSSPIEL

Prussia 19. Century Inspiration: Jacob Schmidt-Madsen

Workz A/S © 2015 – www.workz.dk

Page 15: Ask Agger - Bringing the Board Game to the Board Room

A WAR STORY…

Page 16: Ask Agger - Bringing the Board Game to the Board Room
Page 17: Ask Agger - Bringing the Board Game to the Board Room

THREE GAPS

Workz A/S © 2015 – www.workz.dk

Source:  Stephen  Bungay  and  Von  Motke  the  Elder.  

Intent  

AcBons   Plans  

Knowledge  gap  

Alignment  gap  

Effect  gap  

Page 18: Ask Agger - Bringing the Board Game to the Board Room

THREE GAPS

Workz A/S © 2015 – www.workz.dk

Source:  Stephen  Bungay  and  Von  Motke  the  Elder.  

Intent  

AcBons   Plans  

Knowledge  gap  

Alignment  gap  

Effect  gap  

Detailed  analysis  and  plans  

Detailed  instrucBons  

Detailed  control  

Page 19: Ask Agger - Bringing the Board Game to the Board Room

THREE GAPS

Workz A/S © 2015 – www.workz.dk

Source:  Stephen  Bungay  and  Von  Motke  the  Elder.  

Intent  

AcBons   Plans  

Knowledge  gap  

Alignment  gap  

Effect  gap  

Detailed  analysis  and  plans  

Detailed  instrucBons  

Detailed  control  

Simple  instrucBons  and  short  term  plans  

Share  the  strategic  intent  

Give  a  clear  mandate  to  create  results  

Page 20: Ask Agger - Bringing the Board Game to the Board Room

THREE WAYS GAMES CAN SUPPORT STRATEGY AND CHANGE:

1) Knowledge gap: Making the strategy (market simulations/war rooms)

2) Alignment gap:

Sharing the strategy (strategy simulations) 3) Effect gap:

Leading the transformation (leadership simulations)

Workz A/S © 2015 – www.workz.dk

Page 21: Ask Agger - Bringing the Board Game to the Board Room

MAKING THE STRATEGY

Workz A/S © 2015 – www.workz.dk

Page 22: Ask Agger - Bringing the Board Game to the Board Room

WAR ROOM: UNDERSTANDING PUTIN

Workz A/S © 2015 – www.workz.dk

Page 23: Ask Agger - Bringing the Board Game to the Board Room

RUSSIA VS. THE WEST

Workz A/S, Kronprinsessegade 20, 1306 Kbh. K (+45) 88 88 82 50, [email protected]

WESTERN BRIEF

OVERALL POSITION AND SITUATION

The key concerns of most European countries are lack of economic growth, huge public debt and high unem-

ployment rates. National security is closely linked to membership of the NATO alliance and support from the

USA. Many European countries have very limited military capabilities that are operational and useful in a direct

confrontation with Russian forces.

Within EU, there are internal disagreements about how to respond to the Russian aggressions and how much

EU/NATO can and should engage with Eastern Europe and Caucasus. Many European countries have strong

economic relations with Russia or are depending on Russian gas supplies.

KEY OBJECTIVES

These are your key objectives for the game:

• Avoid direct and uncontrolled military confrontations with Russia. Protect and expand the legitimacy of the

NATO alliance.

• Counter Russian aggressions and dominance in Eastern Europe, especially towards Ukraine, Georgia, Mol-

davia and the Baltic countries.

• Help the government in Kiev in their efforts to create a modern liberal state. Avoid a collapse in Ukraine

with uncontrollable humanitarian consequences and massive numbers of refugees fleeing to EU member

states.

• If possible, find a fast solution to the crisis that will limit the negative impact on the European economy.

WAR ROOM™

EASTERN CONFLICT

RUSSIAN BRIEFOVERALL POSITION AND SITUATIONNational security issues have key priority, even if there are consequences for the national economy or the

living conditions of the population. The government’s resilience towards the public’s hardship is significant,

and there is strong support for the president and his agendas. The impact of public protesting is very limited,

and the likelihood of this leading to a regime change is very small.

The economic situation is severe and due to low oil prices and Western sanctions it is rapidly deteriorating.

Due to lack of proper funding, the Russian military as a whole is not ready for a major confrontation with the

West. However, smaller parts of the armed forces are well trained and possess sophisticated weapons on par

with NATO’s most modern equipment. KEY OBJECTIVESThese are your key objectives for the game:• Avoid direct military confrontation with the West, especially USA.

• Hinder and, if possible, push back the eastward expansion of NATO. Explore any opportunity to create a

situation in the Baltic countries that will undermine the influence of NATO and the West.

• Control the development in Eastern Ukraine in order to maintain control of Crimea and to prevent the gov-

ernment in Kiev from joining NATO or EU.• Enforce control of the Nord-East Passage and Russian interests in the Arctic. Counter the aggressive

claims of Denmark and Canada in the region to establish a position of strength for future negotiations.

• Keep control of the Tartus navy base and prevent the downfall of Assad’s regime in Syria.

• Ensure continued support of the Russian public and supress internal opposition.

• Support the Russian economy by making sure that the Western sanctions have limited scope and duration.

If possible, find ways to influence, and possibly raise, the price of oil and gas.

WAR ROOM™EASTERN CONFLICT

Workz A/S © 2015 – www.workz.dk

Page 24: Ask Agger - Bringing the Board Game to the Board Room

DIPLOMACY AND MILITARY

Workz A/S © 2015 – www.workz.dk

Page 25: Ask Agger - Bringing the Board Game to the Board Room

CONSEQUENCE AND SURPRISE

Workz A/S © 2015 – www.workz.dk

Page 26: Ask Agger - Bringing the Board Game to the Board Room

WAR ROOM: TELE COMMUNICATION

Workz A/S © 2015 – www.workz.dk

Page 27: Ask Agger - Bringing the Board Game to the Board Room

WAR ROOM: BUSINESS INTELLIGENCE

Workz A/S © 2015 – www.workz.dk

Page 28: Ask Agger - Bringing the Board Game to the Board Room

WAR ROOM: FINANCIAL SECTOR

Workz A/S © 2015 – www.workz.dk

Page 29: Ask Agger - Bringing the Board Game to the Board Room

WAR ROOM: ARABIC SPRING

Workz A/S © 2015 – www.workz.dk

Page 30: Ask Agger - Bringing the Board Game to the Board Room

WAR ROOM: R&D STRATEGY

Workz A/S © 2015 – www.workz.dk

Page 31: Ask Agger - Bringing the Board Game to the Board Room

SHARING THE STRATEGY

Workz A/S © 2015 – www.workz.dk

Page 32: Ask Agger - Bringing the Board Game to the Board Room
Page 33: Ask Agger - Bringing the Board Game to the Board Room

STRATEGY SIMULATIONS: PHARMA

Workz A/S © 2015 – www.workz.dk

Page 34: Ask Agger - Bringing the Board Game to the Board Room

STRATEGY SIMULATIONS: SERVICE

Workz A/S © 2015 – www.workz.dk

Page 35: Ask Agger - Bringing the Board Game to the Board Room

STRATEGY SIMULATIONS: SERVICE

Workz A/S © 2015 – www.workz.dk

Page 36: Ask Agger - Bringing the Board Game to the Board Room

LEADING THE TRANSFORMATION

Workz A/S © 2015 – www.workz.dk

Page 37: Ask Agger - Bringing the Board Game to the Board Room

Workz A/S © 2015 – www.workz.dk

Page 38: Ask Agger - Bringing the Board Game to the Board Room

GAMECHANGERS™ – STAKEHOLDER ENGAGEMENT

Workz A/S © 2015 – www.workz.dk

Page 39: Ask Agger - Bringing the Board Game to the Board Room

WALLBREAKERS™ – CHANGE LEADERSHIP

Workz A/S © 2015 – www.workz.dk

Page 40: Ask Agger - Bringing the Board Game to the Board Room

STREAMLINERS™ – FINANCIAL FOCUS IN COWI

Workz A/S © 2015 – www.workz.dk

Page 41: Ask Agger - Bringing the Board Game to the Board Room

REFLECTIONS

Page 42: Ask Agger - Bringing the Board Game to the Board Room

REFLECTIONS New behavior = Motivation x Ability x Trigger

Workz A/S © 2015 – www.workz.dk

Source:  BJ  Fogg  

High  Mo(va(on  

Low  Mo(va(on  

Hard  to  Do   Easy  to  Do  ABILITY  

MOTIVA

TION  

TRIGGERS  

Page 43: Ask Agger - Bringing the Board Game to the Board Room

REFLECTIONS - SEVEN PITFALLS

Workz A/S © 2015 – www.workz.dk

1.   Fluffy  learning  objec(ves  2.   To  much  compe((on  3.   To  much  complexity  4.   To  fare  distance  to  own  situa(on  5.   Detached  game  mechanics  6.   Lack  of  reflec(on  and  triggers  7.   Technology  geVng  in  the  way  

Page 44: Ask Agger - Bringing the Board Game to the Board Room

WALLBREAKERS™ – CHANGE LEADERSHIP

Workz A/S © 2015 – www.workz.dk

Page 45: Ask Agger - Bringing the Board Game to the Board Room

A LEADERSHIP SIMULATION ABOUT CHANGE •  Focus  is  on  the  human  aspect.  •  Based  on  theories  on  change  management  and  leadership  as  well  as  

personality  types  -­‐  John  KoPer,  Rick  Maurer,  Daniel  Goleman  and  MBTI  /DiSC.  •   It  involves  change  processes:  

•  Three  different  phases  in  change  processes.  •  Understanding  resistance.  •  Individuals  react  differently  to  change.  

•  The  game  is  based  on  a  ficBonal  case:  the  large  IT-­‐service  company  TLA  buys  up  the  smaller  Nordicon.  

•  Focus  on  sharing  lessons  learned,  concerns  and  good  advice.  •  Used  either  in  leadership  academies  or  to  support  specific  change  iniBaBves.  •  Available  in  7  languages  and  used  by  more  then  20.000  managers.      

Workz A/S © 2015 – www.workz.dk

Page 46: Ask Agger - Bringing the Board Game to the Board Room

CHANGE IN BRIEF •  Change is normal. •  Resistance to change is a common reaction. •  We resist because we want to protect something valuable. •  Everyone reacts differently to change. •  We react on the basis of previous experience and personal values,

opinions and preferences. •  Good change leadership involves dealing with different employees

differently through the phases of change.

Workz A/S © 2015 – www.workz.dk

Page 47: Ask Agger - Bringing the Board Game to the Board Room

JOHN KOTTER’S 8 STEPS

1.  Establishing a sense of urgency 2.  Creating a powerful guiding coalition

3.  Developing a change vision and strategy

4.  Communicating the change vision

5.  Empowering employees for broad-based action on the vision

6.  Generating short-term wins

7.  Consolidating gains and producing more change

8.  Anchoring new approaches in the culture

Workz A/S © 2015 – www.workz.dk

Page 48: Ask Agger - Bringing the Board Game to the Board Room

RICK MAURER’S 3 LEVELS OF RESISTANCE

Workz A/S © 2015 – www.workz.dk

Page 49: Ask Agger - Bringing the Board Game to the Board Room

“We don't stop playing because we grow old; we grow old because we stop playing” - George Bernard Shaw

Page 50: Ask Agger - Bringing the Board Game to the Board Room

www.workz.dk [email protected] @askagger