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1.18.14 factorfirm.com Collaborative Design Workshop Hosted by ASIS&T UW Chapter
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ASIS&T UW Collaborative Design Workshop

Dec 05, 2014

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Education

Bram Wessel

Bram Wessel from Factor leads a Collaborative Design Workshop with students from UW's iSchool program. Hosted by ASIS&T UW Chapter. Students designed a locavore produce subscription app and service and presented their work to the rest of the participants.
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Page 1: ASIS&T UW Collaborative Design Workshop

1.18.14 factorfirm.com

Collaborative Design Workshop

Hosted by ASIS&T UW Chapter

Page 2: ASIS&T UW Collaborative Design Workshop

Design and Modeling of Information and Experiences

Page 3: ASIS&T UW Collaborative Design Workshop

Why do digital projects fail?

Page 4: ASIS&T UW Collaborative Design Workshop

“More software projects have gone awry for lack of calendar time than

for all other causes combined.

Why is this cause of disaster so common?”

Page 5: ASIS&T UW Collaborative Design Workshop

Fred Brooks

Page 6: ASIS&T UW Collaborative Design Workshop

Brooks’ Law:

“Adding manpower to a late software project makes it later.”

Page 7: ASIS&T UW Collaborative Design Workshop

Brooks’ Law Corollary:

Nine women can’t make a baby in a month.

Page 8: ASIS&T UW Collaborative Design Workshop

How old is Brooks’ Law?

The insights that led to Brooks’ Law were a result of Fred Brooks work on IBM OS/

360 in the early 1960’s.

Brooks’ Law is half a century old, and it’s more relevant today than ever.

Page 9: ASIS&T UW Collaborative Design Workshop

Who cares? What did software produced by this guy Fred Brooks ever accomplish?

This.

Page 10: ASIS&T UW Collaborative Design Workshop

Computers used at Nasa’s Manned Spacecraft Center in Houston during the Apollo program: IBM System/360 Model 75.

Page 11: ASIS&T UW Collaborative Design Workshop

A Brief History of Digital Collaboration:

The Mythical Man-Month - 1975

The Cathedral and the Bazaar - 1997

Cluetrain Manifesto - 1999

Agile Manifesto - 2001

Page 12: ASIS&T UW Collaborative Design Workshop

The Cathedral and the Bazaar

“Plan to throw one away; you will, anyhow.” !“Treating your users as co-developers is your least-hassle route to rapid code improvement and effective debugging.”!!

Page 13: ASIS&T UW Collaborative Design Workshop

The Cluetrain Manifesto

!!“Markets are conversations. !Hyperlinks subvert hierarchy.” !

Page 14: ASIS&T UW Collaborative Design Workshop

Agile Manifesto

“Individuals and interactions over processes and tools. !Working software over comprehensive documentation. !Customer collaboration over contract negotiation. !Responding to change over following a plan.”

Page 15: ASIS&T UW Collaborative Design Workshop

Openness

Page 16: ASIS&T UW Collaborative Design Workshop

Transparency

Page 17: ASIS&T UW Collaborative Design Workshop

Performance Continuum

5 4 3 2 1 0 1 2 3 4 5

Collaboration Control

2Median 1 Mean 2 Mode

Collaboration Control

Page 18: ASIS&T UW Collaborative Design Workshop

Small, Multi-disciplinary Teams

Narrow focus, one clearly articulated, common goal.

Page 19: ASIS&T UW Collaborative Design Workshop

Iteration

Page 20: ASIS&T UW Collaborative Design Workshop

Barriers

Timelines

Availability

Work Life

Egos / Agendas

Lack of Process

Team Composition

Use of Time

Page 21: ASIS&T UW Collaborative Design Workshop

How we collaborate

At Factor, we practice some of these collaborative techniques....

Page 22: ASIS&T UW Collaborative Design Workshop

Face to Face

Page 23: ASIS&T UW Collaborative Design Workshop

Document Collaboration

Page 24: ASIS&T UW Collaborative Design Workshop

Design Workshops

Page 25: ASIS&T UW Collaborative Design Workshop

Working the Walls

Page 26: ASIS&T UW Collaborative Design Workshop

Client and Customer Collaboration

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Prototyping

Page 28: ASIS&T UW Collaborative Design Workshop

Design Workshop Exercise

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Goals of the Exercise● Generate lots of ideas without limits ● Get everyone designing ● Use different parts of your brain ● Separate creation and critique ● Work in teams / collaborate ● Work iteratively ● Intentionally work within extreme time constraints

Page 30: ASIS&T UW Collaborative Design Workshop

Charrette BenefitsDraw out agendas, pre-conceptions • Inspire an environment of collaboration and teamsmanship • Bring the best work forward quickly

Page 31: ASIS&T UW Collaborative Design Workshop

Workshop Agenda

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Part 1: Individual Sketching - 5:00

Each person generates as many concepts as possible. !Sketch whatever is required to communicate your concept.

Page 33: ASIS&T UW Collaborative Design Workshop

Part 2: Consolidation - 10:00Come together as a team to synthesize everyone’s concepts. Combine concepts to integrate and strengthen.

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Part 3: Pitch Development - 10:00Create a 3 minute pitch that concisely states your experience concept. !Remember, you will pitch your concept to the whole room!

Page 35: ASIS&T UW Collaborative Design Workshop

Part 4: Present to the groupEach team has 3 minutes to pitch its concept to the rest of the room. !Every team member must be part of the presentation!

Page 36: ASIS&T UW Collaborative Design Workshop

Form 5 GroupsCount off 1 thru 5 (remember your number!!) !Find your group. !Get your supplies, meet your team, wait for instructions.

Page 37: ASIS&T UW Collaborative Design Workshop

Challenge: Design a Locavore Produce App/Service.!● Account for customers, staff, systems, and processes. You may include environmental design, touch screens, personal devices, web, etc. Anything goes!

Page 38: ASIS&T UW Collaborative Design Workshop

Discussion, Q&A - 5:00Ask us anything!

Page 39: ASIS&T UW Collaborative Design Workshop

DESIGN AND MODELING OF INFORMATION AND EXPERIENCES

1.18.14 [email protected] http://factorfirm.com

@factorfirm

THANK YOU!