Artificial Intelligence Magy Seif ElNasr Instructor: Magy Seif ElNasr Associate Professor Northeastern University 445A Ryder Hall Email: [email protected]Teaching Assistant: David Batelu Masters Student College of Computer and InformaGon Sciences Email: [email protected]
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ì Artificial Intelligence
Magy Seif El-‐Nasr
Instructor: Magy Seif El-‐Nasr Associate Professor Northeastern University 445A Ryder Hall Email: [email protected]
Teaching Assistant: David Batelu
Masters Student College of Computer and InformaGon Sciences Email: [email protected]
Outline of the class
ì IntroducGon to the Course
ì IntroducGon to the teaching staff
ì Going over Syllabus
ì Introductions
Me!
Magy Seif El-‐Nasr
ì Born in Cairo Egypt
ì Wanted to be a Surgeon (parents are both medical professors)
Magy Seif El-‐Nasr
ì Took a Computer Graphics class in High School
ì That was 1990
ì Took my first class in CS in high school
Magy Seif El-‐Nasr
ì I declared CS as my major at American University in Cairo (1991)
ì Directed in Theatre while studying
Magy Seif El-‐Nasr
ì Master’s in CS at Texas A&M
ì Studied under Lo[i Zadeh’s Student John Yen
Magy Seif El-‐Nasr
ì But studied psychology of emoGons
Build believable characters
Magy Seif El-‐Nasr
ì Master’s in CS at Texas A&M
ì But studied psychology of emoGons
Build believable characters
Magy Seif El-‐Nasr ì So I went to do my PhD at Northwestern with
Andrew Ortony and Ian Horswill
ì To do this:
Build believable characters
Magy Seif El-‐Nasr
ì Natural Language ì Decision Making
Magy Seif El-‐Nasr
ì AI at Northwestern ì Logic ì Problem Solvers
Magy Seif El-‐Nasr
ì AI at Northwestern ì RoboGcs
Magy Seif El-‐Nasr ì But I was interested in how to create innovaGve
experiences that engage so many people of different ages, and cultures
Magy Seif El-‐Nasr
ì PhD in CS at Northwestern
ì Study theatre and film
innova=ve experience engaging a market
Magy Seif El-‐Nasr
ì For Games: everything mabers
Level Design Concept Texturing, lighGng, Framing
Feedback visual/audio/hapGc Mechanics/how to lead player
Magy Seif El-‐Nasr ì For Games: everything mabers
Sound Physics
Combat System Leveling up and progression
Current Projects
ì Believable Characters and InteracGve NarraGve
Current Projects
ì Game User Experience ì Games User Research Methodology ì GUR SIG Steering Commibee ì Game AnalyGcs: Data Mining
Current Projects
ì InnovaGve Game Design (e.g., adapGve gaming, visualizaGon to sGmulate moGvaGon)
ì INTRODUCTIONS QuesGonnaire # 1
ì Syllabus Take a look
AI
ì Concepts ì Agents ì Search Algorithms ì Logic and Inference ì Knowledge RepresentaGon ì Planning ì Decision-‐making ì Machine Learning and Data Mining ì Fuzzy Logic