Top Banner
puter games, overy, and Work: A Diary Stu .dr. Arnold B. Bakker mus University Rotterdam, NL ldbakker.com
19

Arnold Bakker Games

Dec 01, 2014

Download

Education

Arnold Bakker

Impact of gaming on next day's work experiences
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Arnold Bakker Games

Computer games,Recovery, and Work: A Diary Study

Prof.dr. Arnold B. BakkerErasmus University Rotterdam, NL

www.arnoldbakker.com

Page 2: Arnold Bakker Games

Computer Games

• Prevalence• Every day, millions of users interact, collaborate, and form

relationships with each other through avatars in online

environments (Yee, 2006)

• MMOPRGs • Massively Multi-User Online Role-Playing Games

Page 3: Arnold Bakker Games

Computer Games

• Games enable fictional roles

• Opportunities for recovery from

work-related effort?

Page 4: Arnold Bakker Games

• Psychological detachment

• Relaxation

• Mastery

• Control

Recovery

Fritz & Sonnentag (2007)

Page 5: Arnold Bakker Games

• Basic need satisfaction

• Escape from reality

Recovery

Page 6: Arnold Bakker Games

• Physiological arousal

• Use of same energetic resources

Or Effortfull?

May depend on type of gameMay depend on type of game

Page 7: Arnold Bakker Games

• Competitive, “Killers”• Franken & Brown (1995): Motivated to put forth effort, which

costs energy

• Cooperative, “Socializers”• Cole & Griffiths (2007): MMORPGs as highly socially interactive

environments providing opportunity to create strong friendships

• Glomb et al. (2011): Feeling good by doing good

Game Types

Page 8: Arnold Bakker Games

Game length has a negative impact on (a) recovery, (b) vitality, (c) cognitive liveliness, and (d) flow when the game is competitive (vs. cooperative)

Hypotheses

Page 9: Arnold Bakker Games

Energyin the morning

Flowduring the day

Gamingin the evening

Game Type

Page 10: Arnold Bakker Games

• Diary study• 41 employees / gamers• 5 days, 3 times per day• Mean age: 27 years (SD = 5)• Various occupations• Most participants were male

Method

Page 11: Arnold Bakker Games

• Game length and type •Recovery (Sonnentag)• “Because of the activities I have done

yesterday in my leisure time, I feel recovered”

•Vitality (Shirom)• “I feel I have physical strength”

Measures

Page 12: Arnold Bakker Games

• Cognitive liveliness• “ I feel I can think rapidly”

• Flow (Bakker, 2008)• “Today, I was totally immersed in my work”• “Today, I felt cheerful when I was working”• “Today, I got my motivation from the work itself,

and not from the reward for it”

Measures

Page 13: Arnold Bakker Games
Page 14: Arnold Bakker Games
Page 15: Arnold Bakker Games
Page 16: Arnold Bakker Games
Page 17: Arnold Bakker Games

Energyin the morning

Flowduring the day

Gamingin the evening

Game Type

+

+

-

Page 18: Arnold Bakker Games

Conclusions

• Competitive games cost energy; • CGs have negative impact on work-related flow• Cooperative games flow• Games can offer opportunities for recovery; competitive games do not.

Page 19: Arnold Bakker Games

Thanks!

www.arnoldbakker.com