Top Banner

of 222

Army List Compendium 01-14-2014

Jun 04, 2018

Download

Documents

Collin McCarter
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
  • 8/13/2019 Army List Compendium 01-14-2014

    1/222

    Net Epic Armageddon

    Army ListCompendium

  • 8/13/2019 Army List Compendium 01-14-2014

    2/222

  • 8/13/2019 Army List Compendium 01-14-2014

    3/222

    TABLE OF CONTENTS

    0.0 Introduction and Explanations 10.1 General Special Rules0.1.1 Expendable 10.1.2 Self-Planetfall 10.1.3 Support Craft 10.1.4 Tunnelers 1

    0.2 Optional Rules0.2.1 Aircraft Escorts 1

    1.0 Space Marine Armies Section 2Common Space Marine Special Rules

    1.0.1 And They Shall Know No fear 21.0.2 Space Marine Transports 2

    Approved Army Lists1.1 Codex Astartes 31.2 White Scars 61.3 Salamanders 91.4 Scions of Iron 12

    Developmental Army Lists1.5 Black Templars 151.6 Blood Angels 181.7 Raven Guard 211.8 Space Wolves 24

    Experimental Army Lists1.9 Apocrypha of Skaros 271.10 Dark Angels 301.11 Grey Knights 331.12 Imperial Fists 361.13 Siege Assault Vanguard 39

    2.0 Imperial Guard Armies Section 42Common Imperial Guard Special Rules

    2.0.1 Commissars 422.0.2 Fortifications 42

    Approved Army Lists2.1 Steel Legion 432.2 Baran Siegemasters 462.3 Death Korps of Krieg 482.4 Minervan Tank Legion Armoured Regiment 51

    Developmental Army Lists 2.5 Cadian Shock Troops 54

    Experimental Army Lists 2.6 Catachan Death World Veterans 572.7 Elysian Drop Troops Regiment 592.8 Harakoni Warhawks 612.9 Saranes Expanse Imperial Crusade 64

    3.0 Adeptus Mechanicus Armies Section 68Common Adeptus Mechanicus Special Rules

    Ork Armies Section continued:Developmental Army Lists7.4 Blood Axe Kommandant Ug Skragga Morkrumps Korps 1337.5 Kolonel Rommelzs Blood Axe Mercenary Ork Warhorde 1367.6 Albork Orksteins Gargant Big Mob 139

    Experimental Army Lists7.7 Gobgutz Badfangs Stompy Onslaught 1427.8 Sun-Tzorks Grotling Waaaaaagh! 1457.9 Grommelzs Furst Affta-dem Korps 1477.10 Kolonel Sandorks Blood Axe Clan 149

    8.0 Eldar Armies Section 152Common Eldar Special Rules

    8.0.1 Farsight 1528.0.2 Hit and Run Tactics 1528.0.3 Eldar Technology 152

    8.0.3.1 Holofields 1528.0.3.2 Lance 1528.0.3.3 Webway 152

    Approved Army Lists8.1 Biel-Tan Craftworld 1538.2 Alaitoc Craftworld 156

    Developmental Army Lists8.3 Ulthw Craftworld 1598.4 Iyanden Craftworld 1628.5 Saim-Hann Craftworld 1658.6 Iybraesil Craftwor ld Crone World Raiders 1688.7 Yme-Loc Craftworld 1718.8 Fir Iolarion Titan Clan 174

    Experimental Army Lists8.9 Biel-Tan Great Court of the Young King 177

    9.0 Dark Eldar Armies Section 180Common Dark Eldar Special Rules9.0.1 Fleet of Foot 1809.0.2 Hit and Run Tactics 1809.0.3 Dark Eldar Technology 180

    9.0.3.1 Shadowfields 1809.0.3.2 Lance 1809.0.3.3 Webway Portals 180

    Approved Army Lists9.1 Kabal of Pain's Way 181

    10.0 Necron Armies Section 184Common Necron Special Rules

    10.0.1 Necron 18410.0.2 Portals 18410.0.3 Tomb Complex 18410 0 4 Living Metal 184

  • 8/13/2019 Army List Compendium 01-14-2014

    4/222

    0.0 INTRODUCTION AND EXPLANATIONSNet Epic ArmageddonEpic Armageddon was conceived to have direct communityinvolvement in the development of rules and army lists. In the wake ofGames Workshop reorganization and the sidelining of SpecialistGames, that effort fell by the wayside. Net Epic Armageddon (NetEA)is a fan-based effort to continue the project. All commentary andfeedback is welcome. If you would like to discuss development of armylists, modifications to the core rules, or provide any other kind offeedback, please join us on the Tactical Command forum.

    http://www.tacticalwargames.net/forums/index.cgi

    What follows is a portion of the NetEA project the Army ListCompendium. It includes army lists to cover a variety of factions in the Warhammer 40,000 universe which are not covered in any officialGames Workshop publication. The lists are broken up into threecategories, designated at the top of each army list. The categories andtheir definitions are:

    Approved - Approved lists are tournament ready andshould be balanced against any other army in the General

    Tournament scenario. They are well tested across multipleplay groups and are not likely to see any drastic changes.Players can build their army around such lists with fullconfidence.

    Developmental -Developmental lists should be balancedfor the majority of tournament games. However, it ispossible that they allow an exploitative combination ortwo which has not been identified or mitigated. Theyrequire more testing across multiple play groups and stillmight see a drastic change. Players should feel confidentthat most models they collect for these lists will be usable

    when it is approved. Experimental - Experimental lists are an early work-in-

    progress and are not ready for tournament play. Theylikely have deficiencies in play balance that have yet to beidentified or rectified. They require lots of testing across

    lti l l g d ill t lik l d ti

    an expendable unit is hit by a weapon with Disrupt it does not inflict a Blast

    marker.If a formation is comprised completely of expendable units then they do notbenefit from any of the rules above.Expendable units killed in an assault count for the purposes of working out itsresult (see EA 1.12.7).0.1.2 Self PlanetfallSelf Planetfall is plotted exactly as Planetfall in section 4.4 of the Core rules.Both the turn in which the formation arrives and the landing location isplotted. The only exception is that, because these units are much smaller thanorbiting spacecraft, they may be plotted to arrive in the same turn that anenemy spacecraft is present. On the designated turn the Self Planetfalling unitis activated in the normal activation sequence, as with Spacecraft. Nominatethe action for the formation and roll to activate. If the unit fails to activate itsarrival is delayed to the next following turn. If the activation is successful,place the formation at the plotted landing zone and determine scatteraccording to Core Rules 4.4 as if it were a normal Planetfall, including loadedunits disembarking up to 5cm. The formations action proceeds as normal inall respects from that point. In other words, the formation gets the freemove from Planetfall placement at the beginning of its action but in all other

    ways activates as normal. Note: The action is chosen at activation, beforescatter is determined. Choose the action carefully as a poor scatter role couldrender some actions ineffective.0.1.3 Support CraftSupport Craft are much like a hybrid between a Skimmer and an Aircraft.

    They remain high up in the air, hovering over the battlefield, firing over

    intervening terrain when possible. Support Craft function identically to aSkimmer unit that is always popped up. Support Craft fire and are fired atnormally (i.e. anti- aircraft ability is not required). In an assault, Support Craftautomatically force a firefight in the same manner Skimmers may choose. It isassumed that Support Craft transports or the troops they carry areappropriately equipped to embark and disembark troops as normal.0.1.4 TunnelersFormations where all of the units have Tunneler (or are transported in unitsthat have the ability) may be kept off the table and can appear at the start ofthe second turn or after. Set up the units touching their own side's table edgebefore the battle starts at the same time that spacecraft are setup (see EA4.3.1). Any units transported in the tunneler should be placed to one side at

    thi ti tS l i d h l i h h l ill f h

    http://www.tacticalwargames.net/forums/index.cgihttp://www.tacticalwargames.net/forums/index.cgihttp://www.tacticalwargames.net/forums/index.cgi
  • 8/13/2019 Army List Compendium 01-14-2014

    5/222

    1.0 SPACE MARINE ARMIESSECTION

    COMMON SPACE MARINE SPECIAL RULES

    1.0.1 AND THEY SHALL KNOW NO FEAR Space Marines are renowned for their tenacity and bravery. This isrepresented by the following rules:

    It takes 2 Blast markers to suppress a Space Marine unit or kill a unit in abroken formation (ignore any leftover Blast markers).

    Space Marine formations are only broken if they have 2 Blast markersper unit in the formation.

    Space Marines formations only count half their number of Blastermarkers in assault resolution (rounding down note that assaultresolution will not receive +1 for having no Blast markers if theformation has 1 Blast marker before rounding down). Halve the numberof extra hits suffered by a Space Marine formation that loses an assault,rounding down in favour of the Space Marines.

    When a broken Space Marine formation rallies, it receives a number ofBlast markers equal to the number of units, rather than half this number.Space Marines with the Leader special ability remove 2 Blast markersinstead of 1.

    1.0.2 SPACE MARINES TRANSPORTS The Space Marines are a highly mobile army. Because of this, the points costof a detachment usually includes enough Rhino transport vehicles to transportit and any upgrades that may have been taken. Determine the number ofRhinos needed after all upgrades have been purchased. The number ofRhinos will always be the minimum number needed to carry the formation;you cannot take extras along to cover any losses. Note that many formations

    dont receive Rhinos, usually because they cant fit into them. Detachmentsthat come with Rhinos will be noted as having plus transport in the unitssection of the army lists below.

    Also note that you dont have to take Rhinos if you dont want to. If youdrather field formations on foot instead, so they can act as garrisons forexample, or be transported in a Thunderhawk Gunship, then you may do so.

    In addition, you may choose to replace a detachments Rhinos with DropPods. If you do this then the detachment will enter play in a Drop Pod usingthe rules for Planetfall (see section 4.4 of the Epic: Armageddon main rulebook). Note that if you choose to do this you will also require at least oneSpace Marine Strike cruiser or Battle Barge to deploy the Drop Pods from.

    Choosing transport options is part of the army selection process. Portions ofa formation may be left behind during deployment (to garrison, for example)and the decision to exchange options, even free ones, must be determined

    when the army list is determined.

    *Please note: Chapter-specific transport vehicles carry their particularChapters troop types and therefore are often renamed from the standardtransport vehicle, e.g. Rhino, becomes Dark Angels Rhino in the Dark AngelsChapter list and Drop Pod, becomes Space Wolves Drop pod in that list andso on.

  • 8/13/2019 Army List Compendium 01-14-2014

    6/222

    1.1NetEA APPROVED

    CODEX ASTARTES SPACE MARINE ARMY LISTFinal version 2012 (2-Dec-11). Space Marine Army Champion: Dobbsy

    Codex Astartes Space Marine armies have a Strategy rating of 5. All Space Marine and Titan Legion formations have an initiative rating of 1+.Imperial Navy aircraft formations have an initiative rating of 2+.

    SPACE MARINE DETACHMENTS(A Codex Astartes Space Marine army may contain any number of Space Marine Detachments)

    FORMATION UNITS UPGRADES ALLOWED COSTTactical 6 Tactical units plus transport Commander, Dreadnought, Razorback, Hunter, Vindicator, 275 points

    Land Raider Assault 4 Assault units Commander, Vindicator 175 pointsDevastator 4 Devastator units plus transport Commander, Dreadnought, Razorback, Hunter, Land Raider 250 pointsTerminator 4 Terminator units Commander, Dreadnought, Vindicator, Land Raider 350 pointsScout 4 Scout units plus transport Commander, Razorback, Sniper 150 pointsBike 5 Bike units Commander, Attack Bike 200 pointsLand Speeder 5 Land Speeders Commander, Tornado/Typhoon 200 pointsLand Raider 4 Land Raiders Commander, Vindicator, Hunter 325 pointsPredator 4 Predators (Annihilator and/or Commander, Vindicator, Hunter 250 points

    Destructor in any combination) Vindicator 4 Vindicators Commander, Hunter 225 pointsWhirlwind 4 Whirlwinds Commander, Hunter 300 pointsThunderhawk 1 Thunderhawk Gunship None 200 pointsLanding Craft 1 Landing Craft None 350 pointsStrike Cruiser 1 Strike Cruiser Battle Barge 200 points

    SPACE MARINE UPGRADES(Each allowed upgrade may be taken once by each detachment.)

    UPGRADE UNITS COST Attack Bike Replace any number of Bike units with 1 Attack Bike each Free Battle Barge Replace Strike Cruiser with Battle Barge +150 point sCommander Add 1 Space Marine Commander character to a unit in the formation: +50 points

    The Commander may be a Captain, Librarian or Chaplain. OR1 Space Marine Commander in the army may be a Supreme Commander +100 points

    Dreadnought Add 1 or 2 Dreadnoughts (Hellfire or Tactical in any combination) +50 points eachHunter Add 1 Hunter +75 points Land Raider Add up to 4 Land Raiders +75 points eachRazorback Add any number of Razorbacks, up to the number required to transport +25 points each

    the form tion

  • 8/13/2019 Army List Compendium 01-14-2014

    7/222

    1.1NetEA APPROVED

    CODEX ASTARTES

    CODEX ASTARTES SPACE MARINE ARMY REFERENCE 1STRATEGY 5

    NAME TYPE SPEED ARMOUR CC FF WEAPONS RANGE FIREPOWER NOTESCaptain CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Leader, CommanderChaplain CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Leader, InspiringLibrarian CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Leader

    Smite (15cm) (Small Arms), EA(+1), MWSupreme Commander CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Supreme Commander

    Assault INF 30cm 4+ 3+ 5+ Chainswords (base contact) (Assault Weapons) Jump PacksBolt pistols (15cm) (Small Arms)Bike INF 35cm 4+ 3+ 4+ Chainswords (base contact) (Assault Weapons) Mounted

    Bolters (15cm) (Small Arms)Devastator INF 15cm 4+ 5+ 3+ 2x Missile Launcher 45cm AP5+/AT6+ Scout INF 15cm 5+ 4+ 5+ Heavy Bolter 30cm AP5+ Scout, InfiltratorTactical INF 15cm 4+ 4+ 4+ Bolters (15cm) (Small Arms)

    Missile Launcher 45cm AP5+/AT6+ Terminator INF 15cm 4+ 3+ 3+ Power Weapons (base contact) (Assault Weapons), MW, EA(+1) Reinforced Armour, Teleport, Thick Rear Armour

    Storm Bolters (15cm) (Small Arms)2x Assault Cannon 30cm AP5+/AT5+

    Attack Bike LV 35cm 4+ 5+ 5+ Heavy Bolter 30cm AP5+Land Speeder LV 35cm 4+ 6+ 5+ Multi-melta (15cm) (Small Arms), MW Skimmer, Scout

    15cm MW5+Land Speeder Tornado LV 35cm 4+ 6+ 5+ Assault Cannon 30cm AP5+/AT5+ Skimmer, Scout

    Heavy Bolter 30cm AP5+Land Speeder Typhoon LV 35cm 4+ 6+ 5+ Twin Typhoon Missile Launcher 45cm AP3+/AT5+ Skimmer, Scout

    Heavy Bolter 30cm AP5+

    Dreadnought AV 15cm 3+ 4+ 4+ Missile Launcher 45cm AP5+/AT6+ Walker. A Dreadnought is armed with a Missile Launcher and Twin Lascannon (Hellfire) Twin Lascannon OR 45cm AT4+ OR a Power Fist and Assault Cannon (Tactical), not both select one option before the game.

    Power Fist (base contact) (Assault Weapons), MW, EA(+1) Assault Cannon 30cm AP5+/AT5+

    Hunter AV 30cm 5+ 6+ 6+ Hunter-Killer 60cm AT4+/AA4+Land Raider AV 25cm 4+ 6+ 4+ Twin Heavy Bolter 30cm AP4+ Reinforced Armour, Thick Rear Armour, Transport: (may carry 1 Terminator unit

    2x Twin Lascannon 45cm AT4+ OR 2 of the following units: Tactical, Devastator)Predator Annihilator AV 30cm 4+ 6+ 5+ 2x Lascannon 45cm AT5+

    Twin Lascannon 45cm AT4+Predator Destructor AV 30cm 4+ 6+ 3+ 2x Heavy Bolter 30cm AP5+

    Autocannon 45cm AP5+/AT6+Razorback AV 30cm 5+ 6+ 5+ Twin Heavy Bolter OR 30cm AP4+ Transport (may carry 1 of the following units: Tactical, Devastator & Scout)

    Twin Lascannon 45cm AT4+ A Razorback is armed with either a Twin Heavy Bolter OR a Twin Lascannon, notboth select one option before the game.

    Rhino AV 30cm 5+ 6+ 6+ Storm Bolter (15cm) (Small Arms) Transport: (May carry 2 of the following units: Tactical, Devastator and Scout) Vindicator AV 25cm 4+ 6+ 4+ Demolisher 30cm AP3+/AT4+, Ignore Cover Walker Whirlwind AV 30cm 5+ 6+ 5+ Whirlwind 45cm 1BP, Indirect FireDrop Pod Special Immobile 5+ n/a n/a Deathwind 15cm AP5+/AT5+ Planetfall, Transport: (may carry 1 formation that includes only Tactical,

    Devastator and Dreadnought units). Deathwind: After the drop pod lands, its Deathwindattacks all enemy units within 15cm. Each enemy formation attacked receives aBlast marker for coming under fire, and an extra Blast marker for each casualty.Then any troops carried in the drop pod must disembark within 5cm of thedrop pod or within 5cmof another unit from the same formation thathas already landed, so long as all units are placed within 15cm of the drop

    pod. Drop pods may not be used to claim crossfire.

  • 8/13/2019 Army List Compendium 01-14-2014

    8/222

    1.1NetEA APPROVED

    CODEX ASTARTES

    CODEX ASTARTES SPACE MARINE ARMY REFERENCE 2STRATEGY 5

    NAME TYPE SPEED ARMOUR CC FF WEAPONS RANGE FIREPOWER NOTESReaver Titan WE 20cm 4+ 3+ 3+ 2x Turbolaser Destructor 60cm 4x AP5+/AT3+, Fwd DC6, 4 Void Shield, Fearless, Reinforced Armour, Walker

    Rocket Launcher 60cm 3BP, FxF May step over units and impassable or dangerous terrain that is lower than theTitans knees and up to 2cm wide. Critical Hit Effect: Roll a D6 in the end phase ofevery turn. 1: Reactor explodes - Destroyed, 2-3: an extra point DC, 4-6: Reactor repaired.If destroyed any units within 5cms will be hit on a roll of 5+.

    Warhound Titan WE 30cm 5+ 4+ 4+ Vulcan Mega-Bolter 45cm 4x AP3+/AT5+, Fwd DC3, 2 Void Shields, Fearless, Reinforced Armour, WalkerPlasma Blastgun 45cm 2x MW2+, Slow-Firing, Fwd May step over units and impassable or dangerous terrain that is lower than theTitans knees and up to 2cm wide. Critical Hit Effect: The Warhound staggers d6cm in a random direction and takes a point ofdamage. Any units stumbled into or over take a hit on a 6+.

    Warlord Titan WE 15cm 4+ 2+ 3+ 2x Turbolaser Destructor 60cm 4x AP5+/AT3+, Fwd DC8, 6 Void Shields, Reinforced Armour, Thick Rear Armour, Fearless,Gatling Blaster 60cm 4x AP4+/AT4+, Fwd Walker. May step over units and impassable or dangerous terrain that is lower

    Volcano Cannon 90cm MW2+, TK(D3), Fwd than the Titans knees and up to 2cm wide. Critical Hit Effect: Roll a D6 in the endevery turn. 1: Reactor explodes - Destroyed, 2-3: an extra point DC, 4-6: Reactor repaired.If destroyed any units within 5cms will be hit on a roll of 4+.

    Landing Craft AC/WE Bomber 4+ 5+ 3+ Storm Bolters (15cm) (Small Arms) DC4, Planetfall, Fearless, Reinforced Armour, Transport: (May carry 12 Space Marine3x Twin Heavy Bolter 15cm AP4+/AA5+ infantry units, Attack Bikes and Dreadnoughts. Terminators and Dreadnoughts2x Twin Lascannon 45cm AT4+ take up 2 spaces each. In addition, the Landing Craft can carry 4 vehicles based

    on the Land Raider or 6 based on the Rhino, or one of the following combinations:3 Land Raiders and 1 Rhino, 2 Land Raiders and 3 Rhinos, or 1 Land Raider and 4 Rhinos)Critical Hit Effect: The Landing Crafts magazine explodes, destroying the dropship and anybody on board. Any units within 5cm of the Landing Craft suffer one hit.

    Thunderhawk AC/WE Bomber 4+ 6+ 4+ Twin Heavy Bolter 15cm AP4+/AA5+, RF DC2, Planetfall, Reinforced Armour, Transport: (May carry 8 of the following units:Gunship Twin Heavy Bolter 15cm AP4+/AA5+, LF Tactical, Assault, Devastator, Scout, Bike, Attack Bike, Terminator and Dreadnought. Terminators

    2x Twin Heavy Bolter 30cm AP4+/AA5+, FxF and Dreadnoughts take up 2 spaces each.) Battle Cannon 75cm AP4+/AT4+, FxF Critical Hit Effect: The Thunderhawks control surfaces are damaged. The pilot

    loses control and the Thunderhawk crashes to the ground, killing all on board.Thunderbolt AC Fighter-Bomber 6+ n/a n/a Stormbolters 15cm AP4+/AA5+, FxFFighter-Bomber Multilaser 30cm AP5+/AT6+/AA5+, FxF

    Underwing Rockets 30cm AT4+, FxFMarauder Bomber AC Bomber 4+ n/a n/a 2x Twin Heavy Bolter 15cm AA5+

    Bomb Racks 15cm 3BP, FxF Twin Lascannon 45cm AT4+/AA4+, FxF

    Battle Barge SC n/a n/a n/a n/a Orbital Bombardment n/a 14BP, MW Transport: (May carry 60 of the following units: Space Marine Tactical, Assault, Devastator, Scout, Bike, Terminator or Dreadnought units; plus60 of the following units: Rhinos, Land Raiders, Razorbacks, Hunters,Whirlwinds, Predators or Vindicators; plus 9 Thunderhawks and enoughDrop Pods or Landing Craft to carry any other units on board)Slow and steady: may not be used on the first two turns of a battleunless the scenario specifically says otherwise.

    Strike Cruiser SC n/a n/a n/a n/a Orbital Bombardment n/a 5BP, MW Transport: (May carry 20 of the following units: Space Marine Tactical, Assault, Devastator, Scout, Bike, Terminator or Dreadnought units; plus20 of the following units: Rhinos, Land Raiders, Razorbacks, Hunters,Whirlwinds, Predators or Vindicators; plus 6 Thunderhawks and enoughDrop Pods or Landing Craft to carry any other units on board)

  • 8/13/2019 Army List Compendium 01-14-2014

    9/222

    1.2NetEA APPROVED

    WHITE SCARS SPACE MARINE ARMY LISTFinal version 2012 (2-Dec-11). Space Marine Army Champion: Dobbsy

    White Scars Space Marine armies have a Strategy rating of 5. All Space Marine and Titan Legion Battlegroups have an initiative rating of 1+.Imperial Navy aircraft formations have an initiative rating of 2+.

    WHITE SCARS DETACHMENTS(A White Scars army may contain any number of White Scars Detachments)

    FORMATION CORE UNITS UPGRADES COST Assault 4 Assault units Commander 175 pointsBike 8 White Scar Bike units Commander, Attack Bike 375 pointsLand Speeder 5 Land Speeders Commander, Tornado/Typhoon 200 pointsLanding Craft 1 White Scars Landing Craft None 350 pointsPredator 4 Predators (Annihilator and/or Commander, Vindicator, Hunter 250 points

    Destructor in any combination)

    Scout 4 Scout units plus transport Commander, Razorback, Sniper 150 pointsStrike Cruiser 1 White Scars Strike Cruiser Battle Barge 200 pointsTactical 6 Tactical units plus transport Commander, Razorback 275 pointsTerminator 4 Terminator units plus Commander 650 points

    4 White Scars Land RaidersThunderhawk 1 White Scars Thunderhawk Gunship None 200 pointsWhirlwind 4 Whirlwinds Commander, Hunter, Vindicator 300 points

    WHITE SCARS UPGRADES(Each allowed upgrade may be taken once by each detachment.)

    UPGRADE UNITS COST Attack Bike Replace any number of White Scars Bike units with 1 Attack Bike each FreeBattle Barge Replace a White Scars Strike Cruiser with a White Scars Battle Barge +150 pointsCommander Add 1 Space Marine Commander character to a unit in the formation: +50 points

    The Commander may be a Captain, Librarian or Chaplain OR OR1 Space Marine Commander in the army may be a Supreme Commander +100 points

    Hunter Add 1 Hunter +75 pointsRazorback Add any number of White Scars Razorbacks, up to the number required to transport the formation +25 points eachSniper 1 Scout unit gains the Sniper ability +25 pointsTornado/Typhoon Replace any number of Land Speeders, on a 1 per 1 basis, with:

    1 Land Speeder Tornado OR Free1 Land Speeder Typhoon +25 points each

    Vindicator Add 1 or 2 Vindicators +50 points each

    IMPERIAL ALLIES FORMATIONS

  • 8/13/2019 Army List Compendium 01-14-2014

    10/222

    1.2NetEA APPROVED

    WHITE SCARS

    WHITE SCARS SPACE MARINE ARMY REFERENCE 1STRATEGY 5

    NAME TYPE SPEED ARMOUR CC FF WEAPONS RANGE FIREPOWER NOTESCaptain CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Leader, CommanderChaplain CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Leader, InspiringLibrarian CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Leader

    Smite (15cm) (Small Arms), EA(+1), MWSupreme Commander CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Supreme Commander

    Assault INF 30cm 4+ 3+ 5+ Chainswords (base contact) (Assault Weapons) Jump PacksBolt pistols (15cm) (Small Arms)Scout INF 15cm 5+ 4+ 5+ Heavy Bolter 30cm AP5+ Scout, Infiltrator

    Shotguns (15cm) (Small Arms)Tactical INF 15cm 4+ 4+ 4+ Bolters (15cm) (Small Arms)

    Missile Launcher 45cm AP5+/AT6+Terminator INF 15cm 4+ 3+ 3+ Power Weapons (base contact) (Assault Weapons), MW, EA(+1) Reinforced Armour, Teleport, Thick Rear Armour

    Storm Bolters (15cm) (Small Arms)2x Assault Cannon 30cm AP5+/AT5+

    White Scars Bike INF 35cm 4+ 3+ 4+ Chainswords (base contact) (Assault Weapons) Mounted, WalkerBolters (15cm) (Small Arms)

    Attack Bike LV 35cm 4+ 5+ 5+ Heavy Bolter 30cm AP5+Land Speeder LV 35cm 4+ 6+ 5+ Multi-melta (15cm) (Small Arms), MW Skimmer, Scout

    15cm MW5+Land Speeder Tornado LV 35cm 4+ 6+ 5+ Assault Cannon 30cm AP5+/AT5+ Skimmer, Scout

    Heavy Bolter 30cm AP5+Land Speeder Typhoon LV 35cm 4+ 6+ 5+ Twin Typhoon Missile 45cm AP3+/AT5+ Skimmer, Scout

    Heavy Bolter 30cm AP5+

    Hunter AV 30cm 5+ 6+ 6+ Hunter-Killer 60cm AT4+/AA4+White Scars AV 25cm 4+ 6+ 4+ Twin Heavy Bolter 30cm AP4+ Reinforced Armour, Thick Rear Armour, Transport: (May carry 1 Terminator unit)Land Raider 2x Twin Lascannon 45cm AT4+Predator Annihilator AV 30cm 4+ 6+ 5+ 2x Lascannon 45cm AT5+

    Twin Lascannon 45cm AT4+Predator Destructor AV 30cm 4+ 6+ 3+ 2x Heavy Bolter 30cm AP5+

    Autocannon 45cm AP5+/AT6+White Scars AV 30cm 5+ 6+ 5+ Twin Heavy Bolter OR 30cm AP4+ Transport (may carry 1 of the following units: Tactical and Scout)Razorback Twin Lascannon 45cm AT4+ A Razorback is armed with either a Twin Heavy Bolter OR a Twin Lascannon, not

    both select one option before the game.White Scars Rhino AV 30cm 5+ 6+ 6+ Storm Bolter (15cm) (Small Arms) Transport: (May carry 2 of the following units: Tactical and Scout) Vindicator AV 25cm 4+ 6+ 4+ Demolisher 30cm AP3+/AT4+, Ignore Cover WalkerWhirlwind AV 30cm 5+ 6+ 5+ Whirlwind 45cm 1BP, Indirect FireDrop Pod Special Immobile 5+ n/a n/a Deathwind 15cm AP5+/AT5+ Planetfall, Transport: (may carry 1 formation that includes only Tactical units).

    Deathwind: After the drop pod lands, its Deathwind attacks all enemy unitswithin 15cm. Each enemy formation attacked receives a Blast marker for coming under fire, and an extra Blastmarker for each casualty. Then any troops carried in the drop pod must disembark within 5cm of thedrop pod or within 5cmof another unit from the same formation that has already landed, so long as all units are placed

    within 15cm of the drop pod. Drop pods may not be used to claim crossfire.Warhound Titan WE 30cm 5+ 4+ 4+ Vulcan Mega-Bolter 45cm 4x AP3+/AT5+, Fwd DC3, 2 Void Shields, Fearless, Reinforced Armour, WalkerfPlasma Blastgun 45cm 2x MW2+, Slow-Firing, Fwd May step over units and impassable or dangerous terrain that is lower than the

    Titans knees and up to 2cm wide. Critical Hit Effect: The Warhound staggers d6cm in a random direction and takes a point ofdamage. Any units stumbled into or over take a hit on a 6+.

  • 8/13/2019 Army List Compendium 01-14-2014

    11/222

  • 8/13/2019 Army List Compendium 01-14-2014

    12/222

  • 8/13/2019 Army List Compendium 01-14-2014

    13/222

    1.3NetEA APPROVED

    SALAMANDERS

    SALAMANDERS SPACE MARINE ARMY REFERENCE 1STRATEGY 5

    NAME TYPE SPEED ARMOUR CC FF WEAPONS RANGE FIREPOWER NOTESCaptain CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Leader, CommanderChaplain CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Leader, InspiringLibrarian CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Leader

    Smite (15cm) (Small Arms), MW, EA(+1)Supreme Commander CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Supreme Commander Assault INF 30cm 4+ 3+ 5+ Chainswords (base contact) (Assault Weapons) Jump Packs

    Bolt pistols (15cm) (Small Arms)Bike INF 35cm 4+ 3+ 4+ Chainswords (base contact) (Assault Weapons) Mounted

    Bolters (15cm) (Small Arms)Devastator INF 15cm 4+ 5+ 3+ 2x Missile Launcher 45cm AP5+/AT6+Salamanders Devastators INF 15cm 4+ 5+ 4+ 2 x Multi-melta 15cm MW5+ and (Small Arms), MWSalamanders Tactical INF 15cm 4+ 4+ 5+ Bolters (15cm) (Small Arms)

    Multi-Melta 15cm MW5+ and (Small Arms), MWSalamanders Terminator INF 15cm 4+ 3+ 3+ Thunder Hammers (base contact) (Assault Weapons), MW, EA(+1) Reinforced Armour, Teleport, Thick Rear Armour

    2x Heavy Flamers 15cm AP4+, Ignore Cover AND (15cm) (Small Arms), Ignore Cover

    Scout INF 15cm 5+ 4+ 5+ Heavy Bolter 30cm AP5+ Scout, InfiltratorTactical INF 15cm 4+ 4+ 4+ Bolters (15cm) (Small Arms)

    Missile Launcher 45cm AP5+/AT6+Salamanders Attack Bike LV 35cm 4+ 5+ 4+ Multi-melta 15cm MW5+

    AND (15cm) (Small Arms), MWLand Speeder LV 35cm 4+ 6+ 5+ Multi-melta 15cm MW5+ Skimmer, Scout

    AND (15cm) (Small Arms), MWLand Speeder Tornado LV 35cm 4+ 6+ 5+ Assault Cannon 30cm AP5+/AT5+ Skimmer, Scout

    Heavy Bolter 30cm AP5+Land Speeder Typhoon LV 35cm 4+ 6+ 5+ Twin Typhoon Missile Launcher 45cm AP3+/AT5+ Skimmer, Scout

    Heavy Bolter 30cm AP5+Dreadnought AV 15cm 3+ 4+ 4+ Missile Launcher 45cm AP5+/AT6+ Walker. A Dreadnought is armed with a Missile Launcher and Twin Lascannon (Hellfire)

    Twin Lascannon OR 45cm AT4+ OR a Power Fist and Multi-Melta (Vulcan), not both select one option before the game.Power Fist (base contact) (Assault Weapons), MW, EA(+1)Multi-Melta 15cm MW5+

    AND (15cm) (Small Arms), MWHunter AV 30cm 5+ 6+ 6+ Hunter-Killer 60cm AT4+/AA4+Predator Annihilator AV 30cm 4+ 6+ 5+ 2x Lascannon 45cm AT5+

    Twin Lascannon 45cm AT4+Predator Destructor AV 30cm 4+ 6+ 3+ 2x Heavy Bolter 30cm AP5+

    Autocannon 45cm AP5+/AT6+Predator Incinerator AV 30cm 4+ 6+ 4+ Autocannon 45cm AP5+/AT6+

    2x Heavy Flamer 15cm AP4+, Ignore Cover AND (15cm) (Small Arms), Ignore Cover

    Salamanders Land Raider AV 25cm 4+ 6+ 4+ Twin Heavy Bolter 30cm AP4+ Reinforced Armour, Thick Rear Armour, Transport: (May carry 1 Salamanders Terminator unit

    2x Twin Lascannon 45cm AT4+ or 2 of the following units: Devastator, Salamanders Devastator, Salamanders Tactical, Tactical)Salamanders AV 25cm 4+ 6+ 5+ 2x Twin Lascannon 45cm AT4+ Reinforced Armour, Thick Rear Armour, Transport: (May carry 1 Devastator, Salamanders Devastator,Salamanders Tactical, or Tactical unit)Land Raider Helios Whirlwind Launcher 45cm 1BP Indirect FireSalamanders Land AV 25cm 4+ 6+ 4+ 4x Twin Heavy Bolter 30cm AP4+ Reinforced Armour, Thick Rear Armour, Transport: (May carry 1 Salamanders Terminator unit or 2Raider Prometheus of the following: Devastator, Salamanders Devastator, Salamanders Tactical, Tactical), Replace the

    '5cm' restriction in the Commander/Supreme Commander ability with 'Any formation on the table.'Salamanders Land AV 25cm 4+ 5+ 3+ 2x Flamestorm Cannon 15cm AP3+, Ignore Cover Reinforced Armour, Thick Rear Armour, Transport: (May carry 1 Salamanders Terminator unit orRaider Redeemer Twin Assault Cannon 30cm AP4+/AT4+ 2 of the following: Devastator, Salamanders Devastator, Salamanders Tactical, Tactical).Salamanders Razorback AV 30cm 5+ 6+ 5+ Twin Heavy Bolter OR 30cm AP4+ Transport: (May carry 1 of the following units: Devastator, Salamanders Devastator, Salamanders

  • 8/13/2019 Army List Compendium 01-14-2014

    14/222

    1.3NetEA APPROVED

    SALAMANDERS

    Twin Lascannon 45cm AT4+ Tactical, Tactical and Scout). Armed with only 1of the listed weapon options, not both.

    SALAMANDERS SPACE MARINE ARMY REFERENCE 2STRATEGY 5

    NAME TYPE SPEED ARMOUR CC FF WEAPONS RANGE FIREPOWER NOTESSalamanders Rhino AV 30cm 5+ 6+ 6+ Storm Bolter (15cm) (Small Arms) Transport: (May carry 2 of the following units: Devastator, Salamander Devastator, Salamanders

    Tactical, Tactical and Scout) Vindicator AV 25cm 4+ 6+ 4+ Demolisher 30cm AP3+/AT4+, Ignore Cover WalkerWhirlwind AV 30cm 5+ 6+ 5+ Whirlwind 45cm 1BP, Indirect FireSalamanders Drop Pod Special Immobile 5+ n/a n/a Deathwind 15cm AP5+/AT5+ Planetfall, Transport: (May carry 1 formation that includes only Devastator, Salamanders Devastator,

    Salamanders Tactical, Tactical and Dreadnought units). Deathwind: After the drop pod lands, itsDeathwind attacks all enemy units within 15cm. Each enemy formation attacked receives a Blast marker

    for coming under fire, and an extra Blast marker for each casualty. Then any troops carried in the drop pod must disembark within 5cm of the drop pod or within 5cmof another unit from the same formationthat has already landed, so long as all units are placed within 15cm of the Drop pod. Drop pods may notbe used to claim a crossfire.

    Reaver Titan WE 20cm 4+ 3+ 3+ 2x Turbolaser Destructor 60cm 4x AP5+/AT3+, Fwd DC6, 4 Void Shields, Fearless, Reinforced Armour, Walker. May step over units and impassable orRocket Launcher 60cm 3BP, FxF dangerous terrain that is lower than the Titans knees and up to 2cm wide. Critical Hit Effect: Roll a

    D6 in the end phase of every turn. 1: Reactor explodes - Destroyed, 2-3: an extra point DC, 4-6:Reactor repaired. If destroyed any units within 5cms will suffer a hit on a roll of 5+.

    Warhound Titan WE 30cm 5+ 4+ 4+ Vulcan Mega-Bolter 45cm 4x AP3+/AT5+, Fwd DC3, 2 Void Shields, Fearless, Reinforced Armour, WalkerPlasma Blastgun 45cm 2x MW2+, Slow-Firing, Fwd May step over units and impassable or dangerous terrain that is lower than the

    Titans knees and up to 2cm wide. Critical Hit Effect: The Warhound staggers d6cm in a random direction andtakes a point of damage. Any units stumbled into or over take a hit on a 6+.

    Warlord Titan WE 15cm 4+ 2+ 3+ 2x Turbolaser Destructor 60cm 4x AP5+/AT3+, Fwd DC8, 6 Void Shields, Reinforced Armour, Thick Rear Armour, Fearless,Gatling Blaster 60cm 4x AP4+/AT4+, Fwd Walker. May step over units and impassable or dangerous terrain that is lower

    Volcano Cannon 90cm MW2+, TK(D3), Fwd than the Titans knees and up to 2cm wide. Critical Hit Effect: Roll a D6 in the endevery turn. 1: Reactor explodes - Destroyed, 2-3: an extra point DC, 4-6: Reactor repaired.If destroyed any units within 5cms will be hit on a roll of 4+.

    Salamanders AC/WE Bomber 4+ 5+ 3+ Storm Bolters (15cm) (Small Arms) DC4, Planetfall, Fearless, Reinforced Armour, Transport: (May carry 12 infantry units, Attack BikesLanding Craft 3x Twin Heavy Bolter 15cm AP4+/AA5+ and Dreadnoughts. Salamanders Terminators and Dreadnoughts take up two spaces each. In addition,

    2x Twin Lascannon 45cm AT4+ the Landing Craft can carry 4 vehicles based on the Land Raider or 6 based on the Rhino, or one of the following combinations: 3 Land Raiders and 1 Rhino, 2 Land Raiders and 3 Rhinos, or 1 LandRaider and 4 Rhinos). Critical Hit Effect: The Landing Crafts magazine explodes, destroying theLanding Craft and anybody on board. Any units within 5cm of the Landing Craft suffer one hit.

    Salamanders AC/WE Bomber 4+ 6+ 4+ Twin Heavy Bolter 15cm AP4+/AA5+, RF DC2, Planetfall, Reinforced Armour, Transport: (May carry 8 of the following units: Bike, Devastator,Thunderhawk Twin Heavy Bolter 15cm AP4+/AA5+, LF Dreadnought, Salamander Devastator, Salamander Tactical, Salamander Terminator, Tactical andGunship 2x Twin Heavy Bolter 30cm AP4+/AA5+, FxF Scout. Terminators and Dreadnoughts take up two spaces each). Critical Hit Effect: The aircrafts

    Battle Cannon 75cm AP4+/AT4+, FxF control surfaces are damaged The pilot loses control and the Thunderhawk crashes killing all aboard.Thunderbolt AC Fighter-Bomber 6+ n/a n/a Stormbolters 15cm AP4+/AA5+, FxFFighter-Bomber Multilaser 30cm AP5+/AT6+/AA5+, FxF

    Underwing Rockets 30cm AT4+, FxFMarauder Bomber AC Bomber 4+ n/a n/a 2x Twin Heavy Bolter 15cm AA5+

    Bomb Racks 15cm 3BP, FxF Twin Lascannon 45cm AT4+/AA4+, FxF

    Salamanders SC n/a n/a n/a n/a Orbital Bombardment n/a 14BP, MW Transport: (May carry 60 infantry or Dreadnought units; plus 60 of the following Salamanders units:Battle Barge Rhinos, Land Raiders, Razorbacks, Hunters, Whirlwinds, Predators or Vindicators; plus 9

    Thunderhawks and enough Drop Pods or Landing Craft to carry any other units on board). Slow and Steady: maynot be used on the first two turns of a battle unless the scenario specifically says otherwise.

    Salamanders SC n/a n/a n/a n/a Orbital Bombardment n/a 5BP, MW Transport: (May carry 20 infantry or Dreadnought units: Bike, Terminator or Dreadnought units;Strike Cruiser plus20 of the following units: Rhinos, Land Raiders, Razorbacks, Hunters, Whirlwinds, Predators or

    Vindicators; plus 6 Thunderhawks and enough Drop Pods or Landing Craft to carry any other units onBoard).

  • 8/13/2019 Army List Compendium 01-14-2014

    15/222

    1.4NetEA APPROVED

    SCIONS OF IRON SPACE MARINE ARMY LISTFinal version 2012 (2-Dec-11). Sub-Army Champion: Hena

    Scions of Iron Space Marine armies have a Strategy rating of 5. All Scions of Iron and Titan Legion formations have an initiative rating of 1+.Imperial Navy aircraft formations have an initiative rating of 2+.

    SCIONS OF IRON SPACE MARINE DETACHMENTS(A Scions of Iron Space Marine army may contain any number of Scions of Iron Detachments)

    FORMATION CORE UNITS UPGRADES COSTBike 4 Bike units Commander, Attack Bike, Land Speeder 175 pointsHeavy Tactical 4 Tactical units plus 2 Land Raiders or Commander, Hunter, Land Raider, Supreme Commander 325 points

    Land Raider CrusadersHelios 4 Land Raider Helios Commander, Hunter 450 pointsLand Raider 4 Land Raiders Commander, Land Raider, Hunter, 325 points

    Supreme Commander

    Landing Craft 1 Landing Craft None 350 pointsPredator 4 Predators (Annihilator and/or Armour, Commander, Hunter, Supreme Commander 250 points

    Destructor in any combination)Scout 4 Scout units plus transport Commander, Razorback, Sniper 150 pointsStrike Cruiser 1 Strike Cruiser Battle Barge 150 pointsTactical 4 Tactical units plus transport and Armour, Commander, Hunter, Razorback, Supreme Commander 300 points

    2 Vindicators or 2 Predator Annihilators or2 Predator Destructors

    Terminator 4 Terminator units Commander, Land Raider, Supreme Commander 350 pointsThunderhawk 2 Thunderhawk Transporters Thunderhawk Transporter 250 pointsTransporter Vindicator 4 Vindicators Armour, Commander, Hunter, Supreme Commander 225pointsWhirlwind 4 Whirlwinds Commander, Hunter 300 points

    SCIONS OF IRON SPACE MARINE UPGRADES(Each allowed upgrade may be taken once by each Scions of Iron Detachment.)

    UPGRADE UNITS COST Armour Add up to 2 Predator Annihilators, Predator Destructors or Vindicators +50 points each Attack Bike Replace any number of Bike units with one Attack Bike each FreeBattle Barge Replace Strike Cruiser with Battle Barge +150 pointsCommander Add 1 Space Marine Commander character to a unit in the formation: +50 points

    The Commander may be a Captain, Librarian or Chaplain.(Cannot be combined with the Supreme Commander upgrade)

    Add1 H 75 i

  • 8/13/2019 Army List Compendium 01-14-2014

    16/222

    1.4NetEA APPROVED

    SCIONS OF IRON

    SCIONS OF IRON SPACE MARINE ARMY REFERENCE 1STRATEGY 5

    NAME TYPE SPEED ARMOUR CC FF WEAPONS RANGE FIREPOWER NOTESCaptain CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Leader, CommanderChaplain CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Leader, InspiringLibrarian CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Leader

    Smite (15cm) (Small Arms), EA(+1), MWSupreme Commander CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Supreme CommanderBike INF 35cm 4+ 3+ 4+ Chainswords (base contact) (Assault Weapons) Mounted

    Bolters (15cm) (Small Arms)Scout INF 15cm 5+ 4+ 5+ Heavy Bolter 30cm AP5+ Scout, InfiltratorTactical INF 15cm 4+ 4+ 4+ Bolters (15cm) (Small Arms)

    Missile Launcher 45cm AP5+/AT6+Terminator INF 15cm 4+ 3+ 3+ Power Weapons (base contact) (Assault Weapons), MW, EA(+1) Reinforced Armour, Teleport, Thick Rear Armour

    Storm Bolters (15cm) (Small Arms)2x Assault Cannon 30cm AP5+/AT5+

    Attack Bike LV 35cm 4+ 5+ 5+ Heavy Bolter 30cm AP5+Land Speeder LV 35cm 4+ 6+ 5+ Multi-melta (15cm) (Small Arms), MW Skimmer, Scout

    15cm MW5+Land Speeder Tornado LV 35cm 4+ 6+ 5+ Assault Cannon 30cm AP5+/AT5+ Skimmer, Scout

    Heavy Bolter 30cm AP5+Land Speeder Typhoon LV 35cm 4+ 6+ 5+ Twin Typhoon Missile 45cm AP3+/AT5+ Skimmer, Scout

    Heavy Bolter 30cm AP5+Hunter AV 30cm 5+ 6+ 6+ Hunter-Killer 60cm AT4+/AA4+Land Raider AV 25cm 4+ 6+ 4+ Twin Heavy Bolter 30cm AP4+ Reinforced Armour, Thick Rear Armour, Transport: (may carry 1 Terminator unit

    2x Twin Lascannon 45cm AT4+ OR 2 of the following units: Tactical, Devastator)Land Raider AV 25cm 4+ 6+ 4+ 4x Twin Heavy Bolter 30cm AP4+ Reinforced Armour, Thick Rear Armour, Transport: (may carry 1 Terminator unitPrometheus OR 2 of the following units: Tactical, Devastator). Replace the '5cm' Combined Assault restriction

    within the Commander and Supreme Commander abilities with 'any formation on the table.'Predator Annihilator AV 30cm 4+ 6+ 5+ 2x Lascannon 45cm AT5+

    Twin Lascannon 45cm AT4+Predator Destructor AV 30cm 4+ 6+ 3+ 2x Heavy Bolter 30cm AP5+

    Autocannon 45cm AP5+/AT6+Razorback AV 30cm 5+ 6+ 5+ Twin Heavy Bolter OR 30cm AP4+ Transport (may carry 1 of the following units: Tactical, Devastator & Scout)

    Twin Lascannon 45cm AT4+ A Razorback is armed with either a Twin Heavy Bolter OR a Twin Lascannon, notboth select one option before the game.

    Rhino AV 30cm 5+ 6+ 6+ Storm Bolter (15cm) (Small Arms) Transport: (May carry 2 of the following units: Tactical, Devastator and Scout) Vindicator AV 25cm 4+ 6+ 4+ Demolisher 30cm AP3+/AT4+, Ignore Cover WalkerWhirlwind AV 30cm 5+ 6+ 5+ Whirlwind 45cm 1BP, Indirect Fire

    SCIONS OF IRON SPACE MARINE ARMY REFERENCE 2STRATEGY 5

    NAME TYPE SPEED ARMOUR CC FF WEAPONS RANGE FIREPOWER NOTESReaver Titan WE 20cm 4+ 3+ 3+ 2x Turbolaser Destructor 60cm 4x AP5+/AT3+, Fwd DC6, 4 Void Shield, Fearless, Reinforced Armour, Walker

    Rocket Launcher 60cm 3BP, FxF May step over units and impassable or dangerous terrain that is lower than the

    Titans knees and up to 2cm wide. Critical Hit Effect: Roll a D6 in the end phase ofevery turn. 1: Reactor explodes - Destroyed, 2-3: an extra point DC, 4-6: Reactor repaired.If destroyed any units within 5cms will be hit on a roll of 5+.

    Warhound Titan WE 30cm 5+ 4+ 4+ Vulcan Mega-Bolter 45cm 4x AP3+/AT5+, Fwd DC3, 2 Void Shields, Fearless, Reinforced Armour, WalkerPlasma Blastgun 45cm 2x MW2+, Slow-Firing, Fwd May step over units and impassable or dangerous terrain that is lower than the

    Titans knees and up to 2cm wide. Critical Hit Effect: The Warhound staggers d6cm in a random direction and takes a point ofdamage. Any units stumbled into or over take a hit on a 6+.

    Warlord Titan WE 15cm 4+ 2+ 3+ 2x Turbolaser Destructor 60cm 4x AP5+/AT3+, Fwd DC8, 6 Void Shields, Reinforced Armour, Thick Rear Armour, Fearless,Gatling Blaster 60cm 4x AP4+/AT4+, Fwd Walker. May step over units and impassable or dangerous terrain that is lower

    Volcano Cannon 90cm MW2+, TK(D3), Fwd than the Titans knees and up to 2cm wide. Critical Hit Effect: Roll a D6 in the end

  • 8/13/2019 Army List Compendium 01-14-2014

    17/222

    1.4NetEA APPROVED

    SCIONS OF IRON

    every turn. 1: Reactor explodes - Destroyed, 2-3: an extra point DC, 4-6: Reactor repaired.If destroyed any units within 5cms will be hit on a roll of 4+.

    Landing Craft AC/WE Bomber 4+ 5+ 3+ Storm Bolters (15cm) (Small Arms) DC4, Planetfall, Fearless, Reinforced Armour, Transport: (May carry 12 Space Marine3x Twin Heavy Bolter 15cm AP4+/AA5+ infantry units, Attack Bikes and Dreadnoughts. Terminators and Dreadnoughts2x Twin Lascannon 45cm AT4+ take up two spaces each. In addition, the Landing Craft can carry 4 vehicles based

    on the Land Raider or 6 based on the Rhino, or one of the following combinations:3 Land Raiders and 1 Rhino, 2 Land Raiders and 3 Rhinos, or 1 Land Raider and 4 Rhinos)Critical Hit Effect: The Landing Crafts magazine explodes, destroying the dropship and anybody on board. Any units within 5cm of the Landing Craft suffer one hit.

    Thunderhawk AC/WE Bomber 5+ 6+ 5+ 2x Twin Heavy Bolter 15cm AP4+/AA5+ DC2, Planetfall, Reinforced Armour, Transport: (May carry 1 Land RaiderTransporter or 2 of the following vehicles: Rhinos, Razorbacks, Hunters, Whirlwinds, Predator Annihilators,

    Predator Destructors, or Vindicators; plus any infantry units being transported by these vehicles).Critical Hit Effect: The Thunderhawks control surfaces are damaged. The pilot losescontrol and the Thunderhawk crashes to the ground. killing all aboard.

    Thunderbolt AC Fighter-Bomber 6+ n/a n/a Stormbolters 15cm AP4+/AA5+, FxFFighter-Bomber Multilaser 30cm AP5+/AT6+/AA5+, FxF

    Underwing Rockets 30cm AT4+, FxFMarauder Bomber AC Bomber 4+ n/a n/a 2x Twin Heavy Bolter 15cm AA5+

    Bomb Racks 15cm 3BP, FxF Twin Lascannon 45cm AT4+/AA4+, FxF

    Battle Barge SC n/a n/a n/a n/a Orbital Bombardment n/a 14BP, MW Transport: (May carry 60 of the following units: Space Marine Tactical, Assault, Devastator, Scout, Bike, Terminator or Dreadnought units; plus60 of the following units: Rhinos, Land Raiders, Razorbacks, Hunters,Whirlwinds, Predators or Vindicators; plus 9 Thunderhawks and enoughDrop Pods or Landing Craft to carry any other units on board)Slow and steady: may not be used on the first two turns of a battleunless the scenario specifically says otherwise.

    Strike Cruiser SC n/a n/a n/a n/a Orbital Bombardment n/a 5BP, MW Transport: (May carry 20 of the following units: Space Marine Tactical, Assault, Devastator, Scout, Bike, Terminator or Dreadnought units; plus20 of the following units: Rhinos, Land Raiders, Razorbacks, Hunters,Whirlwinds, Predators or Vindicators; plus 6 Thunderhawks or Thunderhawk Transporters, and enoughDrop Pods or Landing Craft to carry any other units on board)

    Thunderhawk AC/WE Bomber 4+ 6+ 4+ Twin Heavy Bolter 15cm AP4+/AA5+, RF DC2, Planetfall, Reinforced Armour, Transport: (May carry 8 of the following units: Bike, Devastator,Gunship Twin Heavy Bolter 15cm AP4+/AA5+, LF Dreadnought, Tactical, Terminator and

    2x Twin Heavy Bolter 30cm AP4+/AA5+, FxF Scout. Terminators and Dreadnoughts take up two spaces each). Critical Hit Effect: The aircraftsBattle Cannon 75cm AP4+/AT4+, FxF control surfaces are damaged The pilot loses control and the Thunderhawk crashes killing all aboard.

    Thunderhawk AC/WE Bomber 4+ - - Twin Heavy Bolter 15cm AP4+/AA5+, RF DC2, Reinforced Armour, Critical Hit Effect: Destroyed.Saturation Bombing Twin Heavy Bolter 15cm AP4+/AA5+, LFConfiguration 2x Twin Heavy Bolter 30cm AP4+/AA5+, FxF

    Battle Cannon 75cm AP4+/AT4+, FxFBombs 15cm 2BP, FxF, Ignore Cover

    Thunderhawk AC/WE Bomber 4+ - - Twin Heavy Bolter 15cm AP4+/AA5+, RF DC2, Reinforced Armour, Critical Hit Effect: Destroyed.Close Air Support Twin Heavy Bolter 15cm AP4+/AA5+, LFConfiguration 2x Twin Heavy Bolter 30cm AP4+/AA5+, FxF

    Turbolaser 45cm 2x AP5+/AT3+, FxF

    Rockets 30cm AT4+, FxFLand Raider Crusader AV 25cm 4+ 5+ 5+ Frag Launchers (base contact) (Assault Weapons) Reinforced Armour, Thick Rear Armour, Transport: (May carry 2 Terminator units

    Hurricane Bolters (15cm) (Small Arms), EA(+2) or 3 of the following units: Neophyte, Sword Brethren and Tactical) Twin Assault Cannon 30cm AP4+/AT4+

    Land Raider Helios AV 25cm 4+ 6+ 5+ 2x Twin Lascannon 45cm AT4+ Reinforced Armour, Thick Rear Armour, Transport: (May carry 1 of Whirlwind Launcher 45cm 1BP Indirect Fire the following units: Devastator, Tactical)

  • 8/13/2019 Army List Compendium 01-14-2014

    18/222

  • 8/13/2019 Army List Compendium 01-14-2014

    19/222

    1.5NetEA DEVELOPMENTAL

    BLACK TEMPLARS

    BLACK TEMPLARS SPACE MARINE ARMY REFERENCE 1STRATEGY 5

    NAME TYPE SPEED ARMOUR CC FF WEAPONS RANGE FIREPOWER NOTESCaptain CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Leader, CommanderChaplain CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Leader, InspiringEmperor's Champion CH n/a n/a n/a n/a Black Sword (base contact) (Assault Weapons), EA(+1), Sniper Invulnerable SaveLibrarian CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Leader

    Smite (15cm) (Small Arms), MW, EA(+1)Supreme Commander CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Supreme Commander

    Assault INF 30cm 4+ 3+ 5+ Chainswords (base contact) (Assault Weapons) Jump PacksBolt pistols (15cm) (Small Arms)

    Bike INF 35cm 4+ 3+ 4+ Chainswords (base contact) (Assault Weapons) MountedBolters (15cm) (Small Arms)

    Neophyte INF 15cm 5+ 4+ 5+ Bolt Pistols (15cm) (Small Arms)Neophyte Bike INF 35cm 5+ 4+ 5+ Twin Bolters (15cm) (Small Arms) MountedSword Brethren INF 15cm 4+ 3+ 4+ Bolters (15cm) (Small Arms) InfiltratorTactical INF 15cm 4+ 4+ 4+ Bolters (15cm) (Small Arms)

    Missile Launcher 45cm AP5+/AT6+Terminator INF 15cm 4+ 3+ 3+ Power Weapons (base contact) (Assault Weapons), MW, EA(+1) Reinforced Armour, Teleport, Thick Rear Armour

    Storm Bolters (15cm) (Small Arms)2x Assault Cannon 30cm AP5+/AT5+

    Attack Bike LV 35cm 4+ 5+ 5+ Heavy Bolter 30cm AP5+Land Speeder LV 35cm 4+ 6+ 5+ Multi-melta (15cm) (Small Arms), MW Skimmer, Scout

    15cm MW5+Land Speeder Tornado LV 35cm 4+ 6+ 5+ Assault Cannon 30cm AP5+/AT5+ Skimmer, Scout

    Heavy Bolter 30cm AP5+Land Speeder Typhoon LV 35cm 4+ 6+ 5+ Twin Typhoon Missile 45cm AP3+/AT5+ Skimmer, Scout

    Heavy Bolter 30cm AP5+Dreadnought AV 15cm 3+ 4+ 4+ Missile Launcher 45cm AP5+/AT6+ Walker. A Dreadnought is armed with a Missile Launcher and Twin Lascannon (Hellfire)

    Twin Lascannon OR 45cm AT4+ OR a Power Fist and Assault Cannon (Tactical), not both select one option before the game.Power Fist (base contact) (Assault Weapons), MW, EA(+1)

    Assault Cannon 30cm AP5+/AT5+Hunter AV 30cm 5+ 6+ 6+ Hunter-Killer 60cm AT4+/AA4+Black Templars AV 25cm 4+ 6+ 4+ Twin Heavy Bolter 30cm AP4+ Reinforced Armour, Thick Rear Armour, Transport: (May carry 1 Terminator unitLand Raider 2x Twin Lascannon 45cm AT4+ or 2 of the following units: Neophyte, Sword Brethren and Tactical)Black Templars AV 25cm 4+ 5+ 5+ Frag Launchers (base contact) (Assault Weapons) Reinforced Armour, Thick Rear Armour, Transport: (May carry 2 Terminator unitsLand Raider Crusader Hurricane Bolters (15cm) (Small Arms), EA(+2) or 3 of the following units: Neophyte, Sword Brethren and Tactical)

    Twin Assault Cannon 30cm AP4+/AT4+Predator Annihilator AV 30cm 4+ 6+ 5+ 2x Lascannon 45cm AT5+

    Twin Lascannon 45cm AT4+Predator Destructor AV 30cm 4+ 6+ 3+ 2x Heavy Bolter 30cm AP5+

    Autocannon 45cm AP5+/AT6+Black Templars Razorback AV 30cm 5+ 6+ 5+ Twin Heavy Bolter OR 30cm AP4+ Transport (May carry 1 of the following units: Neophyte, Sword Brethren and Tactical)

    Twin Lascannon 45cm AT4+ A Razorback is armed with either a Twin Heavy Bolter OR a Twin Lascannon, notboth select one option before the game.Black Templars Rhino AV 30cm 5+ 6+ 6+ Storm Bolter (15cm) (Small Arms) Transport: (May carry 2 of the following units: Neophyte, Sword Brethren and Tactical) Vindicator AV 25cm 4+ 6+ 4+ Demolisher 30cm AP3+/AT4+, Ignore Cover WalkerWhirlwind AV 30cm 5+ 6+ 5+ Whirlwind 45cm 1BP, Indirect Fire

  • 8/13/2019 Army List Compendium 01-14-2014

    20/222

    1.5NetEA DEVELOPMENTAL

    BLACK TEMPLARS

    BLACK TEMPLARS SPACE MARINE ARMY REFERENCE 2STRATEGY 5

    NAME TYPE SPEED ARMOUR CC FF WEAPONS RANGE FIREPOWER NOTESBlack Templars Drop Pod Special Immobile 5+ n/a n/a Deathwind 15cm AP5+/AT5+ Planetfall, Transport: (May carry 1 formation that includes only Tactical, Neophyte,

    Sword Brethren and Dreadnought units). Deathwind: After the drop pod lands,its Deathwind attacks all enemy units within 15cm. Each enemy formation attacked receives aBlast marker for coming under fire, and an extra Blast marker for each casualty.Then any troops carried in the Drop pod must disembark within 5cm of the drop pod orwithin 5cmof another unit from the same formation that has already landed, so longas all units are placed within 15cm of the drop pod. Drop pods may not be usedto claim crossfire.

    Black Templars AC/WE Bomber 4+ 5+ 3+ Storm Bolters (15cm) (Small Arms) DC4, Planetfall, Fearless, Reinforced Armour, Transport: (May carry 12 Black TemplarsLanding Craft 3x Twin Heavy Bolter 15cm AP4+/AA5+ infantry units, Attack Bikes and Dreadnoughts. Terminators and Dreadnoughts

    2x Twin Lascannon 45cm AT4+ take up two spaces each. In addition, the Landing Craft can carry 4 vehicles basedon the Land Raider or 6 based on the Rhino, or one of the following combinations: 3 LandRaiders and 1 Rhino, 2 Land Raiders and 3 Rhinos, or 1 Land Raider and 4 Rhinos)Critical Hit Effect: The Landing Crafts magazine explodes, destroying the dropship and anybody on board. Any units within 5cm of the Landing Craft suffer one hit.

    Black Templars AC/WE Bomber 4+ 6+ 4+ Twin Heavy Bolter 15cm AP4+/AA5+, RF DC2, Planetfall, Reinforced Armour, Transport: (May carry 8 of the following units:Thunderhawk Twin Heavy Bolter 15cm AP4+/AA5+, LF Tactical, Neophyte, Neophyte Bike, Sword Brethren, Bike, Terminator and Dreadnoughts.Gunship 2x Twin Heavy Bolter 30cm AP4+/AA5+, FxF Terminators and Dreadnoughts take up two spaces each.)

    Battle Cannon 75cm AP4+/AT4+, FxF Critical Hit Effect: The Thunderhawks control surfaces are damaged. The pilotloses control and the Thunderhawk crashes to the ground, killing all on board.

    Thunderhawk Interdictor AC/WE Bomber 4+ - - Turbo Laser 45cm 2x AP5+/AT3+, FxF DC2, Reinforced Armour2x Twin Heavy Bolter 30cm AP4+/AA5+, FxF Critical Hit Effect: The Thunderhawks control surfaces are damaged. The pilot loses Twin Heavy Bolter 15cm AP4+/AA5+, Left control and the Thunderhawk crashes to the ground. Twin Heavy Bolter 15cm AP4+/AA5+, Right

    2x Rockets 30cm AT4+, FxFThunderhawk Bomber AC/WE Bomber 4+ - - Battle Cannon 75cm AP4+/AT4+, FxF DC2, Reinforced Armour

    2x Twin Heavy Bolter 30cm AP4+/AA5+, FxF Critical Hit Effect: The Thunderhawks control surfaces are damaged. The pilot loses Twin Heavy Bolter 15cm AP4+/AA5+, Left control and the Thunderhawk crashes to the ground. Twin Heavy Bolter 15cm AP4+/AA5+, Right

    Bombs 15cm 2BP, FxF, Ignore CoverBlack Templars AC/WE Bomber 4+ 6+ 5+ 2x Twin Heavy Bolter 15cm AP4+/AA5+ DC2, Planetfall, Reinforced Armour, Transport: (May carry 1 Black Templars Land RaiderThunderhawk or Land Raider Crusader or 2 of the following Black Templars vehicles: Rhinos, Razorbacks,Transporter Hunters, Whirlwinds, Predator Annihilators, Predator Destructors, or Vindicators; plus any

    Black Templars infantry units being transported by these vehicles).Critical Hit Effect: The Thunderhawks control surfaces are damaged. The pilot losescontrol and the Thunderhawk crashes to the ground. killing all aboard.

    Black Templars SC n/a n/a n/a n/a Orbital Bombardment n/a 14BP, MW Transport: (May carry 60 of the following Black Templars units: Assault, Bike, Neophyte,Battle Barge Neophyte Bike, Sword Brethren, Tactical, Bike, Terminator or Dreadnought units; plus

    60 of the following Black Templars vehicles: Rhinos, Land Raiders, Razorbacks, Hunters,Whirlwinds, Predators or Vindicators; plus 9 Thunderhawks and enoughBlack Templars Drop Pods or Landing Craft to carry any other units on board)

    Slow and Steady: May not be used on the first two turns of a battle unless the scenariospecifically says otherwise.Black Templars SC n/a n/a n/a n/a Orbital Bombardment n/a 5BP, MW Transport: (May carry 20 of the following units: Tactical,Strike Cruiser Assault, Sword Brethren, Neophyte, Neophyte Bike, Bike, Terminator or Dreadnought units;

    plus 20 of the following Black Templars vehicles: Rhinos, Land Raiders, Razorbacks, Hunters,Whirlwinds, Predators or Vindicators; plus 6 Thunderhawks and enough Black TemplarsDrop Pods or Landing Craft to carry any other units on board)

  • 8/13/2019 Army List Compendium 01-14-2014

    21/222

    1.6NetEA DEVELOPMENTAL

    BLOOD ANGELS SPACE MARINE ARMY LIST v2.12. Sub-Army Champion: "Evil&Chaos"

    Blood Angels Space Marine armies have a Strategy rating of 5. All Blood Angels have an initiative rating of 1+.Imperial Navy aircraft formations and the Death Company have an initiative rating of 2+. All Blood Angels armies must include the Death Company formation.

    BLOOD ANGELS DETACHMENTS(A Blood Angels Space Marine army may contain any number of Blood Angels Detachments)

    FORMATION CORE UNITS UPGRADES COST Assault 6 Blood Angels Assault units Assault, Commander, Dreadnought, Fast Attack, Heavy 250 points

    Support, Hunter, StormravenBike 4 Blood Angels Bike units and 1 Attack Bike Commander, Fast Attack 250 points1 Death Company 4 Death Company Tactical units with 1 Dreadnoughts, Stormraven 275 points

    Chaplain plus transport OR OR4 Death Company Assault units with 1 Chaplain 300 points

    Devastator 4 Blood Angels Devastator units plus transport Commander, Dreadnought, Hunter, Heavy Support, 250 pointsRazorback, Stormraven

    Land Speeder 5 Land Speeders Commander, Tornado/Typhoon 200 pointsLanding Craft 1 Blood Angels Landing Craft None 350 pointsPredator 4 Baal Predators Commander, Fast Attack, Hunter 300 pointsScout 4 Blood Angels Scout units plus transport Commander, Stormraven 150 points0-1 Strike Cruiser 1 Blood Angels Strike Cruiser Battle Barge 200 pointsStormraven 4 Stormraven Gunships None 300 pointsTactical 6 Blood Angels Tactical units plus transport Assault, Commander, Dreadnought, Fast Attack, 275 points

    Heavy Support, Hunter, Razorback, StormravenTerminator 4 Blood Angels Terminator units Commander, Dreadnought, Heavy Support, Stormraven 350 pointsThunderhawk 1 Blood Angels Thunderhawk Gunship None 200 pointsWhirlwind 4 Blood Angels Whirlwinds Hunter 300 points

    BLOOD ANGELS UPGRADES(Each allowed upgrade may be taken once per Detachment.)

    UPGRADE UNITS COST Assault Add 2 Assault units +75 pointsBattle Barge Replace a Blood Angels Strike Cruiser with a Blood Angels Battle Barge +150 pointsCommander Add 1 Space Marine Commander character to a unit in the formation: +50 points

    The Commander may be a Captain, Librarian or Chaplain OR1 Space Marine Commander in the army may be a Supreme Commander +100 points

    Dreadnought Add 1 to 3 Vulcan or Furioso Dreadnoughts in any combination +75 points each

  • 8/13/2019 Army List Compendium 01-14-2014

    22/222

    1.6NetEA DEVELOPMENTAL

    BLOOD ANGELS

    BLOOD ANGELS SPACE MARINE ARMY REFERENCE 1STRATEGY 5

    NAME TYPE SPEED ARMOUR CC FF WEAPONS RANGE FIREPOWER NOTESCaptain CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Leader, CommanderChaplain CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Leader, InspiringLibrarian CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Leader

    Smite (15cm) (Small Arms), MW, EA(+1)Supreme Commander CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Supreme CommanderBlood Angels Assault INF 30cm 4+ 3+ 5+ Chainswords (base contact) (Assault Weapons) Jump Packs

    Bolt pistols (15cm) (Small Arms)Blood Angels Bike INF 35cm 4+ 3+ 4+ Chainswords (base contact) (Assault Weapons) Mounted, Scout

    Bolters (15cm) (Small Arms)Blood Angels Devastator INF 15cm 4+ 5+ 3+ 2x Missile Launcher 45cm AP5+/AT6+Blood Angels Scout INF 15cm 5+ 4+ 5+ Shotguns (15cm) (Small Arms) Scout, InfiltratorBlood Angels Tactical INF 15cm 4+ 4+ 4+ Bolters (15cm) (Small Arms)

    Missile Launcher 45cm AP5+/AT6+Blood Angels Terminator INF 15cm 4+ 3+ 3+ Power Weapons (base contact) (Assault Weapons), MW, EA(+1) Reinforced Armour, Teleport, Thick Rear Armour

    Storm Bolters (15cm) (Small Arms)2x Assault Cannon 30cm AP5+/AT5+

    Death Company Assault INF 30cm 4+ 3+ 5+ Bolt Pistols (15cm) Small Arms Fearless, Frenzied, Invulnerable Save, Jump Packs(Assault Weapons) (base contact) (Assault Weapons), EA (+1)

    Death Company Tactical INF 15cm 4+ 3+ 5+ Bolt Pistols (15cm) Small Arms Fearless, Frenzied, Invulnerable Save(Assault Weapons) (base contact) (Assault Weapons), EA (+1)

    Attack Bike LV 35cm 4+ 5+ 5+ Heavy Bolter 30cm AP5+Land Speeder LV 35cm 4+ 6+ 5+ Multi-melta (15cm) (Small Arms), MW Skimmer, Scout

    15cm MW5+Land Speeder Tornado LV 35cm 4+ 6+ 5+ Assault Cannon 30cm AP5+/AT5+ Skimmer, Scout

    Heavy Bolter 30cm AP5+Land Speeder Typhoon LV 35cm 4+ 6+ 5+ Twin Typhoon Missile 45cm AP3+/AT5+ Skimmer, Scout

    Heavy Bolter 30cm AP5+Baal Predator AV 35cm 4+ 6+ 4+ Twin Assault Cannon 30cm AP4+/AT4+

    2x Heavy Flamer 15cm AP4+, Ignore CoverBlood Angels Hunter AV 35cm 5+ 6+ 6+ Hunter-Killer 60cm AT4+/AA4+Blood Angels Predator AV 35cm 4+ 6+ 5+ 2x Lascannon 45cm AT5+

    Twin Lascannon 45cm AT4+Blood Angels Razorback AV 35cm 5+ 6+ 5+ Twin Heavy Bolter OR 30cm AP4+ Transport (May carry 1 of the following Blood Angels units: Tactical and Devastator)

    Twin Lascannon 45cm AT4+ A Razorback is armed with either a Twin Heavy Bolter OR a Twin Lascannon, notboth select one option before the game.

    Blood Angels Rhino AV 35cm 5+ 6+ 6+ Storm Bolter (15cm) (Small Arms) Transport: (May carry 2 of the following units: Death Company Tactical, Devastator,Scout, Tactical)

    Blood Angels Vindicator AV 30cm 4+ 6+ 4+ Demolisher 30cm AP3+/AT4+, Ignore Cover Walker

    Blood Angels Whirlwind AV 35cm 5+ 6+ 5+ Whirlwind 45cm 1BP, Indirect Fire

    Dreadnought AV 15cm 3+ 4+ 6+ Flamers (15cm) Small Arms Frenzied, Walker.(Furioso Pattern) Power Fists (base contact) (Assault Weapons), MW, EA(+2)Dreadnought AV 15cm 3+ 4+ 4+ Power Fist (base contact) (Assault Weapons), MW, EA(+1) Walker.(Vulcan Pattern) Multi-Melta 15cm MW5+

    AND (15cm) (Small Arms), MWLand Raider AV 25cm 4+ 6+ 4+ Twin Heavy Bolter 30cm AP4+ Reinforced Armour, Thick Rear Armour, Transport: (May carry 1 Terminator unit

    2x Twin Lascannon 45cm AT4+ or 2 of the following: Devastator, Tactical)Land Raider Redeemer AV 25cm 4+ 5+ 3+ Frag Launchers (base contact) (Assault Weapons) Reinforced Armour, Thick Rear Armour, Transport: (May carry 1 Terminator unit

    2x Flamestorm Cannon 15cm AP3+, Ignore Cover or 2 of the following: Devastator, Tactical) Twin Assault Cannon 30cm AP4+/AT4+

  • 8/13/2019 Army List Compendium 01-14-2014

    23/222

    1.6NetEA DEVELOPMENTAL

    BLOOD ANGELS

    BLOOD ANGELS SPACE MARINE ARMY REFERENCE 2STRATEGY 5

    NAME TYPE SPEED ARMOUR CC FF WEAPONS RANGE FIREPOWER NOTESStormraven Gunship AV 35cm 5+ 6+ 4+ Twin Heavy Bolter 30cm AP4+ Planetfall, Reinforced Armour, Skimmer, Transport: (May carry 1 Dreadnought; plus 1 Blood Angels

    Twin Assault Cannon 30cm AP4+/AT4+ Terminator unit or 2 of the following Blood Angels units: Assault, Death Company Assault, DeathBloodstrike Missile 60cm 4x AT3+, Single Shot Company, Tactical, Devastator, Scout or Tactical)

    Blood Angels Special Immobile 5+ n/a n/a Deathwind 15cm AP5+/AT5+ Planetfall, Transport: (May carry 1 formation that includes only Death Company Tactical,Drop Pod Devastator, Dreadnought and Tactical units). Deathwind: After the Drop pod lands,

    its Deathwind attacks all enemy units within 15cm. Each enemy formation attackedreceives a Blast marker for coming under fire, and an extra Blast marker for each casualty.Then any troops carried in the drop pod must disembark within 5cm of the drop pod orwithin 5cmof another unit from the same formation that has already landed, so longas all units are placed within 15cm of the drop pod. Drop pods may not be used toclaim crossfire.

    Blood Angels AC/WE Bomber 4+ 5+ 3+ Storm Bolters (15cm) (Small Arms) DC4, Planetfall, Fearless, Reinforced Armour, Transport: (May carry 12 Blood AngelsLanding Craft 3x Twin Heavy Bolter 15cm AP4+/AA5+ infantry units, Attack Bikes and Dreadnoughts. Terminators and Dreadnoughts

    2x Twin Lascannon 45cm AT4+ take up two spaces each. In addition, the Landing Craft can carry 4 vehicles basedon the Land Raider or 6 based on the Rhino, or one of the following combinations:3 Land Raiders and 1 Rhino, 2 Land Raiders and 3 Rhinos, or 1 Land Raider and 4 Rhinos)Critical Hit Effect: The Landing Crafts magazine e xplodes, destroying the dropship and anybody on board. Any units within 5cm of the Landing Craft suffer one hit.

    Blood Angels AC/WE Bomber 4+ 6+ 4+ Twin Heavy Bolter 15cm AP4+/AA5+, RF DC2, Planetfall, Reinforced Armour, Transport: (May carry 8 of the following units:Thunderhawk Twin Heavy Bolter 15cm AP4+/AA5+, LF Assault, Bike, Death Company Assault, Death Company Tactical, Devastator, Scout, Tactical,Gunship 2x Twin Heavy Bolter 30cm AP4+/AA5+, FxF Terminator and Dreadnought. Terminators and Dreadnoughts take up two spaces each.)

    Battle Cannon 75cm AP4+/AT4+, FxF Critical Hit Effect: The Thunderhawks control surfaces are damaged. The pilotloses control and the Thunderhawk crashes to the ground, killing all on board.

    Thunderbolt AC Fighter-Bomber 6+ n/a n/a Stormbolters 15cm AP4+/AA5+, FxFFighter-Bomber Multilaser 30cm AP5+/AT6+/AA5+, FxF

    Underwing Rockets 30cm AT4+, FxFMarauder Bomber AC Bomber 4+ n/a n/a 2x Twin Heavy Bolter 15cm AA5+

    Bomb Racks 15cm 3BP, FxF Twin Lascannon 45cm AT4+/AA4+, FxF

    Blood Angels SC n/a n/a n/a n/a Orbital Bombardment n/a 14BP, MW Transport: (May carry 60 Blood Angels infantry units, Attack Bikes and Dreadnoughts;Battle Barge plus 60 of the following Blood Angels units: Baal Predators, Rhinos, Land Raiders,

    Razorbacks, Hunters, Whirlwinds, Predator Annihilators, or Vindicators; plus 9Thunderhawks and enough Drop pods or Landing Craft to carry any other units on board).Slow and steady: may not be used on the first two turns of a battleunless the scenario specifically says otherwise.

    Blood Angels SC n/a n/a n/a n/a Orbital Bombardment n/a 5BP, MW Transport: (May carry 20 Blood Angels infantry units, Attack Bikes and Dreadnoughts;Strike Cruiser plus 20 of the following Blood Angels units: Baal Predators, Rhinos, Land Raiders,

    Razorbacks, Hunters, Whirlwinds, Predator Annihilators, or Vindicators; plus 6Thunderhawks and enough Drop pods or Landing Craft to carry any other units on board).

  • 8/13/2019 Army List Compendium 01-14-2014

    24/222

    1.7NetEA DEVELOPMENTAL

    RAVEN GUARD SPACE MARINE ARMY LIST v1.2.2 Sub-Army Champion: NealHunt

    Raven Guard Space Marine armies have a Strategy rating of 5. All Raven Guard and Titan Legion Battlegroups have an initiative rating of 1+.Imperial Navy aircraft formations have an initiative rating of 2+.

    RAVEN GUARD DETACHMENTS(A Raven Guard Space Marine army may contain any number of Space Marine Detachments)

    FORMATION CORE UNITS UPGRADES COST Assault 4 Assault units Commander, Land Speeders 175 pointsBike 5 Bike units Commander, Attack Bike 200 pointsLanding Craft 1 Raven Guard Landing Craft None 350 pointsLand Speeder 5 Land Speeders Commander, Tornado/Typhoon/Tempest, Planetfall 200 pointsPredator 4 Predators (Annihilator and/or Commander, Hunter 250 points

    Destructor in any combination)

    Raven Guard Assault 6 Raven Guard Assault units plus transport Commander, Dreadnought, Hunter, Land Speeders, 225 pointsRazorback, Caestus

    Scout 4 Scout units plus transport Commander, Land Speeders, Land Speeder Storm, Scout, Sniper 150 points0-1 Strike Cruiser 1 Raven Guard Strike Cruiser Battle Barge 225 pointsTactical 6 Tactical units plus transport Commander, Dreadnought, Hunter, Razorback, Caestus 275 pointsTerminator 4 Raven Guard Terminator units Commander, Dreadnought , Caestus 350 pointsThunderhawk 1 Raven Guard Thunderhawk Gunship None 200 pointsWhirlwind 4 Whirlwinds Commander, Hunter 300 points

    RAVEN GUARD UPGRADES(Each allowed upgrade may be taken once per Detachment.)

    UPGRADE UNITS COST Attack Bike Replace any number of Bike units with 1 Attack Bike each FreeBattle Barge Replace a Raven Guard Strike Cruiser with a Raven Guard Battle Barge +150 pointsCaestus Add the minimum number of Raven Guard Caestus Assault Rams to transport the formation +125 points for 2

    +175 points for 3Commander Add 1 Space Marine Commander character to a unit in the formation: +50 points

    The Commander may be a Captain, Librarian or Chaplain OR1 Space Marine Commander in the army may be a Supreme Commander +100 points

    Dreadnought Add 1 or 2 Dreadnoughts (Hellfire or Tactical in any combination) +50 points eachHunter Add 1 Hunter +75 pointsLand Speeders Add 1 option from the following:

    2 Land Speeders or Tornados OR +75 points

  • 8/13/2019 Army List Compendium 01-14-2014

    25/222

    1.7NetEA DEVELOPMENTAL

    RAVEN GUARD

    RAVEN GUARD SPACE MARINE ARMY REFERENCE 1STRATEGY 5

    NAME TYPE SPEED ARMOUR CC FF WEAPONS RANGE FIREPOWER NOTESCaptain CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Leader, CommanderChaplain CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Leader, InspiringLibrarian CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Leader

    Smite (15cm) (Small Arms), MW, EA(+1)Supreme Commander CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Supreme Commander Assault INF 30cm 4+ 3+ 5+ Chainswords (base contact) (Assault Weapons) Jump Packs

    Bolt pistols (15cm) (Small Arms)Bike INF 35cm 4+ 3+ 4+ Chainswords (base contact) (Assault Weapons) Mounted

    Bolters (15cm) (Small Arms)Raven Guard Assault INF 15cm 4+ 3+ 5+ Chainswords (base contact) (Assault Weapons)

    Bolt pistols (15cm) (Small Arms)Scout INF 15cm 5+ 4+ 5+ Heavy Bolter 30cm AP5+ Scout, Infiltrator

    Shotguns (15cm) (Small Arms)Tactical INF 15cm 4+ 4+ 4+ Bolters (15cm) (Small Arms)

    Missile Launcher 45cm AP5+/AT6+Raven Guard Terminator INF 15cm 4+ 3+ 3+ Power Weapons (base contact) (Assault Weapons), MW, EA(+1) Reinforced Armour, Teleport, Thick Rear Armour. May use Drop pods

    Storm Bolters (15cm) (Small Arms)2x Assault Cannon 30cm AP5+/AT5+

    Attack Bike LV 35cm 4+ 5+ 5+ Heavy Bolter 30cm AP5+Land Speeder LV 35cm 4+ 6+ 5+ Multi-melta (15cm) (Small Arms), MW Skimmer, Scout

    15cm MW5+Land Speeder Tempest LV 35cm 4+ 6+ 5+ Assault Cannon 30cm AP5+/AT5+ Skimmer

    Tempest Missile 45cm AP4+/AT5+ AND 30cm AA6+

    Land Speeder Tornado LV 35cm 4+ 6+ 5+ Assault Cannon 30cm AP5+/AT5+ Skimmer, ScoutHeavy Bolter 30cm AP5+

    Land Speeder Typhoon LV 35cm 4+ 6+ 5+ Twin Typhoon Missile 45cm AP3+/AT5+ Skimmer, ScoutHeavy Bolter 30cm AP5+

    Raven Guard AV 35cm 5+ 6+ 5+ Firefury Missile Launcher 30cm 1BP, Single Shot Planetfall, Reinforced Armour, Skimmer, Transport: (May carry 2 of the following units:Caestus Assault Ram Magna Melta 15cm MW4+ Raven Guard Assault, Raven Guard Terminator, Tactical or Scout)

    AND (15cm) Small Arms, MW

    Dreadnought AV 15cm 3+ 4+ 4+ Missile Launcher 45cm AP5+/AT6+ Walker. A Dreadnought is armed with a Missile Launcher and Twin Lascannon (Hellfire) Twin Lascannon OR 45cm AT4+ OR a Power Fist and Assault Cannon (Tactical), not both select one option before the game.

    Power Fist (base contact) (Assault Weapons), MW, EA(+1) Assault Cannon 30cm AP5+/AT5+

    Hunter AV 30cm 5+ 6+ 6+ Hunter-Killer 60cm AT4+/AA4+Predator Annihilator AV 30cm 4+ 6+ 5+ 2x Lascannon 45cm AT5+

    Twin Lascannon 45cm AT4+Predator Destructor AV 30cm 4+ 6+ 3+ 2x Heavy Bolter 30cm AP5+

    Autocannon 45cm AP5+/AT6+Raven Guard Razorback AV 30cm 5+ 6+ 5+ Twin Heavy Bolter OR 30cm AP4+ Transport (may carry 1 of the following units: Raven Guard Assault, Scout and Tactical)

    Twin Lascannon 45cm AT4+ A Razorback is armed with either a Twin Heavy Bolter OR a Twin Lascannon, notboth select one option before the game.

    Raven Guard Rhino AV 30cm 5+ 6+ 6+ Storm Bolter (15cm) (Small Arms) Transport: (May carry 2 of the following units: Raven Guard Assault, Scout and Tactical)Whirlwind AV 30cm 5+ 6+ 5+ Whirlwind 45cm 1BP, Indirect Fire

  • 8/13/2019 Army List Compendium 01-14-2014

    26/222

    1.7NetEA DEVELOPMENTAL

    RAVEN GUARD

    RAVEN GUARD SPACE MARINE ARMY REFERENCE 2STRATEGY 5

    NAME TYPE SPEED ARMOUR CC FF WEAPONS RANGE FIREPOWER NOTESRaven Guard Drop Pod Special Immobile 5+ n/a n/a Deathwind 15cm AP5+/AT5+ Planetfall, Transport: (May carry 1 formation that includes only Raven Guard Assault,

    Raven Guard Terminators, Tactical and Dreadnought units). Deathwind: After the drop pod lands, its Deathwind attacks all enemy units within 15cm. Each enemy formationattacked receives a Blast marker for coming under fire, and an extra Blast marker foreach casualty. Then any troops carried in the drop pod must disembark within 5cmof the Drop pod or within 5cm of another unit from the same formation that hasalready landed, so long as all units are placed within 15cm of the Drop pod.Drop pods may not be used to claim crossfire.

    Raven Guard AC/WE Bomber 4+ 5+ 3+ Storm Bolters (15cm) (Small Arms) DC4, Planetfall, Fearless, Reinforced Armour, Transport: (May carry 12 Raven GuardLanding Craft 3x Twin Heavy Bolter 15cm AP4+/AA5+ infantry units, Attack Bikes and Dreadnoughts. Terminators and Dreadnoughts

    2x Twin Lascannon 45cm AT4+ take up two spaces each. In addition, the Landing Craft can carry 4 vehicles basedon the Land Raider or 6 based on the Rhino, or one of the following combinations:3 Land Raiders and 1 Rhino, 2 Land Raiders and 3 Rhinos, or 1 Land Raider and 4 Rhinos)Critical Hit Effect: The Landing Crafts magazine e xplodes, destroying the dropship and anybody on board. Any units within 5cm of the Landing Craft suffer one hit.

    Raven Guard AC/WE Bomber 4+ 6+ 4+ Twin Heavy Bolter 15cm AP4+/AA5+, RF DC2, Planetfall, Reinforced Armour, Transport: (May carry 8 of the following units:Thunderhawk Twin Heavy Bolter 15cm AP4+/AA5+, LF Assault, Bike, Raven Guard Assault, Scout, Tactical, Terminator and Dreadnought.

    2x Twin Heavy Bolter 30cm AP4+/AA5+, FxF Terminators and Dreadnoughts take up 2 spaces each.)Battle Cannon 75cm AP4+/AT4+, FxF Critical Hit Effect: The Thunderhawks control surfaces are damaged. The pilot

    loses control and the Thunderhawk crashes to the ground, killing all on board.Raven Guard SC n/a n/a n/a n/a Orbital Bombardment n/a 14BP, MW Transport: (May carry 60 of the following units: Assault, Bike, Land Speeders(all types),Battle Barge Raven Guard Assault, Raven Guard Terminator, Scout, Tactical or Dreadnought units; plus

    60 of the following Raven Guard vehicles: Rhinos, Razorbacks, Hunters,Whirlwinds, Predators or Caestus Assault Rams; plus 9 Thunderhawks and enoughDrop Pods or Landing Craft to carry any other units on board)Slow and steady: may not be used on the first two turns of a battleunless the scenario specifically says otherwise.

    Raven Guard SC n/a n/a n/a n/a Orbital Bombardment n/a 5BP, MW Transport: (May carry 20 of the following units: Assault, Bike, Land Speeders(all types),Strike Cruiser Raven Guard Assault, Raven Guard Terminator, Scout, Tactical or Dreadnought units; plus

    20 of the following Raven Guard vehicles: Rhinos, Razorbacks, Hunters,Whirlwinds, Predators or Caestus Assault Rams; plus 6 Thunderhawks and enoughDrop Pods or Landing Craft to carry any other units on board)

    Warhound Titan WE 30cm 5+ 4+ 4+ Vulcan Mega-Bolter 45cm 4x AP3+/AT5+, Fwd DC3, 2 Void Shields, Fearless, Reinforced Armour, WalkerPlasma Blastgun 45cm 2x MW2+, Slow-Firing, Fwd May step over units and impassable or dangerous terrain that is lower than the

    Titans knees and up to 2cm wide. Critical Hit Effect: The Warhound staggers d6cm in a random directionand takes a point of damage. Any units stumbled into or over take a hit on a 6+.

    Thunderbolt AC Fighter-Bomber 6+ n/a n/a Stormbolters 15cm AP4+/AA5+, FxFFighter-Bomber Multilaser 30cm AP5+/AT6+/AA5+, FxF

    Underwing Rockets 30cm AT4+, FxFMarauder Bomber AC Bomber 4+ n/a n/a 2x Twin Heavy Bolter 15cm AA5+

    Bomb Racks 15cm 3BP, FxF Twin Lascannon 45cm AT4+/AA4+, FxF

    Land Speeder Storm LV 35cm 4+ 6+ 5+ Heavy Bolter 30cm AP5+ Skimmer, Transport (one Scout)

  • 8/13/2019 Army List Compendium 01-14-2014

    27/222

  • 8/13/2019 Army List Compendium 01-14-2014

    28/222

    1.8NetEA DEVELOPMENTAL

    SPACE WOLVES

    SPACE WOLVES SPACE MARINE ARMY REFERENCE 1STRATEGY 5

    NAME TYPE SPEED ARMOUR CC FF WEAPONS RANGE FIREPOWER NOTESBattle Leader CH n/a n/a n/a n/a Frost Blade (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Leader, CommanderRune Priest CH n/a n/a n/a n/a Runic Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Leader

    Thunderclap (15cm) (Assault Weapons), MW, EA(+1)Wolf Priest CH n/a n/a n/a n/a Crozius Arcanum (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Leader, InspiringBlood Claws INF 15cm 4+ 3+ 6+ Chainswords (base contact) (Assault Weapons) UnbloodedFenrisian Wolves INF 20cm 5+ 4+ - Claws and Fangs (base contact) (Assault Weapons) InfiltratorGrey Hunters INF 15cm 4+ 3+ 4+ Bolters (15cm) (Small Arms)Long Fangs INF 15cm 4+ 5+ 3+ 3x Heavy Weapons 45cm AP5+/AT5+Skyclaws INF 30cm 4+ 3+ 6+ Chainswords (base contact) (Assault Weapons) Unblooded, Jump Packs

    Bolt Pistols (15cm) (Small Arms)Swiftclaws Bike INF 35cm 4+ 3+ 5+ Chainswords (base contact) (Assault Weapons) Unblooded, Mounted

    Bolters (15cm) (Small Arms)Wolf Guard Terminator INF 15cm 4+ 3+ 3+ Storm Bolters (15cm) (Small Arms) Reinforced Armour, Thick Rear Armour. May use Drop Pods

    2x Assault Cannon 30cm AP5+/AT5+Power Weapons (base contact) (Assault Weapons), MW, EA(+1)

    Wolf Scout INF 15cm 5+ 4+ 5+ Chainswords (base contact) (Assault Weapons) Scout, Infiltrator, TeleportBolt Pistols (15cm) (Small Arms)

    Heavy Bolter 30cm AP5+Land Speeder LV 35cm 4+ 6+ 5+ Multi-Melta 15cm MW 5+ Scout, Skimmer

    AND (15cm) (Small Arms) , MWLand Speeder Tornado LV 35cm 4+ 6+ 5+ Assault Cannon 30cm AP5+/AT5+ Scout, Skimmer

    Heavy Bolter 30cm AP5+Land Speeder Typhoon LV 35cm 4+ 6+ 5+ Typhoon Missile Launcher 45cm AP3+/AT5+ Scout, Skimmer

    Heavy Bolter 30cm AP5+

    Swiftclaw Attack Bikes LV 35cm 4+ 5+ 5+ Multi-Melta 15cm MW 5+ or (Small Arms) , MW UnbloodedDreadnought AV 15cm 3+ 4+ 4+ Missile Launcher 45cm AP5+/AT6+ Walker. A Dreadnought is armed with a Missile Launcher and Twin Lascannon (Hellfire)

    Twin Lascannon OR 45cm AT4+ OR a Power Fist and Assault Cannon (Tactical), not both select one option before the game.Power Fist (base contact) (Assault Weapons), MW, EA(+1)

    Assault Cannon 30cm AP5+/AT5+Hunter AV 30cm 5+ 6+ 6+ Hunter-Killer 60cm AT4+/AA4+Predator Annihilator AV 30cm 4+ 6+ 5+ Twin Lascannon 45cm AT4+

    2x Lascannon 45cm AT5+Predator Destructor AV 30cm 4+ 6+ 3+ Twin Autocannon 45cm AP5+/AT6+

    2x Heavy Bolters 30cm AP5+Space Wolves Rhino AV 30cm 5+ 6+ 6+ Storm Bolters (15cm) (Small Arms) Transport: (May carry 2 of the following units: Grey Hunters, Long Fangs, Blood Claws)Space Wolves Razorback AV 30cm 5+ 6+ 5+ Twin Heavy Bolter OR 30cm AP4+ Transport: (May carry 1 of the following units: Grey Hunters, Long Fangs, Blood Claws)

    Twin Lascannon 45cm AT4+Space Wolves Land Raider AV 25cm 4+ 6+ 4+ 2x Twin Lascannon 45cm AT4+ Reinforced Armour, Thick Rear Armour, Transport: (May carry 1 Wolf Guard Terminator

    Twin Heavy Bolter 30cm AP4+ unit or 2 of the following : Grey Hunters, Long Fangs, Blood Claws)Space Wolves AV 25cm 4+ 5+ 5+ Frag Launchers (base contact) (Assault Weapons) Reinforced Armour, Thick Rear Armour, Transport: (May carry 2 Wolf Guard TerminatorLand Raider Crusader Hurricane Bolters (15cm) (Small Arms), EA(+2) units or 3 of the following : Grey Hunters, Long Fangs, Blood Claws)

    Twin Assault Cannon 30cm AP5+/AT5+ Venerable Dreadnought AV 15cm 4+ 3+ 4+ Missile Launcher 45cm AP5+/AT6+ Fearless, Reinforced Armour, Walker

    Twin Lascannon OR 45cm AT4+Power Fist (base contact) (Assault Weapons), MW, EA(+1)

    Assault Cannon 30cm AP5+/AT5+ Vindicator AV 25cm 4+ 6+ 4+ Demolisher Cannon 30cm AP3+/AT4+, Ignore Cover WalkerWhirlwind AV 30cm 5+ 6+ 5+ Whirlwind 45cm 1BP, Indirect Fire

  • 8/13/2019 Army List Compendium 01-14-2014

    29/222

    1.8NetEA DEVELOPMENTAL

    SPACE WOLVES

    SPACE WOLVES SPACE MARINE ARMY REFERENCE 2STRATEGY 5

    NAME TYPE SPEED ARMOUR CC FF WEAPONS RANGE FIREPOWER NOTESSpace Wolves Drop Pod Special Immobile 5+ n/a n/a Deathwind 15cm AP5+/AT5+ Planetfall, Transport: (May carry 1 formation that includes only Blood Claws, Grey Hunters,

    Long Fangs, Dreadnought, Venerable Dreadnought and Wolf Guard Terminator units).Deathwind: After the Drop pod lands, its Deathwind attacks all enemy units within 15cm. Each enemy formation attacked receives a Blast marker for coming under fire, and anextra Blast marker for each casualty. Then any troops carried in the drop pod mustdisembark within 5cm of the drop pod or within 5cmof another unit from the same

    formation that has already landed, so long as all units are placed within 15cm of thedrop pod. Drop pods may not be used to claim crossfire.

    Reaver Titan WE 20cm 4+ 3+ 3+ 2x Turbolaser Destructor 60cm 4x AP5+/AT3+, Fwd DC6, 4 Void Shield, Fearless, Reinforced Armour, Walker.Rocket Launcher 60cm 3BP, FxF May step over units and impassable or dangerous terrain that is lower than the

    Titans knees and up to 2cm wide. Critical Hit Effect: Roll a D6 in the end phase ofevery turn. 1: Reactor explodes - Destroyed, 2-3: an extra point DC, 4-6: Reactor repaired.If destroyed any units within 5cms will be hit on a roll of 5+.

    Warlord Titan WE 15cm 4+ 2+ 3+ 2x Turbolaser Destructor 60cm 4x AP5+/AT3+, Fwd DC8, 6 Void Shields, Reinforced Armour, Thick Rear Armour, Fearless,Gatling Blaster 60cm 4x AP4+/AT4+, Fwd Walker. May step over units and impassable or dangerous terrain that is lower

    Volcano Cannon 90cm MW2+, TK(D3), Fwd than the Titans knees and up to 2cm wide. Critical Hit Effect: Roll a D6 in the endevery turn. 1: Reactor explodes - Destroyed, 2-3: an extra point DC, 4-6: Reactor repaired.If destroyed any units within 5cms will be hit on a roll of 4+.

    Space Wolves Landing Craft AC/WE Bomber 4+ 5+ 3+ Storm Bolters (15cm) (Small Arms) DC4, Planetfall, Fearless, Reinforced Armour, Transport: (May carry 12 Space Wolves3x Twin Heavy Bolter 15cm AP4+/AA5+ infantry units, Swiftclaw Attack Bikes and Dreadnoughts. Wolf Guard Terminators and2x Twin Lascannon 45cm AT4+ Dreadnoughts take up two spaces each. In addition, the Landing Craft can carry 4 vehicles

    based on the Land Raider or 6 based on the Rhino, or one of the following combinations:3 Land Raiders and 1 Rhino, 2 Land Raiders and 3 Rhinos, or 1 Land Raider and 4 Rhinos)Critical Hit Effect: The Landing Crafts magazine explodes, destroying the dropship and anybody on board. Any units within 5cm of the Landing Craft suffer one hit.

    Space Wolves Thunderhawk AC/WE Bomber 4+ 6+ 4+ Twin Heavy Bolter 15cm AP4+/AA5+, RF DC2, Planetfall, Reinforced Armour, Transport: (May carry 8 of the following units:Gunship Twin Heavy Bolter 15cm AP4+/AA5+, LF Blood Claws, Dreadnought, Grey Hunters, Long Fangs, Skyclaws, Swiftclaw Bikes,

    2x Twin Heavy Bolter 30cm AP4+/AA5+, FxF Venerable Dreadnought, Wolf Guard Terminators, Wolf Scout. Terminators and allBattle Cannon 75cm AP4+/AT4+, FxF Dreadnoughts take up two spaces each.)

    Critical Hit Effect: The Thunderhawks control surfaces are damaged. The pilotloses control and the Thunderhawk crashes to the ground, killing all on board.

    Thunderbolt AC Fighter-Bomber 6+ n/a n/a Stormbolters 15cm AP4+/AA5+, FxFFighter-Bomber Multilaser 30cm AP5+/AT6+/AA5+, FxF

    Underwing Rockets 30cm AT4+, FxFMarauder Bomber AC Bomber 4+ n/a n/a 2x Twin Heavy Bolter 15cm AA5+

    Bomb Racks 15cm 3BP, FxF Twin Lascannon 45cm AT4+/AA4+, FxF

    Space Wolves Battle Barge SC n/a n/a n/a n/a Orbital Bombardment n/a 14BP, MW Transport: (May carry 60 Space Wolves infantry units, Swift Claw Attack Bikes andDreadnoughts; plus 60 of the following Space Wolves vehicles: Rhinos, Land Raiders,Razorbacks, Hunters, Whirlwinds, Predators, or Vindicators; plus 9 Thunderhawksand enough Drop pods or Landing Craft to carry any other units on board).Slow and steady: may not be used on the first two turns of a battleunless the scenario specifically says otherwise.

    Space Wolves Strike Cruiser SC n/a n/a n/a n/a Orbital Bombardment n/a 5BP, MW Transport: (May carry 20 Space Wolves infantry units, Swift Claw Attack Bikes andDreadnoughts; plus 20 of the following Space Wolves vehicles: Rhinos, Land Raiders,Razorbacks, Hunters, Whirlwinds, Predators, or Vindicators; plus 6 Thunderhawksand enough Drop pods or Landing Craft to carry any other units on board).

  • 8/13/2019 Army List Compendium 01-14-2014

    30/222

  • 8/13/2019 Army List Compendium 01-14-2014

    31/222

    1.9NetEA EXPERIMENTAL

    APOCRYPHA OF SKAROS

    APOCRYPHA OF SKAROS SPACE MARINE ARMY REFERENCE 1STRATEGY 5

    NAME TYPE SPEED ARMOUR CC FF WEAPONS RANGE FIREPOWER NOTESCaptain CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Leader, CommanderChaplain CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Leader, InspiringLibrarian CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Leader

    Smite (15cm) (Small Arms), MW, EA(+1)Supreme Commander CH n/a n/a n/a n/a Power Weapon (base contact) (Assault Weapons), MW, EA(+1) Invulnerable Save, Supreme Commander

    Support Weapon INF 10cm 6+ 6+ 5+ Twin Heavy Bolter 30cm AP4+(Anti-Personnel)Support Weapon INF 10cm 6+ 6+ 6+ Twin Lascannon 45cm AT4+(Anti-tank) Assault INF 30cm 4+ 3+ 5+ Chainswords (base contact) (Assault Weapons) Jump Packs

    Bolt pistols (15cm) (Small Arms)Bike INF 35cm 4+ 3+ 4+ Chainswords (base contact) (Assault Weapons) Mounted

    Bolters (15cm) (Small Arms)Devastator INF 15cm 4+ 5+ 3+ 2x Missile Launcher 45cm AP5+/AT6+Tactical INF 15cm 4+ 4+ 4+ Bolters (15cm) (Small Arms)

    Missile Launcher 45cm AP5+/AT6+Terminator INF 15cm 4+ 3+ 3+ Power Weapons (base contact) (Assault Weapons), MW, EA(+1) Reinforced Armour, Teleport, Thick Rear Armour

    Storm Bolters (15cm) (Small Arms)2x Assault Cannon 30cm AP5+/AT5+

    Attack Bike LV 35cm 4+ 5+ 5+ Heavy Bolter 30cm AP5+Land Speeder LV 35cm 4+ 6+ 5+ Multi-melta (15cm) (Small Arms), MW Skimmer, Scout

    15cm MW5+Land Speeder Tornado LV 35cm 4+ 6+ 5+ Assault Cannon 30cm AP5+/AT5+ Skimmer, Scout

    Heavy Bolter 30cm AP5+Land Speeder Typhoon LV 35cm 4+ 6+ 5+ Twin Typhoon Missile 45cm AP3+/AT5+ Skimmer, Scout

    Heavy Bolter 30cm AP5+Damocles Command AV 30cm 5+ 6+ 6+ Storm Bolter (15cm) (Small Arms) One formation on the board, per turn, may receive the Leader ability . Determine which formationRhino when the formation containing the Damocles Command Rhino is activated. In addition,

    replace the '5cm' Combined Assault restriction within the Commander and SupremeCommander abilities with 'any formation on the table.'

    Dreadnought AV 15cm 3+ 4+ 4+ Missile Launcher 45cm AP5+/AT6+ Walker. A Dreadnought is armed with a Missile Launcher and Twin Lascannon (Hellfire) Twin Lascannon OR 45cm AT4+ OR a Power Fist and Assault Cannon (Tactical), not both select one option before the game.

    Power Fist (base contact) (Assault Weapons), MW, EA(+1) Assault Cannon 30cm AP5+/AT5+

    Hunter AV 30cm 5+ 6+ 6+ Hunter-Killer 60cm AT4+/AA4+Land Raider AV 25cm 4+ 6+ 4+ Twin Heavy Bolter 30cm AP4+ Reinforced Armour, Thick Rear Armour, Transport: (may carry 1 Terminator unit

    2x Twin Lascannon 45cm AT4+ OR 2 of the following units: Tactical, Devastator)Land Raider Terminus AV 25cm 3x Twin Lascannon 45cm AT4+

    2x Lascannon 45cm AT5+Predator Annihilator AV 30cm 4+ 6+ 5+ 2x Lascannon 45cm AT5+

    Twin Lascannon 45cm AT4+Predator Destructor AV 30cm 4+ 6+ 4+ 2x Heavy Bolter 30cm AP5+

    Autocannon 45cm AP5+/AT6+Razorback AV 30cm 5+ 6+ 5+ Twin Heavy Bolter OR 30cm AP4+ Transport (may carry 1 of the following units: Tactical, Devastator & Sco