Armor King Move List Grappling Arts Command Throw Name Type Damage Escap e Proper ties 1+3 Coconut Crush Front 30 1 2+4 Suplex Front 30 2 2+4,d,d,D+1+2 Steiner's Srewdriv er Front 35 2 qcf+1 Jaguar Driver Front 25 (1_3+ 4) #1 f,hcf+1 Giant Swing Front 70 1 #2 d/b,D/B+1+2 DDT Front 45 1+2 (FC_D/B)+1+2 Ultimate Tackle Front 5 Syste m = 1,2,1, (2,1_1,2) = Ultimate Punche s 5,5,5, 5,5 Syste m = 2,1,2, (2,1_1,2) = Ultimate Punche s 5,5,5, 5,5 Syste m d/b,F+2 Tombstone Piledriv er Front 58 2 (D,d/b_D/B)+2+4 [~5] Armor King's Drver [Tag] Front 32 2 #4 #5 d/f+3+4 [~5] Frankensteiner [Ta g] Front 15,45 Duck #3 d/b+(1+3_2+4) Mount Groun d - None #6 = 1,2,1,2,1 = Mounted Punches 5,5,5, 5,5 Syste m = 2,1,2,1,2 = Mounted Punches 5,5,5, 5,5 Syste m (1+3_2+4_2+5) Reverse Death Vall Left 40 1
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Armor King Move List
Grappling Arts
Command Throw Name Type Damage EscapeProperties
1+3 Coconut Crush Front 30 1
2+4 Suplex Front 30 2
2+4,d,d,D+1+2 Steiner's Srewdriver Front 35 2
qcf+1 Jaguar Driver Front 25(1_3+4)
#1
f,hcf+1 Giant Swing Front 70 1 #2
d/b,D/B+1+2 DDT Front 45 1+2
(FC_D/B)+1+2 Ultimate Tackle Front 5 System
= 1,2,1,(2,1_1,2) = Ultimate Punches 5,5,5,5,5 System
= 2,1,2,(2,1_1,2) = Ultimate Punches 5,5,5,5,5 System
d/b,F+2 Tombstone Piledriver Front 58 2
(D,d/b_D/B)+2+4 [~5]
Armor King's Drver [Tag] Front 32 2 #4 #5
d/f+3+4 [~5] Frankensteiner [Tag] Front 15,45 Duck #3
d/b+(1+3_2+4) MountGround
- None #6
= 1,2,1,2,1 = Mounted Punches 5,5,5,5,5 System
= 2,1,2,1,2 = Mounted Punches 5,5,5,5,5 System
(1+3_2+4_2+5) Reverse Death Valley Bomb
Left 40 1
(1+3_2+4_2+5) Lifting Reverse DDT Right 40 2
(1+3_2+4_2+5) Reverse DDT Back 55 NoneFoot Notes #1 After the initial grab, escape with 3+4.#2 Can be Tech Rolled to reduce damage by half.#3 Only throws in close range against a standing opponent. Cannot be escaped or blocked.#4 Special Tag Throw with King only. King finishes with a Dive Bomb. Total damage is 32.#5 Also use 2 to escape after the initial grab.#6 Can be done on a face down or face up opponent.
Multi Throw Arts
Command Throw Name Type Damage Escape Properties
f,N,d,d/f+1+2 Choke SleeperFront
32 1+2
= 2+4,1+2,1+2 = Funeral Suplex 25 1
= 3+4,3+4,1+2 = Pickpocket Sleeper 15 2
= 1,1,1+2 = Triple Mounted Punches
4,4,12 1
= 3,4,1+2,3+4 = Stretch Muffler 23 2
Basic Arts
Command Move NameStance
DamageHit Range
Properties
1 6 h
3 25 h
F,1 7 h
F,3 25 h
d+1 5 s
d+3 12 l
FC+1 5 s
FC+3 12 l
WS+1 10 m
WS+3 26 h
d/f+1 15 m
d/f+3 17 m
2 12 h
4 20 h
F,2 15 h
F,4 25 h
d+2 10 s
d+4 7 l
FC+2 8 s
FC+4 10 l
WS+2 15 m
WS+4 20 m
d/f+2 10 m
d/f+4 15 m
Special Arts
Command Move NameStance
DamageHit Range
Properties
b+1 Parting Chop 30 h SH
f,N,d,d/f+1 Shadow Lariat 32 h GB
WS+1 Elbow Knife 10 m CS OBc
(FC_d+1),N+2 Low Jab - Upper 5,15 sm
1,2 Double Punch 6,10 hh
1,2,1 Double Punch - Upper 6,10,10 hhm
d+1+2 Corporate Elbow 21 M GB
WS+1+2 Quick Upper 12 m
d/f+1 Elbow Sting 15 m GB SLDc
f,f+1+2 Flying Cross Chop 15 (h_l) GB #5
(f_F_WR,F_u/f)+1+2
Knuckle Bomb 35 m GB
u/f,N+1+2 Jump In Knuckle Bomb 35 m GB
b+1+4 Black Arrow 30 h FSc
f+1+4 Black Shoulder Tackle 30 m BT #1
f,f+2 [~5] Smash Upper [Tag] 20 m JGc
d/f+2 Elbow Gut Punch 10 m
f,f,N+2 Ground Smash 6 L DSc
FC,d/f+2 [~5] Dynamite Upper [Tag] 20 m JG
SS+2 Swipe 22 m SH
f,N,d,d/f+2 [~5] Black Uppercut [Tag] 21 s JG
2,1 Straight Right - Elbow 12,12 hm
(u/b_u_u/f)+2+4 Elbow Drop 35 M
b+3 Toll Kick 20 h
BK 3 Blind Kick 25 M CSc MS
f,f+3+4 Exploder 30 h GB
(WR_f,f,f)+3+4 Satellite Exploder 40 m GB
d/f+3+4 Frankensteiner 15 s #4
(d+3+4_D,d/f+4),4,4 Ali Kicks 13_17,7,7 LLL RC #6
= 4,4 = Extended Ali Kicks 4,3 LL CH RC #2
u/f,N+3+4,4,4 Jump In Ali Kicks 17,7,7 LLL RC #6
= 4,4 = Extended Ali Kicks 4,3 LL CH RC #2
u/f+3+4 Double Knee Drop 40 M
3+4 Neck Cutter Kick 42 h GB
f,f+4 Konvict Kick 26 m
f,N,d,d/f+4 Black Knee Rising 25 m SH GB
d/b+4 Roaring Drop Kick 16 L #3Foot Notes #1 Leaves Armor King in Back Turned Position when the opponent blocks.#2 Extended Ali Kicks can only be done if the 1st Ali Kick was a counter hit. Damage of the 3rd Kick will be 5 instead of 7.#3 Armor King will be FCD is the move whiffs. On a hit or block he will get up instantly.#4 Will throw when hitting a standing opponent. Damage of the throw is 45. Only tags after a throw.#5 Hits high at the start of the move or low at the end. It only hits once. Damage remains the same.#6 Damage is 13 when no second kick is buffered.
Hwoarang Move ListNotes The stance column indicates which stance Hwoarang is in after a move. No entry in the stance column equals LFF, Hwoarang's default stance, stances after throws are marked
in the properties column.
Grappling Arts
Command Throw Name Type Damage Escape Properties
Can be done from LFF or RFF unless indicated otherwise
1+3 Pick Pocket Front 20,10 1
2+4 Falcon Dive Kick Front 20,10 2 #2
f,f+2 Roll & Choke Front 30 2
qcb+3 Door Mat Front 40 2
d,d/b+1+3 Leg Hook Front 30 1+2
f+2+3 [~5] Human Cannonball [Tag] Front 18 2 #1
(1+3_2+4_2+5) Dead End Left5,7,10,6,10,7
1 #3
(1+3_2+4_2+5) Neck SnapperRight
22,22 2 #3
(1+3_2+4_2+5) Slaughter House Back 55 None #3Foot Notes #1 Special Tag Throw with Baek only. Baek finishes with a Dead End. Total damage is 5,25. Does not work in RFF.#2 When done from RFF the throw will be the Pick Pocket.#3 In RFF 2+5 throws don't work.
Basic Arts
Command Move NameStance
DamageHit Range
Properties
1 5 h
2 12 h
3 15 h
4 14 h
F,1 6 h
F,2 15 m
F,3 x m
F,4 20 h
d+1 3 s
d+2 8 s
d+3 12 s
d+4 10 l
FC+1 5 s
FC+2 10 s
FC+3 12 l
FC+4 7 l
WS+1 12 m
WS+2 15 m
WS+3 28 h
WS+4 13 m
d/f+1 10 m
d/f+2 15 m
d/f+3 17 m
d/f+4 15 m
Special Arts
Command Move NameStance
DamageHit Range
Properties
Starting from LFF and RFF - Hwoarang will automaticly switch from RFF to LFF
1+2 Disrespect - - BT
3+4 Stance Change - - #1
d/f+1+2 Body Blow 10 m
f,N,d,d/f+2 Lifting Uppercut 15 h SH JGc
d/f+2 Uppercut 15 m SH JGc
f,N,d,d/f+3~3 Ecoli 22 m SH KNDc
u+3 Flamingo Kick LFS 20 m
WS+3 Windmill Kick 28 m GB
d/f+3<4 Public Enemy 17,21 m
d+3,4 Knee Buster - Dodge Lift RFS 12,13 sh
u/f+3,4,3 Hunting Hawk 15,14,25 mmh #2 GB
f,N,d,d/f+4 [~5] Sky Rocket [Tag] 23 m JG
d+4,4 [~5] Fire Cracker [Tag] 7,22 lh JG GB
d/b+4 Crippler 10 L OSc
d/b+4~4 Repeater 30 m GB
u/f+4 Rejection 25 h GB
WS+4,4 Tsunami Kick RFF 13,15 mM
(d_d/b)+(1+3_2+4) Low Parry - -Foot Notes #1 Switch between LFF and RFF.#2 When the 2nd hit is blocked, the 3rd hit will be cancelled.
Left Foot Forward Arts
Command Move NameStance
DamageHit Range
Properties
Moves starting from Left Foot Forward only - LFF
1,2 Double Punch 5,10 hh
= 3 = Rejected 16 m
= 4 = Rejection 25 h
2 Right Jab 10 h
= 3 = Rejected 16 m
= 4 = Rejection 25 h
1,1,3,3 Home Surgery 5,8,10,18 hhlh
b+2 Reverse Shot 12 h
f+2 Rusty Knife - Righty RFF 15 m
F+2 Rusty Knife - Lefty 15 m
f+3 Left Flamingo Stance LFS - -
f+3~3 Ecoli 22 m KNDc
f,f+3 Spiral Trap RFF 30 m
f,f,f+3 Leaping Slash Kick 30 m
3~4 Flying Eagle 15,28 mh
3,3,d+3 Menace 15,12,7 hml
3,3,d+3,4 [F] Menace to Society [LFF] RFS 15,12,7,20 hmlh
3,3,d+3,4,4 Double Menace to Society RFF 15,12,7,20,15 hmlhm
4,4,4,4 Hot Feet RFF 14,10,10,20 hhhm SHc #2Foot Notes #1 Hwoarang is Back Turned when the move is blocked. On a hit the opponent will be Back Turned. #2 SHc occurs on first hit.
Right Foot Forward Arts
Command Move NameStance
DamageHit Range
Properties
Moves starting from Right Foot Forward only - RFF
(F_B) Lefty - -
1,1 Migrane 10,12 hm
2,1,1 Big Fists 6,10,12 hhm
2,3 PK Combo 6,25 hh
2,4~f Jab - Chainsaw Flamingo RFS 6,15 hh
2,4,3 Jab - Chainsaw Kick RFF 6,15,20 hhM
2,4<4 Jab - Double Hook 6,15,27 hhh
2,b+4 Jab - Spin Kick RFS 10,32 hh
3 Teaser Trip RFF 15 l
3,3 Teaser Trip - Wild Roundhouse
15,40 lh OSb
3~4 Backlash 36 h OSb
f+3 Cheap Shot LFS 25 h
= ~b = Retreat - - BT
= 4 = Teaser Trip 20 L
BT 3 [~5] Plasma Blade [Tag] 20 m JG
f,f+3 Ripoff RFF 25 h OSb
b+3 Misdemeanor 28 h OSc
b+4 Snap Spin Kick RFF 32 h
4,3 Chainsaw Kick RFF 15,20 hM
4~f Chainsaw Flamingo RFS 15 h JGc
4<4 Double Hook 15,27 hh
f+4 Right Flamingo Stance RFS - -
d/f+4 Right Side Kick RFF 12 m
f+4~4 Grand Theft RFF 20 m JG
f,f+4 Pirouette Kick 18 m
f,f+4~3 Screw Pirouette Kick RFF 18,20 mh GB
(d/f,N_d/b,N) Right Foot Forward Cancel
LFF - - RC #1
u/b,N Right Foot Forward Cancel
LFF - -
Foot Notes #1 Recovers Crouching initially and you can go directly in WS moves after the cancel.
Left Flamingo Arts
Command Move NameStance
DamageHit Range
Properties
Moves starting from Left Flamingo Stance only - LFS
(d_d/b)+(1+3_2+4) Low Parry - -Foot Notes #1 Stun only on a tag with Paul,Jin Lei,Bryan,Gun Jack,King,Armor King,Lee,Heihachi,Kuma,P-Jack,Alex and Hwoarang.#2 After a succesfull High or Mid Punch Parry.#3 After a whiffed Punch Parry.#4 Link after the 1st, 2nd, 3rd or 4th hit of the Machine Gun Arrow.#5 Somersault will juggle on a hit if the previous kicks were blocked or whiffed.#6 First hit is 5 damage if the second hit is not executed.
(1+3_2+4_2+5) Triangle Hold Back 60 NoneFoot Notes #1 Lei can punch reverse the throw. You can tech roll to reduce damage by 20.
Multi Throw Arts
Command Throw Name Type Damage EscapeProperties
qcf+1+2 [~5] Palm Strike [Tag]Front
15 2 #1
= 3,4,3,1+2 = Arm Bar 30 1+2
= 2,3,4,2,2 = Double Snap 15,15 2
= 1,3+4,1,2,1+2 = Neck Crusher 35 1
= 1,2,4,3,1+2+3 = Gale Tech Strech 45 1+2
= 1,3,2,1 = Standing Reverse Arm Lock 20 1
= 3,1,4,1+2,1+2 = Rear Gale Tech Falcon Wing
25 1+2
= 2,1,3,4,1+2 = Falling Reverse Arm Lock 25 2
2+4 Lifting TossFront
30 2
= 1,2,1 = Shoulder Buster 35 None #2
= 2,1,3 = Arm Lock 10 None
(WR_f,f,f)+3 Leaping Heel Hold 20,20 2 CH
= 1,3,2+4,3+4,1+2 = Achilles Tendon Lock 45 1+2
= 3,1,4,2+4 = Knee Cross Lock 35 1
qcf+3+4 Crab ClawFront
15 1
= 3+4,3,4,1+2 = Commando Arm Lock 35 1
= 3+4,4,2,1+2 = Heel Hold 20 2
= 3,1,4,2+4 = Knee Cross Lock 35 1
= 1,3,2+4,3+4,1+2
= Achilles Tendon Lock 45 2
qcb+1+4 BetrayerFront
15
= 1,3,2,1 = Standing Reverse Arm Lock 20 1
= 3,1,4,1+2,1+2 = Rear Gale Tech Falcon Wing
25 1+2
= 2,1,3,4,1+2 = Falling Reverse Arm Lock 25 2
= 2,1,1+2,1+2+3 = Twisted Nightmare 28 2
= 1,3+4,1,2,1+2 = Neck Crusher 35 1
= 1,2,4,3,1+2+3 = Gale Tech Strech 45 1+2Foot Notes #1 Special Tag Throw with Anna only. Anna finishes with a Reverse Shoulder Lock. Total damage is 15,30. #2 Initial throw does no damage when doing the Shoulder Buster.
Basic Arts
Command Move NameStance
DamageHit Range
Properties
1 4 h
2 10 h
3 25 h
4 15 h
F,1 5 h
F,2 10 h
F,3 25 h
F,4 16 h
d+1 5 s
d+2 10 s
d+3 12 l
d+4 7 s
FC+1 5 s
FC+2 8 s
FC+3 12 l
FC+4 10 s
WS+1 12 m
WS+2 15 m
WS+3 15 m
WS+4 15 m
d/f+1 10 m
d/f+2 12 m
d/f+3 10 m
d/f+4 15 m
Special Arts
Command Move NameStance
DamageHit Range
Properties
d/f+1,2 Double Punch 10,15 mh
BT 1_2,2 Double Punch 15,10 hh
WS+1,2 Double Punch 12,15 mh
1,2 Double Punch 4,10 hh
= 4 = Bermuda Triangle 15 h
= f+1+2 = Blonde Bomb 20 m
= 1,4 = Biting Snake 6,10 hl RC
= 3<4 = Head Ringer 20,15 hh
= d+3,4 = Jail Crusher Kick 10,15 Lh
= d+3,2 [~5] = Jail Crusher Upper - [Tag]
10,10 Lm JG
= 1,2,f+1+2 = Punch Rush - Blonde Bomb
6,6,20 hhm
= 3,3 = Spike 20,10 hl
= 2 - [~5] = Upper - [Tag] 10 m JG
= 4 = High Kick 15 h
= d+4 = Shin Kick 7 L
b+1 Killing Blade 15 h CF
d/b+1 Helping Hand 10 m
f,f+1 Assassin Dagger 14 h OS
SS+1 Snake Shot 15 m
= ~F = Crouch Dash - -
= 1+2 = Palm Grab 15Throw
#4
= 3 = Bad Habit 25 m MS DSc
= 4 = Flip Heel Kick 20 M
= d/b,d/b+2+3 = Evil Mist 0 <!>
= ~B = Sway - -
= 1+4 = Betrayer 15Throw
#4
SS+1,2 Double Shot 15,15 mm
d+1,N+4 Low Jab - Rising Kick 5,10 sm
d/f+1+2 Cross Blade 6,8 mmMS FScco
(WS_f_f,f)+1+2 Blonde Bomb 20_20_30 m
SS+1+2 Spiral Explosion 20 m
2,1,4 Twin Jab - Low Kick 10,6,8 hhl RC
2,3<4 Jab - Head Ringer 10,20,15 hhh
2,3,3 Jab - Spike Combo 10,20,10 hhL
= 2 - [~5] = Upper - [Tag] 10 m
= 4 = High Kick 15 h
= d+4 = Shin Kick 7 L
2,d+3,2 [~5] Jab - Jail Crucher Upper - [Tag]
10,10,10 hLm JG
2,d+3,4 Jab - Jail Crucher 10,10,15 hLh
2,4 Jab - Roundhouse 10,15 hh
(FC_d)+2,4 Low Jab - Toe Kick (8_10),15 sm
b+2,2 Double Slap 15,18 hh #1
d/b+2 Backhand Body Blow 20 m FS
f,f+2 Quick Panther Claw 15 m SH
f,F+2 Panther Claw 21 m SH
SS+2 Lift Shot 15 m GB JGc
d,d/f+2 [~5] Shut Up [Tag] 24 m JG
3,4 Head Ringer 25,15 hh
(qcf_f,f)+3 Bad Habit 25 m MS DSc
(WR_f,f,f)+3 Leaping Slash Kick 20 m
3,3 Spike Combo 25,10 hl
= 2 - [~5] = Upper - [Tag] 10 m JG
= f+2 = Delayed Upper 10 m JGc
= 4 = High Kick 15 h
= d+4 = Shin Kick 7 L
(FC_d)+3,2 [~5] Low Spin Kick - Upper - [Tag]
12,10 Lm JG
(FC_d)+3,N+4 Low Spin Kick - High Kick 12,15 Lh
(FC_D)+3,4 Low Spin Kick - Shin Kick 12,7 Ll
u/f,N,(d_d/b_d/f)+3,2 [~5]
Hop - Low Spin Kick - Upper - [Tag]
25,10 Lm JG
u/f,N,(d_d/b_d/f)+3,3 Hop - Low Spin Kick - Front Kick
25,15 Lm
u/f,N,(d_d/b_d/f)+3,4 Hop - Low Spin Kick - High Kick
u,u/b Evasive Backflip - -Foot Notes #1 Female opponents can slap reverse Nina with 2 Nina can slap again with 2..#2 Nina can link into SS+2 from this SS cancel, but not the other SS moves. #3 Move can only be done when the opponent is knocked of his feet.#4 Continue with the corresponding Multi Throw extentions.
= 1,2,1,(2,1_1,2) = Ultimate Punches 5,5,5,5,5 System
= 2,1,2,(1,2_2,1) = Ultimate Punches 5,5,5,5,5 System
= 1,2,1,1+2 = Punches - Cross Arm Lock
5,5,5,25 System
= 2,1,2,1+2 = Punches - Cross Arm Lock
5,5,5,25 System
= 1+2 = Cross Arm Lock 25 System
= 2,D+1,1,N,4,1,1+2
= Ultimate Punishment 5,8,8,35 System
(1+3_2+4_2+5) Dragon Screw Left 45 1
(1+3_2+4_2+5) Fall AwayRight
40 2
(1+3_2+4_2+5) Reverse Neck Throw Back 50 None
Basic Arts
Command Move NameStance
DamageHit Range
Properties
1 5 h
2 12 h
3 30 h
4 20 h
F,1 6 h
F,2 12 h
F,3 30 h
F,4 20 h
d+1 15 m
d+2 10 s
d+3 12 l
d+4 13 l
FC+1 3 s
FC+2 8 s
FC+3 12 l
FC+4 10 l
WS+1 12 h
WS+2 16 m
WS+3 28 h
WS+4 18 h
d/f+1 10 m
d/f+2 13 m
d/f+3 17 m
d/f+4 15 m
Special Arts
Command Move NameStance
DamageHit Range
Properties
1,2 Double Punch 5,15 hh
1,4 Reverse PDK Combo 5,8 hl RC
f+1+2 Hammer of Gods 27 mGB SLDc KSco
f+1+4 Shoulder Rush 20 m
qcf+1 [~5] Thruster [Tag] 20 hJG FSc #1
d+1 Tile Splitter 15 m
= 2 = Deathfist 26 m
= 4,2 = Falling Leaf 15,21 lm
SS+1 Turn Thruster 23 hGB KNDc
2,3 PK Combo 12,21 hh
2,d+3 PDK Combo 12,8 hL RC
f+2,3 Quick PK Combo 12,20 hh
f,f+2 Flash Elbow 15 m
d/f+2 Upper 13 m JG
qcf+2 Death Fist 33 m #6
WS+2 Thunder Palm 16 m JG
(FC,d/f_D/F)+2 Jaw Breaker 21 m
= <1 = Gut Buster 25 m #7
= <2 [~5] = Stone Breaker [Tag] 21 L JG
qcb [~5] Sway - [Tag] - -
= 1 [~5] = Tile Splitter [Tag] 15 m BNc #3
= 2 = Rubberband Fist 18 mGB MS KNDc
= 3 = Rapid Fire 12 L RC
= <2<1 = Jaw Breaker - Gut Buster 21,25 mm #7
= <2<2 [~5] = Jaw Breaker - Stone Breaker [Tag]
21,21 mL JG
SS+3 Pumpin' Pedal 15 L MSc #8
u/f+3,4 Shredder 17,22 mm
f,f+3,4 Shredder 20,15 mm
= <4 = High Kick 25 h GB
= <d/f+4 = Mid Kick 15 m
= <(d_d/b)+4 = Low Kick 15 L RC
d+4,2 Falling Leaf 13,20 lm BS #9
f,f+4 Neutron Bomb 20 mGB JGco RC
FC,u+2+3+4 Incomplete Somersault25 (15 to Paul)
M #2
FC,u/f+3+4 Somersault 30 M #4
D+2 Ground Pounce 16 L #5
b+(1+3_2+4) High and Mid Attack Reversal
varies -
Foot Notes #1 If a tag is buffered the move will juggle even on a counter hit.#2 Stay in full crouch for one second.#3 Does not need to bounce juggle to buffer a tag.#4 Only when Law is teamed up with Paul.#5 Move can only be done when the opponent is knocked of his feet.#6 Damage is 49 on a clean hit.#7 If delayed the damage is 19 from full crouch and 21 damage starting with the sway.#8 Damage is 22 on a clean hit.#9 On a clean hit the damage is 19 and the opponent is knocked down.
(1+3_2+4_2+5) Atomic Drop Back 45 NoneFoot Notes #1 Opponent can tech roll after the throw.#2 Only against Jin, Heihachi, Lei, Kazuya, Jack-2, Gun Jack and Prototype Jack. They can reverse with 1 or 2. Heihachi can reverse again with 1+2, continuing back and forth. Damage is 42 against Kuma.#3 Special Tag Throw with Jun only. Jun finishes with a Reverse Arm Bar. Total damage is 30.
2+3+4 Auger Taunt - -Foot Notes #1 Move can only be done when the opponent is knocked of his feet.#2 On neutral block the 2nd hit will connect.#3 Demon Executioner cancels the previous hit.#4 The Side Step cancels the Demon Executioner.#5 When the Demon Scissors whiffs the opponent Heihachi receives5 points of damage.#6 The Hell Sweeps causes Knee Drop Stun, you can still block the next Hell Sweep. Causing Heihachi to Low Block Stagger.#7 On a clean hit damage is 52.#8 Damage will be 28 if only the Thunder Godfist hits.#9 Causes KS on a crouching opponent and SLD on CH.
Unblockable Arts
Command Move NameStance
DamageHit Range
Properties
d+1+4 Demon Tile Splitter 70 ! #1Foot Notes #1 Heihachi will automaticly reverse any right kick attack during the Demon Tile Splitter animation.
2+4 Death Shot Back 70 NoneFoot Notes #1 Modified Catapult has a faster recovery then the regular Catapult, making it possible to juggle.#2 Special Tag Throw with Jack-2 only. Jack-2 finishes with a Back Breaker. Total damage is 30.#3 Only throws on a hit in close range, damage will be 20 on out of throw range hit. Causes Guard Break on a block.#4 The initial grab does no damage.
d+4 Ganny Stomp 50 MFoot Notes #1 Throws on a hit in close range, damage will be 25 on a throw. Causes Guard Break on a block.#2 If the Hip Press whiffs the opponent, Gun Jack can chain into Sit Down extentions.#3 When tagging in Bryan Fury hit 2 to grab the opponent in mid air and do a Fisherman's Slam. Total damage is 21,21.#4 Hits mid at the start of the move or low at the end. It only hits once. Damage remains the same.#5 Will only juggles if the first hit connected as a counter hit.
Unblockable Arts
Command Move NameStance
DamageHit Range
Properties
f+4~1 Dark Greeting 101 ! JG
3+4 Gigaton Stomp 60 [!]
3+4,3+4 Double Thrust Gigaton Stomp
70 [!]
3+4,3+4,3+4 Triple Thrust Gigaton Stomp 80 [!]
hcf Gigaton Start Up - -
= b,d/b,d,d/f,f,u/f,u,u/b
= Wind Up - - #1
= 1 = Gigaton Punch 40 ! #2Foot Notes #1 Can be repeated up to 5 times.#2 Damage increases to 60, 80 and 199 with each extra Wind Up. Becomes Unblockable after 2 Wind Ups.
= D/B+2,2,2,2,2,2 = Manji Spin Slaps10,10,12,12,14,15
mmmmm
#1 RC
d/f+1<1<1<1 Door Knocker 15,12,12,24 mhhm
WS+1+2 Quick Upper 12 m
f,f+1+2 Dive Bomb 22 m BK
= (1+4_2+3) = Soul Siphon 35 h #4
= F+(1+4_2+3) = Possession -35 h #3
D/B+2,2,2,2,2,2 Manji Spin Slaps10,10,12,12,14,15
mmmmm
#1 RC
2,3 Flash Attack 12,21 hh
2,d+3 Low Flash Attack 12,8 hL RC
SS+2 [~5] Shrine Lift - [Tag] 20 m JG
f+2 Backfist 12 h OB
= D/B+2,2,2,2,2,2 Manji Spin Slaps10,10,12,12,14,15
mmmmm
#1 RC
f,f+2 Ninja Blade Smash 18 m
f,f+2 Ninja Blade Slice 18 m CH
= d+3+4 = Indian Sit - - #7
d/f+2 [~5] Step in Upper [Tag] 13 m JG
FC,d/f+3 Lunging Sweep 12 L JG BS
D/B+3,3,3,3,3 Manji Spin Kicks 12,7,7,5,5 Lllll #1 RC
= f+4 = Rising Kick m
3,4 Zig Zag 30,30 hm
3,d/f+3+4 [~5] Zig Kangaroo Kick [Tag]
30,30 mm JG
f,f+3+4 Shark Attack 30 m
= 1+2 = Dive Bomb 40 m
= 3+4 [~5] = Kangaroo Kick [Tag]
30 m JG
d+3+4 Indian Sit - -
= ~D = Yoga - -
= (f_b) = Vacuum Dance - - #5
= N = Healing - -
= 4 [~5] = Kangaroo Kick [Tag]
30 m JG
= 2,D/B+2,2,2,2 = Manji Spin Slaps 10,12,12,14,15mmmmm
#1
SS+3+4 Meditation - -
= (1+4_2+3) = Soul Siphon 35 h #4
= F+(1+4_2+3) = Possession -35 h #3
u/f+3+4 Poison Wind 10 m
= 3+4 [~5] = Kangaroo Kick [Tag]
30 m JG
= b+1 = Stone Fist 2 s
= 3+4 = Poison Wind 20 m
= 4 = Manji Flip 15 s
= d/b+1 = Sword Slice 15 [!]
KND 3+4 Indian Sit - -
= ~D = Yoga - -
= (f_b) = Vacuum Dance - - #5
= N = Healing - - #4
= 4 [~5] = Kangaroo Kick [Tag]
30 m JG
= 2,D/B+2,2,2,2 = Manji Spin Slaps 10,12,12,14,15mmmmm
#1
d/f+4 Side Kick 19 m
SS+4 Whirlwind 21 h CSc
f,f+4 Fubuki 20 m
4,4,4 Triple Roundhouse Combo
20,20,21 hhh OB
4~3 [~5] Kangaroo Kick [Tag] 30 m JG
(u/f_u_u/b)+4 Avoiding the Puddle 25 m
f,f+1+4 Fake Suicide - - BK
d/b+1+2 Spirit Shield - - #6
u,u/b Evasive Backflip - -
(d_d/b)+(1+3_2+4) Low Parry - -
b+3+4,3+4,3+4,3+4,3+4,3+4
Evasive Side Spin-8,-8,-8,-8,-8,-8
- #3
Foot Notes #1 On the last spin Yoshimitsu will be dizzy and fall over.#2 Can be done after any number of Spins but the last.#3 Yoshimitsu receives damage.#4 Yoshimitsu regains energy.#5 Close range causes a behind the opponent teleport, 3 or more characters away Yoshimitsu will be BT in the same spot.#6 Repels all attacks.#7 Will cause the move to do less damage. Inputting a direction after the move will also cause the move to do less damage.
Unblockable Arts
Command Move NameStance
DamageHit Range
Properties
b,b+1 Sword Impale 90 !
= ~N+1 = Sword Spin 30 !
(1+2_u+1+2_SS+1+2)
Flea 20 [!]
= (u/b_u_u/f) = Jumping Flea 25 [!]
= (f,f_b,b) = Running Flea 15 [!]
= 1+2 = Skull Splitter 22 hST GB JGc
= d+3+4 = Indian Sit - - #2
= 3+4 [~5] = Kangaroo Kick [Tag] 30 m JG
B+1+2 Death Pose - -
= Any = Bad Breath 35 <!> JG
qcf+1 Moonsault Slayer 30,15,28 !![!]
f,f+3,1 Wood Cutter 20,18 m[!]
FC,b+1 Sweep Slice 20 !
d+1+4 Harakiri 60 ! #1
= B+1,1,1,1,1 = Manji Blood Dance 3,3,3,3,3 !!!!! #1
f,F+1+4 Suicide 100 ! #1
= f,f = Double Suicide 100 ! #1
SS+3+4 Meditation - -
= F = Healing 10 ! #5
d/b+1 Sword Slice 10 [!]
= ~N,D/B = Sword Delay - -
= N = Delayed Sword Slice 15 [!] #3
u/f+1+2 Deathcopter 40 [!]
= d = Deathcopter Slash 25 [!]
= B = Deathcopter Trick 35 [!]
b+1+4 Yoshimitsu Flash 25 ! JG
d+1+2 Cyclone Lift 12 ! JG #4Foot Notes #1 Yoshimitsu receives equal damage damage.#2 Continue with any of the Indian Sit moves.#3 Damage increases with each extra hop to 23,27,43,65,107. After the 6th hop it damage will be 15 again.#4 Only juggles in close range on a standing opponent.#5 Yoshimitsu regains enery.
= 1,2,1,(2,1_1,2) = Ultimate Punches 5,5,5,5,5 System
= 2,1,2,(1,2_2,1) = Ultimate Punches 5,5,5,5,5 System
(1+3_2+4_2+5) Steel Pedal Drop Left 40 1
(1+3_2+4_2+5) Skull SmashRight
40 2
(1+3_2+4_2+5) Reverse Neck Throw Back 50 NoneFoot Notes #1 Opponent can tech roll after the throw.#2 Special Tag Throw with Jun only. Jun finishes with a Reverse Arm Bar. Total damage is 30.
d/b+4 Stature Kick 17 lFoot Notes #1 You cannot Tag if Kazuya is teamed up with Devil.#2 Damage is 43 on a clean hit and the opponent will be knocked down. #3 Does 18 damage on a clean hit if only one hell sweep is executed. And 12 damge if it hits far out.#4 Only stuns on a clean hit and the damage will be 37.#5 Kazuya will Side Step left if f is tapped on an odd frame number. He will Side Step right on an even frame number.#6 Requires a clean hit and a counter hit before it stuns. Damage will be around 46 depending on the counter hit frame.#7 Causes KS on a crouching opponent and SLD on CH.
(1+3_2+4_2+5) Reverse Neck Toss Back 50 NoneFoot Notes #1 Can be Tech Rolled, damage remains the same.
Multi Throw Arts
Command Throw Name Type Damage Escape Properties
f,N,d,d/f+1+2+4 Embracing Knee Strike Front 20 1+2
= 1+2,1+2,1+2 = Tumble Weed 35 1
= (3_4),1+2+3 = Left Knee Strike 15 2
= 1,3,1+2+4 = Turning Right Knee 25 (1_2) #1
= 2,4,1,1+2+3 = Rising Knee 40 NoneFoot Notes #1 Use 1 to escape if the Left Knee Strike was done with 3, use 2 if the Left Knee Strike was done with 4.
Basic Arts
Command Move NameStance
DamageHit Range
Properties
1 6 h
2 12 h
3 16 m
4 18 h
F,1 7 h
F,2 12 h
F,3 22 m
F,4 18 h
d+1 5 s
d+2 10 s
d+3 12 l
d+4 11 l
FC+1 3 s
FC+2 10 s
FC+3 12 l
FC+4 10 l
WS+1 12 m
WS+2 15 m
WS+3 28 m
WS+4 20 m
d/f+1 13 m
d/f+2 10 m
d/f+3 12 m
d/f+4 15 m
Special Arts
Command Move NameStance
DamageHit Range
Properties
d/f+1,2 [~5] Double Face Buster [Tag] 13,10 mm JG
1,2,1,2 Bruce Rush 10,12,12,15 hhmm
f+1,2,1 Triple Elbow Rush 7,10,21 hhm
SS+1 Nightmare Elbow 18 m MS FCDc
b+1 Nightmare Back Knuckle 21 h CSc
FC,d/f,d,d/f+1 Tornado Upper 27 m GB
1,2 Double Punch 10,12 hh
= 3 = Mid Spin Kick 20 m
= 4 = Thai Mid Kick 18 m
= f+4 = Thai Face Kick 26 h
= d+4 = Shin Kick 10 l
= <3 = Thai High Kick 25 h
1,4,3 Southern Cross 10,20,17 hhm
1+2 Sledge Hammer 28 m
d/f+1+2 Short Step In Upper 10 m
f+1+2 Slice Elbow 25 h
d/f+2 [~5] Face Buster [Tag] 10 m JG
WS+2 Upper 15 m SH JGc
2 Right Jab 12 h
= 3 = Mid Spin Kick 20 m
= 4 = Thai Mid Kick 18 m
= f+4 = Thai Face Kick 26 h
= d+4 = Shin Kick 10 l
= <3 = Thai High Kick 25 h
f,f+2 Nightmare Mach Punch 18 h #2
f,f+3 Slicer 25 m GB
(WR_f,f,f)+3 Sniper Slash Kick 30 m GB
d/f+3 Cyclone Edge 12 L
= 1 = Tornado Uppercut 32 m
3,2,1,4 [~5] Bruce Gatling Special [Tag]
18,11,15,12 mmml JG #1
d+3 Thai Ankle Kick 12 l
3,3 Quick Spin Kicks 18,22 mh
b+3 Front Kick 18 h
= 4 = Knee 17 m DSc
= 2 = Right Punch 12 h
b,b,N+3+4 Handspring Backflip - -
= 4 = Bazooka Leg 15 h
d/f+3+4 Step In Mid Kick 18 m
d+3+4 Rave Kick 8 l
= 3 = High Side Kick 10 h
b,f+4 [~5] Rising Knee [Tag] 29 m JG
d+4 Chin Kick 7 l
f+4,3,4 Running Blind 18,14,20 hmh
b+4,3,4 Triple Knee Blast 17,15,27 mmm GB
b+4,3,d+4 Double Knee Blast - Ankle Kick
17,15,12 mml
b,b+4 Nightmare Heel Kick 18 L JGc BS
SS+4,1 Bull Kick - Left Hook 18,18 mh
SS+4,4 Double Bull 18,22 mm
d/b+4 Sway High Kick 25 h
f,f+4 Bazooka Leg 30 hFoot Notes #1 The 3rd hit in the string juggles. You can tag of the launcher.#2 Reverses all punch attacks.
Unblockable Arts
Command Move NameStance
DamageHit Range
Properties
b+2+3 Sidewinder 60 !
String Hit Arts
CommandHits
Damage Hit Range
Prototype Jack Move List
Grappling Arts
Command Throw Name Type Damage Escape Properties
1+3 Hell Press Front 25 None #1
2+4 Ground Zero Front 30 2
= d/b,d,D/F+2 Gigaton Punishment 49 B #2
d/b+2+3 Body Smash Front 32 1+2
(2+4_2+5) [~5] Tornado [Tag] Left 40 1 #3
(2+4_2+5) Father's LoveRight
8,8,24 2 #3
(2+4_2+5) Reverse Lift Slam Back 45 None #3Foot Notes #1 Only throws on a hit in close range, damage will be 20 on out of throw range hit. Causes Guard Break on a block.#2 The initial grab does no damage.#3 Pressing 1+3 from the side or back will result in a Hell Press, but it doesn't connect as a throw.
Basic Arts
Command Move NameStance
DamageHit Range
Properties
1 18 h
2 12 h
3 25 h
4 20 h
F,1 12 m
F,2 14 h
F,3 24 h
F,4 25 h
d+1 15 m
d+2 10 s
d+3 12 l
d+4 7 l
FC+1 10 l
FC+2 8 s
FC+3 12 l
FC+4 10 l
WS+1 12 m
WS+2 15 m
WS+3 28 h
WS+4 20 m
d/f+1 10 m
d/f+2 10 m
d/f+3 17 m
d/f+4 15 m
Special Arts
Command Move NameStance
DamageHit Range
Properties
1,1,1 P.Jack Hammer 18,15,35 hhm
d/b+1,1,1,2 Machine Gun - Megaton Punch
18,25,25,40
lllm RC
b,d/b,d,D/F+1 [~5] Megaton Upper [Tag] 22 m JG GB
hcf+1 Gigaton Punch 20 m GB
D/F+1,2,1,2 Uppercut Rush10,15,10,15
mmmm
JGc RC
(D/F,1,2,1_FC,D/F+1,2,1)
Quick Upper Rush 15,12,15 mmm JGc RC
FC,d/f+1,2,1 Windmill 12,15,15 mmm
= 1 = Windmill Backhand 30 h CF GB
(D/F,1,2_FC,D/F+1,2) Medium Hammer Rush 15,12 mm
= d+1 = Low Punch 8 L RC
= d/f+1 = Mid Punch 15 m RC
= f+1 = High Punch 12 h
FC+1,1,1,2 Hammer Rush 10,8,12,12 LLmm
= d+1 = Low Punch 8 L RC
= d/f+1 = Mid Punch 15 m RC
= f+1 = High Punch 12 h
f+1 Machine Elbow 12 m
SS+1 [~5] Drill Upper [Tag] 28 M JG
SS+1+2 Tornado Cutter 10,15 hh
d/b+1+2 Low Jab 5 s
1+2<1+2 Hammer Knuckle - Double Uppercut
21,22 mm
WS+1+2<1+2 Double Uppercut - Ha 21,17 mm
mmer Knuckle
f+1+2 Arm Scissors 22 m CF
d/f+1+2 Ground Drill 11,22 LL
d+1,2 Tile Splitter - Deathfist 15,25 mm
f,f+2 Cemaho Chop 35 m KS GB
(D/F,2,1,2_FC,D/F+2,1,2)
Quick Upper Rush 15,10,15 mmm
2,1,2 [~5] Punch - Elbow - Uppercut [Tag]
12,15,20 hmm JG
(D/F,2_FC,d/f+2) Short Hammer Rush 10 m
= d+1 = Low Punch 8 L RC
= d/f+1 = Mid Punch 15 m RC
= f+1 = High Punch 12 h
D/F+2,1,2,1 Hammer Uppercut Rush
10,15,12,15
mmmm
JG
b,d/b,d,D/F+2 Megaton Punch 35 m RC
SS+2 Drill Punch 30 m #3
u/f+3+4 Hip Press 26 M #1
d+3+4 Sit Down - -
= B = Roll Back - -
= F = Roll Forward - -
= (1,2,1,2_2,1,2,1) = Sitting Punches10,10,10,10
llll
KND d+1+2 Spring Hammer - Sit Down
12 m
= (1,2,1,2_2,1,2,1) = Sitting Punches10,10,10,10
llll
f+3+4 Digital Hans Headslide 25 (m_L) GB #4
b+1+2 Clock Up - - #2
= ~f = Cancel - -Foot Notes #1 If the Hip Press Misses the opponent, Prototype can chain into Sit Down extentions.#2 Repels all attacks.#3 Throw on a clean hit.#4 Hits mid at the start of the move or low at the end. It only hits once. Damage remains the same.
Unblockable Arts
Command Move NameStance
DamageHit Range
Properties
f+4~1 Dark Greeting 101 ! JG
3+4 Gigaton Stomp 60 [!]
3+4>3+4 Double Thrust Gigaton Stomp
70 [!]
3+4>3+4,3+4 Triple Thrust Gigaton Stomp 80 [!]
hcf Gigaton Start Up - -
= b,d/b,d,d/f,f,u/f,u,u/b
= Wind Up - - #1
= 1 = Gigaton Punch 40 ! #2
5~u Giga Tag Stomp 40 ! #3Foot Notes #1 Can be repeated up to 5 times.#2 Damage increases to 60, 80 and 199 with each extra Wind Up. Becomes Unblockable after 2 Wind Ups.#3 When tagging in Prototype Jack.
Foot Notes #1 Opponent can tech roll after the throw.
Basic Arts
Command Move NameStance
DamageHit Range
Properties
1 5 h
2 12 h
3 25 h
4 30 h
F,1 7 h
F,2 12 h
F,3 20 h
F,4 30 h
d+1 5 s
d+2 10 s
d+3 12 l
d+4 7 l
FC+1 3 s
FC+2 8 s
FC+3 12 l
FC+4 10 l
WS+1 12 m
WS+2 15 m
WS+3 28 h
WS+4 13 m
d/f+1 8 m
d/f+2 15 m
d/f+3 17 m
d/f+4 15 m
Special Arts
Command Move NameStance
DamageHit Range
Properties
1<2 Double Punch 5,10 hh
1,1<2 Shining Fists 5,8,18 hhm
1<2,2 Demon Slayer 5,10,18 hhh
d/f+1,2 [~5] Twin Pistons [Tag] 8,15 mm JG #2
f,N,d,d/f+1 Thunder Godfist 24 m
= 3 = Mid Kick 20 m
= 4 = Hell Sweep 12 L
= u/f = Heaven's Gate 15 throw #1
SS+2 [~5] Devil Twister [Tag] 30 m JG
f,f+2 Devil Fist 30 m OB #4
2,2 Demon Backhand Spin 12,21 hh
f,N,d,d/f+2 [~5] Wind Godfist [Tag] 25 s JG #2
f,f+3 Split Axe Kick 23 m
(WR_f,f,f)+3 Leaping Slash Kick 30 m GB
f+4 Axe Kick 27 m KS GB
(WS_f,N,d,d/f,f)+4,4
Tsunami Kick 13,18 mm
f,N,d,D/F+4,4 Hell Sweeps 15,12 LL BS #3
u/f+4,4 Spinning Demon 25,15 hL BS
4~3 Demon Scissors 25 MFoot Notes #1 Does not work in juggles or on jumping opponents. Damage is in addition to the Thunder Godfist damage. #2 You cannot Tag if Devil is teamed up with Kazuya. Angel and Kazuya cannot be teamed up in the arcade version.#3 Does 18 damage on a clean hit if only one hell sweep is executed.#4 Does not hit opponents in the air.
Unblockable Arts
Command Move NameStance
DamageHit Range
Properties
1+2 Laser Beam 40 JG CF #1
u+1+2 Laser Blast 20 #1
3+4 Devil Blaster 50 [!] CF
3+4,3+4 Reverse Devil Blaster 50 [!] CFFoot Notes #1 Triggers an automatic Windmill Punches with all Jacks. All Jacks will go into a headdive if you try to hit them with a laser during the Windmill or go into the P Jack's Clock Up if you try to hit them with a non laser attack.
FC,d/f,d,d/f+1+2 Chains of Misery Front 10,8,27 1+2
(1+3_2+4_2+5) Gravity Blow Left 40 1
(1+3_2+4_2+5) Knee BlastRight
40 2
(1+3_2+4_2+5) [~5]
Hummer Neck Wringer [Tag]
Back 60 None
Basic Arts
Command Move NameStance
DamageHit Range
Properties
1 6 h
2 12 h
3 18 h
4 18 h
F,1 8 h
F,2 12 h
F,3 22 h
F,4 18 h
d+1 5 s
d+2 10 m
d+3 13 l
d+4 9 l
FC+1 3 s
FC+2 8 s
FC+3 12 l
FC+4 10 l
WS+1 18 m
WS+2 18 m
WS+3 22 m
WS+4 20 m
d/f+1 10 m
d/f+2 18 m
d/f+3 17 l
d/f+4 23 m
Special Arts
Command Move NameStance
DamageHit Range
Properties
d/f+1,2 Double Body Blow 10,16 mm MS
D/F+1<1<1<1,2 Vulcan Cannon - Vulcan Punch
10,15,12,11,16
mmmmm
#2
SS+1 Headhunter 33 h
SS+1~2 Cheap Trick 28 m FSc
(FC_d_N_SS)+1+2
Hammer Driver 14,21 mm KS SLDc
f+1+2 Side Step Elbow 26 h
1,2 Double Punch 6,8 hh
= 1,2 = Bruce Rush 11,14 mm
= 1,4 = Bruce Low Rush 11,12 ml
= 3 = Northern Lights 13 l
1~4 Punch Kick Cross 6,15 hh
= <2<1<2 = Lair's Dance 21,17,21 hhh CS #3
= <2<1~(u_d) = Side Step Lair's Dance 21 h CSc #1
= <2<1<4 = Cremation 21,17,23 hhm CS #3
= <2<4 = Atomic Dance 21,23 hm CSc
= 3,3 = Southern Cross 17,16 mh
WS+1+2 Short Upper 12 m
b+1 [~5] Snake Slam [Tag] 22 m JG GB
(WS_qcf)+1 [~5] Snake Upper [Tag] 18 m JG #7
f,f+2 Mach Breaker 30 h
SS+2 Shell Shock 26 h OS
(d_d/b)+2 Stomach Lift 18 m
d/f+2 Vulcan Punch 18 m MS
b+2<1<2 Doom Knuckles - Mach Punch
16,17,21 hhh CS #3
b+2<1~(u_d) Doom Knuckles - Side Step
16 h CSc #1
b+2<1<4 Doom Knuckles - Wolf Bite
16,17,23 hhm CS #3
b+2<4 Doom Knuckle - Wolf Bite
16,23 hm CSc
b+2~f+1 Fake Out Doom Knuckle 17 h CSc #6
= <2 = Mach Punch 21 h
= (u_d) = Side Step Mach - -
= <4 = Wolf Bite 23 m
qcb [~5] Sway [Tag] - -
= N+2 = Chin Smash 21 h JG
(WS_qcf)+2 Gut Punch 18 m
= (~f_~b)+2 = Fisherman's Slam 21 Throw JG #5
f,f+3 Slash Kick 33 m
3,2,1,2 Gatling Rush 18,11,10,14 mmmm
3,2,1,4 Bruce Special 18,11,10,12 mmml
3,3 Quick Spin Kicks 18,16 mh
(u_u/f)+3 Rolling Driver 25 h
(WR_f,f,f)+3 Leaping Slash Kick 30 m GB
d/f+3 Snake Edge 17 LJG BS RC
(WS_qcf)+3 Hammer Knee 22 m FSc
= 4 = Twin Hammer Knee 16 m
b+3 Front Kick 20 h
= 2,1,2 = Bruce Rush 12,11,14 hmm
= 2,1,4 = Run for Cover 12,11,12 hml
= 4 = Knee 12 m
d+3+4 Thin Low Kick 15 l
WS+3+4 Spin Kick 28 h
b+4 Quick Knee 17 m
(u_u/f)+4 Orbital Heel 22 m JG
d/f+4 Power Axe 23 m
f+4,3,4 Running Blind 18,14,18 hmh
b,b+4 Orbital Flip Drop 25 h GB
f,f+4 Mach Kick 32 h
b+1+2 High & Mid Punch Parry - -
= ~2 = Mach Punch 30 m #4
= ~2 = Vulcan Punch 22 m #4
(d/b_d)+(1+3_2+4)
Low Parry - -
1+3+4 Taunt - -Foot Notes #1 The Side Step cancels the 2nd hit.#2 Vulcan Punch can do done after 1st, 2nd, 3rd or 4th punch.#3 Crumple Stun when the 2nd Knuckle hits. The 1st Knuckle will Crumple stun on Counter Hit.#4 Right punch parry results in a Vulcan Punch, a left punch parry results in a Mach Punch.#5 The Fisherman's Slam can only be done after the Gut Punch hits. #6 The 1st hit is cancelled.#7 When taggin in Alex or Roger they will do an automatic Animal Taunt.
= ~1+2 = Pedal Press 22 throwFoot Notes #1 Can be continued indefinately.#2 Hits mid at the start of the move or low at the end. It only hits once. Damage remains the same.#3 You will roll back if the Sumo Squash connected.
Unblockable Arts
Command Move NameStance
DamageHit Range
Properties
b+1+2 Sumo Tackle 90 !
= 2 = Fake Tackle Upper 12 h CS #1
= D = Splits - - RCFoot Notes #1 Fake Tackle Upper is blockable.
String Hit Arts
CommandHits
Damage Hit Range
Anna Williams Move List
Grappling Arts
Command Throw Name Type Damage Escape Properties
1+3 Arm Grab Flip Front 30 1
2+4 Lifting Toss Front 30 2
u/f+1+2 [~5] Neck Throw [Tag] Front 20,20 1+2 #1
d/f,d/f+1 Embracing Elbow Strike Front 33 1+2
u/f+3 Bone Cutter Front 13,10,10 2 #2
(1+3_2+4_2+5) Torso Splitter Left 40 1
(1+3_2+4_2+5) Serpentine Arm Snap Righ 38 2
t
(1+3_2+4_2+5) Triangle Hold Back 60 -Foot Notes #1 Lei can punch reverse the throw. When tech rolling the throw damage is 20.#2 The throw attempt can also be blocked.
Multi Throw Arts
Command Throw Name TypeDamage
Escape
Properties
qcf+1+2 [~5] Palm Strike [Tag]Front
15 2 #1
= 3,4,3,1+2 = Arm Bar 30 1+2
= 1,3,2,1 = Standing Reverse Arm Lock
20 1
= 2,1,3,4,1+2 = Falling Reverse Arm Lock 25 2
= 3,1,4,1+2,1+2 = Rear Falcon Wing Squeeze
25 1+2
= 2,3,1+2,3+4,1+2 = Gatelatch Toss 30 1
= 1+3,4,1+2 = Arm Sprain 30 2
= 4,3,4,3+4,1+2 = Inverted Crucifix 32 1+2
= 1+2,4,3,1+2,1+2,1+2
= Rear Cross Lock 35 1
Foot Notes #1 Special Tag Throw with Nina only. Nina finishes with a Reverse Shoulder Lock. Total damage is 15,30.
Foot Notes #1 Side Step can be linked into Chaos Tail or Bloody Choas.#2 Auto parries low attacks. Anna will reverse any throw attempt while in Cat Stance. Throw reversal does 25 damage.#3 Cannot be done after string SS cancels.#4 Stun only if the last hit is a counter hit.#5 Can also be done out of full crouch with u/b_u_u/f.#6 Auto Parries all high and mid attacks.#7 Does not work starting with d/f+1,2