ARMA 3 (Alpha) Field Guide Note: LMB stands for Left Mouse
Button and RMB for Right Mouse Button.MWU for Mouse Wheel Up and
MWD for Mouse Wheel Down.The rest should be self-evident.
Commanding Command Bar The command bar displays information about
subordinate units.Each unit under your command shows: - ID: 1,2,3 -
Rank - Specialization - Vehicle Occupation - Vehicle Role - Combat
Mode - Current Orders: Move! Command Responses As a subordinate
unit, in need of a quick response, press [-] to open the quick
command menu.Here you can select one of the responses to your
incoming commands: - Copy - Repeat - Done - Fail - One less - Where
are you? - Radio used for more complex conversations such as
support requests Complex Commands Assign Complex Commands from the
command menu - Open the Quick Command menu [-] - Press [Backspace]
to open complex commands Alternatively access specific categories
via predefined keys [0-9]: - Move - Target - Engage - Mount -
Status - Action - Combat Mode - Formation - Team - Team -
[Backspace] always returns you to the root menu. Page 1 of 22 ARMA
3 (Alpha) Field Guide Group Type Marker Various unit types are
indicated by an icon.The most common symbols are: Marks are further
labeled by size: High Comm. Waypoints Give units multiple
waypoints: - Switch to High Command mode [Left Ctrl + Space] -
Select the unit - Hold down [Left Ctrl] while setting waypoints -
Edit the waypoint properties, click on it with [RMB] and change the
groups formation or combat style. High Command High Command enables
commanding squads in the same way the squad command works for
subordinates.If you are allowed to take the role of a high
commander, switch to high command using [Left Ctrl + Space]. Units
are represented by NATO markers that vary according to group types
and size. You can assign commands either in 3d view or on a map.Map
offers more possibilities. Move! When in command mode you can issue
move orders to your subordinates. To issue a single waypoint
without entering the map: - Select units with [F2-F10] keys - Open
Commands [-] - Select Move Issue a waypoint (pie icon) using the
map: - Open the map [M] -Select the units with the [F2-F10] keys -
Click anywhere on the map Page 2 of 22 ARMA 3 (Alpha) Field Guide
Quick Commands As a commander, you have access to quick commands
via the quick command menu [-].The menu is context sensitive -
commands change according to the objects you point at. - Click on a
position to issue a move command - Click on a target to issue an
engage command - Click on a vehicle to order mount - To change the
direction your units are facing, click a position while holding
[Left Alt] - To hold fire click while holding [Ctrl] When you open
quick commands the whole squad is selected by default. Selecting -
Select your subordinates with [F2-F10] keys - Use [F1] and [F12] to
cycle between groups - Hold [Shift] while click units to select the
entire team - Select all subordinates with [Left Ctrl + -]
Alternatively, select the unit by pressing [F2] and moving the
cursor over the unit - Hold [Right Ctrl + F2] and point at several
units to make a group selection Side Markers Units are marked
according to their side. Target Assignment As a team leader, you
can assign targets to your teammates. Report a target for the whole
team by [HOLD RMB] You can also assign the targets individually: -
Select a teammate [F2-F10] - Point at the target - Press [-] -
Choose Attack Teams Units can be organized into teams for a quick
selection.This is useful when commanding a large number of units. -
Select units - Choose assign [9] - Choose a team color from the
menu To select entire team: - Hold [Shift] and press [F#] key of
any team member White team is used for any unassigned units. Page 3
of 22 ARMA 3 (Alpha) Field Guide Explosives Info APERS Bounding
Mine The anti-personnel bounding mine is designed for open
areas.When tripped, a small propelling charge launches the body of
the mine one meter into the air.The explosion covers a close area
with fragments, killing the whole group. APERS Mine A classic
pressure activated anti-personnel mine.When dug-in, it is very hard
to detect without the help of a mine detector. AT Mine An AT mine
is the strongest ground mine manufactured today.It is triggered
only by vehicles. Claymore Charge A Claymore fragmentation charge
is one of the deadliest anti-personnel charges available.One a
timed or remote-triggered detonation, the claymore sends deadly
steel balls in a frontal direction.Effective kill radius is up to
50 meters.Unlike dug-in mines the Claymore is placed on the ground
and is easier to spot. Explosive Charge Explosive charge can be
placed on the ground.It could set to detonate either by the
built-in timer or a remote detonator. Explosive Satchel Explosive
Satchel can be placed on the ground.It could be set to detonate
either by the built-in timer or a remote detonator.It is stronger
than an Explosive Charge, capable of destroying whole buildings but
it is easier to spot. M6 SLAM Mine This mine is a next generation
Selectable Lightweight Attack Munition.It is very effective against
light armored vehicles, penetrating 40mm armor from up to eight
meters.Unlike dug-in mines, SLAM is placed on the ground and is
easier to spot. Naval Mine (Bottom) Naval mines sitting on the
bottom of the sea are used in depths of up to 200 meters.Deployed
by ships and airplanes, a single mine carries a large load of
explosives and variety of sensors to punish every ship which sails
too close. Naval Mine (Moored) Moored Naval Mine is the most used
naval mine.Deployed by ships and airplanes, a single mine carries a
large load of explosives and variety of sensors to punish every
ship which sails too close. PDM-7 PDM-7 is an amphibious mine used
in shallow waters agains light assault boats and amphibious
vehicles.Fuse placed on the base serves to discourage handling with
the armed mine. Page 4 of 22 ARMA 3 (Alpha) Field Guide General
Action Menu The action menu is a context sensitive list of
available actions.It changes depending on the object pointed at
with the cursor.Icons (various) near the weapon cursor indicate a
new default action. -Execute the given action directly with
[Space]. Other actions are listed in the action menu. - Open the
menu with [MWD] or [MWU]. - Select an action. - Execute the
selected action with [Space]. Binoculars There are specific slots
for special items in your inventory.You can equip and use
Binoculars [B], Night Vision Goggles [N] and others to improve your
tactical awareness. You can have only one hand mounted display
equipped. Clothes You can change your uniform and bags in Inventory
[I].Different items have different attributes.Thus replacing
uniform, vest and bag will result in a different visage, load
capacity and armor.You can only wear uniforms of your own side.
Containers Uniforms, vests and backpacks work as a container in
your inventory. To exchange a container: - Open Inventory [I] -
Point the cursor at a container with this equipment. - Drag the
replacement on the specific position. Each container has a limited
capacity indicated by a load bar underneath its icon. It is
possible that some items may not fit into one bag. Doors Most doors
can be opened. - Point the cursor at the door until the icon
appears. - Press [Space]. - You can also open/close doors through
the action menu. Fast Equip When in the inventory, [RMB] click on
any item will fast equip/unequip it. - Fast equipping anything from
the ground will move it to its slot or one of your containers. -
Fast equipping anything from your slots or containers will move it
to the ground or an opened ground container. Page 5 of 22 ARMA 3
(Alpha) Field Guide GPS Your GPS keeps track of time, your
location, direction and also contains a detailed map of your
surroundings. - Activate the GPS [Right Ctrl + M] to gain instant
awareness of your surroundings. Inventory - Activate your Inventory
by pressing [I]. - Use drag and drop to move items between slots
and containers. - Close the Inventory by pressing [I] again. This
hint also applies to searching vehicles, bags, corpses or just
piles of items on the ground. Looting To loot a dead body: - Get
close and point the cursor at the body. - Press [I] to open the
inventory. - Drag and drop desired item into your inventory. - Use
double-click [LMB] to open a bag/vest/uniform on the ground.It will
open to a new tab. Rearm You can easily replenish your magazines
without opening the Inventory. - Approach an ammo box or vehicle
and point your cursor at it. - Open the action menu with [MWD]. -
Select Rearm (arrows around gun icon). This will replenish your
magazines up to the default load out amount. When you are low on
ammo, your commander will often issue a rearm order at an exact
place. Slots Inventory has designated slots for specific items.Drag
and drop and item from your containers.Available slots for the item
will be highlighted. Take To pick up a single item from the ground:
- Move close to the item - Point the cursor at the item until the
(hand) icon appears. - Press [Space] to take the item. Or you can
choose to take the item via the action menu [MWD]. You can also
move close to the item and open inventory [I].The item will be
listed on the left side of the Gear window under the label Ground.
Page 6 of 22 ARMA 3 (Alpha) Field Guide Health Damage Damage from
bullets and explosives is mitigated by armor.The more armor your
uniform or vehicle has, the less damage is received. For increased
protection dont forget to equip a helmet and vest, as they add
armor. Damage also affects movement and aim.When shot in the leg
you will only be able to crawl.When shot in the arm, aiming will
become harder. Drowning When you are underwater without a
re-breather for a longer time, your oxygen supply will start to run
out.Tunnel vision indicates you are lacking oxygen and start taking
drowning damage.Go for the surface fast.This damage is also
inflicted in other situations where oxygen level is limited, like
in sealed rooms or while using gas weapons. Fall and Hit Damage
When you fall down from certain heights, you suffer damage
according to your gained momentum (speed and mass).The same applies
to vehicles and also for being hit by them.The damage caused by
hits and falls is mitigated by armor.This is especially useful
while being in vehicles and also for being hit by them. Fatigue
When your character starts to breathe heavily and is unable to aim
steadily or continue running, he is fatigued.Stop moving and catch
your breath for a while.When fatigued, all actions take longer to
complete and the time you can hold your breath while aiming is
shortened.Current load also contributes to fatigue. Fire Dont stay
near fire or you will get burned.Fire damage is a dangerous as
being hit by a bullet.Luckily, your armor protects you the same
way. Vehicles can withstand a fire for a time before taking
damage.This time increases with their armor. First Aid Kit The
First Aid Kit [FAK] is used to treat small wounds. - Point the
cursor at the wounded soldier. - Open the action menu [MWD] -
Select treat. - Confirm with [Space] to use the FAK. You can even
use it on yourself. FAK is depleted after a single use and is
removed from your Inventory. Page 7 of 22 ARMA 3 (Alpha) Field
Guide Injury A few hits usually results in death but for now you
are just injured (blood drop icon).Your condition affects your
view, aim and speed, but it is treatable. Now, call for a medic: -
Press [~] to open fast commands. - Report Injured. Alternative call
procedure: - Press [5] for status reports. - Press [4] for Injured.
Infantry Control Adjust Pose Adjust your stance by pressing [Left
Ctrl] and; - [W], [S] for rise or crouch. - [A], [D] for half-step
sideways This will help you to stay in cover more effectively or
shoot over obstacles more easily.Adjust works in all stances.
Combat Pace Combat Pace is a move stance with weapon raised
permanently to a shoulder.It trades movement speed for situational
awareness and faster reaction time.This is particularly useful in
urban areas.Use [C] to toggle on and off. Combat pace and lowered
weapon stance are two independent body poses.Try switching to the
combat pace [C], lowering your weapon [2x Left Ctrl] and raising it
back [2x Left Ctrl].You will return to the combat pace. Death You
are now dead.There is nothing you can do besides restarting the
mission from a save point or from the beginning.Better luck next
time. In multiplayer you will be able to see who killed you. Diving
- Aim down and move forward [W] to dive. - Ascend with [X]. -
Descend with [Z]. - Move with [W], [A], [S] and [D]. Equip a
re-breather to a vest slot to supply oxygen for longer dives.For
clear vision underwater, equip diving goggles to the goggles slot.
Fast Travel Fast Travel is the method for quickly getting through a
safe area. - Open the Map [M]. - Select Fast Travel and choose a
destination. Alternatively, use Fast Travel through the Action
Menu: - Open the Action Menu [MWD] - Select a spot to travel in the
map. Page 8 of 22 ARMA 3 (Alpha) Field Guide Free Look Free look
enables you to move while keeping awareness of your surroundings. -
Hold [Left Alt] and move the mouse left and right to look around. -
Tap [2x Left Alt] to toggle Free Look. Free look represents turning
the head sideways and up or down.Thats why you cannot look directly
behind you.The works the same in vehicles usually only a commander
has a 360 view. Lean Sideways Lean to peak around corners and still
have most of your body behind cover. - Lean Left, hold [Q] - Lean
Right, hold [E] You can also lock the character into a leaning
position by pressing [2x Q] for left or [2x E] for right side. Use
the lean keys to roll while in the prone position. Try it:[Z], [Q],
[E] Movement Use basic controls [W], [A], [S] and [D] to move
around and explore the surroundings.Use the mouse to rotate and
adjust the direction. Sprint Press [undefined] to sprint away from
danger or towards cover.Sprinting increases your fatigue a lot.
Sprint works in all stances, try using it while crouched [X] or
prone [Z]. Stance To decrease the enemys chances of detecting and
hitting you, use different stances: - Crouch with [X] - Go Prone
with [Z] Crouching and going prone also stabilizes your aim.To
stand, simply press the Crouch/Go Prone button again. When prone,
you cannot use launchers. Stepping Over When passing a low
obstacle, step over it with [V] to shorten your route. Walk Default
movement speed is run. - Hold [undefined] to move more slowly and
silently in a tactical pace. Tactical Pace is best for moving
slowly while maintaining a steady aim. Page 9 of 22 ARMA 3 (Alpha)
Field Guide Multiplayer Chat Channels To communicate with other
players, you can use one of the text channels.Press [/] to open
type input.Cycle channels by [.] and [,]. - Global to all players -
Side to your faction - Command to your faction commanders - Group
to your command group - Vehicle to players in the same vehicle -
Direct to players in a close distance Team Switch Team Switch
enables you to switch between playable units. - Open the Team
Switch window [U] - Select a unit to switch into - Press the Switch
button Press [undefined] to switch directly into the next unit.
Voice Channel Build in voice chat provides an option to quickly
communicate with your fellow soldiers.If a microphone is set up,
press and hold [Caps Lock] to start broadcasting.The voice chat
follows the same rules as text chat, so remember to switch channels
by [.] to talk privately to your side. Navigation Directions To
better understand direction codes (bearings): - Use your GPS [Right
Ctrl + M] or compass [2x K] The direction matches the 360 system.
North is marked as 000, East as 090 and so on.Coordinates are also
visible on the map. Clock position is often used for a relative
direction.When you receive such information a simple clock icon
appears. Map - Open the Map by pressing [M] - Zoom the Map in or
out with [MWU and MWD]. - Try hiding or showing map textures or
centering on your position.Buttons are located on the top toolbar.
- Close the Map by pressing [M] or [Escape]. - The Map can only be
used if you have a Map or GPS in your inventory. Page 10 of 22 ARMA
3 (Alpha) Field Guide Tasks You have a new task.Tasks are mission
objectives received from the Command.To open mission tasks: - Open
the task list [J]. Alternatively, you can access your tasks in the
Map. - Open the Map [M] and select Tasks. Goals from the active
task are marked on your screen.To select a different task as
active: - Open Tasks [J]. - Click on the task. - Then click on Set
As An Active Task. Waypoints Waypoints mark a location you are
ordered to go to by your team leader or a task.All waypoints and
go-to orders will be shown by a marker in the scene.When moving in
a formation, a formation marker will also be shown on the screen
but without any distance or description. Task related Waypoints
(cut pie icon) are shown on the map.The display of the waypoints
depends in the difficulty settings. Tactics Artillery Ammo Types
Artillery operates with different ammo types: - HE shells: simple
explosive ammo - Flares: used for signaling - Smoke shells: for
signaling or screening - Guided: heat seeking shells - Laser
guided: precise, guided by laser designator - Incendiary: great
against infantry Artillery Support Artillery is a precise strike
effective against well defended or armored targets. - Point at the
target - Press [-] or [0] to enter the command menu - Select
Communications [8] - Select Artillery Strike - Choose artillery -
Select a type of ammo - Select the number of rounds The artillery
support will then confirm the request and report the splash. The
procedure is the same for other supports, just choose a support
instead of Artillery Strike. Page 11 of 22 ARMA 3 (Alpha) Field
Guide Vehicle Control Changing Ammo Some vehicles come with various
ammunition for different uses.To change the ammunition: - Open the
Action Menu [MWD] - Select the option to reload the desired ammo
type Commanding Commander in vehicles issues orders to the driver
and gunner.Commands are displayed in the message log for
crew-members to carry them out. - Issue move commands by pressing
move buttons [W], [A], [S] and [D] - Control acceleration with [E]
and [Q] - Issue fire commands by pointing at a target and pressing
[Tab] - Switch gunners weapons with [Left Ctrl + F] - Commander can
acquire manual fire with [] - This is best combined with the optics
view [RMB] Countermeasures As commander or pilot, you are in
control of the vehicles countermeasures.Press [G] to launch
countermeasures when you see an incoming missile or a when a
missile lock warning appears. - Press [Left Ctrl + G] to switch
countermeasures fire mode Driving - [W] and [S] are used for
acceleration - [A] and [D] are used for steering - You can also use
[Q] and [E] for a steady slow speed or fast forward acceleration
Third person view and free look might be useful when driving -
Switch to the third person camera with [NUM Enter] - Switch to free
look with [Left Alt] Entering a Vehicle To enter a vehicle: - Point
the cursor at it until a (steering wheel) icon appears - Press the
default action key [Space] Alternatively: - Open the Action Menu
[MWD] - Select Enter You will be given a seat associated with a
role in the vehicle.For example enter as a driver to drive, enter
as a gunner to shoot.Certain roles might not be available for some
vehicles. Different roles in a vehicle have a different action icon
indicating the default actionUse them to quickly determine the role
you are taking by entering the vehicle. Page 12 of 22 ARMA 3
(Alpha) Field Guide Get out or Eject There are two ways to exit a
vehicle, both accessible from the action menu. - Get out (tent
icon) stands for a proper exit when the vehicle is at a full stop
and it is safe to get out. - Eject (full tent icon) can be used to
exit anytime, including when moving or in air.Obviously, Eject
might come with some situational consequences. Helicopter Take-off
- Start the engine by pressing [Q] - Hold [Q] to increase throttle
and gain altitude - Hold [Z] to decrease throttle and lose altitude
- Maneuver the helicopter sideways with the [Mouse left] and [Mouse
right] - Pull the nose down [W] to gain speed and up [S] to lose it
- Use the rudder [X] and [C] to rotate left and right - Use the
mouse to control the helicopter smoothly Radar Most vehicles
contain a top down radar, which provides information on the
orientation of the vehicles turrets, targets and incoming threats.
- The relative heading of the turret is displayed with a light cone
- Targets are marked with colored icons Refuel and Rearm Vehicles
are rearmed and refueled anytime they happen to be in a vicinity of
a fuel truck or a repair truck. Switching Seats While in a vehicle,
you can change you seat and role: - Open the action menu [MWD] -
Select a different position Usually you can choose from driver,
commander, and gunner.When in a vehicle remember to use optics
[RMB].They differ for each role and provide a significant
advantage. Some positions might not be available in certain
vehicles.Switching is not available while in the air or similar
situations. Unguided Rockets Unguided rockets are fired directly in
front of the vehicle.As a pilot, you have to adjust the position or
angle of the vehicle to change the aim of the unguided rockets.
Page 13 of 22 ARMA 3 (Alpha) Field Guide Vehicle Info In the top
left corner is the vehicle info panel.It displays the name of the
vehicle, damage indications, fuel bar and current speed, heading
and altitude. Damage indicators are split between vehicle hull,
instruments, tracks, wheel, engine or rotors.Damage is indicated
with color.Once an icon turns red, the corresponding part of the
vehicle is no longer functional.If a gas tank is damaged the
vehicle might even explode. Weapons Weapons in vehicles work
similarly to infantry weapons. - Fire with [LMB] - Zoom with [Num
+] - Go to optics with [Left Ctrl + RMB] - Switch weapons and fire
modes with [F] - Reload different ammo with [MWD] Some vehicles
have guided weapons.To mark a target, point at it and hold [HOLD
RMB] or use [Tab]. Vehicles Info Assault Boat Inflatable boat,
often nicknamed rubber duck, is a lightweight boat constructed from
tubes containing pressurized gas.Inflatables typically come in
lengths between 2 to 7 meters.Due to their speed, weight and
portability, inflatable boats are used in diverse roles but mostly
as landing craft. Hunter Hunter is a Mine-Resistant
Ambush-Protected (MRAP) vehicle manufactured to provide the troops
with enhanced protection.The armored hull can withstand light
weapons and protects the crew against land mines and improvised
explosive devices.Even though the heavy armor and powerful engine
cause increased fuel consumption, ti has been favored by frontline
troops over the lighter vehicles for its easy maintenance and good
protection level. Armed version of the sturdy Hunter MRAP vehicle
is fitted with a Remotely Controlled Weapons System turret.The
turret is fitted with the universal 12.7mm heavy machine gun or the
multi-role 40mm Grenade Machine Gun.The armed Hunters are used for
troop transport in combat zones, as light reconnaissance vehicles
or even in fire support role in COIN operations. Ifrit The Ifrit is
a new Mine-Resistant Ambush-Protected (MRAP) vehicle designed and
manufactured in Russia.Its strengths lie in reliability in extreme
weather conditions and crew protection.The Ifrit can be fitted with
a RCWS turret and armed with a heavy machine gun or grenade
launcher. Page 14 of 22 ARMA 3 (Alpha) Field Guide Ka-60 The Ka-60
Kasatka is a transport and utility helicopter primarily developed
for the Russian Air Force.The helicopter was intended to replace
the Mi-8 and can be used for reconnaissance, transporting a full
squad with combat gear and special operations.Armed version of
Ka-60 carries a Gatling cannon and DAGR guided rockets. MH-9 A
light single-engine helicopter used in special operations by the US
Army since the Vietnam war.The MH-9 Little Bird is mostly used for
special forces troop transport with two outboard benches. Quadbike
Quadbike is an All-Terrain Vehicle with low pressure tires and
handlebars for steering.Military uses Quadbikes for reconnaissance
and to access terrains difficult for heavier vehicles. Speedboat
This V-shaped boat with two powerful jet impellers excels in speed
and maneuverability.It is used by both BLUFOR and OPFOR as a
coastline guard boat and for special operations.Speedboat has a
front-facing, remote controlled GMG turret.OPFOR version is
commonly equipped with HMG in the rear, while BLUFOR speedboats are
armed with a mini-gun. View Night Vision To use Night Vision, you
need to have NV optics mounted on a weapon, helmet or vehicle. -
Press [N] to cycle through available view modes. Use IR flares and
laser pointers to mark objects and locations when using
night-vision.They will remain unseen by the enemy but soldiers with
NV will be able to see them clearly. Peripheral Vision Peripheral
vision indicators (glowing ball icon) represent units outside of
your current view angle.These transparent dots change with
direction and distance of the units. On lower difficulties, the
dots will stick to their units anywhere on the screen making it
easier to distinguish between friends and foes. Tactical View
Tactical view [NUM .] is enabled whenever you are in command of a
squad or a vehicle.Switch to it to better manage your squad.
Thermal Imaging Thermal Imaging can provide a valuable tactical
advantage.If you have Thermal Imaging sight or binoculars: - Use
[N] to cycle through available TI views Page 15 of 22 ARMA 3
(Alpha) Field Guide Third Person View Third person view can give
you an increased tactical awareness of your surroundings. - Press
[Num Enter] to switch the camera between 1st and 3rd person view.
Try using Free Look [Left Alt] to look around while moving in 3rd
person view. Weapon Handling Arming Charges Charges and IEDS can be
detonated remotely or set up with a timer.If you have an IED in
your inventory, an item will appear in your action menu. - Open the
Action Menu [MWD] - Place the IED on the ground using Put - Point
at it with the cursor - Now you can set up a timer in 40-second
steps using the action menu You can detonate all of your charges by
selecting Touch off from the action menu.Also, your side is aware
of the positions of your charges to avoid friendly fire. Arming
Mines If you have a mine in your inventory an item will appear in
your action menu - Open the action menu [MWD] - Go to the place you
want mined - Select Put mine and confirm Anti-tank mines will not
be triggered by infantry as they are set for higher weights.
Chemlights Chemlights of various colors are great for signaling
during the night. - Cycle between grenade types with [Left Ctrl +
G] - Throw using [G] The angle of the throw has a great influence
on distance Designator Laser designator is used for aiming guided
missiles, bombs and artillery. - Select Laser Designator from the
Action Menu [MWD] - Zoom using [Num +] and [Num -] - Switch view
modes with [Left Ctrl + RMB] - Press [LMB] to mark the target Once
marked, do not move or switch the laser beam off or the missiles
will be unable to correct their trajectory and might miss the
target. Directional Mines M6 SLAM Mine and Claymore Charge are
directional explosives with a narrow arc of effect.They are
especially useful in corridors and in defending a close spot.When
placing them, face the direction you want the mine to explode. Page
16 of 22 ARMA 3 (Alpha) Field Guide Disarming To disarm an
explosive you have to be an Explosive Expert or an Engineer, have a
Toolkit and know the location of the explosive. - Crawl [Z] to the
explosive - Select Disarm (X icon) from the Action Menu WARNING:If
you dont approach the explosive carefully in a prone position, it
will detonate. Disarming a mine underwater doesnt require being in
a prone position. Finding Mines Having a mine detector in your
inventory will automatically locate all explosives in a close
range.Units can also spot mines depending on their training, so if
you want to bet on luck, you can.When looking for a mine, move
slowly and look around you. Note that mines are less likely to be
spotted in bushes and grass. Known locations of mines are displayed
in the Map and are distributed to your fellow soldiers.They will
keep away from such spots. Fire Mode Many weapons have several
fire-modes such as semi-automatic and burst. - Use [F] to switch
between the fire-modes While in a vehicle as a gunner, use [F] to
switch between vehicle weapons. Flares Flares of various colors are
used for signaling.They can either be launched from a Flare gun or
(for some types) from an under-slung grenade launcher. Flashlight
Flashlight can be very useful during a night. - Turn your
gun-mounted flashlight on/off by [L] Be careful, light can give
away your position. Focus and Fire Press [LMB] to fire your
weapon.You can hold [HOLD RMB] to focus and zoom in a little for
more accurate aiming. [HOLD RMB] means focusing and holding your
breath. This will help to reduce weapon movement for a short while
and give you an opportunity to hit your target more
precisely.However, it will increase your fatigue level. Grenade
Launchers Under-slung grenade launchers are great for engaging
groups of enemies behind cover.If your weapon has a grenade
launcher: - Select it by cycling fire-modes [F] - You can switch to
sights by pressing [RMB] - Adjust zeroing to match the target range
[Page Up], [Page Down] - Aim with the red dot on the sights - Fire
with [LMB] Grenade launchers are also capable of launching flares
usable for signaling. Page 17 of 22 ARMA 3 (Alpha) Field Guide
Grenades Use grenades to quickly dispatch enemies behind cover -
Throw grenade by [G] - Cycle between grenade types with [Left Ctrl
+ G] The angle of the throw has a great influence on its distance.
Handguns Handguns are secondary weapons, used in close combat or
for self-defense. - Use [;] to quickly switch to the handgun You
can also switch between weapons via the Action Menu [MWD].
Launchers Launchers give infantry a way to neutralize armored
vehicles. - Equip the launcher by pressing [Right Ctrl +;] - Press
[RMB] to see through the launchers optics. - Point at the target -
Shoot with [LMB] For launchers with guided missiles, wait until the
missile locks (diamond icon) before shooting or lock the target by
pressing [HOLD RMB]. You can switch between weapons by opening the
action menu [MWD] and select the weapon. Lowering Weapons Press [2x
Left Ctrl] to lower your weapon.It will be raised again after
clicking [LMB] or pressing [2x Left Ctrl] again. Lowered weapon
makes movement slower and less tiring. Pointers Flashlights, Laser
and IR Laser pointers can be attached to your rifle to provide
accuracy, coordination and utility.Especially flashlights are very
useful during the night missions. - To activate the laser or
flashlight press [L] To equip a pointer, open inventory [I] and
drag it to your weapons side slot.The proper slot will be
highlighted. Rangefinder Rangefinder is an important part of scopes
and optics.It determines the distance of the target and allows you
to shoot more accurately. - Use [Page Up] and [Page Down] to adjust
the weapons zeroing to match the target range. Recoil Recoil can
negatively affect shooting precision.This applies even more while
shooting in bursts or in full-automatic mode. To lower the effect
recoil has on your accuracy, try moving the aim down between
consecutive shots.Increasing your stability also helps; crouch [X]
or go prone [Z]. Page 18 of 22 ARMA 3 (Alpha) Field Guide Reload An
empty magazine is indicated by the magazine icon in the center of
the screen. - Press [R] to reload at any time Alternatively, use
the default action [Space] to reload your weapon when the icon
(magazine icon) is present. The action menu also gives you a
selection of all reloadable magazines.This is useful when you need
to use some utility ammo. Rifles Rifles are primary weapons with
great fire power, magazine capacity, range and accuracy.Rifles can
be fitted with various accessories such as pointers, suppressors or
optics to customize them for specific situations. Some rifles come
in versions with under-slung grenade launchers. Scopes Scopes
enhance weapon aiming.To equip a scope: - Open your inventory [I] -
Drag and Drop the scope onto your rifle. This is also (probably
should say only) possible if the weapon has an upper accessory
slot. Scopes are not useable with a head mounted display like NVG,
but some scopes offer their own optics modes. - Press [N] to switch
available optics modes Smoke Grenades Smoke grenades are great for
screening units and signaling. - Cycle between grenade types by
[Left Ctrl + G] - Throw a grenade with [G] The angle of the throw
has a great influence on distance. Various smoke colors can be
useful when simultaneously marking more areas. Sniper Rifles Sniper
rifles are accurate and deadly at long range, provided you can keep
your aim steady. - Go prone with [Z] to keep weapon movement
minimal - Press [RMB] to look through the scope to see the enemy -
Adjust the rifles zeroing with [Page Up] / [Page Down] to match the
targets range - Hold your breath with [HOLD RMB] to steady the aim
- Shoot by pressing [LMB] to kill Some scopes have range
indication, which provides information for zeroing the weapon.
Suppressor Suppressors are used to reduce a weapons sound and
muzzle flash.To equip a suppressor: - Open Inventory [I] -Drag and
Drop a suppressor to your weapons suppressor slot.The slot will be
marked. Equipping a suppressor reduces the power of fired bullets.
Page 19 of 22 ARMA 3 (Alpha) Field Guide Switch Weapons Switch
between the primary and secondary weapon with [Right Ctrl +
;].Switch to the handgun by using [;]. You can also switch between
weapons by opening the action menu [MWD] and selecting the weapon.
Tracer Rounds Tracer rounds are used to mark enemy positions to
other soldiers or check the bullet trajectory.Some magazines have
tracer bullets loaded at the end.This way your teammates will know
that you have to reload.Team leaders often have their magazines
loaded only with tracers to mark the targets. Underwater Weapons
Shooting normal guns underwater is impossible.SDAR 5.56mm is a
special weapon designed to withstand higher pressure.If loaded with
a dual purpose mag, it becomes an effective weapon for underwater
combat at ranges of up to 40 meters. Weapon Info The weapon info
(in the upper right corner) shows the name of the weapon, selected
ammunition, remaining magazines, zeroing of the weapon and, most
importantly, the selected fire mode.The more squares in the fire
mode, the higher the fire rate. The weapon info reappears anytime
the state of the weapon changes.So you can either fire a bullet or
switch weapons or fire mode to trigger it.Or press [LMB] to show
it. Zeroing Zeroing is the accurate setup of weapon sights.It tells
you the range where the bullet will hit the center of the
scope.Zeroing in meters is displayed in Weapon Info. - Use [Page
Up] and [Page Down] to adjust the weapon zeroing up and down. - In
close ranges, under the zero range, it is better to shoot slightly
below the target - In ranges over the zeroed range, it is better to
shoot slightly above the target. Some scopes come with crosshair
aids for such situations. Zooming Optics help you aim more
precisely. - Use [RMB] to switch to iron sights or optics - You can
choose between alternative optics sights with optics mode key [Left
Ctrl + RMB] - use [RMB] to switch back to normal view While not
using optics, you can focus by holding [HOLD RMB] to zoom in a
little more for more accurate aiming.While looking through the
optics [NUM +] and [NUM -] will zoom in/out. This also works in
vehicles. Page 20 of 22 ARMA 3 (Alpha) Field Guide Weapons Info EBR
7.62mm Enhanced Battle Rifle is a more compact and lightweight
evolution of the Mk 14 Battle Rifle.EBR is an agronomical and
highly accessorizable rifle designed for high accuracy.It is
chambered for 7.62x51mm cartridge with ad(not sure what) is
typically used in ranges from 600 to 800 meters. Katiba 6.5mm
Katiba is an 6.5mm assault rifle of an eastern origin.It features,
bull pup design, reliability, light weight and low recoil.Katiba is
a standard issue weapon for OPFOR armies.Three versions exist:
standard, a shorter carbine and GL version equipped with an
under-slung grenade launcher. Mk200 6.5mm Mk200 is a gas operated
light machine gun based on Belgian FN Minimi with agronomical
grips, reinforced lock and quick barrel remove system.It fires
7.62x51mm (caseless) ammunition fed from a belt with a rate of 800
rounds per minute.The Mk200 provides the squad with the accurate
and sustained fire-power required to suppress and destroy enemy
targets. Mk6 Mortar A classic 82mm caliber mortar, equipped with a
ballistic computer and easy to handle.It weighs only 21kg and can
fire various kinds of ammo, from HE to smokes, flares and even
guided rounds in support of infantry. MX 6.5mm The MX is an assault
rifle used as standard issue for the BLUFOR army.It is lightweight,
reliable, easily serviceable and compatible with a large number of
accessories.Several variants of the MX rifle exist: MX 3GL is
equipped with a 3GL grenade launcher, MXM is a designated marksman
rifle for engaging targets from a larger distance compared to
assault rifles,MX SW is a light support weapon providing light
machine gun support, and the MXC is a carbine version with shorter
barrel, better suited for close quarters combat. NLAW The NLAW
(Next Generation Light Anti-Tank Weapon) is a portable short-range,
fire-and-forget anti-tank guided missile system.NLAW is a
soft-launch system, allowing it to be used from within an enclosed
room. PO7 9mm PO7 is a semi-automatic pistol with a mix of iron
reinforced polymer frame.PO7 allows easy mounting of suppressors.
Rook-40 9mm Rook-40 is a double action, short recoil operated, lock
breech pistol.It fires 9mm Parabellum ammunition and comes with
tritium-filled night sights. RPG-42 Alamul RPG-42 Alamul is a
lightweight, reloadable and recoilless anti-tank weapon fired from
the shoulder.The RPG-42 rocket is best used against light armored
vehicles and defenses, though when used against a tank, it could
damage its tracks. Page 21 of 22 ARMA 3 (Alpha) Field Guide SDAR
5.58mm Special Dual-medium Assault Rifle is a bull pup rifle
specially designed to allow shooting both on land and underwater.It
uses special super-cavitating 5.56x45mm ammunition that is
efficient when used underwater.But still, its range drops rapidly
from 35 meters in 10m depth to 13 meters in 40m depth. TRG-21 6.5mm
TRG-21 is a bull pup assault rifle being used as a standard issued
weapon for BLUFOR army.It features an ergonomic design that
supports accurate fire in harsh conditions.TRG-21 is lightweight,
ambidextrous, easily serviceable and compatible with a large number
of accessories.TRG-21 EGLM is mounted with an enhanced grenade
launching module.A carbine variant is labels TRG-20.Compared to
TRG-21, it features a short barrel better suitable for a close
quarters combat situation. Page 22 of 22