The Developing Market For Consumer AR Charlie Fink Contributor, Forbes.com Contributing Editor, VR Voice
The Developing Market For Consumer AR
Charlie FinkContributor, Forbes.com
Contributing Editor, VR Voice
About Me
• Contributor, Forbes and other publications 2016-7
• Entrepreneur & Producer 05-16
• President, AG Interactive 00-04
• SVP, America Online 95-99
• EVP, COO, Virtual World Entertainment 92-95
• VP, Disney 85-92
Things I Know Are True
• AR and VR Represent a Major Paradigm Shift in Computing
• Technology succeeds when it makes what we are already doing better, cheaper and faster
• The killer app is other people
• Everyone overestimates the short term and underestimates the long term
• Change happens very, very slowly, and then all at once
• Microsoft – Hololens, Microsoft MR
• Apple – iPhone 8 AR, iGlass
• Facebook – Rift, Oculus Store
• Google – Cardboard, Daydream, Stand Alone VR (Tango/World Sense)
• Samsung –Gear VR
• Sony - Playstation VR
The Big Guys Are Making Bets
VR And AR Have Very Different Goals
• AR Seeks To Enhance The World• Help us do what we are doing better, faster, simpler• End the slavery of screens
• VR Seeks to Replace The World• 360 Video• A New Digital Reality
Three Kinds of AR• Current Smart Phones
• Filters
• Enhanced 3D Handheld• Depth sensing, multiple cameras
• Snapdragon, Tango
• Pixel, Lenovo Phones
• Headmounted AR• Hololens (Holographic Computing)
• ODG
• Meta
Wild Cards• Magic Leap
• Disruptive tech
• Apple AR• Hand held (Definitely)
• Wearable (Probably)
• Microsoft • Windows MR (end of Q3)
• The dark horse(s) • Meta, ODG
Markets for Consumer Tech Are Driven by Killer Apps
• Personal Computer• Online Services (email)
• Shopping
• Social Media
• Smart Phones• Messaging
• Photography
• Maps
• Music/Media
AR’s Killer Apps?
• Things we can do better without screens• Directions
• Messaging
• Media
• New things we can do• Spatial Mapping
• Telepresence
• Object Recognition
• Facial Recognition
• Remote Experts
Challenges
• Cost
• Ease of Use
• Field of View
• Optical System
• Apps/Ecosystem
• Input (Voice, Bluetooth, Haptics)
• Battery Life/Heat Management
• Style
Enterprise Goes First
• Military
• Design & Construction
• Industrial Maintenance • Remote Experts
• Medical• Monitor Consolidation
• Heads Up Display
• Tele surgery
• Sales & Marketing
AR For Now: Enhanced Mobile• Spatial Mapping, Depth (SLAM)
• Google Tango • Enables New & Improved Apps
• Filters• Snap, Facebook, Lumyer, Masqurade, MS Creator
• Toys• Holotats• Holocube• Hologrid Monster
• Games• PokemonGO• Phantogeist
Wearable Computing On Market 2017
• Hololens - $3,000 developer edition, available now
• ODG R-8 – Under $1,000, Consumer Offered by Megu (China) Q4
• Meta 2 – $1,000 developer edition, available now
• Google Standalone VR (HTC, Lenovo) - >$500, Q4
• Kopin, Epson, Lenovo – Enterprise Focused
• Zapbox Cardboard - $50
Roadmap for Wearable Consumer VR To Reach Inflection Point
• Cost, Ease of Use• Plug and Play
• Killer Apps• Communications/Telepresence
• Technical Solutions
• Haptics (touch)
• Fashion
Predictions for June, 2018
•Neither VR nor AR will hit an inflection point
•More phones VR & AR Capable
•Apple AR in iPhone 8 • iGlasses: a wearable for 2019
•Magic Leap Comes Out•Ships Developer Version?
Predictions for June, 2028
• Wearable computing commonplace
• All laptops and cell phones VR/AR Ready
• The Killer App will be telepresence (social)
• Tele Conferences & Tele Education
• Second most popular VR app: casual game Westword
• Automated Trucks, Cars, Robots Common• Automation, AI cause mass unemployment
• Wealth gap increases to historic levels
• Medicare for all will pass the Congress