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AR SPKINI: AUGMENTED REALITY FOR TOURISM (MUZIUM ARKEOLOGI LEMBAH BUJANG) MOHAMAD HUZAINI BIN MOHAMAD YUSRI BACHELOR OF INFORMATION TECHNOLOGY INFORMATICS MEDIA WITH HONOURS UNIVERSITI SULTAN ZAINAL ABIDIN 2021
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ar spkini: augmented reality for tourism - FIK

Apr 11, 2023

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Page 1: ar spkini: augmented reality for tourism - FIK

AR SPKINI: AUGMENTED REALITY FOR TOURISM

(MUZIUM ARKEOLOGI LEMBAH BUJANG)

MOHAMAD HUZAINI BIN MOHAMAD YUSRI

BACHELOR OF INFORMATION TECHNOLOGY

INFORMATICS MEDIA WITH HONOURS

UNIVERSITI SULTAN ZAINAL ABIDIN

2021

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AR SPKINI : AUGMENTED REALITY APPS FOR TOURISM

(MUZIUM ARKEOLOGI LEMBAH BUJANG)

MOHAMAD HUZAINI BIN MOHAMAD YUSRI

BACHELOR OF INFORMATION TECHNOLOGY

INFORMATICS MEDIA WITH HONOURS

Universiti Sultan Zainal Abidin

2021

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DECLARATION

I hereby declare that the report is based on my original work except for quotations and

citations, which have been duly acknowledged. I also declare that it has not been

previously or concurrently submitted for any other degree at Universiti Sultan Zainal

Abidin or other institutions.

_______________________________

Name: Mohamad Huzaini bin

Mohamad Yusri

Date:

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CONFIRMATION

This is to confirm that:

The research conducted and the writing of this report were under my supervision.

_______________________________

Name: En Sufian bin Mat Deris

Date:

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DEDICATION

In the Name of Allah, the Most Gracious and the Most Merciful.

Alhamdulillah, I thank God for His grace and grace, I can prepare and complete this

report successfully.

First of all, I would like to thank my supervisor, En Sufian bin Mat Deris because with

guidance, the advice, and the thoughtful ideas are given me the opportunity to prepare

this report successfully.

Besides, my gratitude is also to my colleagues who share ideas, opinions, knowledge,

and reminders. They helped me answer every question that was important to me in

completing this report.

Thanks also to my beloved mother and father always support and motivated me to

prepare for this report for Final Year Project.

I would like to take the opportunity to thank all lecturers of the Informatics and

Computing Faculty for their attention, guidance, and advice in helping and sharing ideas

and opinions in making this report successful.

May Allah SWT bless all the efforts that have been given in completing this

report.

Thank you.

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ABSTRACT

AR SPKini is developed for those focused on the tourism sector. This application is

specially developed for tourists and locals in the Kuala Muda Area. This project is

based on two main things namely multiumedia and programming. Users need to use a

mobile phone to gain access to this application. This AR SPKini application project is

intended to make it easy for users to access and study at historical places, namely at

the Lembah Bujang Archaeological Museum. With just a piece of map and mobile

phone, users will experience an amazing 3D view of the historic building. Information

and audio are also included in this application. The ADDIE method is divided into

five main parts namely the beginning of the analysis phase, the design phase, the

development phase, the implementation phase and the evaluation phase. The use of

ADDIE method can ensure the development of the system runs smoothly and in

accordance with the planning that has been set.

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ABSTRAK

AR SPKini dibangunkan untuk yang tertumpu kepada sektor pelancongan. Aplikasi ini

dibangunkan khas untuk pelancong dan penduduk setempat di Kawasan Kuala Muda.

Projek ini berdasarkan dua perkara utama iaitu multiumedia dan pengaturcaraan.

Pengguna perlu menggunakan telefon bimbit untuk mendapatkan akses aplikasi ini.

Projek aplikasi AR SPKini ini adalah bertujuan untuk membuat pengguna senang untuk

mengakses dan membuat kajian di tempat bersejarah iaitu di Muzium Arkeologi

Lembah Bujang. Dengan hanya memerlukan sekeping peta dan telefon bimbit,

pengguna akan merasai pengalaman yang menakjubkan dengan pemandangan 3D

berkenaan bangunan bersejarah tersebut. Maklumat dan audio juga turut disertakan

dalam aplikasi ini. Kaedah ADDIE dibahagikan kepada lima bahagian utama iaitu

permulaan fasa analisis, fasa reka bentuk, fasa pembangunan, fasa pelaksanaan dan

fasa penilaian. Penggunaan kaedah ADDIE dapat memastikan pembangunan sistem

berjalan lancar dan mengikut perancangan yang telah ditetapkan.

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CONTENTS

PAGE

DECLARATION i

CONFIRMATION ii

DEDICATION iii

ABSTRACT iv

ABSTRAK v

CONTENTS vi

LIST OF TABLES vii

LIST OF FIGURES viii

LIST OF ABBREVIATIONS ix

CHAPTER 1 INTRODUCTION 1

1.1 Introduction 1

1.2 Project Background 2

1.3 Problem Statement 2

1.4 Objectives 3

1.5 Scope 3

1.6 Limitation of Work 3

1.7 Expected Result 3

1.8 Activities, Milestones (Gantt Chart) 4

1.9 Summary of the Chapter 5

CHAPTER 2 LITERATURE REVIEW 6

2.1 Introduction 6

2.2 Previous Research on The Application 7

2.2.1 Augmented Maps : The Capture by Small Video Camera to

Visualization An Analogue Map. 7

2.2.2 Smartphone Augmented Reality Application for Tourism 12

2.2.3 AR Mapp – Augmented Reality Map Barcelona 13

2.2.4 AR Map World Peak 15

2.3 Comparison of Article 17

2.4 Comparison Existing Product 19

CHAPTER 3 METHODOLOGY 21

3.1 Introduction 21

3.2 ADDIE Model 22

3.3 Methodology Phase 23

3.3.1 Analysis 23

3.3.2 Design 25

3.3.3 Development 30

3.3.4 Implementation 30

3.3.5 Evaluation 31

3.4 Framework 31

3.5 Hardware and Software 33

3.5.1 Software Requirement 33

3.5.2 Hardware Requirement 34

3.6 Summary of The Chapter 35

REFERENCES 36

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LIST OF TABLES

Table No. Title Page

Table 1.1 Gantt Chart 4

Table 2.1 Comparison of Article 17

Table 2.2 Comparison Existing Product 19

Table 3.1 Storyboard application 27

Table 3.2 List of Software Requirement 33

Table 3.4 List of Hardware Requirement 34

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LIST OF FIGURES

Figure No. Title Page

Figure 2.1 Milgram’s Reality-Virtuality Continum 7

Figure 2.2 Working method of ARToolKit 8

Figure 2.3 Camera and HMD in see-through-mode 8

Figure 2.4 Layout of augmented map 9

Figure 2.5 Overlay with 3D-TIN 10

Figure 2.6 Augmented switch 10

Figure 2.7 Augmented pointer 11

Figure 2.8 AR view in commercial smartphone application 12

Figure 2.9 Augmented Reality Map Barcelona 13

Figure 2.10 AR Model on the Map 14

Figure 2.11 View from the smartphone 14

Figure 2.12 AR Map World Peaks Interface 15

Figure 2.13 Google Map View on Application 16

Figure 3.1 ADDIE model 22

Figure 3.2 Analysis Phase 24

Figure 3.3 Flowchart 26

Figure 3.4 Framework 31

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LIST OF ABBREVIATIONS

POI Point of Interest

AR Augmented Reality

3D 3 Dimensional

HMD Head Mounted Display

AV Augmented Virtuality

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CHAPTER 1

INTRODUCTION

Technology is a necessity in this day and age. The use of technology is not just for play

alone. But, it is a necessity in channeling information related to something you are

looking for. There are various developments in the world of technology and it has its

own branch. With the current state of affairs being plagued by the Covid-19 pandemic

that is forcing us to stay at home. Certainly the use of technology becomes very high

because we need to keep in touch and continue the work that hasrus completed. In

connection with this project, augmented reality technology was chosen to conduct

research and its effectiveness on a place. This technology is very easy to find and use

because it only uses smartphones that on average everyone already owns a smartphone.

This study will be conducted in a selected place.

1.1 Introduction

AR SPKini is an augmented reality application that involves interacting with users or

using electronic devices such as smartphones. AR SPKini involves 3D models designed

by themselves based on the place of study. Looking at the current modernization,

technology has grown rapidly and most people or an organization needs to transform

into the use of technology as soon as possible. So, one of them is the use of augmented

reality in a place. The use of this augmented reality can give an idea of the object

displayed in 3D. Consumers will feel different and sometimes it can save money to go

to a place.

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1.2 Project Background

Tourism is one of the most important service industries for a country. The tourism

industry has become a smart investment field that can drive the growth of related

industries which all serve as drivers in the development of developed countries in this

century. Thus, it can be said that the tourism sector is a sector that has great potential to

contribute to the national economy and bring huge profits in the form of foreign

exchange. For example, Kedah is one of the states that contributes to the tourism sector

in Malaysia. Lots of interesting and historic places to visit and do questionnaires.

Due to increasing the population and tourist in Kuala Muda, Kedah, technology

plays a very important role nowadays to further boost the tourism sector. Therefore, we

must take action by making a plan and building something creative for the tourism

sector.

1.3 Problem Statement

First problem statement is lack of tourist attraction because there is no change in

strategy in attracting local and foreign tourist. Secondly, lack of emphasis on tourism

activities in the area. If there is an emphasis on the tourism sector in the area, it will

definitely be more advanced. Third, the use of technology still less prominent as one

of the tourist attractions in the area.

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1.4 Objectives

The goal of this project is to make augmented reality that can be used on smartphone.

This project will mainly focus on the following objectives. To design augmented reality

mobile application related to Muzium Arkeologi Lembah Bujang. • To develop 3D

models based on interesting places in Muzium Arkeologi Lembah Bujang to help

further enhance the tourism sector in the district. To test the effectiveness of the AR

SPKini application so that it can be developed carefully and successfully.

1.5 Scope

A chapter may show which target user that my project aim. This project is aimed for

public usage such as tourist and local residents. In the application developed is a

prototype which can be implemented. The prototype is include some historic buildings.

The AR card will be use for scanning image on the flashcard. Then, its will display the

AR application with animation and few place on the map.

1.6 Limitation of Work

Limitation work of my project is this project is Android smartphone based. The user

needs a smartphone (Android only) and flash card which called map. The application

provides four type of model only.

1.7 Expected Result

The user will be able to improve and gain their knowledge about AR Technology.

Mode of building map flashcard using AR technology will completely develop. Only

android user can access this application.

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1.8 Activities, Milestones (Gantt Chart)

Table 1.1 shows the Gantt chart of this project.

Table 1.1 Gantt Chart

Task Name

Week

SEPTEMBER OCTOBER NOVEMBER DECEMBER

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Topic Discussion and

Determination

Project Title Proposal

Proposal Writing

Proposal Writing – Literature

Review

Proposal Progress Presentation

& Evaluation

Discussion

Correction Proposal

Proposed Solution Methodology

Proof of Concept

Drafting Report of the Proposal

Submit Draft of Report to

Supervisor

Seminar Presentation

Correction Report

Final Report Submission

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1.9 Summary of the Chapter

Thesis structure is a summary of the whole project that divided into 5 chapters. This

thesis described the entire process of developing Augemented Reality (AR SPKini) for

the purpose of using tourism activities in the district and the locals.

Chapter 1 : Introduction

This chapter contains explanation of this project including background studies, problem

statement, objectives, and project scope.

Chapter 2 : Literature Review

This chapter focuses the literature study on augmented reality implementation for

tourism activities purposely that could be used for this project. All the study regarding

this topic are observed and analyzed to purpose for better improvement for tourism

activities.

Chapter 3 : Methodology

This chapter discussed about the steps or methodology being used while developing the

Augemented Reality (AR SPKini) for Tourism Activities.

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CHAPTER 2

LITERATURE REVIEW

This chapter is to present related literature review to ensure the quality in order to

improve this project. This chapter also explains of literature review carried out on the

articles and existing application that used a references in developing this application.

Previous research or existing application also been discussed in the session for

identifiying the weakness or lacking to related literature review source. Therefore, the

purpose of the literature review is to study and analyze the literature or any works or

studies related to this application. It is important to well understand all information to

be considered and related before developing this application. Some research has been

studied to implement in the AR SPKini application.

2.1 Introduction

In this chapter, all of reading, surveying and analyzing has been done to make

sure development of this AR mobile applications follow to user requirements and

system specification. There were three journals that have been selected as reference

towards their system development and implementation in order to develop better and

innovative system.

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2.2 Previous Research on The Application

2.2.1 Augmented Maps : The Capture by Small Video Camera to Visualization An

Analogue Map.

“Augmented Maps” was issued by Joachim Bobrich and Steffen Otto in 2002.

They both from Institute for Cartography and Geoinformatics, University of Hanover.

They have created am augmented reality based on small video camera to visualization

an analogue map that can shows augemented reality as a mixture between the real

environment and virtual reality.

Figure 2.1 Milgram’s Reality-Virtuality Continum

Cartographic methods have been developed to reach some pseudo-three-

dimensional or pseudo-temporal effects. But they all static and that’s where the

problems lies. The map cannot react on the user behaviour. There is no real interaction

between user and map like in virtual reality environment, where the user causes reaction

of the system. The enrichment of printed maps is the combination with dynamic,

variable digital data. So, processes can be visualized in two dimensional.

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Figure 2.2 Working method of ARToolKit

ARToolKit uses to determine the relative position of a video camera to a

marker (square with the uniques patterns) in the video-stream. To speed up the process

the video is turned into inverse black and white by a threshold operation. This

ARToolKit application uses at least a video camera and a computer connected to it is

necessary.

Figure 2.3 Camera and HMD in see-through-mode

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By using a head mounted display (HMD) a more immersive experience will be created.

So, video capture and video and VR-object output are done in the same place. HMDs

can be used in opaque or transparent/see-through-mode. In opaque mode only the virtual

objects are shown and the user can see the virtual object overlaid the real environment.

Figure 2.4 Layout of augmented map

Figure 2.4 shows about the layout of augmented map. The actual map is bordered with

four patterns. So, the viewer can look at the map, always grasping one reference point

to virtual reality. In order to recognize the pattern we have to pay attention to keep

distance to other graphical elements.

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Figure 2.5 Overlay with 3D-TIN

The graphic outcome is a new archaeological map. In the new map design, this map is

in the middle of the sheet. Figure 2.5 shows the local coordinate are parallel to the

global, digital terrain-models and other digital geodetic data can be matched to the

analogous map.

Figure 2.6 Augmented switch

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Figure 2.6 shows the augmented switch which is it can be switched on or off and

symbolization of virtual map object can be changed. Repeated recognition of the pattern

on the disc will on the one hand change the appearance of sphere on it and on the other

hand alter the virtual theme on the AR-map.

Figure 2.7 Augmented pointer

Augmented pointer can be obtained as additional information (Figure 2.7). The virtual

objects (visible or not) intersect with the virtual end of the pointer. Depending on the

object and the position of the pointer further actions can be triggered.

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2.2.2 Smartphone Augmented Reality Application for Tourism

Zornita Yovcheva, Dimitrios Buhalis and Christos Gatzidis was responsible for

develop this Smartphone Augmented Reality Application. This AR application focused

on tourists roaming in unfamiliar environments and they can use the application to see

the place in AR.

Figure 2.8 AR view in commercial smartphone application

In term of tourism-specific, most applications offer interface elements for keyword

search and browse through available information. All applications provide maps-based

services even though they vary in form and implementation.

The application suggestions interface (Figure 2.8) is annotation connected to

sidebar, showing additional information about POI in mTrip (upper left), (B) Several

POIs in mobeedo’s AR view (upper right), (C) Augmented Reality UK.

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2.2.3 AR Mapp – Augmented Reality Map Barcelona

This AR Map was developed by SmartTech Group and released on 2017. Basicly,

this application redesign the map and put some place in 3D on the map. Figure 10 shows

the example of the map that has be designed. The map can be scan using smartphone

and each model that can be scan will have “AR” Label each model (Figure 2.10).

Figure 2.9 Augmented Reality Map Barcelona

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Figure 2.10 AR Model on the Map

Figure 2.11 View from the smartphone

Figure 2.11 shows the map was scanned using the smartphone. When it scanned to

specific building like the castle and stadium, the 3D model will appear on the

smartphone and have voice that describe about the place.

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2.2.4 AR Map World Peak

“AR Map World Peak” is the augmented application that have publish on google

Play Store. It has data from about 400,000 peaks around the world. When you point

your Android device at the mountain, the name, elevation and distance of the peak will

be displayed.

Figure 2.12 AR Map World Peaks Interface

The application uses three-dimensional coordinates and a gyroscope to display the

name at the peak. The three-dimensional terrain displayed semi-transparently, so its

easy to compare it with the actual shape of the mountain and check the location of the

peak. When point on Android device downward, the view switches to a 3D view

looking down from the sky. We can check the names of the terrain and mountains that

can be seen from any location specified on the map.

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Figure 2.13 Google Map View on Application

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2.3 Comparison of Article

Table 2.1 Comparison of Article

TITLE PURPOSE TYPE

MARKED-

BASED

AR

CATEGORIES

ADVANTAGES DISADVANTAGES

Augmented

Maps – An

AR

application

to visualize

map

To scan

image using

small video

camera and

HMD

computer

generated

onto real

world

Yes Education Have instruction

how to use

Need to use some

items to use it like

video camera and

computer to

visualize

Mobeedo –

Smartphone

Augmented

Reality

Application

for Tourism

This AR

application

focused on

tourist

roaming in

unfamiliar

environment.

Yes Tourist -Show the POI

name and distance

from our position

- Shows the details

of place and make

the tourist roaming

in unfamiliar

environment

It may cause

cognitive overload

and hard to

understand the apps

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US Patent –

Augmented

Reality

Maps

This

application

uses to show

the point of

interest on

the location.

The apps

will display

the name of

place and

details

No Information Displays

information related

to the place

Can know the name

of place and know

how far away from

our position

The position of the

phone should be

exactly in place to

display the POI

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2.4 Comparison Existing Product

Table 2.2 Comparison Existing Product

No Title Author Technique ADVANTAGES DISADVANTAGES

1 Augmented Maps:

The capture by Small

Video Camera to

Visualization An

Analogue Map

Joachim

Bobrich and

Steffen Otto

Small

camera

capture,

compter

software

-Have instruction

how to use

-Less attractive

-No sound and text

when use

2 Smartphone

Augmented Reality

Application for

Tourism

Zornita

Yovcheva,

Dimitrios

Buhalis and

Christos

Gatzidis

Mobile

Apps,

Android

-Attractive design

-Have details

about the

information

displayed

-No sound on the

information

displayed

3 AR Mapp –

Augmented Reality

Map Barcelona

SmartTech

Group

Mobile

Apps, IOS

-Easy to

understand

-Attractive design

- Limited for certain

user only

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4 AR Map World Peak ARYamaNavi Mobile

Apps,

Android

-Automatic

display the name

of mountain

-No sound

-Don’t have 3d

model

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CHAPTER 3

METHODOLOGY

3.1 Introduction

This chapter will explain the details of the methodology being used in this project.

The project methodology should systematically solve all the problems appear in the

system analysis to make sure this project complete and working. It is an important

step of development since it will guide the researcher through software development.

After the application has been completely develop, it should be tested to make sure all

the objective requirement of the project achieved. Then, the ADDIE model method

has been used for AR SPKini app based on phase for each development process.

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3.2 ADDIE Model

In order to achieve the objective of the project, good planning and methodology

must be done before the stage of the process begin. This system has been choosing

ADDIE model as a methodology to develop this project. ADDIE has been almost a

standard for professionally developed, high quality distance education programs,

whether print-based or online. ADDIE is an acronym for the five stage of a development

process: Analysis, Design, Development, Implementation, and Evaluation. Each step

has an outcome that feeds into subsequent step. The ADDIE model relies in each stage

being done in the given order but with a focus on refelection and interaction.

Instructional system design (ISD) is a systematic process for the assessment and

development which mean the basic model that can applied to any kind of learning

solution.

Figure 3.1 ADDIE model

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3.3 Methodology Phase

Five phases in ADDIE model are described as below:

3.3.1 Analysis

The first phrase in the ADDIE model of instructional design is the anlaysis

phases. This phase can be considered as the “Goal-Setting Stage”. In this phase, the

developer need to make observation and identify the main problems encountered as a

whole and state objective of project. To identify the problems, developer should be done

through the search of article material and go to the place of study. But, with the current

pandemic outbreak, this will inevitably hamper efforts to go to the study site. So, the

developer can contact the place of study to request information related to the study

made. Besides, the problem statement, objective and existing application on any

standards platforms are searched to compare several current application about

Augmented Reality for tourism. This phase will help the project gain more idea about

the objective of application development.

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This analysis phase is based on research and existing application to get the problem,

objectives, target user, content, strategy, and requirement to develop this project. The

structure of analysis important to ensure the project is complete. The research by few

article and existing application to study about the pros and cons for each. Besides, to

gain knowledge about element of multimedia to applied in this project.

Problems

• Lack of emphasis on tourism activities in the area

• The use of technology is still less prominent as one of the tourist attractions in the area

Objectives

•To design and develop augmented reality application for tourism uses.

•To evaluate the functionality of augmented reality application for tourists.

Target User

•Tourists

•Local Resident

Content

• Image Marker

• Image building use to Augmented Reality technology

Strategy

•Used 3D modeling to create the object.

•Used Augmented Reality technology.

Requirement

•Software- Unity 3D- Vuforia- Autodesk Maya

•Local Resident- Laptop- Mobile Phone (Android)

Figure 3.2 Analysis Phase

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3.3.2 Design

The second phase for ADDIE model is to design the idea for the AR SPKini

project. The idea get from the analysis phase to plan strategy for developing the

instruction. This phase should be systematic and specific. Systematic means a logical,

ordely method of identifiying and evaluating a set of planned strategies targeted for

attaining the projects goals. Flowchart and storyboard were developed to create a visual

map clearly about the project. The feasibility of developing the application on all mobile

platforms determined based on information gathered during the analysis phase is

reviewed and compiled.

a) Flowchart

A flowchart is a type of diagram that represent the workflow of the application

(figure 3.3). The purpose is to provide user with a common language or

reference when dealing with a project. The main interface start with the start

button to enter the application. The interface will display few button which is

AR Map, Instruction, Credit and Exit. When choose AR Map, the button will

automatically direct to user camera phone. The users will scan an image in the

AR Map. Then, it will detect and display the 3D object an animation. User also

can read the information about the model when its appear.

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Figure 3.3 Flowchart

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b) Storyboard

Storyboard is a part of multimedia design process. The storyboard shows how

the application will be look after its developed.

Table 3.1 Storyboard application

Enter Page

- This enter page is the first page

user will see when open the

application.

- User need to click “Enter”

button to go to home page.

Home Page

- This page is shows about the

Augmented Reality.

- User need to put their phone

into the marker-based card to

see the 3D model

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Setting page

- User can change the setting at

this page.

- They can find it on the AR

Map page.

Download Map Page

- User can download the marker-

based map at this page

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Instruction Page

- The instruction has 4 page for

all.

- The instruction show step by

step for each page.

Credit Page

- This is the credit page that

shows who involved in this

project

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3.3.3 Development

Development phase is the process for develop the application. This phase builds

on both the analysis phase and design phase. All the modules will be implemented

on this phase. This phase will develop the instruction, 3D modeling, application and

any supporting module will go through in this phase. This may include software and

hardware.

i) Create Marker-Based

ii) Create 3D Model

iii) Store Markers Database in Vuforia

iv) Create AR application use 3D Unity

3.3.4 Implementation

This phase is about process strategies and plan of project into action in order to

accomplish strategic instruction. This phase also known as testing phase. When the

application already develop, the application will be test first before publish to public.

Testing performed is ensure that the project can be used and running accordingly and

to understanding the application and the objective achieved.

• Test Run Project

• User Test Run

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3.3.5 Evaluation

This phase is to determine if the objective has been achieved or not based on the

instruction. Evaluation phase should occur throughout the entire instructional design

process-within phase, between phases and after implementation. It is the process of

getting feedback from supervisor on content, graphic, audio, animation and interface.

This is to ensure that the application meet all the requirement that user needed. After all

the process done and passed, the project will be released to end user.

a) Debug

b) Final Product

3.4 Framework

Figure 3.4 Framework

This project conducted on the framework of the structure and system flow to

achieve the project objective that can be successfully accomplished by analyze AR

SPKini application using. The requirement analysis should be conducted in order to

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run the project and the project framework can be created to see and understand the

process flow.

In this section will cover a general overview and a specific overview for this chapter’s

augmented reality framework. The general overview will give you an idea of the key

feature of the augmented reality framework and the specific overview discusses

features of the augmented reality framework in specific terms and tells you how you

might be able to modify framework for your own custom needs.

Based on the framework, user must use android smartphone to install the application

and able to choose any button in application. The user needs to scan any image object

from th marker map to display 3D object and press info button to show the description

of object. For admin can update the application to add new information or new design.

Admin also available view the response feedback. Unity 3D used to create Augmented

Reality application and overall project environment. Vuforia use to create image

marker. The Vuforia detects and tract the features that are naturally found in the image

itself by comparing these natural against a known target resource database. Once the

Image Target detected, Vuforia engine will track the image as long as it is at least

partially in the camera field of view.

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3.5 Hardware and Software

This section will show that all hardware and software involve in the development

process. All of these elements are important in development process of the application.

List of hardware and software are shown as below:

3.5.1 Software Requirement

To develop this project, choosing the best software can be a lot of choices, because the

software selection depends on the requirement in this project. The software to develop

this project is shown as below.

Table 3.2 List of Software Requirement

Software Use

Unity 3D

Used to create the Virtual Reality app and overall

project and animate 3D characters

Maya 2020

Used to create 3D character models

Adobe Photoshop

Used to create sketches of background, characters

and posters.

Adobe XD

Used to design prototype interface

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3.5.2 Hardware Requirement

Hardware is the important in ensuring the research of this project is success. In order to

do this research, every hardware has its own function. The hardware to develop this

project is shown as below.

Table 3.3 List of Hardware Requirement

Hardware Use

Laptop

To create the sketches for the characters,

background and create scripts or documents

related to application. Also used for on the go

coding and 3D modelling.

External Hard Disk

To backup all project data

Headphones

Used for development and test runs of the

projects as well as used for the finished project

to amplify immersion.

keyboard

Used for typing the coding and design the 3D

model.

Mouse

Mouse is used during coding and 3D

modelling process.

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3.6 Summary of The Chapter

Methodology is very important in app development. It helps the author to

ensure the application develop correctly from phases to phases. Hardware and

software compatibility are also play important role to ensure performance is working

well.

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REFERENCES

Joachim Bobrich, Steffen Otto. Augmented Maps (2002). Institue for Catrography and

Geoinformatics, University of Hanover

Zornita Yovcheva, Dimitrios Buhalis, Christos Gatzidis. Mabeedo. Shool of Tourism,

Bournemouth University, UK & Shool of Design, Engineering and Computing,

Bournemouth University, UK

Rahmi Fahriana. Strategi pengelolaan kawasan pelancongan di sungai petani.

Universiti Utara Malaysia

Arthur Arzumanyan. AR Solar System obtained from

https://play.google.com/store/apps/details?id=com.guidapasquale.solarsystemar&hl=e

n&gl=US

ARYamaNavi. AR Map World Peak. Obtained from

https://play.google.com/store/apps/details?id=com.chuna0.ARYamaNaviU&hl=en&gl

=US