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Experience Design for Mobile Augmented Reality Gene Becker May 2011
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Page 1: AR Experience Design @ ARE2011

Experience Design for Mobile Augmented Reality

Gene BeckerMay 2011

Page 2: AR Experience Design @ ARE2011

“You are the world’s firstpure play experience designers”

- Bruce Sterling

Page 3: AR Experience Design @ ARE2011

© 2010, Layar B.V.

what makes a compelling experience? Physical / Mental

ChallengeSelf-Expression

& Creativity

Physical Stimulation(sights, sounds, touch…)

Mental / EmotionalStimulation, Imagination

Bonding, Sharing &Cooperation

Competing with others

ref: Hull, Reid “Experience Design for Pervasive Computing”

Page 4: AR Experience Design @ ARE2011

© 2010, Layar B.V.

mobile AR experience design practices

1. Zero-click experiences

2. Narrative elements

3. Magic moments

4. Immersion & flow vs. literal positioning

5. AR as social photography

Page 5: AR Experience Design @ ARE2011

We’re still in the silent film era of the AR medium

Page 6: AR Experience Design @ ARE2011

Historic Market Street layer by bigBigBang

Page 7: AR Experience Design @ ARE2011

Quadmented by Adriano Farano @farano

Page 8: AR Experience Design @ ARE2011

Quadmented by Adriano Farano @farano

Page 9: AR Experience Design @ ARE2011

Quadmented by Adriano Farano @farano

Page 10: AR Experience Design @ ARE2011

Quadmented by Adriano Farano @farano

Page 11: AR Experience Design @ ARE2011

PhillyHistory.orgAR by Deb Boyer & Josh Marcus@azavea

Page 12: AR Experience Design @ ARE2011

Berlin Wall layer by Marc Rene Gardeya

Page 13: AR Experience Design @ ARE2011
Page 14: AR Experience Design @ ARE2011

tiananmen squARed

johncraigfreeman.com

Page 15: AR Experience Design @ ARE2011

virtualpublicartproject.com@vpublicart

Page 16: AR Experience Design @ ARE2011

freespace by spacelib

Page 17: AR Experience Design @ ARE2011

Tweeps around by TAB

http

://w

ww.

tabw

orld

med

ia.c

om

Page 18: AR Experience Design @ ARE2011

Instaphotos by TAB Worldmedia

Page 19: AR Experience Design @ ARE2011

© 2010, Layar B.V.

mobile AR experience design practices

1. Zero-click experiences

2. Narrative elements

3. Magic moments

4. Immersion & flow vs. literal positioning

5. AR as social photography

Page 20: AR Experience Design @ ARE2011

Discuss.Gene Beckertw: @genebeckerskype: gene.becker web: www.layar.commail: [email protected]