Experience Design for Mobile Augmented Reality Gene Becker May 2011
Jan 17, 2015
Experience Design for Mobile Augmented Reality
Gene BeckerMay 2011
“You are the world’s firstpure play experience designers”
- Bruce Sterling
© 2010, Layar B.V.
what makes a compelling experience? Physical / Mental
ChallengeSelf-Expression
& Creativity
Physical Stimulation(sights, sounds, touch…)
Mental / EmotionalStimulation, Imagination
Bonding, Sharing &Cooperation
Competing with others
ref: Hull, Reid “Experience Design for Pervasive Computing”
© 2010, Layar B.V.
mobile AR experience design practices
1. Zero-click experiences
2. Narrative elements
3. Magic moments
4. Immersion & flow vs. literal positioning
5. AR as social photography
We’re still in the silent film era of the AR medium
Historic Market Street layer by bigBigBang
Quadmented by Adriano Farano @farano
Quadmented by Adriano Farano @farano
Quadmented by Adriano Farano @farano
Quadmented by Adriano Farano @farano
PhillyHistory.orgAR by Deb Boyer & Josh Marcus@azavea
Berlin Wall layer by Marc Rene Gardeya
tiananmen squARed
johncraigfreeman.com
virtualpublicartproject.com@vpublicart
freespace by spacelib
Tweeps around by TAB
http
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tabw
orld
med
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Instaphotos by TAB Worldmedia
© 2010, Layar B.V.
mobile AR experience design practices
1. Zero-click experiences
2. Narrative elements
3. Magic moments
4. Immersion & flow vs. literal positioning
5. AR as social photography
Discuss.Gene Beckertw: @genebeckerskype: gene.becker web: www.layar.commail: [email protected]