American Jo American Jo American Jo American Journal of Science and Technology urnal of Science and Technology urnal of Science and Technology urnal of Science and Technology 2014; 1(1): 11-16 Published online March 20, 2014 (http://www.aascit.org/journal/ajst) Keywords Augmented Reality, 3D Objects, Geo Positioning, Visualization Received: February 6, 2014 Revised: February 20, 2014 Accepted: February 21, 2014 Application of augmented reality in interactive pedestrian navigation systems Tashko Rizov University “Ss. Cyril and Methodius” in Skopje, Faculty of Mechanical Engineering – Skopje; str. Karpos II 1000 Skopje, Republic of Macedonia Email address [email protected]Citation Tashko Rizov. Application of Augmented Reality in Interactive Pedestrian Navigation Systems. International Journal of Agricultural Sciences and Natural Resources. Vol. 1, No. 1, 2014, pp. 11-16. Abstract Today's life is different to the one that existed not so many years ago. Our everyday life is constantly changing.The use of new technologies play major role in this change. Augmented Reality (AR) is looking to be the 8th mass market to evolve, following print, recordings, cinema, radio, TV, the Internet and mobile. In combination with geo-based technologies, augmented reality provides a completely new way of execution of the everyday activities. This paper presents the basic concepts and key characteristics of these two technologies. Also, the paper presents an example of a use of the technologies in an application meant for students for navigation through the campus of the Faculty. 1. Introduction Today's life is different to the one that existed not so many years ago. Our everyday life is constantly changing. The most important characteristics of our era may be the transformation, transmission and dominion of information. We live in an information society where the leading role has been given to new technologies. Our society could not be imagined without new technologies and their role both in this society and in human life in general. With a growing amount of applications relying on spatial information systems, there is a corresponding increase in the number of naïve users of such systems. Recognized for handling complex decision-making processes, spatial information systems need to be enhanced with real-world views in order to present the information in an understandable, user-friendly way [1]. Hence, the combination of the two emerging technologies of geo based spatial information systems and augmented reality. Augmented reality (AR) is a technology that enables digitally stored spatial information to be overlaid graphically on views of the real world[2]. AR holds enormous promise to enhance human management of complex systems, such as power plant maintenance procedures, cardiac surgery but also navigation through complex environments. AR can be used as an enhancement in decision-making and operational efficiency in dealing with the intricacies of both natural and build environments. Considerable work is in progress around the world on hardware and software to develop AR systems.
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American JoAmerican JoAmerican JoAmerican Journal of Science and Technologyurnal of Science and Technologyurnal of Science and Technologyurnal of Science and Technology 2014; 1(1): 11-16
Published online March 20, 2014 (http://www.aascit.org/journal/ajst)
Keywords Augmented Reality,
3D Objects,
Geo Positioning,
Visualization
Received: February 6, 2014
Revised: February 20, 2014
Accepted: February 21, 2014
Application of augmented reality in interactive pedestrian navigation systems
Tashko Rizov
University “Ss. Cyril and Methodius” in Skopje, Faculty of Mechanical Engineering – Skopje;
Next step is to create the application that will be
displayed and operated by user on user’s device. In this
case the application was created using the system of Layar.
Using the web based application Layar Creator any
registered user can create a layer or a channel that is going
to be used by users to display the augmentations. The Layar
Creator offers ability to customize the channel by adding
picture, logo, short and long text description etc. In addition,
it uses metrics for the creators of channels to monitor the
use of the created channel.
After that, the Layar Creator is checking and verifying
the API URL provided by the HoppalaAugmentaion
platform. If the checks are verified, than the layer can be
published. With that, end-users are able to open the layer on
their handheld device using the Layar app
American Journal of Science and Technology 2014; 1(1): 11-16
Interface of Hoppala Augmentation content platform
After creating the content, again using Hoppala users can
publish their geo based augmented reality application to all
major mobile augmented reality browsers (Fig.4).
content on mobile AR browser today still
requires creating program code, and without any
established standards, content creation not only becomes a
technology decision, but even a platform decision as well
gmentation content
Next step is to create the application that will be
displayed and operated by user on user’s device. In this
using the system of Layar.
Using the web based application Layar Creator any
d user can create a layer or a channel that is going
to be used by users to display the augmentations. The Layar
Creator offers ability to customize the channel by adding
picture, logo, short and long text description etc. In addition,
the creators of channels to monitor the
After that, the Layar Creator is checking and verifying
provided by the HoppalaAugmentaion
platform. If the checks are verified, than the layer can be
users are able to open the layer on
their handheld device using the Layar app (Fig.5).
Fig5.Creating channel using Layar Creator
When the described layer is searched using the Layar
app, the layer basic description is displayed on the user’s
handheld device. After starting the layer the handheld
device displays the video from the camera showing what is
in line of sight of the user. The app sends spatial data
collected by the sensors to the server and queries any point
of interest in vicinity relative to
attitude. After retrieving the data, information is registered
on user’s display augmenting the video of the real world
displayed on the hand held device.
The layer augments the user’s reality by displaying the
pictures of the points of interest along with text explaining
which classrooms or laboratoriesare located at that building
(Fig. 6). At the same time, the app provides the ability to
navigate the user from the current position to the desired
point of interest either by foot o
distance, needed time to reach the destination.
Fig6.Screen shots from application MFS map
In that way, students can find their way through the
campus in easy manner and fast. With this tool they can
reach their destination on time, hence they can be in the
classroom before the class starts
15
Creating channel using Layar Creator
When the described layer is searched using the Layar
layer basic description is displayed on the user’s
evice. After starting the layer the handheld
device displays the video from the camera showing what is
in line of sight of the user. The app sends spatial data
collected by the sensors to the server and queries any point
of interest in vicinity relative to the user’s position and
attitude. After retrieving the data, information is registered
on user’s display augmenting the video of the real world
displayed on the hand held device.
The layer augments the user’s reality by displaying the
ts of interest along with text explaining
which classrooms or laboratoriesare located at that building
At the same time, the app provides the ability to
navigate the user from the current position to the desired
point of interest either by foot or by car displaying the
distance, needed time to reach the destination.
Screen shots from application MFS map
In that way, students can find their way through the
campus in easy manner and fast. With this tool they can
time, hence they can be in the
classroom before the class starts (Fig. 7).
16 Tashko Rizov: Application of Augmented Reality in Interactive Pedestrian Navigation Systems
Fig7.Navigation using application MFS map
So far, the experience of the students is very positive.
Primarily, they see it as challenge because majority of them
are using their smart-phone in this manner for the first time.
Also, they like using new technologies and things that
make them look more technology aware. Last but not least,
the majority of students like the design and user
friendliness of the application. It is simple and it does
exactly what is says it does. The negative aspects of the
application are that users will use it only limited number of
times. Meaning, students need to find their way around the
campus only during their first two weeks of their first
semester. After that, they pretty much have been in all
classrooms and know their location on the campus. Using
the application afterwards, when they are acquainted with
the campus is only in rare occasions. The second negative
aspect is the internet connection. The use of the application
is fully dependable on access to internet. The campus has
wireless signal, but sometimes it is weak and users are not
able to connect to it. Although, internet is available through
the mobile networks its speed is still very low and the
prices by the mobile providers are still not competitive for a
target group as students.
5. Conclusion
This paper presents the basics of geo-based systems in
augmented reality and the ability to use this technology as
aneveryday tool. According to Dan Farber from CBSNews
and CNET News “The next big thing in technology:
Augmented reality.” This statement is getting its
verification by every passing day. The “big thing” is getting
even bigger mostly due to the enormous spread of use of
smart-phones and other smart hand-held devices.
Augmented Reality (AR) is looking to be the 8th mass
market to evolve, following print, recordings, cinema, radio,
TV, the Internet and mobile, according mobile industry
analyst TomiAhonen. The ability this technology is
providing to users is unimaginable. Its applications spread
each day as more people are becoming aware of it and as
they start understand how it can augment their lives.
But still, all this is mainly limited by the key
characteristic of the augmented reality – and that is how
real the virtual objects are presented. In order for the AR to
work, it has to persuade its user that the virtual and real
objects coexist in the environment. Here is where geometry
has to complete its role. By using various geometric
projections a various level of reality is achieved. It is clear
that best results would be provided by stereo-metric
perspective, but than one should consider the complexity,
price and time consumed to produce the virtual objects for
AR. Since this technology is mostly used by wearable
computers and hand-held devices with limited power of
graphical processors the focus is put on lean methods for
providing geometrical projections that result with virtual
objects that are at the same time real enough and simple
enough.
References
[1] S., Young: Integrated Position and Attitude Determination for Augmented Reality Systems, Department of Geomatics, University of Melbourne, 2004.
[2] G. Roberts, A. Evans, A. Dodson, B. Denby, S. Cooper, R. Hollands: Integrating GPS, INS and Augmented Reality for sub-surface visualization, Proceedings of the 14th International Technical Meeting of the Satellite Division of The Institute of Navigation (ION GPS 2001)– Salt Lake City, USA, 233-266 (2001).
[3] Azuma R.: A Survey of Augmented Reality, Teleoperatorsand Virtual Environments, August 1997, USA, pp. 355–385.
[4] Wikipedia, available at: en.wikipedia.org/wiki/Global_Positioning_System (accessed at 15.08.2013).