Celene Perez & Chelsea Fuller
*This applet gives students the opportunity to enter a sequence of commands based on different angle degree turns to help the turtle get to the pond. The turtle will then move along a path according to your instructions.
*By controlling the turtle’s movements, he is able to travel around obstacles and get to his destination, the pond. As the student works on creating a path, they can ask themselves questions such as:
*How many degrees do I need to turn the turtle?
*What direction does the turn need to go?
*How far does your turtle travel to get to the pond?
*Can you find a shorter path to the pond?
*Example:
*Set to move forward 3 units; 90° left turn, forward 3 units; 90° right turn, forward 6 units; right turn: 90°, forward 6 unit, and forward 1 unit. Using only these possible moves, guide the turtle to the pond.
Streghts Weaknesses
• Animated, colorful cartoon pictures to keep kids interested.
• Easy to follow instructions.• Varying difficulty levels• Feels more like a game, less
like math.• There are multiple ways to
get the right answer.• Great way to practice units
and lengths. • Different turtle speeds are
provided.• Different pond positions.• Provides students with grid if
wanted.
• When you enter a wrong command, it doesn’t help students figure out what is wrong.
• There is no way to track a student’s errors and/or progress.
*The applet is easy to use and would require minimal help from the teacher or peers.
*Instructions are straight forwards and easy to understand.
*Modification to the applet is easy for students to access,
*Applet is free and accessible online only.
*Students who are ELL would likely be able to understand and enjoy this activity.
*It may be confusing for students to list the commands for the turtle first, without moving it.
*It may be confusing to keep track of commands, if an error was made.
* TASK: Students will be placed in pairs. Without entering any commands, student 1 will estimate how many units the turtle has to move in order to get to the pond on a blank piece of paper. How many times does the turtle have to move if there is an obstacles in his path? (There are always 4 obstacles in the field)After estimating, student 2 will follow student 1 commands by using the applet. Once the task is completed, students will answer the following questions:* Was student 1 estimation correct?* How close where they?* How many times was your command wrong? * How successful was student 2 at following the instructions?
CONNECTION TO STANDARDS/EXPECTATIONS:* Geometry Pre-K-2* Describe, name, and interpret direction and distance in navigating space
and apply ideas about direction and distance.* Find and name locations with simple relationships such as "near to" and in
coordinate systems such as maps.* Relate ideas in geometry to ideas in number and measurement.* Measurement Pre-K-2* Develop common referents for measures to make comparisons and
estimates.* Understand how to measure using nonstandard and standard units.
*Launch
Students will need to access the Turtle Pond applet online. Student will be placed in pairs. After providing exploration time on the applet, Student 1 will start the task.
*Explore
*How many units did it take the turtle to get to the pond?
*How many times did he have to turn? What were the angle degrees for those turns?
*Can you get the turtle to the pond using a different paths?
*Which path was the shortest? Longest?
*Summarize
Students will have experience following and giving a classmate commands and thinking about angle of turns based on directional orientation.