Antoine Gargasson Game Programmer “I make video games because I can” - Tommy Refenes Looking for an internship in July 2017 + Worked on 3 professionnal projects (PC et VR), all are or will be released on Steam + Aiming at a Gameplay Programmer position on AAA games + Curious and invested, integrate easily in a team + Giving importance to complex mechanics and tools [email protected] antoinegargasson.weebly.com +33 6 17 89 63 63 https://www.linkedin.com/in/antoine-gargasson 2016 - 2017 Engine : Unreal Engine 4, C++, Network Platform : PC Team : 2 Programmers, 2 Game-Artists, 3 Game-Designers Pitch : In this 7-player multiplayer game, board a space cargo ship and embody a crew- member, a smuggler or a rebel. cooperate, bluff and trick the other players in order to fullfil your goals and to be the one who achieve his mission. Role : Movements and interactions of the player, referent networking, lead program- mer Details : Jeu de fin d’étude réalisé sur une année entière Game Programmer and Lead Programmer on Cargo 2016 (1 months) Engine : Unity, C# Platform : PC, VR Team : 2 Programmers, 3 Game-Artists, 1 Game-Designer Pitch : Dollhouse is a framework developped in order to make the creation of VR games easier. Abyme will be the first game developped with this framework. Role : Player’s interactions with the environment, reactions of the environment and tools Details : Game in development, will be released on Steam Gameplay Programmer trainee on Dollhouse at InnerSpace VR 2016 (2 months) Engine : Unreal Engine 4, Blueprint Platform : PC, VR Team : 4 Programmers, 4 Game-Artists, 2 Game-Designers Pitch : With "Firebird - La Péri", discover a fantastic universe, where you embody Iskend- er, a prince in search of the "Flower of Immortality". On stage, visit the enchanting world of La Péri and become a privileged witness of a magical and poetic encounter. Role : Adding of Steam framework, optimisation, menu, traduction, tutorial Details : Game rewarded several times and sold on Steam Gameplay Programmer trainee on La Péri at InnerSpace VR 2016 1st place at the Epic Game Jam and 1st place on Itch.io for 3 weeks. Engine : Unreal Engine 4, C++ Platform : PC Team : 2 Programmers, 2 Game-Artists, 1 Sound-Designer Pitch : Embody a doctor, observe your patients reactions to stimuli, find clues and decide which is the infected patient who must die. Role : Code of the doctor and the enteractions with the environment, adding of the Steam frameworks and fonctionnalities. Details : The game will be available on Steam in partnership with a publisher. It’s devel opped on our free time. Game Programmer on Who Must Die Professional Experience