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CSE152, Spr 04 Intro Computer Vision Color Introduction to Computer Vision CSE 152 Lecture 5 CSE152, Spr 04 Intro Computer Vision Announcements Assignment 2: Will be posted on Thursday See links on web page for reading Diem (the TA) will discuss the “Discussion Section” a bit later. Irfanview: A good utility for images CSE152, Spr 04 Intro Computer Vision Camera parameters • Issue – camera may not be at the origin, looking down the z-axis extrinsic parameters (Rigid Transformation) – one unit in camera coordinates may not be the same as one unit in world coordinates intrinsic parameters - focal length, principal point, aspect ratio, angle between axes, etc. U V W = Transformation representing intrinsic parameters 1 0 0 0 0 1 0 0 0 0 1 0 Transformation representing extrinsic parameters X Y Z T 3 x 3 4 x 4 CSE152, Spr 04 Intro Computer Vision , estimate intrinsic and extrinsic camera parameters • See Text book for how to do it. Camera Calibration CSE152, Spr 04 Intro Computer Vision Limits for pinhole cameras CSE152, Spr 04 Intro Computer Vision Thin Lens: Image of Point O F P P’ Z’ f Z f z z 1 1 ' 1 =
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Announcements Color - University of California, San Diego · Mnemonic is “Richard of York got blisters in Venice”. Violet Indigo Blue Green Yellow Orange Red CSE152, Spr 04 Intro

Mar 19, 2020

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Page 1: Announcements Color - University of California, San Diego · Mnemonic is “Richard of York got blisters in Venice”. Violet Indigo Blue Green Yellow Orange Red CSE152, Spr 04 Intro

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CSE152, Spr 04 Intro Computer Vision

Color

Introduction to Computer VisionCSE 152Lecture 5

CSE152, Spr 04 Intro Computer Vision

Announcements• Assignment 2: Will be posted on Thursday• See links on web page for reading• Diem (the TA) will discuss the “Discussion

Section” a bit later.• Irfanview: A good utility for images

CSE152, Spr 04 Intro Computer Vision

Camera parameters• Issue

– camera may not be at the origin, looking down the z-axis

• extrinsic parameters (Rigid Transformation)– one unit in camera coordinates may not be the

same as one unit in world coordinates• intrinsic parameters - focal length, principal point,

aspect ratio, angle between axes, etc.

UVW

=

Transformationrepresenting intrinsic parameters

1 0 0 00 1 0 00 0 1 0

Transformationrepresentingextrinsic parameters

XYZT

3 x 3 4 x 4CSE152, Spr 04 Intro Computer Vision

, estimate intrinsic and extrinsic camera parameters

• See Text book for how to do it.

Camera Calibration

CSE152, Spr 04 Intro Computer Vision

Limits for pinhole cameras

CSE152, Spr 04 Intro Computer Vision

Thin Lens: Image of Point

OF

P

P’ Z’

f

Z

fzz11

'1

=−

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CSE152, Spr 04 Intro Computer Vision

Thin Lens: Image Plane

OF

P

P’

Image Plane

Q’

Q

A price: Whereas the image of P is in focus,the image of Q isn’t.

CSE152, Spr 04 Intro Computer Vision

Deviations from the lens modelDeviations from this ideal are aberrations

Two types1. geometrical

2. chromatic

spherical aberrationastigmatismdistortioncoma

Aberrations are reduced by combining lenses

Compound lenses

CSE152, Spr 04 Intro Computer Vision

Lighting• Applied lighting can be represented as a

function on the 4-D ray space (radiances)• Special light sources

– Point sources– Distant point sources– Strip sources– Area sources

• Common to think of lighting at infinity (a function on the sphere, a 2-D space)

CSE152, Spr 04 Intro Computer Vision

Camera’s sensor• Measured pixel intensity is a function

of irradiance integrated over – pixel’s area– over a range of wavelengths– For some time

∫∫∫∫ =t x y

dtdydxdqyxstyxEIλ

λλλ )(),(),,,(

CSE152, Spr 04 Intro Computer Vision

BRDF

• Bi-directional Reflectance Distribution Function

ρ(θin, φin ; θout, φout)

• Function of– Incoming light direction:

θin , φin– Outgoing light direction:

θout , φout

• Ratio of incident irradiance to emitted radiance

n(θin,φin)

(θout,φout)

CSE152, Spr 04 Intro Computer Vision

Lambertian Surface

At image location (u,v), the intensity of a pixel x(u,v) is:

x(u,v) = [a(u,v) n(u,v)] [s0s ]= b(u,v) s

where• a(u,v) is the albedo of the surface projecting to (u,v).• n(u,v) is the direction of the surface normal.• s0 is the light source intensity.• s is the direction to the light source.

ns

^ ^..

a

x(u,v)

^

[ Important: We’ll use this a lot ]

Page 3: Announcements Color - University of California, San Diego · Mnemonic is “Richard of York got blisters in Venice”. Violet Indigo Blue Green Yellow Orange Red CSE152, Spr 04 Intro

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Specular Reflection: Smooth Surface

N

Phong – rough, specular

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Rough Specular Surface

Phong Lobe

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Color Cameras

We consider 3 concepts:

1. Prism (with 3 sensors)2. Filter mosaic3. Filter wheel

… and X3CSE152, Spr 04 Intro Computer Vision

The appearance of colors

• Color appearance is strongly affected by (at least):– Spectrum of lighting striking the retina– other nearby colors (space)– adaptation to previous views (time)– “state of mind”

CSE152, Spr 04 Intro Computer Vision

From Foundations of Vision, Brian Wandell, 1995, via B. Freeman slides

CSE152, Spr 04 Intro Computer Vision

Page 4: Announcements Color - University of California, San Diego · Mnemonic is “Richard of York got blisters in Venice”. Violet Indigo Blue Green Yellow Orange Red CSE152, Spr 04 Intro

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Color Afterimage: South African Flag

opponent colors Blue -> yellowRed -> green

CSE152, Spr 04 Intro Computer Vision

Page 5: Announcements Color - University of California, San Diego · Mnemonic is “Richard of York got blisters in Venice”. Violet Indigo Blue Green Yellow Orange Red CSE152, Spr 04 Intro

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Light Spectrum

CSE152, Spr 04 Intro Computer Vision

Talking about colors1. Spectrum –

• A positive function over interval 400nm-700nm

• “Infinite” number of values needed.2. Names

• red, harvest gold, cyan, aquamarine, auburn, chestnut

• A large, discrete set of color names3. R,G,B values

• Just 3 numbers

CSE152, Spr 04 Intro Computer Vision

Color ReflectanceMeasured color spectrum is

a function of the spectrum of the illumination and reflectance

From Foundations of Vision, Brian Wandell, 1995, via B. Freeman slides

CSE152, Spr 04 Intro Computer Vision

Illumination Spectra

Blue skylight Tungsten bulb

From Foundations of Vision, Brian Wandell, 1995, via B. Freeman slides

CSE152, Spr 04 Intro Computer Vision

Measurements of relative spectral power of sunlight, made by J. Parkkinen and P. Silfsten. Relative spectral power is plotted against wavelength in nm. The visible range is about 400nm to 700nm. The color names on the horizontal axis give the color names used for monochromatic light of the corresponding wavelength --- the “colors of the rainbow”. Mnemonic is “Richard of York got blisters in Venice”.

Violet Indigo Blue Green Yellow Orange Red

CSE152, Spr 04 Intro Computer Vision

Spectral albedoes for several different leaves, with color names attached. Notice that different colourstypically have different spectral albedo, but that different spectral albedoes may result in the same perceived color (compare the two whites). Spectral albedoes are typically quite smooth functions. Measurements by E.Koivisto.

Page 6: Announcements Color - University of California, San Diego · Mnemonic is “Richard of York got blisters in Venice”. Violet Indigo Blue Green Yellow Orange Red CSE152, Spr 04 Intro

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Fresnel Equation for Polished Copper

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Color Matching

Not on a computer Screen

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Page 7: Announcements Color - University of California, San Diego · Mnemonic is “Richard of York got blisters in Venice”. Violet Indigo Blue Green Yellow Orange Red CSE152, Spr 04 Intro

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The principle of trichromacy• Experimental facts:

– Three primaries will work for most people if we allow subtractive matching

• Exceptional people can match with two or only one primary.

• This could be caused by a variety of deficiencies.

– Most people make the same matches.• There are some anomalous trichromats, who use

three primaries but make different combinations to match.

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Color receptors

“Red” cone “Green” cone “Blue” cone

Response of k’th cone = λλλρ dEk

)()(∫

CSE152, Spr 04 Intro Computer Vision

Color Matching Functions

CSE152, Spr 04 Intro Computer Vision

Color spaces

• Linear color spaces describe colors as linear combinations of primaries

• Choice of primaries=choice of color matching functions=choice of color space

• Color matching functions, hence color descriptions, are all within linear transformations

• RGB: primaries are monochromatic, energies are 645.2nm, 526.3nm, 444.4nm. Color matching functions have negative parts -> some colors can be matched only subtractively.

• CIE XYZ: Color matching functions are positive everywhere, but primaries are imaginary. Usually draw x, y, where x=X/(X+Y+Z)

y=Y/(X+Y+Z)

CSE152, Spr 04 Intro Computer Vision

RGB Color Cube• Block of colours for (r, g,

b) in the range (0-1).• Convenient to have an

upper bound on coefficient of each primary.

• In practice:– primaries given by monitor

phosphors– (phosphors are the materials

on the face of the monitor screen that glow when struck by electrons)

CSE152, Spr 04 Intro Computer Vision

RGB to YIQ

The YIQ system is the colour primary system adopted by NTSC for color television broadcasting. The YIQ color solid is formed by a linear transformation of the RGB cube. Its purpose is to exploit certain characteristics of the human visual system to maximize the use of a fixed bandwidth.

[ Y ] [ 0.299 0.587 0.114 ] [ R ][ I ] = [ 0.596 -0.274 -0.322 ] [ G ][ Q ] [ 0.212 -0.523 0.311 ] [ B ]

Note that “Y” captures intensity whereas I & Q capture the effects of hue & saturation.

CSE152, Spr 04 Intro Computer Vision

CIE -XYZ and x-y

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YIQ Model

• Used by NTSC TV standard• Separates Hue (I,Q) from Luminance (Y)

−−−=

BGR

QIY

311.0532.0212.0321.0275.0596.0

114.0587.0299.0

CSE152, Spr 04 Intro Computer Vision

CIE xyY (Chromaticity Space)

CSE152, Spr 04 Intro Computer Vision

HSV HexconeHue, Saturation, Value

AKA: Hue, Saturatation, Intensity (HIS)

Hexagon arises from projection of cube onto plane orthogonal to (R,G,B) = (1,1,1)

CSE152, Spr 04 Intro Computer Vision

Metameric Lights(Metamers)

CSE152, Spr 04 Intro Computer Vision

Blob Tracking for Robot Control