Top Banner
Animations Adri Jovin J.J. Assistant Professor Department of Information Technology Sri Ramakrishna Institute of Technology Coimbatore
12

Animations

Nov 18, 2014

Download

Engineering

Adri Jovin

This describes the basic concepts of Animation, especially for Under Graduate Students who are exposed to Computer Vision and Graphics.
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Animations

Animations

Adri Jovin J.J.Assistant Professor

Department of Information TechnologySri Ramakrishna Institute of Technology

Coimbatore

Page 2: Animations

CS2401 - Computer Graphics 2

Animation Design Steps

• Storyboard Layout

• Object Definitions

• Keyframe Specification

• Generation of in-between frames

Page 3: Animations

CS2401 - Computer Graphics 3

Storyboard

• Storyboard is an outline of the action

• Defines the motion sequence as a set of basic events that are to take place

Page 4: Animations

CS2401 - Computer Graphics 4

Object Definition

• Object definition is given for each participant in the action

• Basic shapes, such as polygons or splines

• Associated movements for each object are specified along with the shape.

Page 5: Animations

CS2401 - Computer Graphics 5

Keyframe

• Keyframe is a detailed drawing of the scene at a certain time in the animation sequence

• Each object is positioned according to the time for that frame

Page 6: Animations

CS2401 - Computer Graphics 6

In-betweens

• In-betweens are the intermediate frames between the key frames

• Determined by the media to be used to display the animation– Film : 24 fps– Graphics Terminals : 30 to 60 fps

Page 7: Animations

CS2401 - Computer Graphics 7

Other Tasks

• Motion Verification

• Editing and Production

• Synchronization of Sound Track

Page 8: Animations

CS2401 - Computer Graphics 8

General Computer Animation

• Some steps in the development of an animation sequence are well-suited to computer solution.– Object Manipulation and Rendering– Camera Motions ( Zooming, Tilting etc..)– Generation of In-betweens– Store and Manage Object Database

Page 9: Animations

CS2401 - Computer Graphics 9

Raster Animations

• On raster systems, we can generate real-time animation in limited applications using raster operations.

• Simple 2D/ 3D transformations

• Color Table Transformation

Page 10: Animations

CS2401 - Computer Graphics 10

Key-frame Systems• Morphing

– Transformation of object shapes from one form to another

Page 11: Animations

CS2401 - Computer Graphics 11

Morphing

Page 12: Animations

CS2401 - Computer Graphics 12

References

• Donald Hearn, Pauline Baker, Computer Graphics – C Version, Second Edition, Pearson Education, 2004.