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Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads
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Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Dec 21, 2015

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Page 1: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Animation Revisited

The Timer class is in Swing. Animation can be done without using the Timer class.Using threads

Page 2: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Example: Rebound2.javaimport java.applet.Applet;import java.awt.*;

public class Rebound2 extends Applet implements Runnable {

private final int APPLET_WIDTH = 200; private final int APPLET_HEIGHT = 100;

private final int IMAGE_SIZE = 35; private final int DELAY = 20;

private Thread thread; private int delay = 100; private Image image; private int x, y, moveX, moveY;

Page 3: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Example: Rebound2.java public void init() { x = 0; y = 40; moveX = moveY = 3; image = getImage (getCodeBase(), "happyFace.gif"); setBackground (Color.black); }

public void paint (Graphics page) { page.drawImage (image, x, y, this); }

Page 4: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Example: Rebound2.java public void run() { while (Thread.currentThread() == thread) { x += moveX; y += moveY; if (x <= 0 || x >= APPLET_WIDTH-IMAGE_SIZE) moveX = moveX * -1; if (y <= 0 || y >= APPLET_HEIGHT-IMAGE_SIZE) moveY = moveY * -1; repaint(); try { Thread.currentThread().sleep(delay); } catch (InterruptedException e){} } }

Page 5: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Example: Rebound2.java public void start() { thread = new Thread(this); thread.start(); }

public void stop() { thread = null; }

}

Page 6: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Graphical User Interface (GUI)

Abstract Windows Toolkit (AWT): java.awtGUI elements: Primitive

Button, Label, Checkbox, Scrollbar, etc. Container

Panel, Frame, Dialog, etc.

Layout managers: FlowLayout, BorderLayout, etc.

Supporting classes

Page 7: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

The Component Hierarchy

Page 8: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

The Swing Components

Page 9: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Layout Managers

The layout of the elements in a container is handled by the layout manager associated with the container. Relative positions of the elements are specified, not their absolute coordinates. The positions and sizes of the element will be automatically adjusted when the window is resized

.

Page 10: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

The Layout Manager Hierarchy

Page 11: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Buttons and Flow Layout

width=400 height=50

width=100 height=120

Page 12: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Buttons and Flow Layout

Layout elements in horizontal rows.

import java.awt.*;import java.applet.Applet;

public class Flow extends Applet { public Flow () { setLayout(new FlowLayout()); add(new Button("Java")); add(new Button("C++")); add(new Button("Perl")); add(new Button("Ada")); add(new Button("Smalltalk")); add(new Button("Eiffel")); }}

Page 13: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Border Layout

Page 14: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Border Layout

import java.awt.*;import java.applet.Applet;

public class Border extends Applet { public Border () { setLayout(new BorderLayout()); add(new Button("North"), BorderLayout.NORTH); add(new Button("South"), BorderLayout.SOUTH); add(new Button("East"), BorderLayout.EAST); add(new Button("West"), BorderLayout.WEST); add(new Button("Center"), BorderLayout.CENTER); }}

Page 15: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Grid Layout

row=3 col=2

row=1 col=0

row=0 col=1

Page 16: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Grid Layout

import java.awt.*;import java.applet.Applet;

public class Grid extends Applet { public void init () { int row = 0, col = 0; String att = getParameter("row"); if (att != null) row = Integer.parseInt(att); att = getParameter("col"); if (att != null) col = Integer.parseInt(att); if (row == 0 && col == 0) { row = 3; col = 2; }

Page 17: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Grid Layout

setLayout(new GridLayout(row, col)); add(new Button("Java")); add(new Button("C++")); add(new Button("Perl")); add(new Button("Ada")); add(new Button("Smalltalk")); add(new Button("Eiffel")); }}

Page 18: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Nested Panels

Page 19: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Nested Panelspublic class NestedPanels extends Applet { protected Label messageBar; protected Choice choice; public NestedPanels () { // set up the center panel Panel center = new Panel(); center.setLayout(new BorderLayout()); center.add(new Button("south"), BorderLayout.SOUTH); center.add(new Button("north"), BorderLayout.NORTH); center.add(new Button("east"), BorderLayout.EAST); center.add(new Button("west"), BorderLayout.WEST); center.add(new Button("center"), BorderLayout.CENTER);

Page 20: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Nested Panels

// set up the south panel Panel south = new Panel(); south.setLayout(new FlowLayout()); south.add(new Button("Help")); choice = new Choice();choice.addItem("one");choice.addItem("two");choice.addItem("three");choice.addItem("four");choice.addItem("five");south.add(choice);messageBar = new Label("This is a message bar."); south.add(messageBar);

Page 21: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Nested Panels

// set up the outer panel setLayout(new BorderLayout()); add(new Button("North"), BorderLayout.NORTH); add(new Button("East"), BorderLayout.EAST); add(new Button("West"), BorderLayout.WEST); add(south, BorderLayout.SOUTH); add(center, BorderLayout.CENTER); }

}

Page 22: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Swing Frame Demo

Page 23: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Example: FrameDemo.javaimport java.awt.*; import javax.swing.*; public class FrameDemo extends JFrame { public FrameDemo() { super("Swing Frame Demo"); setDefaultCloseOperation(EXIT_ON_CLOSE); setSize(400, 200); } public static void main(String[] args) { FrameDemo frame = new FrameDemo(); frame.getContentPane().setLayout(new BorderLayout()); frame.getContentPane().add(new NestedPanels2(), BorderLayout.CENTER); frame.show(); }}

Page 24: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Example: NestedPanels2.javaimport java.awt.*;import javax.swing.*;import java.awt.event.*; public class NestedPanels2 extends JPanel { JLabel message_bar; JComboBox choice; JButton southButton1 = new JButton("south"); JButton northButton1 = new JButton("north"); JButton eastButton1 = new JButton("east"); JButton westButton1 = new JButton("west"); JButton centerButton1 = new JButton("center"); JButton northButton2 = new JButton("North"); JButton eastButton2 = new JButton("East"); JButton westButton2 = new JButton("West"); JButton helpButton = new JButton("Help");

Page 25: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Example: NestedPanels2.javapublic NestedPanels2 () { JPanel center = new JPanel(); center.setLayout(new BorderLayout()); center.add(southButton1, BorderLayout.SOUTH); center.add(northButton1, BorderLayout.NORTH); center.add(eastButton1, BorderLayout.EAST); center.add(westButton1, BorderLayout.WEST); center.add(centerButton1, BorderLayout.CENTER); JPanel south = new JPanel(); south.setLayout(new FlowLayout()); south.add(helpButton);

Page 26: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Example: NestedPanels2.java choice = new JComboBox(); choice.addItem("one"); choice.addItem("two"); choice.addItem("three"); choice.addItem("four"); choice.addItem("five"); south.add(choice); message_bar = new JLabel("This is a message bar."); south.add(message_bar); setLayout(new BorderLayout()); add(northButton2, BorderLayout.NORTH); add(eastButton2, BorderLayout.EAST); add(westButton2, BorderLayout.WEST); add(south, BorderLayout.SOUTH); add(center, BorderLayout.CENTER);

Page 27: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Example: NestedPanels2.java ChoiceEventHandler chandler = new ChoiceEventHandler(); choice.addItemListener(chandler); ButtonEventHandler bhandler = new ButtonEventHandler(); southButton1.addActionListener(bhandler); northButton1.addActionListener(bhandler); eastButton1.addActionListener(bhandler); westButton1.addActionListener(bhandler); centerButton1.addActionListener(bhandler); DialogButtonEventHandler dhandler = new DialogButtonEventHandler(); northButton2.addActionListener(dhandler); eastButton2.addActionListener(dhandler); westButton2.addActionListener(dhandler); helpButton.addActionListener(bhandler);}

Page 28: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Example: NestedPanels2.java class ChoiceEventHandler implements ItemListener { public void itemStateChanged(ItemEvent event) { JComboBox choice = (JComboBox) event.getSource(); if (choice != null) message_bar.setText("Choice selected: " + event.getItem()); } } class ButtonEventHandler implements ActionListener { public void actionPerformed(ActionEvent event) { JButton source = (JButton) event.getSource(); if (source != null) message_bar.setText("Button pushed: " + source.getText()); } }

Page 29: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Example: NestedPanels2.java class DialogButtonEventHandler implements ActionListener { public void actionPerformed(ActionEvent event) { JButton source = (JButton) event.getSource(); if (source != null) JOptionPane.showMessageDialog(null, "Button pushed: " + source.getText()); } } }

Page 30: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Using Packages

A package contains classes and other packages. Packages form a hierarchy.Package names: pkg1, pkg1.pag2, pkg1.pkg2.pkg3, ... Convention: use the reverse of the

internet domain of your company/organization

e.g., edu.depaul.csc224

Page 31: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Package Declaration

package name;Example:

package cs1; public class Keyboard {

  // ... }  

package edu.depaul.csc224; public class MyProject {

  // ...   public static void main(String[] args) {     // ...   } }

Page 32: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Package and Directory Structure

The directory structure must match the package structure

Package Directory

default package. (current working directory)

cs1  .\cs1\edu.depaul.csc224

.\edu\depaul\csc224\

Page 33: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Using Packages: ExamplesExample: cs1.Keyboard Source code: .\cs1\Keyboard.java Compile: in the current working directory

javac cs1\Keyboard.java Byte code file: .\Keyboard.class

Example: edu.depaul.csc224.MyProject Source code: .\edu\depaul\csc224\MyProject.java Compile: in the current working directory

javac edu\depaul\csc224\*.java Byte code file: .\edu\depaul\csc224\*.class Run: in the current working directory

java edu.depaul.csc224.MyProject

Page 34: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Jar Files and Jar ToolTo pack files and directories into a single file for the purpose of distribution, deployment, etc. Pack: jar cvf filename.jar files-or-dirs Unpack: jar xvf filename.jar

Examples: pack all the classes in the default package jar cvf hw.jar *.class pack all the classes in the cs1 package jar cvf kb.jar cs1\Keyboard.class pack all the classes in the edu.depaul.csc224 package jar cvf csc224.jar edu\depaul\csc224\*.class pack all the classes in the edu package jar cvf edu.jar edu

Page 35: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Class Path

where the Java compiler and virtual machine look for the source or byte code files.consists of a list directories and/or jar files, separated by ;  (on Windows) :  (on Unix/Linux)

default: all the J2SDK standard classes and the current directoryclasspath switch of javac and javaCLASSPATH environment variableextension mechanism: place JAR file in C:\jdk1.3\jre\lib\ext\

Page 36: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Class Path Examples

Example: Using cs1.Keyboard class in MyProg.java in the default packageMyProg.java and cs1 are in the same directory C:\   +-- csc224         |-- MyProg.java         +-- cs1              +-- Keyboard.class

javac MyProg.javajava MyProg

Page 37: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Class Path ExamplesMyProg.java and cs1 are in different directory C:\

  |-- csc224   |     +-- MyProg.java   |   +-- book         +-- cs1              +-- Keyboard.class

In csc224 javac -classpath C:\book MyProg.java java -classpath C:\book MyProg

Or set CLASSPATH=C:\book javac MyProg.java java MyProg

Page 38: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Class Path Examples

Pack cs.Keyboard in a JAR file. C:\

  |-- csc224   |     +-- MyProg.java   |   +-- book

        +-- kb.jar

Page 39: Animation Revisited The Timer class is in Swing. Animation can be done without using the Timer class. Using threads.

Class Path Examples

In C:\csc224 javac -classpath C:\book\kb.jar MyProg.java java -classpath C:\book\kb.jar MyProg

Or set CLASSPATH=C:\book\kb.jar javac MyProg.java java MyProg

Or copy kb.jar to C:\jdk1.3\jre\lib\ext\ javac MyProg.java java MyProg