Amira D - Khadija - Mashaer - Nawar - Sarah
Mar 22, 2016
Team Spirit:
Being deeply commited towards the projectRespecting differencesHonesty TrustFlexibility Cooperative OpennessSincerityFunPlayfulnessSharing, rotating, and distributing work equally
Working Styles:Vi
sion
ary
Open
Con
sulta
tive
Deta
iled
Self
Cons
ulta
tive
Internal Direct
Socializer Relator
Director Thinker
External Indirect
N
N
S
S
A
AK
K
M
M
Time Line:
Week 1: Understanding the project brief. Understanding our audience “Family”. Staking our territory.
Week 2: Understanding board games, and Interactive games. Conceptualization.
Week 3: Conceptualization and Mechanics
Week 4: Visualization Realization
Audience: Universal audience. Parents and children above 10 years. Primary audience: Families that have English as the firstlanguge. Secondary audience: Large organisation (example: university orientation)
Research:
About successful game: strategy - decision making luck knowledge creativity interaction complexity
About Our Audience: Family : universal local children parents grandparents classmate groups at workplaces
Comparable StudyFarmville Guitar Hero
responsibility educationalsocialisingconnect to nature updatedcommercial personal
colorsengagingcollaboratingcompetingpersonalising contrastattentive
Conceptualising: Concepts:
lifestyle role play commercial fashion culture music fantasy animals proffession
Themes :
suspence fun life saving linguistic intellectual horror innovative
Goal of the game: To challenge the audience with interesting facts about the animals.This will be achieved through engaging all the players at all time during the course of the game.
Animal Squawk is a classic game where you got to be fast in guessing in order to win. You and your team try to guess various words and answers by acting or reading out the questions.
Play against the clock and others in a race to guess your way of winning,byguessingtheanimal’snamecorrectly.
Youdon’thavetobeazoologisttoplay,allthat’sneededisalittle imagination and a fast answer.
Understanding mechanics of the game: How are the players going to begin the game?How to keep every one engaged? How will it serve the idea of collaboration?How is the winning going to be determined? The idea of catching up, losing, and learning at the same time.How are the mechanics of the game are working fortheaudience’sagegroup?
Categories You are required to act out the animal’sname to the other players.
You are required to read out the words written on the card to all the other play-ers. No acting or hinting is allowed for this kind of question.
Act Blurt Homonym
You are required to read out the question card. The answer of this question is a word that has the same pronunciation oftheanimal’sname.
Start of the game LEVEL ONE
Minimum number of players 4Maximum number of players12
Each player picks a card from the LEVEL ONE deck of cards, and secretly looks at the question to be played.
The timer is then turned over. The person reading the question has one minute to explain the question to the other players. Acting or guessing continues until the name of the animal is identified,orthetimeisup.Ifaguessiscorrecttheplayer whoansweredgetsthequestion’scard.Eachcardisworth one point. The points should be recorded on the scoreboard. The next player picks up a question card and follows the same procedure. Each player contiues to play this turn by turn.
Option 1
Teaming up. Every player picks up a teaming card. The cards that match form a team.Maximum number of teams: 4Number of players in each team is either 2 or 3.
LEVEL TWO
IndividualsYou can continue playing as individuals like the LEVEL ONE, but using the LEVEL TWO question cards.
Option 2
Packaging MobilityFeasibility and Cost effectiveDual purpose (bag and box)Inspired by the new Puma shoe packaging solution