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Angry Bytes: Beyond the second screen (MARCOM14)

Dec 18, 2014

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MARCOM2014

DE LAATSTE ONTWIKKELINGEN OP GEBIED VAN 2ND SCREEN

Angry Bytes/ Two Screen Now co-founder Ralf Verhoef verteld over de mogelijkheden op gebied van second screen toepassingen en realtime interactie tijdens sportevenementen. Tevens laat hij zien wat we komende tijd van het 2e, 3e en zelfs 4e scherm kunnen verwachten.
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Page 1: Angry Bytes: Beyond the second screen (MARCOM14)

S I N D S 2 0 0 0

S I N D S 2 0 1 0

Page 2: Angry Bytes: Beyond the second screen (MARCOM14)

V O O R M U Z I E K & M E D I A

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H E T T W E E D E S C H E R M

Een tweede scherm is een additioneel apparaat (of software) dat een gebruiker in staat stelt te interacteren met de content die hij of zij consumeert op het ‘eerste scherm’. !

Vaak gaat het hierbij om het gebruik van interactieve toepassingen bij ‘lineaire content’

Page 4: Angry Bytes: Beyond the second screen (MARCOM14)

• T W O S C R E E N • T W O S C R E E N N O W • T W O S C R E E N L I V E

R E A L T I M E P L AT F O R M

Page 5: Angry Bytes: Beyond the second screen (MARCOM14)

10%: wel eens gebruikt 22%: grotere betrokkenheid 24%: verhoging kijkgenot >50% samen kijken = samen meedoen 2% - 20% participatie

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• I N T E R A C T I E • L A A G D R E M P E L I G • E E N V O U D • T U S S E N 1 9 . 3 0 E N 2 2 . 3 0 • L I V E • C A L L T O A C T I O N • C L O S E T H E L O O P

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B N N ’ S I Q T E S T

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Page 9: Angry Bytes: Beyond the second screen (MARCOM14)
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B E Y O N D S E C O N D S C R E E N

W O R K I N P R O G R E S S : H B B T V

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H E T G E M I D D E L D E I Q VA N 3 5 - J A R I G E M A N N E N

I S 1 0 2 , J O U W I Q I S 1 2 0

6 2 % VA N D E V R O U W E N K O O S B ,

Z I J H A D D E N H E T F O U T !

T I E N E R S Z I J N D O M ! S L E C H T S 3 9 % W I S T D AT

A H E T J U I S T E A N T W O O R D WA S

I N A M S T E R D A M Z U I D H E E F T 6 7 % VA N D E

V R O U W E N D E Z E V R A A G J U I S T B E A N T W O O R D

VA N J O U W V R I E N D E N , H A D A L L E E N B R I A N H E T G O E D

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Page 13: Angry Bytes: Beyond the second screen (MARCOM14)

R E A L T I M E P L AT F O R M !

M A R K E T I N G I N Z ’ N M O O I S T E V O R M & D E O P M A AT N A A R M E E R !

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K E Y F E AT U R E S R E A L T I M E P L AT F O R M

• 5 0 0 . 0 0 0 G E L I J K T I J D I G E V E R B I N D I N G E N • < 0 . 2 S V E RT R A G I N G ( A L L E N E T W E R K E N ) • A G G R E G AT I E E N T E R U G K O P P E L I N G • S O C I A L E I N T E R A C T I E

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C O N N E C T E D E Y E B A L L S

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D ATA C A P T U R E E N C O N V E R S I E

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D I C H T O P C O N T E N T: D I R E C T E R E L AT I E

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B R O A D C A S T L E A R N I N G S T O E PA S S E N O P N I E U W E D O M E I N E N

L E AV I N G T H E F I R S T S C R E E N

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1 . E V E N T S

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C O N N E C T E D S TA D I U M S

• M A S S A E V E N T S W O R D E N P E R S O O N L I J K • G E E F H E T P U B L I E K D E C O N T R O L E • E M O T I E G E B R U I K E N V O O R B R A N D C O N N E C T I O N • M O G E L I J K H E D E N V O O R , T I J D E N S E N N A H E T E V E N T

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2 . L I V I N G R O O M

B R A N D I N G : P E R S O O N L I J K E N D I C H T B I J

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3 . V I S U A L R A D I O

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3 . V I S U A L R A D I O

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3 . V I S U A L R A D I O

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H E T T W E E D E S C H E R M I S S L E C H T S H E T B E G I N

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!@ R A L F V E R H O E F

R A L F @ A N G RY B Y T E S . C O M 0 3 5 3 0 3 2 1 0 0