WORKS Angelos Floros 2002-2013 INTERACTIVE MEDIA APPLICATIONS
Mar 15, 2016
WORKSAngelos Floros
2002
-201
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INTERACTIVE MEDIA APPLICATIONS
WORKSAngelos Floros
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Physical ComputingMultimedia3D Visualisations
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63440
Academic CourcesBook
STATEMENT
EXHIBITIONSPUBLICATIONS
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Angelos Floros has a BA/MA degree in Architecture from the Department of Architecture, Aristotle University of Thessaloniki. Using Erasmus program he extended the under-graduate studies in Barcelona at Universitat Politécnica de Catalunya (1996.) At that time he participated as a student at UIA’s Barcelona ‘96 World Conference and as a competitor at UIA’s Student International Competition. His project was sortlisted and exhibited at the Student Competition Exhibition. During that period he had the unique opportunity to work at Enric Miralles Studio (EMBT.) He graduated in 1997 presenting his Thesis: Enclosure in Barcelona in Thessaloniki, under the supervision of Miralles Enric, Papadopoulos Lois and Didaskalou Akis. Many of his projects, such as the Archaeological Museum in Maronia, the Museum of the City of Thessaloniki and his thesis were exhibited in many europeen cities such us Barcelona, Amsterdam, Lisbon, and many others.
He continued his studies in Master Degree in Interactive Telecommunication field in New York city following the Interactive Telecommunication Program (2001-2002), Tisch School of the Arts, New York University. He graduated with a distiction (3.9/4 GPE), having also financial support from Gerondelis Foundation and the three semester financial aid from the New York University (since the 2nd semester up to the end of his studies).
Currently, Angelos Floros is a PhD candidate (final year) of Technical University of Athens. His thesis is investigating the Interface as a key medium that combines the interactive and computational possibilities of programming languages in design process and spatial analysis. Interactive media in combination with socio-environmental studies are giving the ability to observe and research interaction issues in educational, cultural and commercial environments. This approach transforms the human-computer interaction into eventful playgrounds, framing contemporary patterns of interaction in social cultures.
EducationBA/MA in Architecture, Aristotle University of ThessalonikiMaster of Professional Studies in Interactive Telecommunications, ITP, Tisch School of the Arts, NYUPhD (on going) Department of Architecture, National Technical University of Athens, Greece
Since 2004, Angelos Floros holds the position of Adjunct Lecturer at the Department of Architecture of University of Thessaly. The last 5 years he has a leading position in Interactive Media Field. He is Director of 4 basal and two advanced Digital and Interactive Design Courses. These courses are trying to immerse the students into the field of the hybrid design mediums -analogues and digital- and offer a reliable communication environment for their ideas and projects. Also, he supervised several research projects in Digital and Interactive Technology.
Recently, he designed, edited and published a book, with fellow Adjunct Lecturer Aaron Cohen. The book is written in Greek language trying to fill the gap of the Greek Bibliography in this field. It is entitled Keyboard Events: Architecture and Information, An introduction to Physical Computing trying to imprint the successful academic experiment of the elementary course Keyboard Events (founder of the course). The course introduces to the students an educational method in order to approach the design issues in all steps, from manuscripts to realization. In this course the students of Architecture gain the ability to compose spatial and environmental data with digital technology, able to bridge the physical with the digital world.
His academic expertise gave to him the opportunity to create a worldwide academic educational network, exploring the possibilities of critical interaction design, augmenting it with the opportunities of design imagination. This academic procedure includes seminars, lectures and workshops and it is addressed to a public of an open creative community. The aim is to emerge the interactive design process as a motive in order to enable efforts, to quickly prototype the interactive concepts.
All of these years as a freelance researcher, he participates through the leader position in Visual and Interactive Design -mostly for Exhibitions such as Venice Biennale, Prague Quadriennial, etc.- in collaboration with leading universities, institutions, foundations, museums, publishers, and Greek governmental authorities, such as the Athens Academy, the American School of Classical Studies in Athens, the University of Athens, the Foundation of Hellenic World, the National Archaeological Museum, the Hellenic Ministries of Culture and Education, and many others, framing and developing a plethora of research projects beyond the traditional boundaries of Interactive Media in Urban Cultures. For him, each project, educational, academic, research or professional, is a medium to extend the boundaries of the cognitive modules, embodying social and cultural characteristics in design process. His academic and professional philosophy is to focus in a Research process able to provide: a) a comprehensive glossary for the students, b) a content(ed) ark for clients, and c) a next generation eventful playground (platform) for the society.
Personal StatementArchitecture, Interactive Media, Informational Systems
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OBJECTSINSTALLATIONSSCREEN BASED
PHYSICAL COMPUTINGWORKS
Brothel
Aegean Pulse
Ephemeral Structures in the City of Athens
Quadrenniale 2003
Narcissus and Erebus
invis-O-vision
Symmetric Group
Cloned Identity
MetroPolymechanon: Educational Robotic Museum for Kids, Athens Greece
Biennial 1, Thessaloniki, Greece
Biennial 2006, Venice, Italy
Byzantine Museum 2003, Athens, Greece / RIBA, 2004, London, UK
Prague Quadrennialle 2003, Prague, Chezque Repablic
NYU, 2002, New York, USA
NYU, 2002, New York, USA
NYU, 2001, New York, USA
NYU, 2000, New York, USA
Fractal Live PortraitsTCG/HELLEXPO/ACTH, 2006, Thessaloniki, Greece / NYU, 2000, New York, USA
Fractal VideoNYU, 2000, New York, USA
Eyes: The Mirror of SurvivorCosta Navarino Natura Hall, Messinia, Greece
Birds’ SongCosta Navarino Natura Hall, Messinia Greece
Public Tweetsp-public 2013, Chania, Greece
7
2012
Bird
s’ So
ng
Costa NavarinoProduction: TalentJob Description: Design Leader
This is an on progress game regarding the birds’ communication system. A kid or an adult has the possibility to understand the following bird signals: Song, Communication, Defense, Feeding and Alert.
Using a die the users are able to hear the sound signals and answer to the questions what kind of messages represent the outcoming voice. Each face activates one sound signal compare to the position of the die on the vertical axes. On the sixth face, there are two buttons that help the users to reply if the question is true or false.
Costa Navarino Natura HallMesinia, Greece
OBJECT
9
2012
Eyes
: The
mir
ror o
f sur
vivo
r
Costa NavarinoProduction: TalentJob Description: Design Leader
This is an on progress toy that simulates the birds’ view. We decide to use a low tech object, a viewmaster, in order the users gain this experience. The selected animals are: eagle, fish and frog. For each animal we developed a viewmaster disk with seven typical 3D views for each animal.
Costa Navarino Natura HallMesinia, Greece
OBJECT
11
2008
Met
ro
University of AthensProduction: Robotixlab, MakebelieveJob Description: Interactive Designer
The interactive means are gestures and other body interactions and we explore if such interactions can also facilitate meaningful interactions that employ body and mind. We aim to study the physical exploration of concepts and systems by moving within and acting upon an environment. The testbed for such explorations is Polymechanon, an interactive educational gaming centre where visitors can have full-body collaborative experiences during their visit. Visitors interact with virtual and real objects (e.g. joysticks and push buttons) through which they need to accomplish specific goals to win a game. Vimeo video: https://vimeo.com/122189702
Badminton TheatreAthens, Greece
PLYMECHANON YouTube: http://www.youtube.com/watch?v=d8AJwADKd90
OBJECT
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Publ
ic T
wee
ts P-PUBLIC FESTIVAL, CHANIA, GREECE, 2013
In collaboration with Aaron Cohen
p-public festival7-9 June 2013, Chania, Greece
INSTALLATION
2013
Installation “Physical Tweets” composes real-time data flows of information such as those produced collectively by the users of “p-public 2013” on Twitter. The installation consists of video projection and interactive lighting and is placed at Splazzia Sqr.
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Brot
hel
Curator: Kalfopoulos A.
State Museum of Contemporary ArtBiennial 1, Thessaloniki, Greece
«OTHER PLACES», MINISTRY OF CULTURE/SMCA, 2007, ISBN: 978-960-89534-3-7 «OTHER PLACES» - BIENNALE 1, STATE MUSEUM OF CONTEMPORARY ART (SMCA), THESSALONIKI, 2007
2007
This audio-visual interactive installation was developed for the Heterotopias / Other Places exhibition at the Old-ice Chambers of Thessaloniki Harbour in 2007. Other Places exhibition was a parallel event of Thessaloniki Biennial 1.The “Brothel” was the selected heterotopia for this installation. The participant using a torch was trying to recover the lost memory of an erotic experience. Hidden faces of the same female person emerged during the light search. Hidden audio samples were activated creating an audio environment. The sounds were based on the light position of the torch giving the chance to the user to create a private and personal memory experience of the audio environment. Vimeo video: https://vimeo.com/122189700
INSTALLATION
«OTHER PLACES», http://www.thessalonikibiennale.gr/biennale1/actdetail.php?prg_id=16&ptype=2&lang=2
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Aeg
ean
Puls
e BIENNALE AEGEAN ARCHIPELAGOS (GREEK PARTICIPATION), VENICE, ITALY, 2006
Commisisioners: Filoxenidou K. Konstantopoulos E., Kotzia K., Papadopoulos L.
FLOROS A. (2006) AEGEAN PULSE BEAT IN PAPADOPOULOS L., KONSTANTOPOYLOS E., FILOXENIDOY K. KOTZIA K. THE DISPERSED URBANITY OF THE AEGEAN ARCHIPELAGO, HMC, ISBN: 160-4454-25-7
Hellenic Ministry of Culture (HMC)Venice Biennial 2006, Venice, Italy
INSTALLATION
2006
An algorithmic application represents the density of the monthly transportation of the Aegean Islands for the period of one year. It includes the sea and the air connection from International and mainland Greek Cities with the Aegean Islands.
The rhythm of a heart beat sound is based on transportation density level. This audio-video installation was produced for the 10th Venice Biennale International Exhibition 2006. It was part of the Greek participation and it was located at the Greek Pavilion.
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Ephe
mer
al S
truc
ture
s FLOROS A.(2004) IN THE ATHENS DOES SERIES, CULTURAL OLYMPIAD, HMC, ISBN: 960-7080-51-4 EPHEMARAL STRUCTURES IN THE CITY OF ATHENS,BYZANTINE MUSEUM OF ATHENS, ATHENS, 2003
Curator: Theodorou M.Photographer: Deligiannidis K.UIA / Hellenic Ministry of Culture (HMC)Byzantine Museum, Athens, Greece
INSTALLATION
This installation made for the UIA 2004 International Architectural Competition. It was established in Athens, under Athens 2004 Olympic Games as a parallel event. The competition “Ephemeral Structures in the City of Athens” was organized by UIA and was hosted by the Hellenic Ministry of Culture at the Byzantine Museum of Athens. An algorithmic video was produced presenting in more than 7 hours the 800 submitted projects of the competitions.
This installation “traveled” since 2004 in several European Cities, such as London (Hosted by RIBA), etc.
2003
ATHENS SCAPE: THE 2004 OLYMPIC AND THE METABOLISM OF A CITY, RIBA, LONDON, UK, 2003
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P Q
2003
Curator: Apostolos Vettas In collaboration with: Cohen Aaron
Hellenic Center of International Theater InstitutePrague Quadernnial 2003, Prague, Czech Republic
QUADRENNIALE, PRAGUE, CHECH REPUBLIC, 2003
Interactive installation presents almost 100 places that were transformed to theatrical spaces in the city of Athens. The installation was made for the Greek participation at 10th Prague Quadrennial of Performance Design located in Prague in 2003.The Greek participation was curated by Prof. Apostolos Vettas and awarded by the distinction of honour.
FLOROS A., COHEN A. (2003)in VETTAS A. SIX STAGE DESIGNERS IN PRAGUE , HELLENIC CENTER OF INTERNATIONAL THEATRICAL INSTITUTE, ISBN: 960-87730-0-8
uadr
enni
alra
gue
www.thea.auth.gr/theaint.asp
INSTALLATION
2003
FLOROS A., COHEN A. (2003)in VETTAS A. SIX STAGE DESIGNERS IN PRAGUE , HELLENIC CENTER OF INTERNATIONAL THEATRICAL INSTITUTE, ISBN: 960-87730-0-8 www.thea.auth.gr/theaint.asp
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Nar
ciss
us &
Ere
bus
Tisch School of the Arts, NYUNew York, USA
The user goes on the terrain with the i-glasses. The camera trucks the silhouette of the body. There is only one camera, only one input. This is the real space for the user.
On the other side the user enter the virtual space. A virtual 3D model of the body appears on the i-glasses display. There are 3 cameras targeting the user. Two cameras cover the whole body and an orbit camera focus on the face. Intense and dramatic interactive sound is coming through the headphones. Every move of the body influences the sound. This is the virtual space for the user.
ITP SHOW, NEW YORK, USA, 2002
INSTALLATION
2002
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Invi
s-O
-vis
ion
V V
In a traditional LCD Panellight is blocked by the second filterwhen voltage is applied to a pixel.
Invis-O-Vision allows lightthat is polarized at 0 and 90 degreesto pass through until it is blocked by the Invis-O-Vision glasses.
FirstPolarizing filter
SecondPolarizing filter
Liquid Chrystal
White pixel Black pixel White pixel Black pixel
Invis-o-vision glasses act assecond polarizing filter, blocking
light from black pixels amda;;owing white pixels to show through
Tisch School of the Arts, NYUNew York, USA
In collaboration with:A. Milmoe, R. Kumra, C. Holoubek
ITP SHOW, NEW YORK, USA, 2002
WITNEY MUSEUM, NEW YORK, USA, 2002
Invis-O-Vision consists of a system of full-color projected presentations that would appear on flat surfaces above works of art. Without the specially designed glasses, the visitor would see only a faint patch of light alerting him that additional content is available. (or Without the specially designed glasses, the visitor would see nothing.) The user would wear inexpensive paper or plastic framed glasses with polarized lenses. These would be similar to 3D glasses. The video presentations would include a short biography of the artist, an explanation of the artist’s process and specific quotes and content relating to the work of art it is placed next to.
2002
INSTALLATION
27
Clon
ed Id
enti
ty ITP SHOW,NEW YORK, USA, 2001
Tisch School of the Arts, NYUNew York, USA
In collaboration with:C. Tongthai
2001
SCREEN BASED
The identity of the object that exists in the real world is distorted by the binary filter of the digital world. Since the image of the object is captured into the digital media, the image becomes a combination of numbers, which are transformed to pixels on the computer screen. Digital system has power to create and change the image. Finally, the image is no longer the original object, but becomes a new object that has new identity, which is called “Cloned Identity”.
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Frac
tal L
ive
Port
rait
s ITP SHOW, NEW YORK, USA, 2002
DIGITAL TOPO_GRAPHIES, TCG/HELLEXPO/ACTH, THESSALONIKI, 2006
FLOROS A., (2005) THE IMAGE IS A SIGHT IN PAPADIMITRIOU S. DIGITAL TOPOGRAPHIES, FUTURA PUBLICATIONS ATHENS, ISBN: 960-7960-90-1
2002
SCREEN BASED
This project introduces ways of representations of a still and live image portraits through the use of digital technology. The experimental process began using two dimensional space and grid of 24X32 pixels. The research was extended using 3-D virtual environment as a canvas of the user’s portrait. A complex of algorithms is a generating machine that captures, analyses, fractalizes and finally constructs the user’s idol.
The idea came from the tesserae portraits of the Byzantine period and the hagiographies. The aim was to create an alternative module through the use of digital and algorithmic technology, a contemporary mosaic using the advantages of the computational power.
Tisch School of the Arts, NYUNew York, USA
31
Frac
tal V
ideo
2002
SCREEN BASED
Tisch School of the Arts, NYUNew York, USA
ITP SHOW, NEW YORK, USA, 2002
This is a virtual scene of video footage of a kiss. The virtual body is redrawn throught the use of particle systems. A virtual environment is generated, becoming a new “chora” for the virtual body. By using algorithms, the aesthetic of the body it is manipulated over time. Moreover, the environment has a crucial role in the scene. This project is an exploration on virtual reality spaces, using algorithmic manipulation of a digital environment.
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EDUCATIONAL
MULTIMEDIAWORKS
CULTURAL
Hellenic Ministry of Culture, Athens Greece
Hellenic Ministry of Culture, Thessaloniki, Greece
Hellenic Ministry of Education/Kastaniotis Publications, Athens, Greece
Conceptum, Athens, Greece
Maritime Museum of Greece, Pireaus, Greece
Conceptum, Athens, Greece
University of Thessaly, Volos, Greece
University of Thessaly, Volos, Greece
Travelling to Greece for Folkloric Research
National Archaeological Museum
Mycenaean Museum
Epidaurus Museum
Computer Explorer - Electronic Postman
Photorama
Ships Conceptions
Olympiakos F.C. Museum
Environmental Studies on Elementary School
Gendered Spaces
Visual Studies Database
School of Engineering, University of Thessaly
American School of Clasical Studies at Athens, Athens GreeceAthenian Agora
Hellenic Ministry of Culture, Thessaloniki, Greece
Athens Academy, Athens, Greece
Olympiakos F.C, Pireaus, Greece
Aristotle University of Thessaloniki, Thessaloniki, Greece
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This volume is a study of a multimedia application that aims to present and promote Greek antiquities. Also, it describes the activities and the restoration methods of the National Archaeological Museum. The DVD volume includes a plethora of audiovisual material in various formats, such as texts, images, videos, 3D reconstructions, VR spaces, panoramic and 360o views. Applied technologies, such as timelines, maps, encyclopedia, list of entries, notebook, search engine and educational games, functions as useful tools to aid the user to gain an eventful navigation.
This proposal won the 3rd prize and offered to the producer, Erevnites Publication, the ability to develop and produce three DVD volumes: National Archaeological Museum, Epidaurus Museum and Mycenae and Mycenaean Civilisation.
The concept was based on modular creation in order to use the same interface and programming infrastructure for developing multimedia DVD volumes about the Epidaurus Museum and the Mycenaean Museum. The colour palette acts as a structural element differentiating the design of the three museums.
The design methods for these volumes embedded the following rules, creating a design pattern or an order: a) Ambient interface, b) Line based graphics, c) No image based graphics, d) One viewer for all the digital formats, e) One interface for text based embedded apps (font style)
It was crucial to create one player for all digital formats that were included, regardless of what type of material the user wanted to view. Images, videos, QTVRs, etc., had the same player.
National Archaeological MuseumMycenaean MuseumEpidaurus Museum
Hellenic Cultural Heritage, Ministry of CultureAthens, Greece
Job Description: Art DirectionProduction: Erevnites/HCH
HELLENIC MINSTRY OF CULTURE, NATIONAL ARCHAEOLOGICAL MUSEUM OF GREECE (2009) ATHENS, ISBN 978-960-8276-40-6
HELLENIC MINSTRY OF CULTURE, MYCENAE AND MYCENAEAN CIVILISATION (2009) ATHENS, ISBN 978-960-8276-49-9 3rd PRIZE
HELLENIC MINSTRY OF CULTURE, EPIDAURUS MUSEUM (2009) ATHENS, ISBN 978-960-8276-49-9
Athenian Agora
This is an online museum of the Athenian Agora. The initial concept was to create, 2 ways of seeing, providing 2 gates a) the Urban gate, which is based on the archaeological site of the Athenian Agora, and b) the Museum’s gate.
Through the Urban Gate the user has the opportunity, to see the Athenian Agora Site and their treasures, using Streetview technology along the Panathenian Way. The images of the Streetviews, are based on the historic Archaeological Reconstructions. This method gives the possibility to the user to understand the space of the Athenian Agora and to view the archaeological objects based on location they that had been found.
The Museum Gate is based on Attalos’ Museum Program -the main museum of the Agora- presenting the archaeological objects under chronological division.
Job Description: Designer LeaderProduction: Talent
American School of Classical Studies at AthensAthens, Greece
2012 2009
Photorama
This project is a virtual museum of the Photographic and Cinematographic private collection of Adam Damianaki’s. His collection includes a plethora of important mediums of the photographic and cinematographic history, divided in five thematic sessions: Still Cameras, Video Cameras, Projectors, Tools and Accessories.
Still cameras and stereo cameras from the 19th century up to date, video cameras from the early 20th century up to date, rear cameras such as gun cameras, magic laterns, stereo projectors, slide and video projectors, films and papers from different periods, montage machines, various accessories and toys are some of the categories of 1000 objects collection.
Conceptum SAAthens, Greece
Job Description: Art Direction / Interactive DeveloperPhotographer: Deligiannidis K. Image Processing: Payiatis P., Koronis G., Deligiannidis A.
HELLENIC MINSTRY OF CULTURE, NATIONAL ARCHAEOLOGICAL MUSEUM OF GREECE (2009) ATHENS, ISBN 978-960-8276-40-6
HELLENIC MINSTRY OF CULTURE, MYCENAE AND MYCENAEAN CIVILISATION (2009) ATHENS, ISBN 978-960-8276-49-9 CONCEPTUM, (ED.) FLOROS A. (2009) PHOTORAMA, CONSEPTUM SA, ATHENS
Travelling to Greece for Folkroric Research
This volume made for the Academy of Athens and the Hellenic Folklore Research Centre, the primer Educational and Research Institution in Greece. The aim of the Hellenic Folklore Research Centre is to collect folklore material of every kind and to publish it. To collect all published texts on folk culture, to extract any relevant information and to compile bibliographies. This production was made by Conceptum.
The content of this volume presents the folkloric tradition of Greece hinterland, based on 7995 mostly unpublished manuscripts. Seventeen areas are been represented by local people. Each of the person (17) has a story to- tell and remains open on a dialogue with the user.
ATHENS ACADEMY, RESEARCH CENTER OF GREEK FOLKRORE (2009) ΤΑΞΙΔΕΥΟΝΤΑΣ ΣΤΗΝ ΕΛΛΑΔΑ ΓΙΑ ΛΑΟΓΡΑΦΙΚΗ ΕΡΕΥΝΑ (TRAVELLING TO GREECE FOR FOLKORIC RESEARCH) CONCEPTUM SA, ISBN 160-4454-25-7
Job Description: Interactive DesignerProduction: Conceptum SA
Academy of AthensAthens, Greece
This volume presents the collection of the primer nautical museum of Greece, the Hellenic Maritime Museum. It promotes the glorious tradition of Greek shipping since the Ancient Classic Period of the trireme up to our era.
Various digital materials are included in this volume like documents, historic photos and QTVRs for crucial models. The models are precise miniatures of real ships under various scales.
The collection is based on hand made scale models of ships, using the models are the research tools for focusing of 3000 years history of Greece shipping. The volume also includes a video interview, giving details of building a scale model ship.
Ships Conceptions
HELLENIC MARITIME MUSEUM (2008) SHIPS CONCEPTIONS, POSTSCRIPTUM PUBLICATIONS, PIREAUS
Hellenic Maritime MuseumPireaus, Greece
Job Description: Interactive DeveloperProduction: Postscriptum
2009 2008 2008
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Olympiakos F.C. Museum
This DVD volume is the official volume of Olympiakos F.C.Museum. It contains material of the 113 years history of the club. It presents historic issues of the team in all sports, such as football, basketball, volleyball, swimming, etc. The volume give emphasis on football, the most popular and glorious game of Olympiakos Club.
This interactive application is part of the Museum of Olympiakos, which is located at Karaiskaki Stadium in Pireaus.
Environmental Studies on Elementary School
This volume is an education volume for the kids of the elementary school level. It deals with the environmental, cultural and communication studies of the natural and artificial environment.
For this project, a painting application, which is suitablefor kids in elementary level, was developed.
OLYMPIAKOS (2008) ΤΟ ΜΟΥΣΕΙΟ ΜΕΣΑ ΑΠΟ ΤΗΝ ΙΣΤΟΡΙΑ (THE MUSEUM THROUGHT ITS HISTORY) PLD PRODUCTION/OLYMPIAKOS F.C. MUSEUM
Ministry of Education and ReligionsPireaus, Greece
Ministry of Education and ReligionsAthens, Greece
Job Description: Interactive DeveloperProduction: PLD Production
Job Description: Art Direction / Interactive DeveloperProduction: Conceptum
Computer Explorer Electronic Postman
The applications Computer Explorer and Electronic Postman include activities and educational games regarding the first mathematical and Greek language issues for kids of nursery level. This multimedia volume helps the primary school kids to learn the first steps of mathematics but also to read and write in Greek language.
In both volumes, interactive applications such as painting, puzzles and games were developed. These applications are the digital tools for the content management. The aim of these interactive materials is to create a playful environment that is adapted to childhood, providing in this way a social successful interaction.
This educational application, won the 1st prize of Hellenic Ministry of Education and Religion competition.
Hellenic Ministry of Education and ReligionsAthens, Greece
Job Description: Interactive DeveloperProduction: Kastaniotis Publication
MINISTRY OF EDUCATION (2008) ΗΛΕΚΤΡΟ-ΝΙΚΟΣ ΕΞΕΡΕΥΝΗΤΗΣ / ΗΛΕΚΤΡΟΝΙΚΟΣ ΤΑΧΥΔΡΟΜΟΣ (COMPUTER EXPLORER / ELECTRONIC POSTMAN), KASTANIOTIS PUBLICATIONS, ATHENS
1ST PRIZE
2008 20062008
School of Engineering, University of Thessaly
This volume presents and promotes the academic syllabus and the research activities of the School of Engineering of University of Thessaly in Greece. The volume was produced by the participation of the followings departments:
Dept of Mechanical Engineering Dept of Planning and Regional Development Dept of Civil Engineering Dept of Architecture Engineering Dept of Computer & Communications Engineering
The volume was presented in General Secretary of Research and Technology exhibition at Zappeion Megaron exhibition hall in 2006.
Gendered Spaces
The purpose of this audio-visual production is to present the range of methods and issues that these courses introduced, thus constituting an initial body of educational material for the study of gender and space.
For the program a web page was also developed, covering the activities and related academic syllabus of the Department of Architecture, University of Thessaly.
Visual Studies Database
This is the official database of the School of Drama, Faculty of Fine Arts of the Aristotle University of Thessaloniki. The database includes a variety of multimedia material (texts, narrations, images, videos, etc) for covering the architectural stage design primitives, scenography and costume design of all centuries. The database is part of the School of Fine Art intranet, addressed to the students and the faculty members of the School. Developing a database and a proper interface for the School of Fine Art users, was a challenge. This project was the initial research project in interface database design. Many of the modules were included later in Museums Project (Archaeological, Mycenaean and Epidaurus).
THE ZAPPEION EXHIBITION HALL, GENERAL SECRETARY OF RESEARCH AND TECHNOLOGY, ATHENS, 2006
UNIVERSITY OF THESSALY (2005) GENDERED PLACES , UNIVERSITY OF THESSALY, VOLOS
www.arch.uth.gr/genderandspace
General Secretary of Research & Technology Athens, Greece
University of ThessalyVolos, Greece
School of Drama, Faculty of Fine Arts AUTHThessaloniki, Greece
Scientifically Responsible: Aravas N.Job Description: Graphic and Interaction Design / Interactive Developer
Scientifically Responsible: Trova V.Job Description: Graphic and Interaction Design / Interactive Developer
Scientifically Responsible: Vettas A.Job Description: Graphic and Interaction Design / Interactive Developer
2006 2005 2005
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ANIMATIONINTERACTIVE
3D VISUALISATIONSWORKS
DOMI Publications - Newspaper “ΤΟ ΒΗΜΑ” , Athens Greece
Hellenic Ministry of Culture, Thessaloniki, Greece
Conceptum, Athens, Greece
Maritime Museum of Greece, Pireaus, Greece
Aegean Flythrough
3D Representations of 296 Monuments of Unesco
Acropolis of Tiryns
Mycenaean Acropolis
Still Cameras, Camcorders and Projectors
Epidaurus Tholos
SOFIA Foundation, Athens GreeceScale Models of the SOFIA Foundation
Hellenic Ministry of Culture, Thessaloniki, Greece
Athens Academy, Athens, Greece
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3D Representations of 296 Monuments of Unesco
On the occasion, of the publication “World Culture Encyclopedia - Monuments of Unesco” 3-D digital representations of 296 monuments of Unesco’s World Heritage were developed. The representations were mostly animations, but some of them were made by using interactive 3-D models in a virtual environment.
The representations of such a large number of monuments was collected in 28 volumes, published by DOMI Publications, and delivered to the public as embedded volumes on Sunday’s newspaper “To Vima” for 28 weeks.
The 3-D monuments were included in the virtual space «Cruiser» which was carried out by the IT company TALENT (www.cruiser.gr).
Publication DOMI-Lambrakis Press– «ΒΗΜΑ της Κυριακής»Athens, Greece
Job Position: Supervision / ModellingAssociates: Kountouras P., Platanisiotis G., Somerakis G., Fotopoulou A., Matsoukas N., Konstantin R., Maheridou D., Manolesios A., Mazarakis M., Katsimiha S., Remvaltados, G. Antonopoulos X., Bezes A., Kyrligiannis T., Siompos C., Phillippe, Cyrille
WORLD CULTURAL ENCYCLOPEDIA - MONUMENTS OF UNESCO, PUBLICATION DOMI, 2006 (26 VOLUMES)
2006
T he Place de la Concorde The LouvreMuseum D’ OrsayThe Cathedral of Notre-DameThe Eiffel TowerThe Pont Alexander IIILe Havre, the City Rebuilt by Auguste PerretBelfries of FranceChartres Cathedral
Historic Centre of BruggeBelfries of FlandresBelfries of WalloniaThe Four Lifts on the Canal du Centre and their Environs, La Louvière and Le Roeulx (Hainault)Major Town Houses of the Architect Victor Horta
FRANCE
BELGIUM
NETHERLANDS
Mill Network at Kinderdijk-ElshoutRietveld Schröderhuis (Rietveld Schröder House)
SPAIN
Archaeological Ensemble of MéridaCatalan Romanesque Churches of the Vall de BoíThe Mesqita of CordobaThe Alkacar of ToledoMonastery and Site of the Escurial, MadridSanta Maria of AsturiasThe Cityhall of SalamancaUniversity and Historic Precinct of Alcalá de Henares
The Casa Battlo of Antoni Gaudio
PORTUGAL
GERMANY
The Cathedral of Angra do Heroismo in the AzoresBauhaus and its Sites in Weimar and DessauCologne CathedralHolstentor brick gate in Hanseatic City of LübeckKiel CityhallLuther Memorials in Eisleben and WittenbergBrandenburger GatePilgrimage Church of Wies
AUSTRIA
Speyer CathedralTown of BambergCity of Graz - Historic CentreThe opera of Vienna
POLAND
Palace and Gardens of Schönbrunn
ITALY
Semmering RailwayWooden Churches of Southern Little PolandColosseumPantheonFlorence CathedralSan Gimignano ChurchVenice TerracePiazza del Duomo, PisaPalladio’s BasilicaPiazza del CampoEarly Christian Monuments of RavennaForum and Jupiter Temple in Pompeia
VATICAN
Villa Adriana (Tivoli)
MALTA
Vatican
SWITZERLAND
Megalithic Temples of Malta Benedictine Convent of St John at Müstair
UNITED KINGDOM
Convent of St GallBlaenavon Industrial LandscapeBlenheim PalaceBath CathedralDerwent Valley MillsDurham CathedralHeart of Neolithic OrkneyMaritime GreenwichNew LanarkEdinburgh CastlePalm House of Kew GardensThe Ruins of Fountains AbbeyWestminster PalaceWestminster Abbey
DENMARK
Kronborg Castle
NORWAY
BryggenRøros Mining Town: The Church
SWEDEN
Agricultural Landscape of Southern ÖlandViking-Age ShipEngelsberg IronworksMining Area of the Great Copper Mountain in FalunRoyal Domain of Drottningholm
BELARUS
Varberg Radio Station
FINLAND
Cultural Complex of the Radziwill Family at NesvizhHoly Cross Church in Old RaumaPetäjävesi Old ChurchVerla Groundwood and Board Mill
LATVIA
Historic Centre of Riga
UKRAINE
Saint-Sophia Cathedral in KievL’viv – the Ensemble of the Historic Centre
CZECH REPUBLIC
Historic Centre of Český KrumlovHistoric Centre of PragueHistoric Centre of TelčHoly Trinity Column in OlomoucSt Procopius’ Basilica in TřebíčChurch of St Barbara in Kutná HoraLednice-Valtice Cultural LandscapeTugendhat Villa in Brno
HUNGARY
SLOVAKIA
CROATIA
SERBIA
Historic Centre of BudapestEarly Christian Necropolis of Pécs (Sopianae)Fertö / Neusiedlersee Cultural LandscapeOld Village of Hollókő and its Surroundings
Historic Town of Banská Štiavnica
The Cathedral of St James in Šibenik
The Patriarchate of Peć Monastery
BULGARIA
Thracian Tomb of Kazanlak
FYROM
Cultural Heritage of the Ohrid region
ROMANIA
Dacian Fortresses of the Orastie Mountains
43
CYPRUS
GREECE
ChoirokoitiaSt Nicolas in the Troodos RegionPanagia Araka in the Troodos Region Panagia Asinou in the Troodos Region Podithou Galatas in the Troodos RegionPaphos
Archaeological Site of Aigai (modern name Vergina)Hosios Loukas of ChiosMonasteries of DaphniNea Moni of ChiosApollo Temple in DelosAtenas Temple in DelosTerrace of the Lions in DelosTemple of Apollo Epicurius at BassaeMonastery of the Transfiguration of Jesusin MeteoraThe Holy Monastery of Holy Trinity in MeteoraThe Holy Monastery of Roussano in MeteoraThe Holy Monastery of Saint Stephen in MeteoraThe Holy Monastery of Saint Nicolas Anapafsas The Holy Monastery of Varlaam in MeteoraHoly Monastery of MEGISTI LAVRAHoly Monastery of IVIRONHoly Monastery of DIONYSOSHoly Monastery of PANTOKRATOR Holy Monastery of ZOGRAFOSHoly Monastery of KARAKALOSHoly Monastery of SIMON PETRASHoly Monastery of STAYRONIKITASHoly Monastery of GREGORIOSHoly Monastery of PANTELEIMONHoly Monastery of VATOPEDIONHoly Monastery of HILANDARIONHoly Monastery of KOUTLOUMOUSIONHoly Monastery of XIROPOTAMOSHoly Monastery of DOCHIARIOSHoly Monastery of FILOTHEOSHoly Monastery of SAINT (AGIOS) PAVLOSHoly Monastery of XENOPHONHoly Monastery of ESFIGMENOSHoly Monastery of KOSTAMONITISSt Sophia of Mystra
RUSSIAN FEDERATION
St Theodor of MystraEvaggelistria of MystraSt Dimitrios of MystraPanagia Odigitria of MystraPantanassa of MystraPerivleptos of MystraZeus Temple in OlympiaSt Caterina of ThessalonikiSt Apostol of ThessalonikiTransfiguration of Jesus in ThessalonikiPanagia Chalkeon in ThessalonikiProphet Elias in ThessalonikiCave of the Apocalypse on the Island of PátmosSaint John “the Theologian” on the Island of PátmosMedieval City of RhodesPythagoreion and Heraion of SamosArchaeological Sites of Tiryns
Trinity Sergius Lavra in Sergiev PosadEnsemble of the Novodevichy ConventFortress Buildings of DerbentCultural Ensemble of the Solovetsky IslandsSt Sophia of NovgorodChurch of the Ascension, KolomenskoyeEnsemble of the Ferrapontov MonasteryHermitage of St Petersburg
BERMUDA
Historical Centre of the City of YaroslavlSt George and Related Fortifications (UK)
CANADA
L’Anse aux Meadows National Historic SiteOld Town LunenburgHistoric District of Old Québec
USA
BELIZE
GUATEMALA
MEXICO
Cahokia Mounds State Historic SiteNational Historic Site in Puerto RicoStatue of Liberty
Belize Barrier Reef Reserve System
Antigua GuatemalaArchaeological Park and Ruins of QuiriguaTikal National Park
Historic Monuments Zone of QuerétaroHistoric Centre of Mexico CityHistoric Centre of OaxacaHistoric Centre of PueblaHospicio Cabañas, GuadalajaraLuis Barragán House and StudioHistoric Centre of MoreliaMonasteries on the Slopes of PopocatepetlPre-Hispanic City of TeotihuacanFranciscan Missions in the Sierra GordaSian Ka’anHistoric Monuments Zone of TlacotalpanΟχυρωμένη πόλη της ΚαμπέτσεPre-Hispanic Town of UxmalZacatecas Cathedral
NETHERLANDS ANTILLES
BRAZIL
Historic Area of Willemstad (Netherlands)
BrasiliaHistoric Centre of Salvador de BahiaHistoric Centre of the Town of GoiásHistoric Centre of São Luís
EL SALVADOR
HAITI
NICARAGUA
Joya de Cerén Archaeological Site
The Palace of Sans Souci
Ruins of León Viejo
PANAMA
Archaeological Site of Panamá Viejo
CUBA
Urban Historic Centre of CienfuegosArchaeological Landscape of the First Coffee Plantations in the South-East of CubaTrinidad and the Valley de los Ingenios
SURINAME
VENEZUELA
Ciudad Universitaria de Caracas
CHILE
COLOMBIA
ECUADOR
PERU
ARGENTINA
Historic Quarter of the Seaport City of ValparaísoSewell Mining Town
Fortresses and Group of Monuments, CartagenaHistoric Centre of Santa Cruz de MompoxNational Archeological Park of Tierradentro
City of QuitoAna de los Ríos de Cuenca
Historic Centre of Lima Historic Sanctuary of Machu PicchuLines and Geoglyphs of Nasca and Pampas de Jumana
Jesuit Block and Estancias of CórdobaJesuit Missions of the Guaranis
Historic Inner City of Paramaribo
3D Representations of 296 Monuments of Unesco
BOLIVIA
City of PotosíFuerte de SamaipataJesuit Missions of the Chiquitos
ALGERIA
DjémilaKasbah of AlgiersAl Qal’a of Beni HammadM’Zab ValleyTipasa
EGYPT
LIBYA
TUNISIA
Abu MenaIstoric CairoSaint Catherine Area
Old Town of GhadamèsArchaeological Site of SabrathaArchaeological Site of Cyrene
Archaeological Site of CarthageKairouanMedina of SousseMedina of TunisPunic Town of Kerkuane and its NecropolisDougga
GAMBIA
GHANA
James Island
Forts and Castles, Volta, Greater Accra
MOROCCO
MAURETANIA
SENEGAL
MALI
TimbuktuTomb of Askia
Historic City of MeknesKsar of Ait-Ben-HaddouPortuguese City of Mazagan (El Jadida)Medina of Essaouira (formerly Mogador)Medina of FezMedina of MarrakeshMedina of Tétouan
Ancient Ksour of Ouadane
Island of GoréeIsland of Saint-Louis
NIGERIA
Sukur Cultural Landscape
MADAGASCAR
MOZAMBIQUE
MAURITIUS
Royal Hill of Ambohimanga
Aapravasi Ghat
Island of Mozambique
TANZANIA
Ruins of the Island Songo Mnara
ZIMBABWE
Great Zimbabwe National Monument
TURKEY
The Great MosqueSt Sophia of InstabulXanthos-Letoon TheatreTrojan Horse
ETHIOPIA
AksumHarar Jugol, the Fortified Historic TownRock-Hewn Churches, LalibelaTiya
Meidan Emam, EsfahanPersepolisTchogha Zanbil
IRAQ
Ashur’s Ziggurat
ΙRΑΝ
SYRIA
The Great Mosque of Damascus Site of Palmyra
ISRAEL
Temple of the Rocks in JerusalemBiblical Tels
JORDAN
PetraQuseir Amra
LEBANON
Byblos
YEMEN
Old City of Sana’a
ΟΜΑΝ
Archaeological Sites of Bat, Al-Khutm and Al-Ayn
KAZAKHSTAN
Mausoleum of Khoja Ahmed Yasawi
UZBEKISTAN
Itchan KalaHistoric Centre of BukharaHistoric Centre of Shakhrisyabz
TURKMENISTAN
Kunya-Urgench
PAKISTAN
Archaeological Ruins at MoenjodaroTaxilaHistorical Monuments at Makli, Thatta
INDIA
Agra FortGroup of Monuments at MahabalipuramSun Temple, KonârakSun Temple, KonârakGroup of Monuments at HampiKhajuraho Group of MonumentsGreat Living Chola TemplesQutb Minar Churches and Convents of GoaChhatrapati Shivaji Terminus
45
Hellenic Ministry of CultureTiryns. Greece
Hellenic Ministry of CultureMycenaea, Greece
Hellenic Ministry of CultureEpidaurus, Greece
Scientific Supervisor: prof. Dimakopoulou K. Job Position: Modelling Supervision 3D Representation: Mazarakis M.Production: Erevnites / Foundation of Hellenic Culture
Scientific Supervisor: prof. Labrinoudakis K. Job Position: Modelling Supervision 3D Representation: Mazarakis M.Production: Erevnites / Foundation of Hellenic Culture
Scientific Supervisor: prof. Dimakopoulou K. Job Position: Modelling Supervision 3D Representation: Manolesios A.Production: Erevnites / Foundation of Hellenic Culture
Acropolis of Tiryns Mycenaean Acropolis Epidaurus Tholos
For the production of the three Archaeological DVD volumes, 3-D reconstructions of the major monuments were developed. The first one is a model of the Acropolis of Tiryns and it was developed for the Mycenae and Mycenaean Civilisation volume. Under the scientific supervision of the prof. Dimakopoulou K., a video was produced, reconstructing a hypothetical scenario of the Acropolis of Tiryns.
The model of the Acropolis of Mycenae was developed for the Mycenae and Mycenaean Civilisation volume. Under the scientific supervision of the prof. Dimakopoulou K., a video was produced, reconstructing a hypothetical scenario of the Mycenaean Acropolis.
The Epidaurus Tholos 3-D model was developed for the Epidaurus Museum volume. Under the scientific supervision of the prof. Labrinoudakis K., a video was produced reconstructing the Epidaurus Tholos, one of the most important monuments in Epidaurus Asclepieion.
2009 20092009
Hellenic Ministry of CultureVenice, Italy
25th VENICE BIENNALE AEGEAN ARCHIPELAGOS (GREEK PARTICIPATION), VENICE, ITALY, 2006
FLOROS A. (2006) AEGEAN FLYTHROUGH IN PAPADOPOULOS L., KONSTANTOPOYLOS E., FILOXENIDOY K. KOTZIA K. THE DISPERSED URBANITY OF AEGEAN ARCHIPELAGO, HMC, ISBN: 160-4454-25-7
Commisisioners: Filoxenidou K. Konstantopoulos E., Kotzia K., Papadopoulos L.Job Position: Supervisor3D Modeling/Animation: Bezes A.
Aegean Flythrough
This project is a 3-D animation of virtual tour above and below the Aegean Sea. The geography of the Aegean Archipelago is presented, including the Aegean Greek Islands and the seabed geography. The model was based on NASA geographical data offering a detail of 20m for the islands and 100m for the seabelt. This video also presents some of the most important underwater artifacts and antiquities of Greek History.
The video was presented at the Greek Pavilion of the Venice Biennale 2006.
2006
Conceptum SAAthens, Greece
Job Position: SupervisionModeling: Koronis G.
Still Cameras, Camcorders and Projectors
On the occasion, of Photorama project, 20 3-D models of photographic and cinematographic machines, from the 19th century up to our days, were developed.
The models gave to the user the ability to analyse the objects using a rich virtual environment. The user had the ability to examine the models both from the outer and the inner parts, using an orbit camera and viewing animations upon request. These models are precise and detailed copies of the original objects.
The original models belong to the collector Adam Damianakis.
CONCEPTUM, (ED.) FLOROS A. (2009) PHOTORAMA, CONSEPTUM SA, ATHENS
2008 Scale Models of the SOFIA Foundation
Ten 3-D objects were produced for SOFIA Foundation. SOFIA Foundation is a collector of scale models of Marklin Company and other. Their collection includes a variety of objects such as wagons, trains, train stations, zeppelins, cars and other historic vehicles of 20th century.
The 3-D objects were included in a game platform that was developed by IT company Talent.
SOFIA FoundationAthens, Greece
Job Description: Curation of 3D modelling Modelling: George KoronisProduction: Talent SA
SOFIA FOUNDATION (2008) SOFIA FOUNDATION’S COLLECTION, TALENT, ATHENS
2008
47
BOOKACADEMIC COURSE
EDUCATIONALWORKS
(editors) Cohen A. Floros A. (2011) University of Thessaly/Futura Publication, Athens, GreeceKeyboard Events: Architecture and Information
Keyboard Events CourseDepartment of Architecture, University of Thessaly, Volos, Greece
WorkshopSchool of Product and Industrial Design, University of the Aegean, , Greece
Diploma ProjectSchool of Architecture, Aristotle University of Thessaloniki, Thessaloniki, Greece
49
ACADEMIC COURSE SCHOOL OF ARCHITECTUREARISTOTLE UNIVERSITY OF THESSALY
body
inst
rum
ent
Supervisor:
Kalfopoulos Apostolos
Students
Billia Dimitra
Nikolakopoulou Irene
DIPLOMA PROJECT
A prototype model of a body instrument. The project is based on Ariadnes’ Myth. Extending the myth, the space became a gate for a musical exodus.
The chord as an extention of Ariadnes’ thread is the medium that captures the body traces and transform them to notes.
The clarity of a music instrument and the complexity of the usability of the space, through body actions, becomes a synergetic model that produces an idiotype pattern of interaction
VIDEO: http://vimeo.com/70150266#at=0
2013
51
Sens
oria
l App
arat
us
Supervisor:
Stavros Vergopoulos
Marios Papanikolaou
Peni Michailidou
The installation was presented as part of the Diploma Project “Sensorial Apparatus” which was presented in September of 2013 at the Architecture Faculty of AUTH.
Through the study of the neuronal system and the way the nerve fibers function, an exploration of three sensorial systems is selected: haptic, visual and auditory system. The neuronal, muscular and skeletal system is approached in analogy to the mechanical behavior of a specific materiality.
The installation senses the ever changing from the viewers field of stimulation. The embodied sensors perceive light and sound intensities as well as movement variations of thehuman bodies. The data that is imported, is mapped and translated based on a programmed behavior, so as to activate the corresponding actuators. An almost breathing object that transforms according to the “in situ” presence of bodies.
2013
ACADEMIC COURSE SCHOOL OF ARCHITECTUREARISTOTLE UNIVERSITY OF THESSALY
DIPLOMA PROJECT
53
DYNAMO PROJECT SPACE NON PROFIT CULTURAL ORGANISATION
arac
hne
Stavros Apotsos
Nassos Rossikopoulos-Pappas
Stella Rossikopoulou-Pappa
WORKSHOP
“Arachne” is an interactive weaving system which consists of a DIY loom connected with a computer.
According to the ancient Greek mythology, goddess Athena, protector of wisdom and the arts, gave people the knowledge of weaving. “Arachne”, a young girl who prided herself that she can weave better than the goddess, was punished for her arrogance and disrespect by Athena, who transformed her into a spider and cursed her to continually weave her web. The weaver “Arachne”, which in Greek means “spider”, gave her name to our loom.
“Arachne” is controlled by a computer, through “arduino”, which is connected with 16 motors that pull the warp.The software which is developed in “processing” analyze any image and gives commands for weaving. During the exhibition, the user is able to take a picture of him, which is analyzed in 16x23 black and white pixels. Then the weaving begins.
We believe, that the idea of a DIY loom that works with open source software, can easily be used by anyone under an experimental as well as an educational process.
2014
facebook video: https://www.facebook.com/video.php?v=646017855516757&set=vb.499902743461603&type=2&theater
55
body
inst
rum
ent f
or 2
Dimitra Billia Two of you.One ties the belt.The other ties his/her hands and legs.Move towards and away from each other.Your bodies’ movement creates sound.Play around. Listen.Play music together.
A spatio-sonic installation for two visitors. Αn interactive music instrument that is played with the whole body.
2014
DYNAMO PROJECT SPACE NON PROFIT CULTURAL ORGANISATION
WORKSHOPfacebook video: https://www.facebook.com/video.php?v=646017855516757&set=vb.499902743461603&type=2&theater
57
cCal
enda
r
Antonis Lourantos A calendar for all years ... without end ...
The calendar is consisted by 35 led. Every day that passes is lit in sequence one after another led indicating the corresponding date.The date is visible also in complete darkness as it recognises the lack of light and energized. The tip of the day is exposed on the lcd display using the touch sensor.
VIDEOhttps://www.youtube.com/watch?v=JqJk433iZy8
2013
DYNAMO PROJECT SPACE CULTURAL CENTER
WORKSHOPfacebook video: https://www.facebook.com/video.php?v=646017855516757&set=vb.499902743461603&type=2&theater
59
Mir
acle
wor
ker
Melina Karanika
Tania Tsampazi
‘Miracleworker’ is an interactive installation with burlesque kitsch elements that simulates an exaggerated ‘miracle’. The ‘enhanced’ use of the interactive means itself, together with the exuberant installation refer to the human urge for hopping for a miracle, which whenever occurs it is not even disputed. Each participant triggers a sequence of small miracles; simulating the mechanized fortune-teller dolls found in carnivals where by inserting a coin you could learn your future.
2014
DYNAMO PROJECT SPACE NON PROFIT CULTURAL ORGANISATION
WORKSHOPfacebook video: https://www.facebook.com/video.php?v=646017855516757&set=vb.499902743461603&type=2&theater
61
Soul
Tra
p
Nestoras Filiousis
Erianna Vaina
Aliki Vaina
Sofoklis Kontakis
Stamos Economou
Giota Koulali
Soul Trap is an interactive art project based on the visual communication of the viewer and the installation. Upon entering a confined dark space, the visitor encounters a rather eerie setting with his reflection trapped in a glass cube, mirroring his actions. While leaving, he realizes that he has left a part of him behind; his reflection remaining there, as if the soul has been trapped inside the cube.
“Within a rational world each intangible thing seems distant and utopian. So the souls of men; they live trapped in fictitious cells, constructed by an architect called Mind ”
2013
DYNAMO PROJECT SPACE NON PROFIT CULTURAL ORGANISATION
WORKSHOPfacebook video: https://www.facebook.com/video.php?v=646017855516757&set=vb.499902743461603&type=2&theater
63
Twee
tO’p
hone
Rania Totsika Human beings create a new relationship with their daily life, a new way of action and translation of their own reality. The contemporary man is connected with his “multiple personalities” that he has created in order to develop his socialisation. So, he grasps any opportunity offered by the Social Media, to communicate everything that happens in his life, important or not. Information about his studies, his eating habits, his relationship status, his favorite places.
The “tweet o’ phone” is an apparatus communicating the messages that are posted through twitter Paul, vocalises the web news, introduces himself as a contemporary broadcaster that comes to communicate the latest news.
2013
DYNAMO PROJECT SPACE NON PROFIT CULTURAL ORGANISATION
WORKSHOPfacebook video: https://www.facebook.com/video.php?v=646017855516757&set=vb.499902743461603&type=2&theater
65
ACADEMIC COURSE SCHOOL OF ARCHITECTUREARISTOTLE UNIVERSITY OF THESSALY
body
inst
rum
ent
Supervisor:
Kalfopoulos Apostolos
Students
Billia Dimitra
Nikolakopoulou Irene
DIPLOMA PROJECT
A prototype model of a body instrument. The project is based on Ariadnes’ Myth. Extending the myth, the space became a gate for a musical exodus. The chord as an extention of Ariadnes’ thread is the medium that captures the body traces and transform them to notes.
The clarity of a music instrument and the complexity of the usability of the space, through body actions, becomes a synergetic model that produces an idiotype pattern of interaction
VIDEOhttp://vimeo.com/70150266#at=0
2013
Nev
rona
s
Giorgos Giatas
Giorgos Dimitriou
The facility uses a simple cylindrical structure consisting of several strips, as a reference to human nerves. In the digital world, the representation consider this form as a free grid with multiple control points, thus allowing processing / transformation in real time taking advantage of the new technology leap motion. In the real world this is translated into the ability to control the shape of the user’s hands from two outermost points, using the Arduino board and four servo mechanisms regulating variables such as distance, turning, speed.
2013
DYNAMO PROJECT SPACE NON PROFIT CULTURAL ORGANISATION
WORKSHOPfacebook video: https://www.facebook.com/video.php?v=646017855516757&set=vb.499902743461603&type=2&theater
67
SCHOOL OF DESIGN UNIVERSITY OF THE AEGEAN
kosm
as 5
00
Antoniadis Alexandros,
Chondros Loukas
Kanellopoulos Ioannis
Larozas Fragiskos
Ananiadis Platon
Baritakis Apostolos
Schismenou Katerina
Tsimplakou Sofia
WORKSHOP
Kosmas 500 is a composition of four (4) projects with multidisciplinary characteristics connecting the social, technological and scientific interests to a synergetic model. The students focused beyond the traditional formulas of Human Computer Interaction, reframing and redefining the artificial intelligence of traditional robots, as there are described in Asimov Laws . This project acted as an academic experiment, helping the students to extend the boundaries of their cognitive modules, embodying social and cultural characteristics in design process.
2013
69
ACADEMIC COURSEARISTOTLE UNIVERSITY OF THESSALONIKIUNIVERSITY OF THESSALYUNIVERSITY OF DEMOCRITUS
Glo
bal V
iew
Diamantis Menelaos
STARTUP DESIGN
It is an attempt to provide to the user the control of his view and his surrounding environment. While interacting with the installation, he controls the Earth’s movement as if it was a small ball in his hands.
2013
71
ACADEMIC COURSE SCHOOL OF ARCHITECTUREARISTOTLE UNIVERSITY OF THESSALY
body
inst
rum
ent
Supervisor:
Kalfopoulos Apostolos
Students
Billia Dimitra
Nikolakopoulou Irene
DIPLOMA PROJECT
A prototype model of a body instrument. The project is based on Ariadnes’ Myth. Extending the myth, the space became a gate for a musical exodus. The chord as an extention of Ariadnes’ thread is the medium that captures the body traces and transform them to notes.
The clarity of a music instrument and the complexity of the usability of the space, through body actions, becomes a synergetic model that produces an idiotype pattern of interaction
VIDEOhttp://vimeo.com/70150266#at=0
2013
SPATIAL MIDI CONTROLER
ACADEMIC COURSE
PIV
OT
Karaferas John George
Boulios Athanasios
Stavropoulos Theodor
STARTUP DESIGN
Spatial MIDI Controller“PIVOT” is an interactive spatial installation, which interprets the individual’s influence on public space, by activating sound samples.
2013
ARISTOTLE UNIVERSITY OF THESSALONIKIUNIVERSITY OF THESSALYUNIVERSITY OF DEMOCRITUS
SPATIAL MIDI CONTROLER
73
ACADEMIC COURSE SCHOOL OF ARCHITECTUREARISTOTLE UNIVERSITY OF THESSALY
body
inst
rum
ent
Supervisor:
Kalfopoulos Apostolos
Students
Billia Dimitra
Nikolakopoulou Irene
DIPLOMA PROJECT
A prototype model of a body instrument. The project is based on Ariadnes’ Myth. Extending the myth, the space became a gate for a musical exodus. The chord as an extention of Ariadnes’ thread is the medium that captures the body traces and transform them to notes.
The clarity of a music instrument and the complexity of the usability of the space, through body actions, becomes a synergetic model that produces an idiotype pattern of interaction
VIDEOhttp://vimeo.com/70150266#at=0
2013
ACADEMIC COURSE
ΠD
athanasios tsaravas
ioannis tsaravas
STARTUP DESIGN
marble,fiber optic,Arduino platform
2013
ARISTOTLE UNIVERSITY OF THESSALONIKIUNIVERSITY OF THESSALYUNIVERSITY OF DEMOCRITUS
75
Dep
t. of
Arc
hite
ctur
e, U
TH
INSTRUCTORS
Cohen Aaron
Floros Angelos
2012 Keyboard Events course proposes the distinction of an interactive architectural installation in a triptych: Rules, Object/ Space, System. This distinction can function as a general principle,a methodology that serves the process of analysis and design.
Rules aid the reading, review and the categorization of the data into information. Potentialy information is able to form the raw material for the definition of the system. The system requires the definition relationships for managing this information, i.e. the rule. The above process is an exploration of the crystallized structure which will operate behind the system, modelling its behaiour and identity. Rules require a writing code that will contain the conditions and the filtering of information. The code is a translation of a system diagram. The chosen tool for implementing the rule was the programming language Processing.
The object or the space is a structure that integrates all the necessary material and technical infrastructure for the operation of the rules. The new constructive detail of the object or space enhances the design of new technological devices, such as sensors, microprocessors, cameras, motors, and other ones, an apparatus through which a bridge between the object / space and the rule will be implemented. The result remains an object / space with physical entity and new properties.
The system is an object and a space that behaves in accordance to the rules. The operating system is the merging of space and information into an integral whole. The Arduino, an open programmable microprocessor that has the ability to control a variety of sensors, was chosen as a tool for implementing interactive systems. The sensors will be the expanded input of the computer, materializing the user connection with the natural world.
ACADEMIC COURSEKEYBOARD EVENTS
The object or the space is a structure that integrates all the necessary material and technical infrastructure for the operation of the rules. The new constructive detail of the object or space enhances the design of new technological devices, such as sensors, microprocessors, cameras, motors, and other ones, an apparatus through which a bridge between the object / space and the rule will be implemented. The result remains an object / space with physical entity and new properties.
The system is an object and a space that behaves in accordance to the rules. The operating system is the merging of space and information into an integral whole. The Arduino, an open programmable microprocessor that has the ability to control a variety of sensors, was chosen as a tool for implementing interactive systems. The sensors will be the expanded input of the computer, materializing the user connection with the natural world.
The course explores the composition of interactive systems. The goal is to understand the new grades that can provide mechanisms of interactive system in a physical architectural space, relocating the issue of the central idea of the function and the form. Such systems can be expressive tools for the students of architecture helping them to redefine the architecture of physical space. The result is a hybrid that incorporates information in a central position in real space. With the coupling of architectural thinking and space with new technologies, as information carriers, architects investigate the architecture that acquires more parameters and variations. Finally, architecture becomes more complex and multidimensional, more difficult but, definitely more interesting as well.
77
ACADEMIC COURSE DEPARTMENT OF ARCHITECTUREUNIVERSITY OF THESSALY
iwal
l
Cosma Christina
Flessa Maria
Ioannou Archonti
Kaparaliotiis Panayiotis
Karakitsos Panayiotis
Mazaraki Yro
Nikolakakis Panayiotis
Rovolis Photis
Toli Ioanna
Zografos Apostolos
Zouzoula Evi
KEYBOARD EVENTS
Goal of this project is the exploration of the vertical architectural element as a representational machine of sound and motion. The architectural element has been restructured and has being enriched with new properties, by using the software, so as to build a data structure of the social environment. Sensors monitor the environmental soundand the human behaviour in front of the wall. Light boxes reshape the activities and hold a backup of the captured area as an environmental memory stick.
2008
79
16 c
ubes
Carlos Miralles
Ioannou Christos
Lekanis Dimitris
Platis Andreas
ACADEMIC COURSEKEYBOARD EVENTS
Goal of this project is the exploration of the vertical architectural element (wall) as a representational machine of sound and motion. The architectural element has been restructured and has being enriched with new properties, by using the software, so as to build a data structure of the social environment. Sensors monitor the environmental sound and the human behaviour in front of the wall. Light boxes reshape the activities and hold a backup of the captured area as an environmental memory stick.
2008
DEPARTMENT OF ARCHITECTUREUNIVERSITY OF THESSALY
81
pani
c ro
omACADEMIC COURSEKEYBOARD EVENTS
Ioannou Christos Liaros MariosStamtaki Eftichia
This project was the renovation of the digital Theremin, an audio instrument that senses motion and reforms audio frequencies. The user crosses a dark corridor and enters inside a small dark room with a weak led light. The body’s motion produces psychedelic sound experiences inspired by Alfred Hitchcock’s movies. The sound finally tries to discipline the user’s behaviour replacing the role between the transmitter and the receiver.
2008
DEPARTMENT OF ARCHITECTUREUNIVERSITY OF THESSALY
83
ACADEMIC COURSEKEYBOARD EVENTS
DEPARTMENT OF ARCHITECTUREUNIVERSITY OF THESSALY
virt
ual s
teps
Han EleniPitta Valia
The Virtual Steps is a system of floor buttons with which we can navigate in Google Earth and other Vrml environments. The virtual space is displayed on the floor or on the wall using projector. This full body experience offers a realistic procedure of navigating in virtual environments.
2008
85
Amvrazis Yiorgos Gimisis Dimitris Kouskouris Odysseas
pape
r wor
ksACADEMIC COURSEKEYBOARD EVENTS
Paperworks is a method to manipulate geometric elements in the 3-D virtual environment. Using a Wii joystick someone can control and create a digital artwork using geometrical shapes and volumes.
2008
DEPARTMENT OF ARCHITECTUREUNIVERSITY OF THESSALY
87
UNIVERSITY OF THESSALY/FUTURA PUBLICATIONS ATHENS, 2011, ISBN 978-960-9489-19-5
ARCHITECTURE AND INFORMATIONAN INTRODUCTION TO PHYSICAL COMPUTING
the
book
EDITORS
Cohen Aaron
Floros Angelos
KEYBOARD EVENTS
The success of the course was crucial for the publication of the book. Keyboard events: Architecture and Information, An introduction to Physical Computing that I co-writted with Cohen A. This book aims to serve as a tool for a first approach to Physical Computing, and to cover the absence of relative in Greek bibliography. The book was published by the Department of Architecture of the University of Thessaly and the Futura Publications.
2012C
ON
TEN
T
89
Papadopoulos Spyros
The Editors
Floros Angelos
Cohen Aaron
Laskaris Nicolas
Papalexopoulos Dimitris
Papakonstantinou Yiorgos
Kyriakoulakos Panagiotis
Detections
IntroductionKeyboard Events SyllabusPhysical Computing
From the Mechanical Age up to the Age of Information
Interactive Architectural ApplicationsInformation in Physical Space
On possible originof Physical Computing
«Bridges» between Physical and Digital
The representation as a design method
Scenography strategy in informational cinematography
NO
TES
ARDUINOIntroductionHardwareSoftware Download - SetUpInterface (IDE)Programming LanguageDigital/Analog - Input/OutputArduino Tutorials
ELECTRONIC CIRCUITS OF DIRECT CURRENT
95
167
183STUDENTPROJECTS
iWall16 Cubes
Panic RoomVirtual StepsPaperWorks
249
PROCESSINGIntroductionStructureDesign by codeRulesInteractionObjects Image and MotionSpatial Compositions
TEXT
S
PROJECTS
06
08
33
57
76
79
84
88the
tran
siti
on
to n
on-l
inea
r
30 37 38 50 54
65 66 69 70 74
78 92 102 110 119
122
216
125
224
144
232
180
238
204
246CO
NTE
NT
EXHIBITIONS
GREECEINTERNATIONAL
Aegean Pulse (2006) 25th Biennale of Architecture, Greek Pavilion, Venice, Italy
Aegean Flythrough (2006) 25th Biennale of Architecture, Greek Pavilion, Venice, Italy
Quadrennial 2003, (2003) 10th Quadrenniale, Prague, Czech Republic
Narcissus and Erebus (2002) ITP Show, Tisch School of the Arts/NYU, New York, USA
Invis-O-vision (2002) Witney Museum, New York, USA
Cloned Identity (2002) ITP Show, Tisch School of the Arts/NYU, New York, USA
Public Tweets (2013) p-public festival,Chania, Greece
Brothel (2008) Other Places-Biennale 1, State Museum of Contemporary Art, Thessaloniki, Greece
School of Engineering, UTH (2006) Hermes Program-Week of Research and Technology, Secretary of Research and Technology, Zapion Megaro, Athens, Greece
Self Portrait, (2005) Digital Topographies Technical Chamber of Greece / HELEXPO SA, Thessaloniki, Greece
Ephemeral Structures (2003) Ephemeral Structures in the City of Athens, Byzantine Museum, Athens, GreeceATHENS SCAPE: The 2004 Olympic and the metabolism of a city, RIBA, London, UK
91
PUCLICATIONS
MULTIMEDIA VOLUMES
National Archaeological Museum, (2009) HMC Publications, Athens, ISBN 978-960-8276-40-6
Mycenae and Mycenaean Civilization, (2009) HMC Publications, Athens, ISBN 978-960-8276-49-9
Epidaurus Museum, (2009) HMC Publications, Athens, ISBN 978-960-8276-49-9
Traveling to Greece for Folkloric Research (2009) Conceptum, Academy of Athens, ISBN 160-4454-25-7
Olympiacos FC, (2008) PLD Production, ISBN 978-960-98005, Pireaus
Ships Conceptions (2008) Maritime Museum of Greece, PLD Production Piraeus
Computer Explorer, Electronic Postman (2008) Hellenic Ministry of Education, Kastaniotis Publications, Athens
Photorama, (2008) CONCEPTUM, Athens
Scale models of SOFIA Foundation (2008) Talent, Athens
School of Engineering UTH, (2006) UTH, Volos
3-D reconstructions of Unesco’s monuments (2006) Domi Publication, 28 volumes, Athens
Ephemeral Structures in the City of Athens (2003) Futura Publications Athens, ISBN: 960-7080-51-4
Evros Delta (2003) Municipality of Feres, Feres (not included)
93