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Analysis of Play: Summer Self-Eval

May 12, 2015

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Education

Phill Alexander

This is just the set of questions I give my students so I can pull my own personal feedback. Nothing too exciting.
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Page 1: Analysis of Play: Summer Self-Eval
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What were your two or three favorite parts of class? Why did you like those the most?

Page 4: Analysis of Play: Summer Self-Eval

What were the two or three

worst parts of class? Why? How

could they be better?

Page 5: Analysis of Play: Summer Self-Eval

I was personally disappointed with the level of interactivity we managed. Were you? Did it feel like you got enough peer and instructor feedback?

Page 6: Analysis of Play: Summer Self-Eval

Our posts to G+ rarely resulted in lengthy

exchanges. Why didn’t you choose to respond

to people? Was there something unnatural

about the format? How could it be better?

Page 7: Analysis of Play: Summer Self-Eval

What didn’t we get to that you wish we had?

Why? Where would you have put it?

Page 8: Analysis of Play: Summer Self-Eval

If you had to describe class as

a game, what would it be, and

why?

Page 9: Analysis of Play: Summer Self-Eval

Equate Dr. Phill to a boss. Then to an NPC. Why?

What items would he drop?

Page 10: Analysis of Play: Summer Self-Eval

Describe class as a narratologist.

Then as a Ludologist.

Then as Luigi. Okay, last one

optional.

Page 11: Analysis of Play: Summer Self-Eval

Imagine that the entire class– these last 6 weeks– was a quest-line. Equate your grade/what you’ve learned to an item. What’d you earn?

Page 12: Analysis of Play: Summer Self-Eval

You’re sitting in an inn in some random RPG. You hear an adventurer claiming that a Doctor Phillip of the Kingdom of Immz has offered to send her on a epic quest for glory. What advice do you offer?

Page 13: Analysis of Play: Summer Self-Eval