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An Artist Friendly Hair Shading System Stefan Kinauer KAIST (Korea Advanced Institute of Science and Technology)
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An Artist Friendly Hair Shading System

Jan 22, 2016

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An Artist Friendly Hair Shading System. Stefan Kinauer KAIST (Korea Advanced Institute of Science and Technology). Overview. Physical based hair shading models Reformulation for better artist controllability and Application to a Single Scattering Model Results. Shading of Hair. - PowerPoint PPT Presentation
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Page 1: An Artist Friendly Hair Shading System

An Artist Friendly Hair Shading System

Stefan Kinauer

KAIST (Korea Advanced Institute of Science and Technology)

Page 2: An Artist Friendly Hair Shading System

2

Overview

● Physical based hair shading models

● Reformulation for better artist controllability

and

Application to a Single Scattering Model

● Results

Page 3: An Artist Friendly Hair Shading System

3

Shading of Hair

● Very complex in general

from [marschner03]

Kajiya and Kay’s model real hairresult of Marschner (03)

Page 4: An Artist Friendly Hair Shading System

4

Physical Based Models

● Single Scattering● Marschner et al. (2003)

●Longitudinal scattering functions M(θ)●Azimuthal scattering functions N(Φ)

Page 5: An Artist Friendly Hair Shading System

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Physical Based Models

● final result

● primary highlight

● secondary highlight

● transmission component

● backscattering

● forward scattering

Page 6: An Artist Friendly Hair Shading System

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Physical Based Models

● Single Scattering● Marschner et al. (2003)

● Multiple Scattering● Dual Scattering

by Zinke (08)

● Determined by a lot of Parameters● can be measured

Page 7: An Artist Friendly Hair Shading System

7

Controllability

● physical parameters are unintuitive● change of visual features affect other

featureschanging the refraction index influences other

optical features

increasing the width of the highlight depletes the brightness of the highlight

due to energy preservation

goal: decoupled behaviour

Page 8: An Artist Friendly Hair Shading System

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Reformulation

● goal:● preserve the quality of hair shading● enable the artist to create non-physical

correct effects● provide controls for the artist to change

hair appearances●in exact the way the artist likes to●without influencing other features of the hair

● at least do not slow down the rendering process

Page 9: An Artist Friendly Hair Shading System

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Reformulation

● Examination

● Decomposition

● Defining AFCs (Artist Friendly Controls)

● Reproduction

● Recombination

Page 10: An Artist Friendly Hair Shading System

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ExaminationGeneral Approach applied to Marschner‘s

model

a unit-area Gaussian function

β: the longitudinal widthθh : the half angle between incoming and outgoing lightα: the longitudinal shift

with

Page 11: An Artist Friendly Hair Shading System

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DecompositionGeneral Approach applied to Marschner‘s

model (artist-specifical)

● visual distinctive components to control

● primary highlight (R)

● secondary highlight (TRT)

● glints (TRT)

● rim light (TT)

Page 12: An Artist Friendly Hair Shading System

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Defining Artist Friendly ControlsGeneral Approach applied to Marschner‘s

model (artist-specifical)

● the rim light:● color

● intensity

● azimuthal width

● longitudinal width

● longitudinal position

rim light

Page 13: An Artist Friendly Hair Shading System

13

ReproductionGeneral Approach applied to Marschner‘s

model

● longitudinal controls

● azimuthal controls

● combining

a unit-height Gaussian function

Page 14: An Artist Friendly Hair Shading System

14

RecombinationGeneral Approach applied to Marschner‘s

model

● summing up all terms

Page 15: An Artist Friendly Hair Shading System

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What is missing here?

● Multiple Scattering Effects● basically the same steps● for details please have a look at the main

paper

● BUT: they areimportant!

[moon&marschner]

Page 16: An Artist Friendly Hair Shading System

16

Results

● In their tests it was significantly easier to produce wanted results

● The rendering is about 1.3 times faster than the corresponding physical shader

● Is currently used for Walt Disney Animation Studios

Page 17: An Artist Friendly Hair Shading System

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Results

Walt Disney‘s Tangled

Page 18: An Artist Friendly Hair Shading System

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Questions and Answers

● sources for this presentation:● [marschner03] Light Scattering from

Human Hair Fibers by Stephen R. Marschner et al.

● [moon&marschner] Simulating Multiple Scattering in Hair Using a Photon Mapping Approach by Jonathan T. Moon and Stephen R. Marschner

● The main paper: An Artist Friendly Hair Shading System by Iman Sadeghi, Heather Pritchett, Henrik Wann Jensen and Rasmus Tamstorf