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Ambient/Guerilla/ Interactive
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Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.

Dec 17, 2015

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Page 1: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.

Ambient/Guerilla/Interactive

Page 2: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.

What are they:

Ambient: Outdoor, often near the point of

purchase. Has evolved into a concept that has the message appearing in unexpected places.

Page 3: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.
Page 4: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.
Page 5: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.
Page 6: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.

Guerilla: The outside edge of ambient. Aggressive, invasive, often done without permission

http://www.youtube.com/watch?v=c4xmFcrJexk

Page 7: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.

Interactive: Using digital technology to engage the

consumer in a two way communicationhttp://www.youtube.com/view_play_list?annotation_id=annotation_691978&feature=iv&p=484F058C3EAF7FA6

Page 8: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.

Integrating the campaignMoving beyond traditional + alternative

to a broader and more holistic concept of Paid-Owned-Earned

The Concept or Big Idea = telling the story in a compelling, emotional and direct way

Integrating is realizing the Big Idea across many areas/media

Page 9: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.

Pedigree (Chiat/Day)

Page 10: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.

More Pedigree

“I wish I were home”

Page 11: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.

Pedigree

http://www.youtube.com/watch?v=juz2eESoLfY&feature=relmfu

http://www.youtube.com/watch?v=UtLDEoOQONY

http://www.youtube.com/watch?v=NGkfcR9DrDQ&NR=1

Page 12: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.

Old Spice

http://creativity-online.com/news/behind-the-work-old-spice-responses/144947

Page 13: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.

An integrated campaign fully considers all the brand authors

1.Company – what they “own” and what they “paid” for

Buildings, website, trucks, product, people, trademarks, characters

Mass media

Page 14: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.

2. Consumers – what they perceive about both above

“Earned” extensions through social media, you tube, WOM, texting

Telling the story with implied endorsement

Page 15: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.

3. Culture – how society integrates it into popular culture

“earned” mentions that shape the larger inference about the product, i.e. what is cool, what is desirable, what is valued and important

Page 16: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.

4. Influencers – how their interactions shape other perceptions

“earned” through publicity, endorsement

Page 17: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.

Old Spice

http://brandleadership.wordpress.com/tag/wiedenkennedy/

Owned/earned/paid?

Page 18: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.

Ambient/Guerilla

Zimbabwe 2009 Cannes

Key = it demonstrates the story rather than tells it

http://www.canneslions.com/lions/50_years_of_grand_prix.cfm

Page 19: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.

Characteristics of good ambient

SimpleOriginalCheapRelevantPracticalInteractiveLegal

Page 20: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.

Lego - Chile

Page 21: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.
Page 22: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.
Page 23: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.
Page 24: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.
Page 25: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.
Page 26: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.
Page 27: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.
Page 28: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.
Page 29: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.
Page 30: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.
Page 31: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.
Page 32: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.

Consider where are the relationships between your product and the object world.

Page 33: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.

Interactive – One Show Definition changes every day Key = leveraging customization and

engagement and speed

Page 34: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.

EOS Photo chains 2010 http://www.canneslions.com/lions/

50_years_of_grand_prix.cfm

Page 35: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.

Best Buy

http://www.canneslions.com/lions/50_years_of_grand_prix.cfm

Page 36: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.

Elements:

One great, insightful idea Art direction Copy Sound/Music Photography Cinematography Animation Navigation Illustration/Type Special Effects

Page 37: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.

Concepts can be…

Entertainment drivenInformation drivenCombination of the two

Page 38: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.

Don’t forget your objective!

http://www.youtube.com/watch?v=fD1WqPGn5Ag – Old Spice

http://www.canneslions.com/lions/50_years_of_grand_prix.cfm - Gatorade

Page 39: Ambient/Guerilla/Interactive. What are they: Ambient: Outdoor, often near the point of purchase. Has evolved into a concept that has the message appearing.

It’s to find the truth.