Experience (if used)
Journal/Background Story
Equipment/Trappings
POWERS/SPELLS
Weapons Attack Hit Miss
Magical Items
CCSv4 page1CCSv4 page2
PC name: Allard Gagnontemp hps: Race: Half-Orccurrent hps: max
hps: 55Recovery dice: 3d10 + 3current rec: max rec: 9Class:
FighterGender Age: Male / 24str: 20shiledbox: AC: 19PD: 16MD:
12Height Weight Build: 5'6 / 150lbs / Muscularcon: 16initiative:
4Hair Eyes: Green / Reddex: 12Melee Attack: 8M Hit dmg: 3d8 + 5M m
dmg: 3Unique Thing: I invented and mastered my own swordman's
style: Santoryu or "Three Sword Style."int: 8wis: 8Ranged Attack:
4Rge Hit dmg: 3d8+1Rge m dmg: -cha: 10bg1: Inventive Master
Swordsmanbg rank1: +5bg3: bg rank3: bg2: Wanderer Searching For
Challengebg rank2: +3bg4: bg rank4: Wealth:
racial powers: Lethal Once per battle, reroll a melee attack and
use the roll you preferas the result.icon relationships: Great Gold
Wyrm - 2 - PositiveOrc Lord - 1 - Positiveclass features: Extra
Tough (13A pg.105), Threatening (13A pg. 105). Note: When
two-weapon fighting, reroll the attack on a natural 2.feat 1:
Comeback Strike (Adv. Feat): You no longer take the 2 penalty to
yourComeback Strike attacks.feat 2: Threatening (Adv. Feat): When
an enemy fails to disengage from you, deal damage equal to Dex or
Con Mod to the enemy. At 5th, double. At 8th, triple.talent 1:
Comeback Strike (pg. 105)feat 3: Counter-Attack (Adv. Feat): Your
Counter-Attack now deals full damage.talent 2: Cleave (pg. 105)feat
4: talent 3: Counter-Attack (pg. 105)feat 5: talent 4: feat 6:
talent 5: feat 7: feat 8: Check Box16: Check Box17: Check Box9:
Check Box10: Check Box11: feat 9: feat 10: Check Box18: Check
Box15: Check Box14: Check Box13: Check Box12: Check Box19: Check
Box20: Check Box21: str mod: 8con mod: 6dex mod: 4int mod: 2wis
mod: 2cha mod: 3con modb: 3dex modb: 1int modb: -1wis modb: -1cha
modb: 0LEVEL: 3str modb: 5Journal: Allard has always been one
seeking challenge. An orphan child, he constantly felt the need to
prove himself: fighting bigger kids, going into scary caves, and,
even, beating up goblins. This nature only grew more and more bold
as he grew physically. Taking to the blade, he would take his self
taught swordsmanship to many duels. While he didn't lose his life,
he lost an eye and holds many other scars from his foolishness.
But, from all this, he learned to fight with a blade like no other.
One day, in a duel to the death, both his arms were broken by his
opponent. Refusing to die, Allard picked up a blade with his mouth
and killed his foe with a flurry from his neck. Shocked at what he
did, he realized he had discovered a new dimension to sword combat.
Spending the next few years practicing, he created and mastered the
new style of swordmanship: Santoryu or "Three Sword Style." It has
given him much renown...as well as many enemies. wpn1: Longsword
(x2)att1: Str+Lvlpowers column1: Two-Weapon PressureFlexible melee
attackSpecial: You must be using a weapon in each hand.Triggering
Roll: Any missEffect: Until the end of your next turn, you gain a
+2 melee attack bonus against the target.
Carve an OpeningFlexible melee attackTriggering Roll: Any
natural odd rollEffect: Your crit range with melee attacks expands
by acumulative +1 this battle until you score a melee critical
hit.When you score a melee critical hit, your crit range drops back
to normal.
Deadly AssaultFlexible melee or ranged attackTriggering Roll:
Any natural even hitEffect: Reroll any 1s from your damage roll.
Youre stuck with the rerolls.
Grim IntentFlexible melee attackTriggering Roll: Any natural
even missEffect: The next time you would deal miss damage with a
melee attack, add a WEAPON die to that damage. At 5th level,
instead add 2 total WEAPON dice; at 8th level, instead add 3 total
WEAPON dice.
att2: Dex+Lvlexp: wpn2: Longbowwpn3: hit1: Ld8+Strmis1: Lvlhit2:
Ld8+Dexmis2: --att3: wpn4: hit3: mis3: att4: hit4: mis4:
AVATARBUTTON: equipment: Heavy Armor (Heavy Raiment)Longswords
x2Longbow25Gppowers column2: magic items: